r M m R Monsters: Encountered in Birds of a Feather – 3 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Apkallu 26–33 Hostile Apkallu Egg, Apkallu Down -
Vulture 27–33 Hostile - -
Colibri 29–33 Hostile - -
r M m R Monster Locations: In Birds of a Feather – 3 shown
r M m R Arms & Tools: Possibly Earned in Birds of a Feather – 5 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
18 6.00 Strength +6, Vitality +6, Accuracy +7 31 31 MRD, WAR Physical Arm 2 BSM 5,097 gil 77 gil
18 6.00 Strength +6, Vitality +6, Accuracy +7 31 31 LNC, DRG Physical Arm 2 CRP 5,097 gil 77 gil
32 5.67 Vitality +5, Intelligence +6, Accuracy +7 30 30 ACN, SMN, SCH Magic Grimoire 2 ALC 3,908 gil 60 gil
35 6.33 Vitality +4, Mind +4, Aetherial Bonuses 29 28 CNJ, WHM Magic Arm - ALC - 15+ gil
32 5.67 Vitality +3, Mind +4, Piety +2 29 29 CNJ, WHM Magic Arm 1 ALC 2,487 gil 39 gil
r M m R Armor: Possibly Earned in Birds of a Feather – 10 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Hands 14 29 Vitality +3, Intelligence +3, Mind +3, Determination +3 31 31 All Classes 2 WVR 1,982 gil 30 gil
Legs 20 40 Vitality +5, Intelligence +5, Mind +5, Accuracy +7 31 31 All Classes 2 WVR 2,124 gil 32 gil
Body 58 58 Strength +5, Vitality +5, Parry +6 30 30 GLA, MRD, PLD, WAR, DRK 2 ARM 4,373 gil 67 gil
Body 29 29 Strength +5, Dexterity +5, Vitality +5, Accuracy +6 30 30 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH 2 LTW 3,123 gil 48 gil
Waist 36 36 Strength +2, Vitality +2, Determination +2 30 30 GLA, MRD, PLD, WAR, DRK 1 ARM 2,242 gil 35 gil
Bracelets 1 1 Vitality +3, Aetherial Bonuses 29 28 All Classes - GSM - 12+ gil
Earrings 0 0 Dexterity +2, Critical Hit Rate +3 29 29 All Classes 1 GSM 2,544 gil 40 gil
Earrings 0 0 Mind +2, Spell Speed +3 29 29 All Classes 1 GSM 2,544 gil 40 gil
Earrings 0 0 Vitality +2, Parry +3 29 29 All Classes 1 GSM 2,544 gil 40 gil
Ring 1 1 Intelligence +3, Mind +3, Aetherial Bonuses 29 28 All Classes - GSM - 8+ gil
r M m R Items: Possibly Earned in Birds of a Feather – 7 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Restores 28% MP (120@429) 3m - - Medicine 432 gil 7 gil
Restores 32% HP (170@532) 1m - - Medicine 146 gil 3 gil
Dexterity +16% (12@75) 5m 15s - Medicine 108 gil 3 gil
Intelligence +16% (12@75) 5m 15s - Medicine 108 gil 3 gil
Strength +16% (12@75) 5m 15s - Medicine 108 gil 3 gil
Vitality +16% (12@75) 5m 15s - Medicine 108 gil 3 gil
Parry +7% (10@143), Vitality +4% (6@150), Skill Speed +2% (4@200) - 30m +3% Meal - 2 gil