r M m R Recipes: to create Components – 3 shown
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
×1 Goldsmith 54 Hardsilver Sands, Silver Ore Wind Crystals - 320 40 6,042 - - -
×1 Goldsmith 56 Hardsilver Ores, Hardsilver Nugget Wind Crystals - 376 35 6,561 - - -
×1 Leatherworker 56 Dragon Skins, Dark Chestnut Log Earth Crystals - 376 35 6,561 - - -
r M m R Monsters: Which drop Components – 4 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Dragon 56 Hostile Dragon Skin, Dragon Fang, Dragon Blood, Dragon Scale The Churning Mists
Dragon 56 Hostile Dragon Skin, Dragon Fang, Dragon Blood, Dragon Scale Coerthas Western Highlands
Dragon 54 Hostile Dragon Skin, Dragon Fang, Dragon Blood, Dragon Scale The Churning Mists
Dragon 57 Hostile Dragon Skin, Dragon Fang, Dragon Blood, Dragon Scale The Dravanian Forelands
r M m R Leves: Which reward Components – 30 shown
The name of the leve; a leve may have several versions, even at the same level, but only one version will be available in a given level range at any one time; large-scale leves require 10 leve allowances
Name
Battlecraft leves may be completed by any Disciple of War or Magic, while Tradecraft and Fieldcraft leves must be completed by a specific class; Grand Company leves can be completed by a member of any Grand Company, but a bonus is earned when completing leves by the Grand Company you have joined; Trial leves are Battlecraft leves which must be completed before other leves will be offered by this levemete; they will not be offered again once completed
Type
Level EXP
The Levemete NPC that offers this leve; some leves are offered by a Levemete in town in addition to the local Levemete
Levemete
Most leves fall into a number of distinct categories based on the type of leve objectives; the styles correspond to the leve plates shown in the corner of the journal entry
Leve Plate
For tradecraft leves, you must deliver these items to the specified NPC to complete the leve; certain deliveries indicated by a "×1–3" note can be repeated up to three times
Requested Items
Items created for tradecraft leves must be delivered to this NPC
Deliver To
Time Limit Area Location
The range of gil or company seals that may be offered as a reward for completing this leve
Reward
The name of the leve; a leve may have several versions, even at the same level, but only one version will be available in a given level range at any one time; large-scale leves require 10 leve allowances
Name
Battlecraft leves may be completed by any Disciple of War or Magic, while Tradecraft and Fieldcraft leves must be completed by a specific class; Grand Company leves can be completed by a member of any Grand Company, but a bonus is earned when completing leves by the Grand Company you have joined; Trial leves are Battlecraft leves which must be completed before other leves will be offered by this levemete; they will not be offered again once completed
Type
Level EXP
The Levemete NPC that offers this leve; some leves are offered by a Levemete in town in addition to the local Levemete
Levemete
Most leves fall into a number of distinct categories based on the type of leve objectives; the styles correspond to the leve plates shown in the corner of the journal entry
Leve Plate
For tradecraft leves, you must deliver these items to the specified NPC to complete the leve; certain deliveries indicated by a "×1–3" note can be repeated up to three times
Requested Items
Items created for tradecraft leves must be delivered to this NPC
Deliver To
Time Limit Area Location
The range of gil or company seals that may be offered as a reward for completing this leve
Reward
54 157,248 - Foundation 750 gil
54 184,032 - Foundation 766–874 gil
54 78,624 - Foundation 685–758 gil
54 368,064 - Foundation 3,828 gil
54 78,624 - Foundation 994 gil
54 314,496 - Foundation 3,349 gil
20 7,331 - Ul'dah 390–413 gil
20 12,746 - Ul'dah 240–247 gil
20 20,578 - Quarrymill 164–172 gil
20 7,331 - Quarrymill 218–262 gil
20 12,746 - Quarrymill 221–264 gil
20 13,250 - Quarrymill 268 gil
25 11,115 - Ul'dah 557–668 gil
25 19,770 - Ul'dah 257–272 gil
25 33,100 - Quarrymill 192–219 gil
25 11,115 - Quarrymill 596–685 gil
25 22,066 - Quarrymill 368 gil
25 19,770 - Quarrymill 229–239 gil
54 157,248 - Foundation 656–772 gil
54 78,624 - Foundation 656–685 gil
loading table data...
