r M m R Monsters: Encountered in Too Close to Home – 1 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Raptor 4–13 Hostile Animal Hide -
r M m R Monster Locations: In Too Close to Home – 2 shown
r M m R Arms & Tools: Possibly Earned in Too Close to Home – 8 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
14 2.66 Vitality +1, Intelligence +2, Spell Speed +2 10 10 ACN, SMN, SCH Magic Grimoire - ALC 439 gil 9 gil
18 3.33 Vitality +1, Intelligence +2, Accuracy +2 13 13 ACN, SMN, SCH Magic Grimoire - ALC 634 gil 13 gil
7 2.33 Dexterity +2, Vitality +1, Accuracy +2 10 10 ARC, BRD Physical Arm - CRP 424 gil 9 gil
14 2.67 Vitality +1, Mind +2, Determination +1 10 10 CNJ, WHM Magic Two-handed Arm - CRP 446 gil 9 gil
8 2.66 Strength +1, Vitality +1, Parry +1 10 10 GLA, PLD Physical Arm - CRP 316 gil 7 gil
9 3.00 Strength +2, Vitality +1, Skill Speed +2 12 12 LNC, DRG Physical Arm - CRP 528 gil 11 gil
7 2.33 Strength +2 8 8 MRD, WAR Physical Arm - BSM 436 gil 9 gil
8 2.67 Strength +2, Vitality +1, Accuracy +2 10 10 MRD, WAR Physical Arm - BSM 446 gil 9 gil
r M m R Shields: Possibly Earned in Too Close to Home – 1 shown
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
10 35 - 8 8 GLA, PLD - ARM 420 gil 9 gil
r M m R Armor: Possibly Earned in Too Close to Home – 15 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Head 6 13 Vitality +1, Intelligence +1, Mind +1, Accuracy +1 10 10 All Classes - WVR 226 gil 5 gil
Head 14 10 Strength +1, Vitality +1, Determination +1 12 12 GLA, MRD, LNC, PLD, WAR, DRG, DRK - ARM 423 gil 9 gil
Body 14 14 Strength +2, Dexterity +2, Vitality +1, Skill Speed +2 12 12 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - LTW 436 gil 9 gil
Body 9 19 Vitality +1, Intelligence +2, Mind +2, Spell Speed +2 12 12 All Classes - WVR 349 gil 7 gil
Legs 9 18 Vitality +1, Intelligence +2, Mind +2, Spell Speed +1 10 10 All Classes - WVR 216 gil 5 gil
Legs 14 14 Strength +2, Dexterity +2, Vitality +1, Determination +1 12 12 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - LTW 336 gil 7 gil
Legs 10 20 Vitality +1, Intelligence +2, Mind +2, Accuracy +2 13 13 All Classes - WVR 297 gil 6 gil
Hands 10 10 Strength +1, Dexterity +1, Vitality +1, Critical Hit Rate +1 11 11 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - WVR 280 gil 6 gil
Hands 14 10 Strength +1, Vitality +1, Skill Speed +1 12 12 GLA, MRD, LNC, PLD, WAR, DRG, DRK - ARM 376 gil 8 gil
Feet 6 13 Vitality +1, Intelligence +1, Mind +1, Critical Hit Rate +1 10 10 All Classes - LTW 230 gil 5 gil
Waist 9 9 Strength +1, Dexterity +1, Vitality +1 12 12 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - LTW 224 gil 5 gil
Earrings 0 0 Strength +1, Dexterity +1 11 11 All Classes - GSM 224 gil 5 gil
Bracelets 0 0 Critical Hit Rate +1 10 10 All Classes - GSM - 5 gil
Ring 0 0 Intelligence +1, Mind +1 9 9 All Classes - GSM 132 gil 3 gil
Ring 0 0 Strength +1, Dexterity +1 9 9 All Classes - GSM 170 gil 4 gil
r M m R Items: Possibly Earned in Too Close to Home – 5 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Restores 28% MP (60@215) 3m - - Medicine 60 gil 2 gil
Restores 32% HP (80@250) 1m - - Medicine 28 gil 1 gil
Skill Speed +8% (4@50), Vitality +4% (2@50), Critical Hit Rate +2% (2@100) - 30m +3% Meal - 1 gil
Spell Speed +8% (4@50), Vitality +4% (2@50), Accuracy +2% (2@100) - 30m +3% Meal - 1 gil
- 1m - - Medicine 39 gil 1 gil