r M m R Abilities: Learned by Thaumaturge – 28 shown
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
42 Ability 25y 0y Instant 30s - THM, BLM Action
48 - - - - - - THM, BLM Trait
44 - - - - - - THM, BLM Trait
40 - - - - - - THM, BLM Trait
36 - - - - - - THM, BLM Trait
32 - - - - - - THM, BLM Trait
28 - - - - - - THM, BLM Trait
24 - - - - - - THM, BLM Trait
20 - - - - - - THM, BLM Trait
16 - - - - - - THM, BLM Trait
14 - - - - - - THM, BLM Trait
8 - - - - - - THM, BLM Trait
50 Ability 25y 0y Instant 30s - THM, BLM Action
46 Spell 25y 0y 140% Global 16× MP THM, BLM Action
1 Spell 25y 0y 100% Global 4× MP THM, BLM Action
38 Spell 25y 0y 140% Global 12× MP THM, BLM Action
34 Spell 25y 0y 140% Global 20× MP THM, BLM Action
Q30 Ability 0y 0y Instant 2m - THM, BLM Action
26 Ability 0y 0y Instant 1m - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST Action
22 Spell 25y 0y 120% Global 12× MP THM, BLM Action
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r M m R Abilities: Usable by Thaumaturge – 46 shown
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The class or job that learns this ability
Class
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The class or job that learns this ability
Class
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Arcanist 34 Ability 25y 0y Instant 3m - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, WHM, BLM, SMN, SCH Action
Arcanist 12 Ability 25y 0y Instant 1m30s - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, WHM, BLM, SMN, SCH Action
Arcanist 4 Spell 30y 0y 80% Global 5× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, WHM, BLM, SMN, SCH Action
Arcanist 1 Spell 25y 0y 100% Global 2× MP CNJ, THM, ACN, WHM, BLM, SMN, SCH Action
Archer 34 Ability 0y 0y Instant 2m - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, BRD, BLM, SMN, MCH Action
Archer 26 Ability 0y 0y Instant 1m30s - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, BRD, BLM, SMN, MCH Action
Archer 4 Ability 0y 0y Instant 3m - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, BRD, BLM, SMN, MCH Action
Botanist 46 Ability - - - - - All Classes Action
Botanist 6 Ability - - - 20s - All Classes Action
Botanist 3 Ability - - - 20s - All Classes Action
Botanist 1 Ability - - - - - All Classes Action
Conjurer 12 Spell 30y 0y 320% Global 30× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WHM, SCH, AST Action
Conjurer 2 Spell 30y 0y 80% Global 5× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WHM, SCH, AST Action
Conjurer 4 Spell 25y 0y Instant Global 5× MP CNJ, THM, ACN, WHM, SMN, SCH, AST Action
Conjurer 8 Spell 30y 15y 120% Global 10× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WHM, SCH, AST Action
Conjurer 34 Spell 30y 0y 120% Global 10× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WHM, SCH, AST Action
Gladiator 10 Ability 0y 0y Instant 2m - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WAR, DRK Action
Gladiator 22 Ability 25y 0y Instant 40s - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WAR, DRK Action
Gladiator 34 Ability 0y 0y Instant 2m - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WAR, DRK Action
Gladiator 8 Spell 0y 5y Instant Global 8× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WAR, DRK Action
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r M m R Arms & Tools: Used by Thaumaturge – 173 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
97 23.33 Vitality +75, Intelligence +84, Critical Hit Rate +52, Spell Speed +74 180 60 Magic Two-handed Arm - GSM - -
81 19.00 Vitality +57, Intelligence +54, Determination +36, Spell Speed +36 130 53 Magic Two-handed Arm - GSM - 1,674 gil
83 19.67 Vitality +59, Intelligence +64, Critical Hit Rate +54, Determination +31 142 57 Magic Two-handed Arm - GSM - 1,828 gil
75 17.66 Vitality +53, Intelligence +55, Determination +38, Spell Speed +34 139 56 Magic Two-handed Arm 2 GSM 28,620 gil 430 gil
