r M m R Armor: Reward from Scylla – 9 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Hands 114 114 Strength +21, Vitality +24, Parry +23, Accuracy +16 100 50 GLA, MRD, PLD, WAR, DRK - ARM - 583 gil
Hands 46 80 Vitality +22, Mind +21, Piety +12, Accuracy +5, Critical Hit Rate +23 100 50 CNJ, WHM, SCH, AST - LTW - 416 gil
Hands 63 63 Strength +21, Dexterity +21, Vitality +24, Accuracy +16, Critical Hit Rate +23 100 50 PGL, ROG, MNK, NIN - ARM - 499 gil
Feet 63 63 Dexterity +21, Vitality +24, Accuracy +16, Critical Hit Rate +23 100 50 ARC, BRD, MCH - LTW - 476 gil
Feet 46 80 Vitality +22, Intelligence +21, Accuracy +16, Determination +16 100 50 THM, ACN, BLM, SMN - LTW - 476 gil
Feet 80 63 Strength +21, Vitality +24, Critical Hit Rate +16, Skill Speed +23 100 50 LNC, DRG - ARM - 571 gil
Waist 99 99 Strength +16, Vitality +18, Accuracy +12, Skill Speed +17 100 50 GLA, MRD, PLD, WAR, DRK - ARM - 416 gil
Waist 40 69 Vitality +16, Mind +16, Accuracy +3, Critical Hit Rate +12, Spell Speed +17 100 50 CNJ, WHM, SCH, AST - LTW - 297 gil
Waist 55 55 Strength +16, Dexterity +16, Vitality +18, Critical Hit Rate +12, Skill Speed +17 100 50 PGL, ROG, MNK, NIN - ARM - 357 gil
r M m R Currency: Reward from Scylla – 1 shown
Name Type
There is a cap to the amount of many currencies that you can have at once; there is often a way to increase this initial cap
Initial Cap
Some currencies have a secondary cap that resets each week
Weekly Cap
Name Type
There is a cap to the amount of many currencies that you can have at once; there is often a way to increase this initial cap
Initial Cap
Some currencies have a secondary cap that resets each week
Weekly Cap
Currency 2,000 -