r M m R Abilities: Learned by Black Mage – 7 shown
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Q30 Ability 0y 0y Instant 3m 20% HP BLM Job
Q35 Spell 25y 5y 120% Global 20× MP BLM Job
Q40 Ability 30y 0y Instant 3m - BLM Job
Q45 Ability 0y 0y Instant 2m - BLM Job
Q50 Spell 25y 5y 160% Global 100% MP BLM Job
Q52 Ability 0y 3y Instant 1m30s - BLM Job
Q54 Ability 0y 0y Instant 1m - BLM Job
r M m R Abilities: Usable by Black Mage – 55 shown
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The class or job that learns this ability
Class
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The class or job that learns this ability
Class
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Arcanist 1 Spell 25y 0y 100% Global 2× MP CNJ, THM, ACN, WHM, BLM, SMN, SCH Action
Arcanist 4 Spell 30y 0y 80% Global 5× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, WHM, BLM, SMN, SCH Action
Arcanist 12 Ability 25y 0y Instant 1m30s - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, WHM, BLM, SMN, SCH Action
Arcanist 34 Ability 25y 0y Instant 3m - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, WHM, BLM, SMN, SCH Action
Archer 26 Ability 0y 0y Instant 1m30s - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, BRD, BLM, SMN, MCH Action
Archer 34 Ability 0y 0y Instant 2m - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, BRD, BLM, SMN, MCH Action
Archer 4 Ability 0y 0y Instant 3m - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, BRD, BLM, SMN, MCH Action
Botanist 46 Ability - - - - - All Classes Action
Botanist 6 Ability - - - 20s - All Classes Action
Botanist 3 Ability - - - 20s - All Classes Action
Botanist 1 Ability - - - - - All Classes Action
Miner 1 Ability - - - - - All Classes Action
Miner 46 Ability - - - - - All Classes Action
Miner 3 Ability - - - 20s - All Classes Action
Miner 6 Ability - - - 20s - All Classes Action
Thaumaturge 8 - - - - - - THM, BLM Trait
Thaumaturge 20 - - - - - - THM, BLM Trait
Thaumaturge 16 - - - - - - THM, BLM Trait
Thaumaturge 14 - - - - - - THM, BLM Trait
Thaumaturge 24 - - - - - - THM, BLM Trait
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r M m R Arms & Tools: Used by Black Mage – 192 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
57 12.33 Vitality +13, Intelligence +13 50 50 Magic Two-handed Arm - GSM - -
102 24.66 Vitality +94, Intelligence +101, Determination +62, Spell Speed +92 200 60 Magic Two-handed Arm - GSM - -
105 25.33 Vitality +103, Intelligence +109, Determination +68, Spell Speed +102 210 60 Magic Two-handed Arm - GSM - -
57 12.33 Vitality +13, Intelligence +13 50 50 Magic Two-handed Arm - GSM - -
57 12.33 Vitality +13, Intelligence +13 50 50 Magic Two-handed Arm - GSM - -
57 12.33 Vitality +13, Intelligence +13 50 50 Magic Two-handed Arm - GSM - -
57 12.33 Vitality +13, Intelligence +13 50 50 Magic Two-handed Arm - GSM - -
57 12.33 Vitality +13, Intelligence +13 50 50 Magic Two-handed Arm - GSM - -
57 12.33 Vitality +13, Intelligence +13 50 50 Magic Two-handed Arm - GSM - -
57 12.33 Vitality +13, Intelligence +13 50 50 Magic Two-handed Arm - GSM - -
82 19.33 Vitality +60, Intelligence +57 135 50 Magic Two-handed Arm - GSM - -
57 12.33 Vitality +13, Intelligence +13 50 50 Magic Two-handed Arm - GSM - -
69 15.33 Vitality +32, Intelligence +31, Determination +18, Spell Speed +37 90 50 Magic Two-handed Arm - GSM - -
75 17.00 Vitality +44, Intelligence +42 110 50 Magic Two-handed Arm - GSM - -
77 17.67 Vitality +47, Intelligence +45 115 50 Magic Two-handed Arm - GSM - -
69 15.33 Vitality +32, Intelligence +31, Determination +18, Spell Speed +37 100 50 Magic Two-handed Arm - GSM - -
72 16.33 Vitality +38, Intelligence +37, Determination +20, Spell Speed +40 100 50 Magic Two-handed Arm - GSM - -
66 14.67 Vitality +27, Intelligence +27, Determination +16, Spell Speed +33 80 50 Magic Two-handed Arm - GSM 49,896 gil -
80 18.66 Vitality +54, Intelligence +51 125 50 Magic Two-handed Arm - GSM - -
29 5.00 Vitality +3, Intelligence +3, Wind Resistance +2, Aetherial Bonuses 21 20 Magic Arm - GSM - 7+ gil
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r M m R Shields: Used by Black Mage – 49 shown
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv.
