r M m R Abilities: Learned by Ninja – 18 shown
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Q60 Ability 3y 0y Instant 1m30s - NIN Job
Q58 Ability 0y 0y Instant 1m30s - NIN Job
Q56 Ability 25y 0y Instant 2m - NIN Job
Q54 Weaponskill 3y 0y Instant Global 60 TP NIN Job
Q52 Ability 25y 0y Instant 3m - NIN Job
Q50 Ability 0y 0y Instant 2m - NIN Job
Q45 Ability 0y 0y Instant - - NIN Job
Q40 Ability 20y 0y Instant 1m - NIN Job
Q35 Ability 0y 0y Instant - - NIN Job
30 Ability 0y 0y Instant 20s - NIN Job
Q30 Ability 0y 0y Instant - - NIN Job
- Ability 25y 0y Instant 20s - NIN Job
- Ability 15y 5y Instant 20s - NIN Job
- Ability 15y 0y Instant 20s - NIN Job
- Ability 25y 0y Instant 20s - NIN Job
- Ability 0y 0y Instant 20s - NIN Job
- Ability 0y 5y Instant 20s - NIN Job
- Ability 15y 0y Instant 20s - NIN Job
r M m R Abilities: Usable by Ninja – 60 shown
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The class or job that learns this ability
Class
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The class or job that learns this ability
Class
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Miner 46 Ability - - - - - All Classes Action
Miner 6 Ability - - - 20s - All Classes Action
Miner 3 Ability - - - 20s - All Classes Action
Miner 1 Ability - - - - - All Classes Action
Botanist 46 Ability - - - - - All Classes Action
Botanist 6 Ability - - - 20s - All Classes Action
Botanist 3 Ability - - - 20s - All Classes Action
Botanist 1 Ability - - - - - All Classes Action
Rogue 50 Ability 3y 0y Instant 1m - ROG, NIN Action
Rogue 48 - - - - - - ROG, NIN Trait
Rogue 46 Weaponskill 3y 0y Instant Global 70 TP ROG, NIN Action
Rogue 44 - - - - - - ROG, NIN Trait
Rogue 42 Weaponskill 0y 5y Instant Global 120 TP GLA, PGL, MRD, LNC, ROG, NIN Action
Rogue 40 - - - - - - ROG, NIN Trait
Rogue 38 Weaponskill 3y 0y Instant Global 50 TP ROG, NIN Action
Rogue 36 - - - - - - ROG, NIN Trait
Rogue 34 Ability 3y 0y Instant 30s - ROG, NIN Action
Rogue 32 - - - - - - ROG, NIN Trait
Rogue Q30 Ability 0y 0y Instant 5s - ROG, NIN Action
Rogue 28 - - - - - - ROG, NIN Trait
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r M m R Arms & Tools: Used by Ninja – 152 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
5 1.66 - 1 1 Physical Arms - BSM 63 gil 2 gil
6 2.00 Dexterity +1 5 5 Physical Arms - BSM 151 gil 3 gil
7 2.33 Dexterity +1 5 5 Physical Arms - BSM - 4 gil
7 2.33 Dexterity +2 8 8 Physical Arms - BSM 235 gil 5 gil
8 2.67 Dexterity +2 8 8 Physical Arms - BSM - 6 gil
8 2.66 Dexterity +2, Vitality +1, Critical Hit Rate +2 10 10 Physical Arms - BSM 302 gil 7 gil
9 3.00 Dexterity +2, Vitality +1, Critical Hit Rate +2 10 10 Physical Arms - BSM - 8 gil
10 3.33 Dexterity +2, Vitality +1, Skill Speed +2 13 13 Physical Arms - BSM 416 gil 9 gil
11 3.66 Dexterity +2, Vitality +2, Skill Speed +3 13 13 Physical Arms - BSM - 10 gil
12 4.00 Dexterity +3, Vitality +2, Aetherial Bonuses 15 15 Physical Arms - BSM - 4+ gil
11 3.67 Dexterity +3, Vitality +2, Accuracy +2 15 15 Physical Arms 2 BSM 504 gil 11 gil
12 4.00 Dexterity +3, Vitality +2, Accuracy +3 15 15 Physical Arms 2 BSM - 13 gil
14 4.66 Dexterity +4, Vitality +4, Aetherial Bonuses 20 20 Physical Arms - BSM - 6+ gil
13 4.33 Dexterity +3, Vitality +3, Critical Hit Rate +3 20 20 Physical Arms 2 BSM 756 gil 16 gil
14 4.66 Dexterity +4, Vitality +4, Critical Hit Rate +4 20 20 Physical Arms 2 BSM - 18 gil
15 5.00 Dexterity +4, Vitality +4, Accuracy +3, Skill Speed +5 22 20 Physical Arms - BSM - 40 gil
14 4.67 Dexterity +4, Vitality +3, Determination +2 22 22 Physical Arms 2 BSM 1,028 gil 19 gil
15 5.00 Dexterity +4, Vitality +4, Determination +3 22 22 Physical Arms 2 BSM - 21 gil
16 5.33 Dexterity +4, Vitality +5, Skill Speed +5, Set ×2: Accuracy +6 23 22 Physical Arms - BSM - 45 gil
16 5.33 Dexterity +4, Vitality +5, Determination +3, Set ×2: Accuracy +6 23 22 Physical Arms - BSM - 45 gil
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r M m R Armor: Used by Ninja – 3,772 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv.
