r M m R Duty Rewards: The Navel (Hard) – 1 shown
Location Type Possible Items Currency
Treasures with a limit can only be collected once during the given period; all limited treasures in a given duty share the same lockout period; this limit applies only to items, not currency rewards
Treasure Limit
Location Type Possible Items Currency
Treasures with a limit can only be collected once during the given period; all limited treasures in a given duty share the same lockout period; this limit applies only to items, not currency rewards
Treasure Limit
Completion -
r M m R Monsters: Encountered in The Navel (Hard) – 3 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Object 50 Hostile - -
Object 34–50 Passive - -
Titan 50 Hostile Titan's Heart, Titan Card -
r M m R Monster Locations: In The Navel (Hard) – 3 shown
r M m R Quests: Involving The Navel (Hard) – 10 shown
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Job Bard 50 - - Artemis Bow - BRD Lv.50, The Weaponsmith of Legend, Requiem for the Fallen
Job Black Mage 50 - - Stardust Rod - BLM Lv.50, The Weaponsmith of Legend, Always Bet on Black
Job Dragoon 50 - - Gae Bolg - DRG Lv.50, The Weaponsmith of Legend, Into the Dragon's Maw
Job Monk 50 - - Sphairai - MNK Lv.50, The Weaponsmith of Legend, Five Easy Pieces
Job Ninja 50 - - Yoshimitsu - NIN Lv.50, The Weaponsmith of Legend, Master and Student
Job Paladin 50 - - Curtana, Holy Shield - PLD Lv.50, The Weaponsmith of Legend, Keeping the Oath
Job Scholar 50 - - Omnilex - SCH Lv.50, The Weaponsmith of Legend, The Beast Within
Job Summoner 50 - - The Veil of Wiyu - SMN Lv.50, The Weaponsmith of Legend, Primal Burdens
Job Warrior 50 - - Bravura - WAR Lv.50, The Weaponsmith of Legend, How to Quit You
Job White Mage 50 - - Thyrus - WHM Lv.50, The Weaponsmith of Legend, Heart of the Forest
r M m R Quests: Requiring The Navel (Hard) – 3 shown
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Chronicles of a New Era Bahamut 50 - 1,659 gil - - All Classes Lv.50, In a Titan Spot, The Navel (Hard)
Chronicles of a New Era Primal 50 - 939 gil - X-Potions or 3 X-Ethers or 3 Hi-Elixirs or Allagan Silver Piece All Classes Lv.50, In a Titan Spot, The Navel (Hard)
Main Scenario Seventh Astral Era 50 4,800 802 gil - - All Classes Lv.50, Let Us Cling Together, The Bowl of Embers (Hard), The Navel (Hard), The Howling Eye (Hard)
r M m R Arms & Tools: Found in The Navel (Hard) – 9 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
66 14.67 Vitality +27, Intelligence +27, Accuracy +33, Earth Resistance +16, Determination +16 80 50 ACN, SMN Magic Grimoire - ALC - 637 gil
66 14.67 Vitality +27, Mind +27, Piety +23, Earth Resistance +16, Determination +16 80 50 SCH Magic Grimoire - ALC - 637 gil
40 13.33 Dexterity +27, Vitality +30, Accuracy +33, Earth Resistance +16, Determination +16 80 50 ARC, BRD Physical Arm - ALC - 618 gil
66 14.67 Vitality +27, Mind +27, Piety +23, Earth Resistance +16, Determination +16 80 50 CNJ, WHM Magic Two-handed Arm - ALC - 409 gil
44 14.67 Strength +27, Vitality +30, Accuracy +33, Earth Resistance +16, Determination +16 80 50 LNC, DRG Physical Arm - ALC - 685 gil
44 14.67 Strength +27, Vitality +30, Parry +33, Earth Resistance +16, Determination +16 80 50 MRD, WAR Physical Arm - ALC - 685 gil
44 14.67 Strength +27, Vitality +30, Accuracy +33, Earth Resistance +16, Determination +16 80 50 PGL, MNK Physical Arm - ALC - 590 gil
44 14.67 Dexterity +27, Vitality +30, Critical Hit Rate +33, Earth Resistance +16, Determination +16 80 50 ROG, NIN Physical Arms - ALC - 400 gil
66 14.67 Vitality +19, Intelligence +19, Accuracy +23, Earth Resistance +11, Determination +11 80 50 THM, BLM Magic Arm - ALC - 447 gil
r M m R Shields: Found in The Navel (Hard) – 1 shown
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
167 167 Strength +8, Vitality +8, Parry +9, Earth Resistance +5, Determination +5 80 50 GLA, PLD - ALC - 713 gil
r M m R Currency: Earned in The Navel (Hard) – 2 shown
Name Type
There is a cap to the amount of many currencies that you can have at once; there is often a way to increase this initial cap
Initial Cap
Some currencies have a secondary cap that resets each week
Weekly Cap
Name Type
There is a cap to the amount of many currencies that you can have at once; there is often a way to increase this initial cap
Initial Cap
Some currencies have a secondary cap that resets each week
Weekly Cap
Currency 2,000 -
Currency 2,000 -