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv.
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
8 28 Vitality +1, Intelligence +1, Mind +1, Accuracy +1 17 17 1 CRP 683 gil 14 gil
4 17 - 1 1 - CRP - 3 gil
12 50 Vitality +1, Intelligence +2, Mind +2, Determination +1, Spell Speed +2 26 24 - LTW - 64 gil
12 60 Vitality +2, Intelligence +2, Mind +2, Accuracy +3 38 35 2 CRP - 90 gil
15 76 Vitality +3, Intelligence +3, Mind +3, Accuracy +4 38 35 2 CRP - 99 gil
13 57 Vitality +2, Intelligence +2, Mind +2 30 35 - CRP - 24 gil
20 113 Strength +3, Vitality +4, Intelligence +4, Mind +4 50 50 - ARM - -
7 31 - 1 1 - ARM - -
18 100 Vitality +3, Intelligence +3, Mind +3, Accuracy +6 46 43 2 ARM - 157 gil
10 35 Vitality +1, Intelligence +1, Mind +1, Accuracy +1 17 17 1 CRP - 16 gil
3 14 - 1 1 - CRP 72 gil 2 gil
13 57 Vitality +2, Intelligence +2, Mind +2, Accuracy +2, Spell Speed +2 30 28 - CRP - 98 gil
18 100 Vitality +3, Intelligence +3, Mind +3, Determination +4, Sanction: Critical Hit Rate +6 46 44 - LTW - 193 gil
13 55 Vitality +2, Intelligence +2, Mind +2, Determination +1, Set ×2: Spell Speed +2 29 28 - LTW - 84 gil
16 87 Vitality +3, Intelligence +3, Mind +3, Accuracy +5 42 42 1 LTW - 88 gil
13 69 Vitality +2, Intelligence +3, Mind +3, Accuracy +4 42 42 1 LTW 5,277 gil 80 gil
20 110 Vitality +4, Intelligence +4, Mind +4, Accuracy +7 49 49 1 LTW - 115 gil
16 88 Vitality +3, Intelligence +3, Mind +3, Accuracy +5 49 49 1 LTW - 104 gil
15 76 Vitality +3, Intelligence +3, Mind +3 38 43 - ARM - 41 gil
10 35 Vitality +1, Intelligence +1, Mind +1, Accuracy +1, Determination +1 17 15 - LTW - 6 gil
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r M m R Armor: Used by Black Mage – 3,417 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv.
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv.
