r M m R Duty Rewards: Haukke Manor – 10 shown
Location Type Possible Items Currency
Treasures with a limit can only be collected once during the given period; all limited treasures in a given duty share the same lockout period; this limit applies only to items, not currency rewards
Treasure Limit
Location Type Possible Items Currency
Treasures with a limit can only be collected once during the given period; all limited treasures in a given duty share the same lockout period; this limit applies only to items, not currency rewards
Treasure Limit
Treasure -
Treasure -
Treasure -
Treasure -
Treasure -
Treasure -
Boss -
Boss -
Boss -
Completion -
r M m R Monsters: Encountered in Haukke Manor – 15 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Wolf 28 Hostile Wolf Fang -
Bat 28 Hostile Bat Wing, Bat Fang, Beastkin Blood -
Slug 28 Hostile Viscous Secretions -
Swarm 28 Hostile Beastkin Blood -
Funguar 28 Hostile Shriekshroom -
Succubus 28 Hostile - -
Bomb 28 Hostile Bomb Ash -
Succubus 28 Hostile - -
Succubus 28 Hostile - -
Imp 28–50 Hostile Imp Wing -
Succubus 28–50 Hostile - -
Floating Eye 28–50 Hostile - -
Skeleton 28 Hostile Bone Chip -
Skeleton 28 Hostile Bone Chip -
Wisp 28 Hostile - -
r M m R Quests: Involving Haukke Manor – 1 shown
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Main Scenario Seventh Umbral Era 28 12,580 3,419 gil - Sphene Earrings or Sunstone Earrings or Danburite Earrings or 2 Allagan Silver Pieces All Classes Lv.28, Secret of the White Lily
r M m R Arms & Tools: Found in Haukke Manor – 18 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
36 6.33 Vitality +6, Intelligence +6, Aetherial Bonuses 30 28 ACN, SMN, SCH Magic Grimoire - ALC - 23+ gil
36 6.33 Vitality +6, Intelligence +6, Mind +6, Accuracy +6, Determination +5 30 28 ACN, SMN, SCH Magic Grimoire - ALC - 125 gil
16 5.33 Dexterity +6, Vitality +6, Aetherial Bonuses 28 28 ARC, BRD Physical Arm - CRP - 23+ gil
17 5.67 Dexterity +6, Vitality +7, Critical Hit Rate +8, Determination +4 30 28 ARC, BRD Physical Arm - CRP - 147 gil
35 6.33 Vitality +4, Mind +4, Aetherial Bonuses 29 28 CNJ, WHM Magic Arm - ALC - 15+ gil
36 6.33 Vitality +6, Mind +6, Determination +4, Spell Speed +8 30 28 CNJ, WHM Magic Two-handed Arm - CRP - 133 gil
18 6.00 Strength +4, Vitality +4, Aetherial Bonuses 28 28 GLA, PLD Physical Arm - CRP - 14+ gil
19 6.33 Strength +5, Vitality +5, Determination +3, Skill Speed +6 30 28 GLA, PLD Physical Arm - BSM - 86 gil
19 6.33 Strength +6, Vitality +6, Aetherial Bonuses 29 28 LNC, DRG Physical Arm - CRP - 26+ gil
19 6.33 Strength +6, Vitality +7, Critical Hit Rate +6, Skill Speed +8 30 28 LNC, DRG Physical Arm - CRP - 147 gil
18 6.00 Strength +6, Vitality +6, Aetherial Bonuses 28 28 MRD, WAR Physical Arm - BSM - 25+ gil
19 6.33 Strength +6, Vitality +7, Accuracy +8, Determination +4 30 28 MRD, WAR Physical Arm - BSM - 127 gil
19 6.33 Strength +6, Vitality +6, Aetherial Bonuses 29 28 PGL, MNK Physical Arm - BSM - 22+ gil
19 6.33 Strength +6, Vitality +7, Accuracy +8, Determination +4 30 28 PGL, MNK Physical Arm - BSM - 127 gil
19 6.33 Dexterity +6, Vitality +7, Aetherial Bonuses 30 28 ROG, NIN Physical Arms - BSM - 16+ gil
19 6.33 Dexterity +6, Vitality +7, Accuracy +6, Critical Hit Rate +8 30 28 ROG, NIN Physical Arms - BSM - 86 gil
34 6.00 Vitality +4, Intelligence +4, Aetherial Bonuses 28 28 THM, BLM Magic Arm - GSM - 15+ gil