83 19.66 Vitality +58, Intelligence +61, Determination +42, Spell Speed +38 139 56 Magic Two-handed Arm 2 GSM - 473 gil
74 17.33 Vitality +52, Intelligence +50, Critical Hit Rate +47, Determination +23 133 54 Magic Two-handed Arm 2 GSM 27,383 gil 411 gil
82 19.33 Vitality +57, Intelligence +56, Critical Hit Rate +52, Determination +25 133 54 Magic Two-handed Arm 2 GSM - 453 gil
100 24.00 Vitality +85, Intelligence +92, Critical Hit Rate +58, Determination +80 190 60 Magic Two-handed Arm - GSM - -
93 22.33 Vitality +70, Intelligence +81, Critical Hit Rate +48, Spell Speed +68 170 60 Magic Two-handed Arm - GSM - -
82 19.33 Vitality +58, Intelligence +58, Critical Hit Rate +37, Spell Speed +53 136 55 Magic Two-handed Arm - GSM - 1,750 gil
78 18.00 Vitality +50, Intelligence +48, Determination +34, Spell Speed +33 120 51 Magic Two-handed Arm - GSM - 1,545 gil
72 16.67 Vitality +48, Intelligence +46, Determination +22, Spell Speed +44 125 52 Magic Two-handed Arm 2 GSM 25,740 gil 387 gil
80 18.67 Vitality +54, Intelligence +51, Determination +24, Spell Speed +49 125 52 Magic Two-handed Arm 2 GSM - 426 gil
84 20.00 Vitality +60, Intelligence +71, Critical Hit Rate +55, Spell Speed +39 148 59 Magic Two-handed Arm - GSM - 1,905 gil
69 16.00 Vitality +43, Intelligence +41, Critical Hit Rate +41, Determination +20 115 50 Magic Two-handed Arm 2 GSM 23,680 gil 356 gil
77 17.67 Vitality +47, Intelligence +45, Critical Hit Rate +46, Determination +23 115 50 Magic Two-handed Arm 2 GSM - 392 gil
105 25.33 Vitality +103, Intelligence +109, Critical Hit Rate +102, Spell Speed +71 210 60 Magic Two-handed Arm - GSM - -
97 23.33 Vitality +75, Intelligence +84, Critical Hit Rate +52, Determination +71, Morale +30 180 60 Magic Two-handed Arm 2 GSM - -
59 12.67 Vitality +15, Intelligence +15, Critical Hit Rate +18, Determination +17, Morale +15 55 50 Magic Two-handed Arm 2 GSM - 187 gil
38 7.66 Vitality +5, Intelligence +6, Critical Hit Rate +8 38 35 Magic Arm 2 GSM - 88 gil
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r M m R Shields: Used by Thaumaturge – 49 shown
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv.
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv.
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
8 28 Vitality +1, Intelligence +1, Mind +1, Accuracy +1 17 17 1 CRP 683 gil 14 gil
4 17 - 1 1 - CRP - 3 gil
12 50 Vitality +1, Intelligence +2, Mind +2, Determination +1, Spell Speed +2 26 24 - LTW - 64 gil
12 60 Vitality +2, Intelligence +2, Mind +2, Accuracy +3 38 35 2 CRP - 90 gil
15 76 Vitality +3, Intelligence +3, Mind +3, Accuracy +4 38 35 2 CRP - 99 gil
13 57 Vitality +2, Intelligence +2, Mind +2 30 35 - CRP - 24 gil
20 113 Strength +3, Vitality +4, Intelligence +4, Mind +4 50 50 - ARM - -
7 31 - 1 1 - ARM - -
18 100 Vitality +3, Intelligence +3, Mind +3, Accuracy +6 46 43 2 ARM - 157 gil
10 35 Vitality +1, Intelligence +1, Mind +1, Accuracy +1 17 17 1 CRP - 16 gil
3 14 - 1 1 - CRP 72 gil 2 gil
13 57 Vitality +2, Intelligence +2, Mind +2, Accuracy +2, Spell Speed +2 30 28 - CRP - 98 gil
18 100 Vitality +3, Intelligence +3, Mind +3, Determination +4, Sanction: Critical Hit Rate +6 46 44 - LTW - 193 gil
13 55 Vitality +2, Intelligence +2, Mind +2, Determination +1, Set ×2: Spell Speed +2 29 28 - LTW - 84 gil
16 87 Vitality +3, Intelligence +3, Mind +3, Accuracy +5 42 42 1 LTW - 88 gil
13 69 Vitality +2, Intelligence +3, Mind +3, Accuracy +4 42 42 1 LTW 5,277 gil 80 gil
20 110 Vitality +4, Intelligence +4, Mind +4, Accuracy +7 49 49 1 LTW - 115 gil
16 88 Vitality +3, Intelligence +3, Mind +3, Accuracy +5 49 49 1 LTW - 104 gil
15 76 Vitality +3, Intelligence +3, Mind +3 38 43 - ARM - 41 gil
10 35 Vitality +1, Intelligence +1, Mind +1, Accuracy +1, Determination +1 17 15 - LTW - 6 gil
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r M m R Armor: Used by Thaumaturge – 3,392 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv.
