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FFXIV
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This Is Going to Sting, A Lot
Final Fantasy XIV
Unity
Leve Plate
Unity
Type
Order of the Twin Adder
Level
30
Area
South Shroud
Reward
5,928 (+297)
EXP
207 (+11)
seals
Reward Group
Grand Company Lv. 30
Levemete
H'amneko
Location
Camp Tranquil
Time Limit
20m
Monsters
Spawning Adamantoise
Lv. −1
Redbelly Runner
Lv. −3
Redbelly Snatcher
Lv. −3
Compare This Is Going to Sting, A Lot to other Leves
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Monsters: Encountered in This Is Going to Sting, A Lot – 3 shown
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Special monsters
are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests;
instance monsters
appear in dungeons, guildhests, and quest instances;
notorious monsters
(NMs) are unique monsters of particular note;
high notorious monsters
(HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops
Areas
Special monsters
are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests;
instance monsters
appear in dungeons, guildhests, and quest instances;
notorious monsters
(NMs) are unique monsters of particular note;
high notorious monsters
(HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops
Areas
Redbelly Runner
Elezen
Pugilist
27–31
Hostile
-
-
Redbelly Snatcher
Elezen
Archer
27–31
Hostile
-
-
Spawning Adamantoise
Adamantoise
28–34
Hostile
-
-
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Monster Locations: In This Is Going to Sting, A Lot – 3 shown
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Monster
Family
Level
Monster
Family
Level
Redbelly Runner
Elezen
Pugilist
27-31
Redbelly Snatcher
Elezen
Archer
27-31
Spawning Adamantoise
Adamantoise
29-33
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Arms & Tools: Possibly Earned in This Is Going to Sting, A Lot – 1 shown
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Name
Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms
have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level
Class
Dmg. Type
Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms
can be worth more than the listed amount, depending on the bonuses they have
Value
Name
Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms
have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level
Class
Dmg. Type
Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms
can be worth more than the listed amount, depending on the bonuses they have
Value
Aetherial Earth Brand
37
6.66
Vitality
+5,
Intelligence
+5,
Earth Resistance
+2,
Aetherial
Bonuses
31
30
THM
,
BLM
Magic
Arm
-
GSM
-
18+ gil
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Armor: Possibly Earned in This Is Going to Sting, A Lot – 2 shown
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Disciplines:
All
Battle
War
Magic
Land
Hand
Levels:
All
1-5
6-10
11-15
16-20
21-25
26-30
31-35
36-40
41-45
46-50
Type:
All
Head
Body
Legs
Hands
Feet
Waist
Necklace
Earrings
Bracelets
Ring
Gray-named
legacy items
were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor;
multi-slot
armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor;
multi-slot
armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor;
secondary statistics
are potentially of value, but are rarely considered for the chosen discipline;
Aetherial armor
has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv.
Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor
can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named
legacy items
were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor;
multi-slot
armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor;
multi-slot
armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor;
secondary statistics
are potentially of value, but are rarely considered for the chosen discipline;
Aetherial armor
has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv.
Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor
can be worth more than the listed amount, depending on the bonuses it has
Value
Aetherial Padded Velveteen Trousers
Legs
73
73
Strength
+6,
Vitality
+6,
Aetherial
Bonuses
30
28
GLA
,
MRD
,
PLD
,
WAR
,
DRK
-
WVR
-
15+ gil
Aetherial Steel Plate Belt
Waist
45
45
Strength
+3,
Vitality
+3,
Aetherial
Bonuses
30
28
GLA
,
MRD
,
PLD
,
WAR
,
DRK
-
ARM
-
14+ gil
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Items: Possibly Earned in This Is Going to Sting, A Lot – 2 shown
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Type:
All
Food
Medicine
Materia
Crystal
Catalyst
Gray-named
legacy items
were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast
Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type
Price
Value
Gray-named
legacy items
were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast
Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type
Price
Value
Ether
Restores 28%
MP
(60@215)
3m
-
-
Medicine
60 gil
2 gil
Potion of Strength
Strength
+16% (12@75)
5m
15s
-
Medicine
108 gil
3 gil
Feathered Foes
It Goes with the Territory