36 6.33 Vitality +6, Intelligence +6, Accuracy +6, Critical Hit Rate +8 30 28 THM, BLM Magic Two-handed Arm - GSM - 133 gil
r M m R Armor: Found in Haukke Manor – 46 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Head 16 32 Vitality +3, Intelligence +3, Mind +3, Lightning Resistance +2, Aetherial Bonuses 28 28 All Classes - GSM - 14+ gil
Head 16 32 Vitality +3, Intelligence +3, Mind +3, Water Resistance +2, Aetherial Bonuses 28 28 All Classes - GSM - 14+ gil
Head 16 32 Vitality +3, Intelligence +3, Mind +3, Fire Resistance +2, Aetherial Bonuses 28 28 All Classes - GSM - 14+ gil
Head 16 32 Vitality +3, Intelligence +3, Mind +3, Ice Resistance +2, Aetherial Bonuses 28 28 All Classes - GSM - 14+ gil
Head 16 32 Vitality +3, Intelligence +3, Mind +3, Earth Resistance +2, Aetherial Bonuses 28 28 All Classes - GSM - 14+ gil
Head 16 32 Vitality +3, Intelligence +3, Mind +3, Wind Resistance +2, Aetherial Bonuses 28 28 All Classes - GSM - 14+ gil
Head 52 52 Strength +4, Vitality +4, Aetherial Bonuses 30 28 GLA, MRD, PLD, WAR, DRK - ARM - 21+ gil
Head 26 26 Strength +4, Dexterity +4, Vitality +4, Aetherial Bonuses 30 28 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - ARM - 15+ gil
Body 73 73 Strength +6, Vitality +6, Aetherial Bonuses 30 28 GLA, MRD, PLD, WAR, DRK - ARM - 26+ gil
Body 36 36 Strength +6, Dexterity +6, Vitality +6, Aetherial Bonuses 30 28 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - LTW - 19+ gil
Legs 34 34 Strength +5, Dexterity +5, Vitality +6, Aetherial Bonuses 28 28 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - WVR - 12+ gil
Legs 73 73 Strength +6, Vitality +6, Aetherial Bonuses 30 28 GLA, MRD, PLD, WAR, DRK - WVR - 15+ gil
Legs 36 36 Strength +6, Dexterity +6, Vitality +6, Aetherial Bonuses 30 28 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - LTW - 15+ gil
Hands 52 52 Strength +4, Vitality +4, Aetherial Bonuses 30 28 GLA, MRD, PLD, WAR, DRK - ARM - 19+ gil
Hands 26 26 Strength +4, Dexterity +4, Vitality +4, Aetherial Bonuses 30 28 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - LTW - 14+ gil
Feet 52 52 Strength +4, Vitality +4, Aetherial Bonuses 30 28 GLA, MRD, PLD, WAR, DRK - ARM - 21+ gil
Feet 26 26 Strength +4, Dexterity +4, Vitality +4, Aetherial Bonuses 30 28 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - LTW - 15+ gil
Waist 45 45 Strength +3, Vitality +3, Aetherial Bonuses 30 28 GLA, MRD, PLD, WAR, DRK - ARM - 14+ gil
Waist 22 22 Strength +3, Dexterity +3, Vitality +3, Aetherial Bonuses 30 28 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - LTW - 10+ gil
Necklace 1 1 Intelligence +2, Aetherial Bonuses 28 28 All Classes - GSM - 12+ gil
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r M m R Shields: Found in Haukke Manor – 3 shown
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
13 53 Vitality +2, Intelligence +2, Mind +2, Aetherial Bonuses 28 28 GLA, CNJ, THM, PLD, WHM, BLM - LTW - 15+ gil
13 57 Vitality +2, Intelligence +2, Mind +2, Accuracy +2, Spell Speed +2 30 28 GLA, CNJ, THM, PLD, WHM, BLM - CRP - 98 gil
26 113 Strength +2, Vitality +2, Accuracy +2, Skill Speed +2 30 28 GLA, PLD - ARM - 153 gil
r M m R Items: Found in Haukke Manor – 3 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Restores 28% MP (60@215) 3m - - Medicine 60 gil 2 gil
Restores 32% HP (170@532) 1m - - Medicine 146 gil 3 gil
- - - - Reagent - 5 gil