r M m R Duty Rewards: Halatali – 12 shown
Location Type Possible Items Currency
Treasures with a limit can only be collected once during the given period; all limited treasures in a given duty share the same lockout period; this limit applies only to items, not currency rewards
Treasure Limit
Location Type Possible Items Currency
Treasures with a limit can only be collected once during the given period; all limited treasures in a given duty share the same lockout period; this limit applies only to items, not currency rewards
Treasure Limit
Treasure -
Treasure -
Treasure -
Treasure -
Treasure -
Treasure -
Treasure -
Treasure -
Boss -
Boss -
Boss -
Completion -
r M m R Monsters: Encountered in Halatali – 14 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Viper 20 Hostile - -
Wisp 20 Hostile - -
Dullahan 20–32 Hostile - -
Fire Elemental 16–60 Passive Fire Crystal Azys Lla, Southern Thanalan, The Dravanian Forelands
Fire Elemental 20 Hostile Fire Shard -
Bomb 20 Hostile Bomb Ash -
Imp 20 Hostile Imp Wing -
Lightning Elemental 9–60 Passive Lightning Shard, Lightning Crystal Azys Lla, Central Shroud, Lower La Noscea, Mor Dhona, Outer La Noscea, The Churning Mists, Western La Noscea
Wisp 20 Hostile - -
Peiste 20 Hostile - -
Hammer Beak 20 Hostile Animal Hide -
Mantis 20 Hostile - -
Ogre 20 Hostile - -
Drake 20 Hostile - -
r M m R Arms & Tools: Found in Halatali – 18 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
28 4.66 Vitality +3, Intelligence +4, Aetherial Bonuses 20 20 ACN, SMN, SCH Magic Grimoire - ALC - 9+ gil
30 5.00 Vitality +4, Intelligence +4, Determination +2, Spell Speed +5 22 20 ACN, SMN, SCH Magic Grimoire - ALC - 63 gil
14 4.66 Dexterity +4, Vitality +4, Aetherial Bonuses 21 20 ARC, BRD Physical Arm - CRP - 10+ gil
14 4.67 Dexterity +4, Vitality +4, Accuracy +5, Critical Hit Rate +3 22 20 ARC, BRD Physical Arm - CRP - 68 gil
28 4.67 Vitality +3, Mind +4, Aetherial Bonuses 20 20 CNJ, WHM Magic Two-handed Arm - CRP - 9+ gil
30 5.00 Vitality +4, Mind +4, Piety +2, Critical Hit Rate +5 22 20 CNJ, WHM Magic Two-handed Arm - CRP - 59 gil
14 4.67 Strength +3, Vitality +3, Aetherial Bonuses 20 20 GLA, PLD Physical Arm - BSM - 6+ gil
15 5.00 Strength +3, Vitality +3, Parry +4, Skill Speed +2 22 20 GLA, PLD Physical Arm - BSM - 46 gil
14 4.67 Strength +4, Vitality +4, Aetherial Bonuses 20 20 LNC, DRG Physical Arm - CRP - 10+ gil
15 5.00 Strength +4, Vitality +4, Critical Hit Rate +3, Skill Speed +5 22 20 LNC, DRG Physical Arm - CRP - 68 gil
14 4.67 Strength +4, Vitality +4, Fire Resistance +2, Aetherial Bonuses 20 20 MRD, WAR Physical Arm - BSM - 9+ gil
15 5.00 Strength +4, Vitality +4, Accuracy +5, Skill Speed +3 22 20 MRD, WAR Physical Arm - BSM - 68 gil
14 4.67 Strength +4, Vitality +3, Aetherial Bonuses 19 19 PGL, MNK Physical Arm - LTW - 8+ gil
15 5.00 Strength +4, Vitality +4, Determination +3, Skill Speed +3 22 20 PGL, MNK Physical Arm - GSM - 56 gil
14 4.66 Dexterity +4, Vitality +4, Aetherial Bonuses 20 20 ROG, NIN Physical Arms - BSM - 6+ gil
15 5.00 Dexterity +4, Vitality +4, Accuracy +3, Skill Speed +5 22 20 ROG, NIN Physical Arms - BSM - 40 gil
29 5.00 Vitality +3, Intelligence +3, Wind Resistance +2, Aetherial Bonuses 21 20 THM, BLM Magic Arm - GSM - 7+ gil
