r M m R Armor: Reward from Boogyman (Chest 1) – 14 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Necklace 1 1 Intelligence +16, Accuracy +12, Critical Hit Rate +17 100 50 All Classes - GSM - 111 gil
Necklace 1 1 Dexterity +16, Determination +12, Skill Speed +12 100 50 All Classes - GSM - 111 gil
Necklace 1 1 Vitality +18, Parry +17, Accuracy +12 100 50 All Classes - GSM - 111 gil
Earrings 1 1 Mind +16, Piety +9, Accuracy +3, Spell Speed +17 100 50 All Classes - GSM - 127 gil
Earrings 1 1 Dexterity +16, Accuracy +17, Determination +9 100 50 All Classes - GSM - 127 gil
Earrings 1 1 Strength +16, Accuracy +12, Skill Speed +17 100 50 All Classes - GSM - 127 gil
Earrings 1 1 Vitality +18, Parry +12, Determination +12 100 50 All Classes - GSM - 127 gil
Bracelets 1 1 Intelligence +16, Accuracy +12, Spell Speed +17 100 50 All Classes - GSM - 135 gil
Bracelets 1 1 Dexterity +16, Critical Hit Rate +17, Determination +9 100 50 All Classes - GSM - 135 gil
Bracelets 1 1 Strength +16, Accuracy +12, Skill Speed +17 100 50 All Classes - GSM - 135 gil
Ring 1 1 Intelligence +16, Critical Hit Rate +12, Determination +12 100 50 All Classes - GSM - 84 gil
Ring 1 1 Mind +16, Accuracy +3, Critical Hit Rate +12, Determination +12 100 50 All Classes - GSM - 84 gil
Ring 1 1 Strength +16, Determination +12, Skill Speed +12 100 50 All Classes - GSM - 84 gil
Ring 1 1 Vitality +18, Accuracy +12, Critical Hit Rate +17 100 50 All Classes - GSM - 84 gil
r M m R Items: Reward from Boogyman (Chest 1) – 7 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
- - - - Stone - 9 gil
- - - - Stone - 9 gil
- - - - Lumber - 8 gil
- - - - Cloth - 13 gil
- - - - Leather - 12 gil
- - - - Reagent - 23 gil
- - - - Reagent - 9 gil
r M m R Currency: Reward from Boogyman (Chest 1) – 1 shown
Name Type
There is a cap to the amount of many currencies that you can have at once; there is often a way to increase this initial cap
Initial Cap
Some currencies have a secondary cap that resets each week
Weekly Cap
Name Type
There is a cap to the amount of many currencies that you can have at once; there is often a way to increase this initial cap
Initial Cap
Some currencies have a secondary cap that resets each week
Weekly Cap
Currency 2,000 -