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv.
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Earrings 1 1 Vitality +49, Parry +30, Determination +42 210 60 - GSM - -
Ring 1 1 Intelligence +47, Accuracy +44, Critical Hit Rate +30 210 60 - GSM - -
Ring 1 1 Dexterity +47, Accuracy +30, Critical Hit Rate +44 210 60 - GSM - -
Necklace 1 1 Strength +47, Accuracy +30, Determination +42 210 60 - GSM - -
Necklace 1 1 Mind +47, Piety +49, Determination +29 210 60 - GSM - -
Necklace 1 1 Vitality +49, Accuracy +30, Critical Hit Rate +44 210 60 - GSM - -
Necklace 1 1 Intelligence +47, Accuracy +44, Spell Speed +30 210 60 - GSM - -
Necklace 1 1 Dexterity +47, Accuracy +30, Determination +42 210 60 - GSM - -
Necklace 1 1 Vitality +40, Parry +25, Critical Hit Rate +36 190 60 - GSM - -
Necklace 1 1 Mind +40, Piety +25, Critical Hit Rate +36 190 60 - GSM - -
Necklace 1 1 Strength +40, Accuracy +36, Critical Hit Rate +25 190 60 - GSM - -
Earrings 1 1 Strength +47, Critical Hit Rate +44, Determination +29 210 60 - GSM - -
Earrings 1 1 Mind +47, Critical Hit Rate +30, Spell Speed +44 210 60 - GSM - -
Ring 1 1 Mind +40, Piety +25, Determination +34 190 60 - GSM - -
Ring 1 1 Strength +47, Accuracy +30, Skill Speed +44 210 60 - GSM - -
Body 128 224 Strength +64, Dexterity +64, Vitality +61, Intelligence +64, Mind +64, Piety +45 160 60 - WVR - -
Hands 92 160 Strength +39, Dexterity +39, Vitality +37, Intelligence +39, Mind +39, Piety +28 160 60 - WVR - -
Head 92 160 Strength +39, Dexterity +39, Vitality +37, Intelligence +39, Mind +39, Piety +28 160 60 - ARM - -
Legs 128 224 Strength +64, Dexterity +64, Vitality +61, Intelligence +64, Mind +64, Piety +45 160 60 - WVR - -
Ring 1 1 Dexterity +40, Accuracy +25, Determination +34 190 60 - GSM - -
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r M m R Hunting Logs: For Thaumaturge – 50 shown
The number of this log entry, which links to the entry page
Entry
Monsters
The reward for completing this hunting log entry; class hunting logs yield experience, while Grand Company hunting logs yield company seals; an extra reward is given when all hunting log entries are complete
Reward
The number of this log entry, which links to the entry page
Entry
Monsters
The reward for completing this hunting log entry; class hunting logs yield experience, while Grand Company hunting logs yield company seals; an extra reward is given when all hunting log entries are complete
Reward
36 Plasmoids 14,000 EXP
42 Crater Golem, 6 Dead Man's Moans 17,500 EXP
46 Iron Tortoises 19,500 EXP
47 Synthetic Doblyns 20,000 EXP
48 Keds 20,500 EXP
49 4th Cohort Hoplomachi 21,000 EXP
50 2nd Cohort Signiferi 21,500 EXP
45 Giant Loggers, 2 Gigas Sozu 19,000 EXP
38 Feral Crocs 15,000 EXP
37 Ice Sprites 14,500 EXP
39 Will-o'-the-wisps 16,000 EXP
35 Salamanders 13,500 EXP
34 Gigantoads, 2 Spriggans 13,000 EXP
33 Dung Midge Swarms, 5 Smoke Bombs 12,500 EXP
32 Revenants, 5 Russet Yarzons 12,000 EXP
31 Adamantoises, 5 Mamool Ja Executioners 11,000 EXP
30 Stropers 10,000 EXP
29 Fire Sprites 9,700 EXP
28 Corpse Brigade Knuckledancers 9,400 EXP
27 Phurbles 8,600 EXP
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r M m R Ventures: Available to Thaumaturges – 115 shown
