r M m R Items: Which affect Control – 28 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
The attribute totals at which this item has the greatest bonus among all items; food and medicine bonuses are compared separately
Optimal Range
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
The attribute totals at which this item has the greatest bonus among all items; food and medicine bonuses are compared separately
Optimal Range
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Control +12% (68@567), Craftsmanship +5% (29@580) 9-574 - 30m +3% Meal - 19 gil
Control +12% (73@609), CP +5% (19@380) 9+ - 30m +3% Meal - 21 gil
Control +10% (58@580), CP +4% (15@375) 10–16, 20–24, 30–33, 40–41 - 30m +3% Meal - 19 gil
Control +10% (54@540), Craftsmanship +4% (23@575) 10–16, 20–24, 30–33, 40–41 - 30m +3% Meal - 17 gil
Control +10% (17@170) 10–16, 20–24, 30–33, 40–41 - 30m +3% Meal - 4 gil
Control +10% (20@200) 10–16, 20–24, 30–33, 40–41 - 30m +3% Meal - 4 gil
Control +10% (15@150) 10–16, 20–24, 30–33, 40–41 - 30m +3% Meal - 3 gil
Control +10% (5@50) 10–16, 20–24, 30–33, 40–41 - 30m +3% Meal - 2 gil
Control +10% (27@270) 10–16, 20–24, 30–33, 40–41 - 30m +3% Meal - 8 gil
Control +10% (31@310) 10–16, 20–24, 30–33, 40–41 - 30m +3% Meal - 8 gil
Control +10% (23@230) 10–16, 20–24, 30–33, 40–41 - 30m +3% Meal - 6 gil
Control +10% (10@100) 10–16, 20–24, 30–33, 40–41 - 30m +3% Meal - 2 gil
Control +8% (25@313) 13-16 - 30m +3% Meal - 7 gil
Control +8% (16@200) 13-16 - 30m +3% Meal - 3 gil
Control +8% (4@50) 13-16 - 30m +3% Meal 15 gil 1 gil
Control +8% (18@225) 13-16 - 30m +3% Meal - 5 gil
Control +8% (8@100) 13-16 - 30m +3% Meal 35 gil 1 gil
Control +8% (22@275) 13-16 - 30m +3% Meal 415 gil 7 gil
Control +8% (12@150) 13-16 - 30m +3% Meal - 2 gil
Gathering +6% (24@400), Control +8% (38@475), Increased Spiritbond Gain +2 13-16 - 30m +3% Meal - 12 gil
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r M m R Arms & Tools: Which affect Control – 546 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
- - Craftsmanship +26, Control +15 5 5 ALC - Secondary Tool - BSM 147 gil 3 gil
- - Craftsmanship +30, Control +17 5 5 ALC - Secondary Tool - BSM - 4 gil
4 1.33 Craftsmanship +30, Control +17 8 8 ALC Physical Primary Tool - ARM 240 gil 5 gil
4 1.33 Craftsmanship +34, Control +19 8 8 ALC Physical Primary Tool - ARM - 6 gil
- - Craftsmanship +34, Control +19 11 11 ALC - Secondary Tool - BSM 328 gil 7 gil
- - Craftsmanship +38, Control +22 11 11 ALC - Secondary Tool - BSM - 8 gil
5 1.66 Craftsmanship +35, Control +20 12 12 ALC Physical Primary Tool - ARM 385 gil 8 gil
5 1.66 Craftsmanship +40, Control +23 12 12 ALC Physical Primary Tool - ARM - 9 gil
6 2.00 Craftsmanship +39, Control +22 15 15 ALC Physical Primary Tool 1 ARM 516 gil 11 gil
6 2.00 Craftsmanship +44, Control +25 15 15 ALC Physical Primary Tool 1 ARM - 13 gil
- - CP +1, Craftsmanship +40, Control +23 16 15 ALC - Secondary Tool - BSM - 11 gil
7 2.33 Craftsmanship +44, Control +25 19 19 ALC Physical Primary Tool 1 ARM 715 gil 15 gil
7 2.33 Craftsmanship +50, Control +28 19 19 ALC Physical Primary Tool 1 ARM - 17 gil
- - Craftsmanship +45, Control +26 20 20 ALC - Secondary Tool 1 BSM 738 gil 15 gil
- - Craftsmanship +51, Control +29 20 20 ALC - Secondary Tool 1 BSM - 17 gil
8 2.66 Craftsmanship +49, Control +28 23 23 ALC Physical Primary Tool 1 ARM 1,210 gil 22 gil
8 2.66 Craftsmanship +55, Control +32 23 23 ALC Physical Primary Tool 1 ARM - 25 gil
- - Craftsmanship +50, Control +29 24 24 ALC - Secondary Tool 1 BSM 1,321 gil 23 gil
- - Craftsmanship +57, Control +32 24 24 ALC - Secondary Tool 1 BSM - 26 gil
9 3.00 Craftsmanship +55, Control +32 28 28 ALC Physical Primary Tool 1 ARM 2,232 gil 36 gil
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r M m R Armor: Which affects Control – 479 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Head 4 9 Control +6 1 1 All Classes - LTW - 1 gil
Head 6 11 Control +7 1 1 All Classes - LTW - 2 gil
Head 5 10 Control +8, Perception +16 5 5 All Classes - WVR 85 gil 2 gil
Head 6 13 Control +9, Perception +18 5 5 All Classes - WVR - 3 gil
Head 6 13 Control +9 10 10 All Classes - LTW 283 gil 6 gil
Head 8 16 Control +11 10 10 All Classes - LTW - 7 gil
Head 8 15 Control +11 15 15 All Classes 2 WVR 283 gil 6 gil
Head 10 19 Control +13 15 15 All Classes 2 WVR - 7 gil
Head 9 19 Control +13 20 20 All Classes 2 LTW 708 gil 15 gil
Head 12 23 Control +15 20 20 All Classes 2 LTW - 17 gil
Head 11 21 Control +14, Perception +29 23 23 All Classes 2 WVR 665 gil 12 gil
Head 13 27 Control +16, Perception +33 23 23 All Classes 2 WVR - 14 gil
Head 12 23 Control +15 25 25 All Classes 2 GSM 1,314 gil 23 gil
Head 14 29 Control +17 25 25 All Classes 2 GSM - 26 gil
Head 12 25 Control +15 27 27 All Classes 2 WVR 1,464 gil 24 gil
Head 15 31 Control +17 27 27 All Classes 2 WVR - 27 gil
Head 13 27 Control +16 29 29 All Classes 2 WVR - 29 gil
Head 17 34 Control +18 29 29 All Classes 2 WVR - 32 gil
Head 14 29 Control +17, Perception +35 31 31 All Classes 2 GSM 2,539 gil 39 gil
Head 18 36 Control +19, Perception +40 31 31 All Classes 2 GSM - 43 gil
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