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Earrings 1 1 Intelligence +40, Accuracy +25, Critical Hit Rate +36 190 60 - GSM - -
Bracelets 1 1 Strength +40, Critical Hit Rate +25, Skill Speed +36 190 60 - GSM - -
Bracelets 1 1 Mind +40, Piety +36, Spell Speed +25 190 60 - GSM - -
Bracelets 1 1 Vitality +40, Parry +36, Accuracy +25 190 60 - GSM - -
Bracelets 1 1 Intelligence +40, Accuracy +36, Spell Speed +25 190 60 - GSM - -
Bracelets 1 1 Dexterity +40, Critical Hit Rate +36, Determination +24 190 60 - GSM - -
Ring 1 1 Strength +40, Critical Hit Rate +36, Determination +24 190 60 - GSM - -
Ring 1 1 Mind +40, Piety +25, Determination +34 190 60 - GSM - -
Ring 1 1 Vitality +40, Accuracy +36, Determination +24 190 60 - GSM - -
Ring 1 1 Intelligence +40, Critical Hit Rate +25, Spell Speed +36 190 60 - GSM - -
Ring 1 1 Dexterity +40, Accuracy +25, Determination +34 190 60 - GSM - -
Necklace 1 1 Strength +40, Accuracy +36, Critical Hit Rate +25 190 60 - GSM - -
Necklace 1 1 Mind +40, Piety +25, Critical Hit Rate +36 190 60 - GSM - -
Necklace 1 1 Vitality +40, Parry +25, Critical Hit Rate +36 190 60 - GSM - -
Necklace 1 1 Intelligence +40, Critical Hit Rate +36, Determination +24 190 60 - GSM - -
Necklace 1 1 Dexterity +40, Determination +34, Skill Speed +25 190 60 - GSM - -
Earrings 1 1 Strength +40, Determination +34, Skill Speed +25 190 60 - GSM - -
Earrings 1 1 Mind +40, Piety +36, Critical Hit Rate +25 190 60 - GSM - -
Earrings 1 1 Vitality +40, Determination +34, Skill Speed +25 190 60 - GSM - -
Earrings 1 1 Dexterity +40, Critical Hit Rate +25, Skill Speed +36 190 60 - GSM - -
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r M m R Quests: For Black Mage – 28 shown
Name Type
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Name Type
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Job 54 31,200 1,462 gil Sharpcast - BLM Lv.54, An Unexpected Journey
Job 50 - - Wizard's Coat, Sorcerer's Coat, Hero's Belt of Casting, Flare - BLM Lv.50, The Blood Must Flow
Job 50 - - Stardust Rod - BLM Lv.50, The Weaponsmith of Legend, Always Bet on Black
Job 45 12,420 - Sorcerer's Petasos, Sorcerer's Gloves, Sorcerer's Tonban, Sorcerer's Crakows, Manawall - BLM Lv.45, International Relations
Job 45 12,420 - - - BLM Lv.45, The Voidgate Breathes Gloomy
Job 40 11,270 - Apocatastasis - BLM Lv.40, You'll Never Go Back
Job 35 9,020 - Freeze - BLM Lv.35, Taking the Black
Job 30 7,410 - Soul of the Black Mage, Convert - THM Lv.30, ARC Lv.15, Facing Your Demons
Job 50 24,000 1,090 gil - - All Classes Lv.50, Before the Dawn, Always Bet on Black
Job 52 26,400 1,043 gil Ley Lines - BLM Lv.52, Black Books
Ishgardian Sidequest 53 28,800 449 gil - - Any Disciple of War or Magic Lv.53
Ishgardian Sidequest 56 36,000 465 gil - - Any Disciple of War or Magic Lv.56, Let the Clan Hunt Begin
Lominsan Sidequest 35 9,020 1,791 gil - - Any Disciple of War or Magic Lv.35, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Ul'dahn Sidequest 10 1,710 215 gil - Leather Jacket or Amateur's Dalmatica or 2 Allagan Bronze Pieces Any Disciple of War or Magic Lv.10, Way Down in the Hole
Ul'dahn Sidequest 25 4,760 2,112 gil - - Any Disciple of War or Magic Lv.25, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Ul'dahn Sidequest 40 11,270 1,958 gil - - Any Disciple of War or Magic Lv.40, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Ul'dahn Sidequest 15 3,360 239 gil - - Any Disciple of War or Magic Lv.15, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Mor Dhonan Sidequest 45 12,420 1,958 gil - - Any Disciple of War or Magic Lv.40, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Lominsan Sidequest 15 3,360 239 gil - - Any Disciple of War or Magic Lv.15, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Lominsan Sidequest 20 4,060 1,795 gil - - Any Disciple of War or Magic Lv.20, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
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r M m R Achievements: Related to Black Mage – 2 shown
Name Points Category Objective
The title or item given as a reward for earning this achievement; some titles differ slightly for female characters
Reward
Name Points Category Objective
The title or item given as a reward for earning this achievement; some titles differ slightly for female characters
Reward
10 Items Obtain a Stardust Rod in the quest "A Relic Reborn."
5 Quests Complete the black mage job quest "Always Bet on Black."
r M m R Monsters: Black Mages – 2 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Moogle Black Mage 50 Hostile - -
Tonberry Black Mage 50 Hostile - -