r M m R Ventures: For Jellyfish Umbrella – 1 shown
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Hunting Any Disciple of War or Magic 17 60m Venture 13,600 Average Item Level 1
r M m R Monsters: Which drop Jellyfish Umbrella – 11 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Jellyfish 30 Hostile Jellyfish Umbrella, Jellyfish Cnida -
Jellyfish 35 Hostile Jellyfish Umbrella, Jellyfish Cnida -
Jellyfish 29–33 Hostile Jellyfish Umbrella, Jellyfish Cnida Eastern La Noscea
Jellyfish 28–34 Hostile Jellyfish Umbrella, Jellyfish Cnida -
Jellyfish 15 Hostile Jellyfish Umbrella, Jellyfish Cnida -
Jellyfish 50 Hostile Jellyfish Umbrella, Jellyfish Cnida -
Jellyfish ?? Hostile Jellyfish Umbrella, Jellyfish Cnida -
Jellyfish 11–15 Hostile Jellyfish Umbrella, Jellyfish Cnida -
Jellyfish 1–23 Hostile Jellyfish Umbrella, Jellyfish Cnida -
Jellyfish 48 Hostile Jellyfish Umbrella, Jellyfish Cnida Western La Noscea
Jellyfish 47 Hostile Jellyfish Umbrella, Jellyfish Cnida -
r M m R Recipes: Requiring Jellyfish Umbrella – 3 shown
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
×1 Alchemist 15 Jellyfish Umbrella, Quicksilver, Rock Salt Water Shard - 27 40 807 - - -
×1 Alchemist 19 Jellyfish Umbrellas Water Shard - 34 40 982 - - -
×3 Alchemist 20 Rock Salt, Viscous Secretions, Jellyfish Umbrella Water Shard, Lightning Shard - 74 70 1,053 - - -
r M m R Recipes: Using this as a Subcomponent – 26 shown
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
×1 Blacksmith 11 Bronze Ingot, Ash Lumber, Jellyfish Humours Fire Shard, Earth Shard - 48 60 665 - - -
×1 Blacksmith 15 Bronze Ingot, Undyed Cotton Cloth, Ash Lumber, Jellyfish Humours Fire Shard, Earth Shard - 55 70 807 - - -
×1 Alchemist 16 Ash Branch, Growth Formula Beta Water Shard, Lightning Shard - 63 70 866 - - -
×1 Alchemist 17 Growth Formula Betas, 2 Elm Lumbers, Bronze Rivets, 3 Shroud Seedlings, 3 Humuses Water Shard, Lightning Shard Housing 211 70 449 - - -
×1 Carpenter 18 Elm Lumber, Growth Formula Beta Wind Shard, Ice Shard - 67 70 939 - - -
×1 Alchemist 20 Growth Formula Betas, 6 Desert Seedlings, 6 Humuses Water Shard, Lightning Shard Housing 236 70 526 - - -
×1 Alchemist 20 Growth Formula Betas, 6 Island Seedlings, 6 Humuses Water Shard, Lightning Shard Housing 236 70 526 - - -
×1 Alchemist 20 Growth Formula Betas, 6 Shroud Seedlings, 6 Humuses Water Shard, Lightning Shard Housing 236 70 526 - - -
×1 Blacksmith 20 Iron Ingot, Elm Lumber, Jellyfish Humours Fire Shard, Earth Shard - 74 70 1,053 - - -
×3 Alchemist 21 Quicksilver, Jellyfish Cnida, Jellyfish Humours Water Shards, Lightning Shard - 75 70 1,090 - - -
×1 Alchemist 21 Ash Wand, 2 Growth Formula Betas Water Shards, Lightning Shard - 112 70 817 - - -
×3 Alchemist 21 Quicksilver, Red Landtrap Leaf, Jellyfish Humours Water Shards, Lightning Shard - 75 70 1,090 - - -
×1 Alchemist 22 Growth Formula Betas, 6 Potter's Clays, 2 Desert Seedlings, Humus Water Shards, Lightning Shard Housing 240 70 561 - - -
×1 Alchemist 23 Growth Formula Betas, 3 Island Seedlings, 3 Iron Ingots Water Shards, Lightning Shard Housing 252 70 584 - - -
×1 Alchemist 23 Growth Formula Betas, 3 Desert Seedlings, 3 Brass Ingots Water Shards, Lightning Shard Housing 252 70 584 - - -
×1 Alchemist 23 Growth Formula Betas, 3 Shroud Seedlings, 3 Elm Lumbers Water Shards, Lightning Shard Housing 252 70 584 - - -
×1 Alchemist 23 Growth Formula Betas, 9 Weak Blinding Potions, 2 Dungeon Seedlings, 3 Humuses Water Shards, Lightning Shard Housing 252 70 584 - - -
×1 Alchemist 24 Growth Formula Betas, 9 Weak Poisoning Potions, 2 Dungeon Seedlings, 3 Humuses Water Shards, 2 Lightning Shards Housing 272 70 619 - - -
×1 Alchemist 25 Growth Formula Betas, 9 Weak Silencing Potions, 2 Dungeon Seedlings, 3 Humuses Water Shards, 2 Lightning Shards Housing 284 70 648 - - -
×1 Alchemist 25 Growth Formula Betas, 2 Walnut Lumbers, Iron Rivets, 3 Shroud Seedlings, 3 Humuses Water Shards, 2 Lightning Shards Housing 284 70 648 - - -
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