The number of items returned by a venture is based on your statistics and is somewhat random; the number listed on the venture list may not accurately reflect the number retrieved by the venture
Name
Type Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
The number of items returned by a venture is based on your statistics and is somewhat random; the number listed on the venture list may not accurately reflect the number retrieved by the venture
Name
Type Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Quick Exploration 10 60m Ventures ????? -
Hunting 49 60m Venture 70,533 Average Item Level 30
Hunting 28 60m Venture 30,000 Average Item Level 10
Hunting 49 60m Venture 70,533 Average Item Level 30
Hunting 48 60m Venture 70,533 Average Item Level 30
Hunting 47 60m Venture 70,533 Average Item Level 30
Hunting 46 60m Venture 70,533 Average Item Level 30
Hunting 45 60m Venture 57,896 Average Item Level 30
Hunting 44 60m Venture 57,896 Average Item Level 30
Hunting 43 60m Venture 57,896 Average Item Level 30
Hunting 42 60m Venture 57,896 Average Item Level 30
Hunting 41 60m Venture 57,896 Average Item Level 30
Hunting 40 60m Venture 48,784 Average Item Level 20
Hunting 39 60m Venture 48,784 Average Item Level 20
Hunting 38 60m Venture 48,784 Average Item Level 20
Hunting 37 60m Venture 48,784 Average Item Level 20
Hunting 30 60m Venture 30,000 Average Item Level 10
Hunting 29 60m Venture 30,000 Average Item Level 10
Hunting 29 60m Venture 30,000 Average Item Level 10
Hunting 30 60m Venture 30,000 Average Item Level 10
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r M m R Quests: For Thaumaturge – 28 shown
Name Type
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Name Type
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Job 30 7,410 - Soul of the Black Mage, Convert - THM Lv.30, ARC Lv.15, Facing Your Demons
Job 30 7,410 - Soul of the Summoner, Summon III - ACN Lv.30, THM Lv.15, Sinking Doesmaga
Class 1 100 - Weathered Scepter, Square Maple Shield - All Classes Lv.1
Class 30 7,410 - Silver Scepter, Manaward Velveteen Robe or Velveteen Gaskins or Velveteen Dress Gloves or Velveteen Dress Shoes or 3 Allagan Silver Pieces THM Lv.30, The Hidden Chapter
Class 25 4,760 - Toothed Staghorn Staff Cotton Halfrobe or Goatskin Ringbands or Goatskin Boots or Silver Spectacles or Allagan Silver Piece THM Lv.25, The Threat of Perplexity
Class 15 3,360 - Brass Cudgel, Square Ash Shield, Scathe Cotton Cowl or Hard Leather Ringbands or Cotton Tights or Hard Leather Boots or 2 Allagan Bronze Pieces THM Lv.15, The Threat of Paucity
Class 10 1,710 - Copper Scepter Amateur's Dalmatica or Amateur's Hempen Coif or Hempen Dress Gloves or Amateur's Duckbills or 2 Allagan Bronze Pieces THM Lv.10, The Threat of Intimacy, Way of the Thaumaturge, My First Scepter
Class 20 4,060 - Staghorn Staff Cotton Dalmatica or Ash Mask (Lapis Lazuli) or Cotton Dress Gloves or Cotton Dress Shoes or 5 Allagan Bronze Pieces THM Lv.20, The Threat of Superiority
Class 5 560 - Bone Staff Custom-made Robe of Casting or Hempen Hat or Bone Ring or Copper Wristlets or 5 Allagan Tin Pieces THM Lv.5, My First Scepter, Way of the Thaumaturge