30 5.00 Vitality +3, Intelligence +3, Critical Hit Rate +2, Spell Speed +4 22 20 THM, BLM Magic Arm - GSM - 45 gil
r M m R Armor: Found in Halatali – 30 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Head 11 23 Vitality +2, Intelligence +2, Mind +2, Aetherial Bonuses 19 19 All Classes - WVR - 5+ gil
Head 17 17 Strength +2, Dexterity +2, Vitality +2, Aetherial Bonuses 20 19 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - LTW - 6+ gil
Head 12 23 Vitality +2, Intelligence +2, Mind +2, Water Resistance +1, Aetherial Bonuses 20 20 All Classes - CRP - 4+ gil
Head 35 35 Strength +2, Vitality +2, Aetherial Bonuses 20 20 GLA, MRD, PLD, WAR, DRK - ARM - 8+ gil
Head 17 17 Strength +2, Dexterity +2, Vitality +2, Aetherial Bonuses 20 20 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - ARM - 6+ gil
Head 19 19 Strength +2, Dexterity +2, Vitality +2, Critical Hit Rate +2, Skill Speed +3, Paralysis Resistance +2 22 20 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - LTW - 37 gil
Head 38 38 Strength +2, Vitality +2, Parry +3, Determination +1 22 20 GLA, MRD, LNC, PLD, WAR, DRG, DRK - ARM - 9 gil
Head 13 25 Vitality +2, Intelligence +2, Mind +2, Critical Hit Rate +3, Spell Speed +2 22 20 CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST - WVR - 6 gil
Body 24 24 Strength +4, Dexterity +4, Vitality +4, Aetherial Bonuses 20 20 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - LTW - 7+ gil
Body 49 49 Strength +4, Vitality +4, Aetherial Bonuses 20 20 GLA, MRD, PLD, WAR, DRK - ARM - 10+ gil
Body 17 34 Vitality +3, Intelligence +4, Mind +4, Aetherial Bonuses 21 20 All Classes - WVR - 7+ gil
Body 53 53 Strength +4, Vitality +4, Parry +5, Determination +2 22 20 GLA, MRD, LNC, PLD, WAR, DRG, DRK - ARM - 11 gil
Body 27 27 Strength +4, Dexterity +4, Vitality +4, Determination +3, Skill Speed +3 22 20 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - LTW - 10 gil
Body 18 35 Vitality +4, Intelligence +4, Mind +4, Critical Hit Rate +3, Determination +3 22 20 CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST - WVR - 8 gil
Legs 16 32 Vitality +3, Intelligence +3, Mind +3, Aetherial Bonuses 19 19 All Classes - WVR - 4+ gil
Legs 24 24 Strength +4, Dexterity +4, Vitality +4, Aetherial Bonuses 20 20 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - LTW - 6+ gil
Legs 49 49 Strength +4, Vitality +4, Aetherial Bonuses 20 20 GLA, MRD, PLD, WAR, DRK - WVR - 6+ gil
Hands 23 17 Strength +2, Vitality +2, Aetherial Bonuses 19 19 GLA, MRD, LNC, PLD, WAR, DRG, DRK - ARM - 6+ gil
Hands 17 17 Strength +2, Dexterity +2, Vitality +2, Aetherial Bonuses 20 20 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - LTW - 5+ gil
Hands 35 35 Strength +2, Vitality +2, Aetherial Bonuses 20 20 GLA, MRD, PLD, WAR, DRK - ARM - 7+ gil
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r M m R Shields: Found in Halatali – 1 shown
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
11 41 Vitality +1, Intelligence +1, Aetherial Bonuses 21 20 GLA, THM, PLD, BLM - ARM - 9+ gil
r M m R Items: Found in Halatali – 2 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Restores 28% MP (60@215) 3m - - Medicine 60 gil 2 gil
Restores 32% HP (80@250) 1m - - Medicine 28 gil 1 gil