r M m R Duty Rewards: The Howling Eye (Hard) – 1 shown
Location Type Possible Items Currency
Treasures with a limit can only be collected once during the given period; all limited treasures in a given duty share the same lockout period; this limit applies only to items, not currency rewards
Treasure Limit
Location Type Possible Items Currency
Treasures with a limit can only be collected once during the given period; all limited treasures in a given duty share the same lockout period; this limit applies only to items, not currency rewards
Treasure Limit
Completion -
r M m R Monsters: Encountered in The Howling Eye (Hard) – 5 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Garuda 50 Hostile - -
Garuda 50 Hostile Garuda's Feather, Garuda Card -
Object 44–50 Hostile - -
Object 50 Hostile - -
Garuda 50 Hostile - -
r M m R Monster Locations: In The Howling Eye (Hard) – 5 shown
r M m R Quests: Involving The Howling Eye (Hard) – 10 shown
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Job Bard 50 - - Artemis Bow - BRD Lv.50, The Weaponsmith of Legend, Requiem for the Fallen
Job Black Mage 50 - - Stardust Rod - BLM Lv.50, The Weaponsmith of Legend, Always Bet on Black
Job Dragoon 50 - - Gae Bolg - DRG Lv.50, The Weaponsmith of Legend, Into the Dragon's Maw
Job Monk 50 - - Sphairai - MNK Lv.50, The Weaponsmith of Legend, Five Easy Pieces
Job Ninja 50 - - Yoshimitsu - NIN Lv.50, The Weaponsmith of Legend, Master and Student
Job Paladin 50 - - Curtana, Holy Shield - PLD Lv.50, The Weaponsmith of Legend, Keeping the Oath
Job Scholar 50 - - Omnilex - SCH Lv.50, The Weaponsmith of Legend, The Beast Within
Job Summoner 50 - - The Veil of Wiyu - SMN Lv.50, The Weaponsmith of Legend, Primal Burdens
Job Warrior 50 - - Bravura - WAR Lv.50, The Weaponsmith of Legend, How to Quit You
Job White Mage 50 - - Thyrus - WHM Lv.50, The Weaponsmith of Legend, Heart of the Forest
r M m R Quests: Requiring The Howling Eye (Hard) – 2 shown
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Chronicles of a New Era Primal 50 - - 719 Company Seals - All Classes Lv.50, In for Garuda Awakening, The Howling Eye (Hard)
Main Scenario Seventh Astral Era 50 4,800 802 gil - - All Classes Lv.50, Let Us Cling Together, The Bowl of Embers (Hard), The Navel (Hard), The Howling Eye (Hard)
r M m R Arms & Tools: Found in The Howling Eye (Hard) – 10 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
63 13.66 Vitality +21, Mind +22, Piety +13, Wind Resistance +13, Spell Speed +29 70 50 SCH Magic Grimoire - ALC - 558 gil
63 13.66 Vitality +21, Intelligence +22, Accuracy +20, Wind Resistance +13, Spell Speed +29 70 50 ACN, SMN Magic Grimoire - ALC - 558 gil
37 12.33 Dexterity +22, Vitality +24, Accuracy +20, Wind Resistance +13, Skill Speed +29 70 50 ARC, BRD Physical Arm - CRP - 541 gil
63 13.67 Vitality +15, Mind +16, Piety +9, Wind Resistance +9, Spell Speed +21 70 50 CNJ, WHM Magic Arm - GSM - 358 gil
41 13.66 Strength +16, Vitality +17, Parry +14, Wind Resistance +9, Skill Speed +21 70 50 GLA, PLD Physical Arm - BSM - 441 gil
41 13.67 Strength +22, Vitality +24, Accuracy +20, Wind Resistance +13, Skill Speed +29 70 50 LNC, DRG Physical Arm - CRP - 599 gil
41 13.67 Strength +22, Vitality +24, Parry +20, Wind Resistance +13, Skill Speed +29 70 50 MRD, WAR Physical Arm - BSM - 649 gil
41 13.67 Strength +22, Vitality +24, Accuracy +20, Wind Resistance +13, Skill Speed +29 70 50 PGL, MNK Physical Arm - BSM - 516 gil
41 13.66 Dexterity +22, Vitality +24, Accuracy +20, Wind Resistance +13, Skill Speed +29 70 50 ROG, NIN Physical Arms - GSM - 350 gil
63 13.67 Vitality +21, Intelligence +22, Accuracy +20, Wind Resistance +13, Spell Speed +29 70 50 THM, BLM Magic Two-handed Arm - GSM - 541 gil
r M m R Currency: Earned in The Howling Eye (Hard) – 2 shown
Name Type
There is a cap to the amount of many currencies that you can have at once; there is often a way to increase this initial cap
Initial Cap
Some currencies have a secondary cap that resets each week
Weekly Cap
Name Type
There is a cap to the amount of many currencies that you can have at once; there is often a way to increase this initial cap
Initial Cap
Some currencies have a secondary cap that resets each week
Weekly Cap
Currency 2,000 -
Currency 2,000 -