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv.
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Head 4 9 - 1 1 - GSM - -
Head 4 9 - 1 1 - ARM - -
Head 4 9 - 1 1 - ARM 71 gil -
Head 4 9 - 1 1 - ARM 71 gil -
Head 4 9 - 1 1 - ARM - -
Head 4 9 - 1 1 - ARM 71 gil -
Head 4 9 - 1 1 - WVR - -
Head 4 9 - 1 1 - GSM - 2 gil
Head 6 11 - 1 1 - GSM - 3 gil
Head 4 9 - 1 1 - WVR - 1 gil
Head 6 11 - 1 1 - WVR - 2 gil
Head 4 9 - 1 1 - GSM - 2 gil
Head 6 11 - 1 1 - GSM - 3 gil
Head 4 9 - 1 1 - LTW - -
Head 4 9 - 1 1 - GSM - 2 gil
Head 6 11 - 1 1 - GSM - 3 gil
Head 4 9 Water Resistance +1 1 1 - WVR - 1 gil
Head 6 11 Water Resistance +2 1 1 - WVR - 2 gil
Head 4 9 - 1 1 - WVR - 1 gil
Head 6 11 - 1 1 - WVR - 2 gil
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r M m R Quests: For Ninja – 34 shown
Name Type
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Name Type
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Coerthan Sidequest 35 9,020 1,791 gil - - Any Disciple of War or Magic Lv.35, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Coerthan Sidequest 40 11,270 1,958 gil - - Any Disciple of War or Magic Lv.40, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Gridanian Sidequest 15 3,360 239 gil - - Any Disciple of War or Magic Lv.15, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Gridanian Sidequest 20 4,060 - - Iron Cuirass or Goatskin Jacket or Cotton Dalmatica or Allagan Silver Piece Any Disciple of War or Magic Lv.20, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Gridanian Sidequest 30 7,410 - - Steel Cuirass or Toadskin Jacket or Velveteen Robe or 4 Allagan Silver Pieces Any Disciple of War or Magic Lv.30, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Ishgardian Sidequest 53 28,800 449 gil - - Any Disciple of War or Magic Lv.53
Ishgardian Sidequest 56 36,000 465 gil - - Any Disciple of War or Magic Lv.56, Let the Clan Hunt Begin
Job 30 7,410 - - - NIN Lv.30, Peasants by Day, Ninjas by Night
Job 30 7,410 - Soul of the Ninja, Ten - ROG Lv.30, PGL Lv.15, Cloying Victory
Job 35 4,510 - Chi - NIN Lv.35, My First Mudra
Job 35 9,020 - - - NIN Lv.35, Killer Combinations
Job 40 11,270 - - - NIN Lv.40, Pirates versus Ninjas
Job 40 5,635 - Shukuchi - NIN Lv.40, Once Upon a Time in Doma
Job 45 12,420 - Koga Hatsuburi, Koga Hakama, Koga Tekko, Koga Kyahan - NIN Lv.45, Tough Guys
Job 45 12,420 - Jin - NIN Lv.45, Ninja Bathin'
Job 50 - - Yoshimitsu - NIN Lv.50, The Weaponsmith of Legend, Master and Student
Job 50 - - Ninja Chainmail, Koga Chainmail, Hero's Belt of Striking, Kassatsu - NIN Lv.45, The Crow Knows
Job 50 24,000 1,201 gil - - All Classes Lv.50, Before the Dawn, Master and Student
Job 52 26,400 1,063 gil Smoke Screen - NIN Lv.52, Strangers in a Strange Land
Job 54 31,200 1,038 gil Armor Crush - NIN Lv.54, The Impossible Girl
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r M m R Achievements: Related to Ninja – 2 shown
Name Points Category Objective
The title or item given as a reward for earning this achievement; some titles differ slightly for female characters
Reward
Name Points Category Objective
The title or item given as a reward for earning this achievement; some titles differ slightly for female characters
Reward
5 Quests Complete the ninja job quest "Master and Student."
10 Items Obtain a pair of Yoshimitsu in the quest "A Relic Reborn."
r M m R Monsters: Ninjas – 17 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Hyur Ninja 50 Passive - -
Hyur Ninja ?? Passive - -
Hyur Ninja ?? Passive - -
Roegadyn Ninja 54 Hostile - -
Hyur Ninja 35–45 Hostile - -
Hyur Ninja 31–45 Hostile - -
Lalafell Ninja 31 Hostile - -
Miqo'te Ninja 38 Hostile - -
Hyur Ninja 50 Passive - -
Hyur Ninja ?? Hostile - -
Hyur Ninja 50 Hostile - -
Hyur Ninja ?? Hostile - -
Hyur Ninja ?? Hostile - -
Hyur Ninja 50 Hostile - -
Hyur Ninja 50 Hostile - -
Hyur Ninja 50 Hostile - -
Hyur Ninja 50 Passive - -