Class 1 100 115 gil - - THM Lv.1, Way of the Thaumaturge
Ishgardian Sidequest 56 36,000 465 gil - - Any Disciple of War or Magic Lv.56, Let the Clan Hunt Begin
Ishgardian Sidequest 53 28,800 449 gil - - Any Disciple of War or Magic Lv.53
Ul'dahn Sidequest 10 1,710 215 gil - Leather Jacket or Amateur's Dalmatica or 2 Allagan Bronze Pieces Any Disciple of War or Magic Lv.10, Way Down in the Hole
Ul'dahn Sidequest 25 4,760 2,112 gil - - Any Disciple of War or Magic Lv.25, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Ul'dahn Sidequest 40 11,270 1,958 gil - - Any Disciple of War or Magic Lv.40, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Ul'dahn Sidequest 15 3,360 239 gil - - Any Disciple of War or Magic Lv.15, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Mor Dhonan Sidequest 45 12,420 1,958 gil - - Any Disciple of War or Magic Lv.40, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Lominsan Sidequest 15 3,360 239 gil - - Any Disciple of War or Magic Lv.15, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Lominsan Sidequest 20 4,060 1,795 gil - - Any Disciple of War or Magic Lv.20, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Lominsan Sidequest 10 1,710 215 gil - Leather Jacket or Amateur's Dalmatica or 2 Allagan Bronze Pieces Any Disciple of War or Magic Lv.10, Just Deserts
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r M m R Achievements: Related to Thaumaturge – 8 shown
Name Points Category Objective
The title or item given as a reward for earning this achievement; some titles differ slightly for female characters
Reward
Name Points Category Objective
The title or item given as a reward for earning this achievement; some titles differ slightly for female characters
Reward
20 Battle Complete all thaumaturge entries in the hunting log.
20 Class Achieve level 50 as a conjurer, a thaumaturge, and an arcanist.
30 Class Obtain the achievements "Mastering War I" and "Mastering Magic I."
5 Disciples of Magic Achieve thaumaturge level 10.
5 Disciples of Magic Achieve thaumaturge level 20.
5 Disciples of Magic Achieve thaumaturge level 30.
5 Disciples of Magic Achieve thaumaturge level 40.
5 Disciples of Magic Achieve thaumaturge level 50.
r M m R Monsters: Thaumaturges – 148 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Hyur Thaumaturge ?? Hostile - -
Lalafell Thaumaturge 42–46 Hostile - Southern Thanalan
Zombie Soldier Thaumaturge 26 Hostile - Southern Thanalan
Sylph Thaumaturge 42–43 Hostile - East Shroud
Sylph Thaumaturge 23 Hostile - East Shroud
Sylph Thaumaturge 23–47 Hostile - East Shroud
Sylph Thaumaturge 42–49 Hostile - -
Sylph Thaumaturge 50 Hostile - -
Zombie Thaumaturge 26 Hostile - -
Mamool Ja Thaumaturge 50 Hostile - -
Lalafell Thaumaturge 15 Hostile - -
Mamool Ja Thaumaturge 50 Hostile - -
Mamool Ja Thaumaturge 50 Hostile - -
Hyur Thaumaturge 50 Hostile - -
Zombie Soldier Thaumaturge 17 Hostile - Eastern Thanalan
Zombie Soldier Thaumaturge 13 Hostile - -
Hyur Thaumaturge 10 Passive - -
Sylph Thaumaturge 25–29 Hostile - -
Lalafell Thaumaturge 50 Hostile - -
Hyur Thaumaturge 20–24 Hostile - -
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