r M m R Gathering Points: Containing Components – 10 shown
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Botanist Primary Tool 55 Dark Chestnut Branch, Fire Crystal, Dark Chestnut Log, Dark Chestnut (Hidden), Grade 5 Carbonized Matter (Hidden), Timeworn Archaeoskin Map (Hidden) The Smoldering Wastes (X:26 Y:28) 2 - Dexterity ≥ 207: Gathering Attempts +1
Botanist Primary Tool 55 Dark Chestnut Branch, Fire Crystal, Dark Chestnut Log, Dark Chestnut (Hidden), Grade 5 Carbonized Matter (Hidden), Timeworn Archaeoskin Map (Hidden) The Smoldering Wastes (X:28 Y:25) 2 - Gathering ≥ 455: Gathering Rate +10%
Miner Secondary Tool 60 Hardsilver Sand, Cloud Mica, Earth Crystal, Grade 5 Carbonized Matter (Hidden), Timeworn Wyvernskin Map (Hidden), Timeworn Dragonskin Map (Hidden) Landlord Colony (X:29 Y:18) 2 - Gathering ≥ 498: Gathering Rate +10%
Miner Primary Tool 60 Wind Crystal, Raw Chrysolite, Wyrm Obsidian, Hardsilver Ore (Hidden), Grade 5 Carbonized Matter (Hidden), Timeworn Wyvernskin Map (Hidden), Timeworn Dragonskin Map (Hidden) The Makers' Quarter (X:27 Y:25) 2 - Gathering ≥ 510: Gathering Rate +10%
Botanist Primary Tool 55 Dark Chestnut Branch, Fire Crystal, Dark Chestnut Log, Dark Chestnut (Hidden), Grade 5 Carbonized Matter (Hidden), Timeworn Archaeoskin Map (Hidden) The Smoldering Wastes (X:26 Y:25) 2 - Perception ≥ 455: Gathering Fortune +5%
Miner Secondary Tool 60 Hardsilver Sand, Cloud Mica, Earth Crystal, Grade 5 Carbonized Matter (Hidden), Timeworn Wyvernskin Map (Hidden), Timeworn Dragonskin Map (Hidden) Landlord Colony (X:28 Y:20) 2 - Perception ≥ 498: Gathering Fortune +5%
Miner Primary Tool 60 Wind Crystal, Raw Chrysolite, Wyrm Obsidian, Hardsilver Ore (Hidden), Grade 5 Carbonized Matter (Hidden), Timeworn Wyvernskin Map (Hidden), Timeworn Dragonskin Map (Hidden) The Makers' Quarter (X:24 Y:23) 2 - Perception ≥ 510: Gathering Fortune +5%
Miner Secondary Tool 60 Hardsilver Sand, Cloud Mica, Earth Crystal, Grade 5 Carbonized Matter (Hidden), Timeworn Wyvernskin Map (Hidden), Timeworn Dragonskin Map (Hidden) Landlord Colony (X:25 Y:18) 2 - Strength ≥ 215: Gathering Attempts +1
Miner Primary Tool 60 Wind Crystal, Raw Chrysolite, Wyrm Obsidian, Hardsilver Ore (Hidden), Grade 5 Carbonized Matter (Hidden), Timeworn Wyvernskin Map (Hidden), Timeworn Dragonskin Map (Hidden) The Makers' Quarter (X:23 Y:25) 2 - Strength ≥ 215: Gathering Attempts +1
Miner Primary Tool 25 Effervescent Water, Ice Shard, Silver Ore Upper Paths (X:16 Y:19) 4 - Strength ≥ 75: Gathering Attempts +1
Perception ≥ 98: Gathering Fortune +5%
Gathering ≥ 112: Gathering Rate +10%
r M m R Gathering Log: For Components – 4 shown
Limited items are either hidden or rare and cannot be gathered in the same quantities as normal items; timed items are only found on gathering points that appear at certain times of the day; collectables are items that are turned in to NPCs rather than used as recipes
Log Entry
The links in this column correspond to the items being gathered, rather than the gathering log entry
Item
Class Tool Level Note
The areas listed in the gathering log interface for this entry
Areas
Limited items are either hidden or rare and cannot be gathered in the same quantities as normal items; timed items are only found on gathering points that appear at certain times of the day; collectables are items that are turned in to NPCs rather than used as recipes
Log Entry
The links in this column correspond to the items being gathered, rather than the gathering log entry
Item
Class Tool Level Note
The areas listed in the gathering log interface for this entry
Areas
Item Botanist Primary Tool 54 - The Dravanian Forelands (Lv. 55 The Smoldering Wastes) (X:28 Y:25) (X:26 Y:28) (X:26 Y:25)
Item Miner Primary Tool 25 - South Shroud (Lv. 25 Upper Paths) (X:16 Y:19)
Item Miner Primary Tool 58 Hidden The Dravanian Hinterlands (Lv. 60 The Makers' Quarter) (X:24 Y:23) (X:27 Y:25) (X:23 Y:25)
Item Miner Secondary Tool 56 - The Churning Mists (Lv. 60 Landlord Colony) (X:25 Y:18) (X:28 Y:20) (X:29 Y:18)
r M m R Ventures: Components – 4 shown
The number of items returned by a venture is based on your statistics and is somewhat random; the number listed on the venture list may not accurately reflect the number retrieved by the venture
Name
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
The number of items returned by a venture is based on your statistics and is somewhat random; the number listed on the venture list may not accurately reflect the number retrieved by the venture
Name
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Hunting Any Disciple of War or Magic 57 60m Venture 299,520 Average Item Level 132
Mining Miner 25 60m Venture 20,494 Gathering 87
Mining Miner 56 60m Venture 299,520 Gathering 389
Botany Botanist 54 60m Venture 221,760 Gathering 363

Recipe Breakdown