r M m R Abilities: Learned by Alchemist – 25 shown
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
1 DoH Ability - - - - 0 CP ALC Action
5 DoH Ability - - - - 18 CP ALC Action
7 DoH Ability - - - - 92 CP ALC Action
9 DoH Ability - - - - 22 CP ALC Action
11 DoH Ability - - - - 18 CP ALC Action
13 DoH Ability - - - - 14 CP ALC Action
15 DoH Ability - - - - 0 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
18 DoH Ability - - - - 32 CP ALC Action
21 DoH Ability - - - - 32 CP ALC Action
25 DoH Ability - - - - 160 CP ALC Action
31 DoH Ability - - - - 15 CP ALC Action
37 DoH Ability - - - - 6 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
43 DoH Ability - - - - 48 CP ALC Action
50 DoH Ability - - - - 66 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
50 Ability - - - - - ALC Action
51 DoH Ability - - - - 18 CP ALC Action
53 DoH Ability - - - - 18 CP ALC Action
54 DoH Ability - - - - 15 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
55 DoH Ability - - - - 0 CP ALC Specialist
55 DoH Ability - - - - 36 CP ALC Specialist
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r M m R Abilities: Usable by Alchemist – 36 shown
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The class or job that learns this ability
Class
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The class or job that learns this ability
Class
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Armorer 15 DoH Ability - - - - 0 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
Armorer 37 DoH Ability - - - - 6 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
Armorer 50 DoH Ability - - - - 15 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
Armorer 54 DoH Ability - - - - 15 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
Blacksmith 15 DoH Ability - - - - 24 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
Blacksmith 37 DoH Ability - - - - 6 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
Blacksmith 50 DoH Ability - - - - 32 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
Blacksmith 54 DoH Ability - - - - 15 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
Carpenter 15 DoH Ability - - - - 0 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
Carpenter 37 DoH Ability - - - - 6 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
Carpenter 50 DoH Ability - - - - 24 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
Carpenter 54 DoH Ability - - - - 15 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
Culinarian 15 DoH Ability - - - - 0 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
Culinarian 37 DoH Ability - - - - 25 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
Culinarian 50 DoH Ability - - - - 55 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
Culinarian 54 DoH Ability - - - - 6 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
Goldsmith 15 DoH Ability - - - - 88 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
Goldsmith 37 DoH Ability - - - - 15 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
Goldsmith 50 DoH Ability - - - - 18 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
Goldsmith 54 DoH Ability - - - - 20 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
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r M m R Arms & Tools: Used by Alchemist – 70 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
3 1.00 Craftsmanship +21 1 1 Physical Primary Tool - ARM 65 gil 2 gil
- - Craftsmanship +26, Control +15 5 5 - Secondary Tool - BSM 147 gil 3 gil
- - Craftsmanship +30, Control +17 5 5 - Secondary Tool - BSM - 4 gil
4 1.33 Craftsmanship +30, Control +17 8 8 Physical Primary Tool - ARM 240 gil 5 gil
4 1.33 Craftsmanship +34, Control +19 8 8 Physical Primary Tool - ARM - 6 gil
- - Craftsmanship +34, Control +19 11 11 - Secondary Tool - BSM 328 gil 7 gil
- - Craftsmanship +38, Control +22 11 11 - Secondary Tool - BSM - 8 gil
5 1.66 Craftsmanship +35, Control +20 12 12 Physical Primary Tool - ARM 385 gil 8 gil
5 1.66 Craftsmanship +40, Control +23 12 12 Physical Primary Tool - ARM - 9 gil
6 2.00 Craftsmanship +39, Control +22 15 15 Physical Primary Tool 1 ARM 516 gil 11 gil
6 2.00 Craftsmanship +44, Control +25 15 15 Physical Primary Tool 1 ARM - 13 gil
- - CP +1, Craftsmanship +40, Control +23 16 15 - Secondary Tool - BSM - 11 gil
7 2.33 Craftsmanship +44, Control +25 19 19 Physical Primary Tool 1 ARM 715 gil 15 gil
7 2.33 Craftsmanship +50, Control +28 19 19 Physical Primary Tool 1 ARM - 17 gil
- - Craftsmanship +45, Control +26 20 20 - Secondary Tool 1 BSM 738 gil 15 gil
- - Craftsmanship +51, Control +29 20 20 - Secondary Tool 1 BSM - 17 gil
8 2.66 Craftsmanship +49, Control +28 23 23 Physical Primary Tool 1 ARM 1,210 gil 22 gil
8 2.66 Craftsmanship +55, Control +32 23 23 Physical Primary Tool 1 ARM - 25 gil
- - Craftsmanship +50, Control +29 24 24 - Secondary Tool 1 BSM 1,321 gil 23 gil
- - Craftsmanship +57, Control +32 24 24 - Secondary Tool 1 BSM - 26 gil
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r M m R Recipes: Created by Alchemist – 407 shown
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
×1 1 Bladder Component Materials Water Shard, Lightning Shard Beast Tribe 19 60 312 - - -
×1 1 Bladder Lining Component Materials Water Shard, Lightning Shard Beast Tribe 28 60 234 - - -
×1 1 Muddy Water Water Shard - 9 40 312 - - -
×1 1 Hull Interior Component Materials Water Shards, 2 Lightning Shards Beast Tribe 19 60 312 - - -
×1 1 Larboard Hull Component Materials Water Shard, Lightning Shard Beast Tribe 9 40 312 - - -
×1 1 Cinnabars Water Shard - 9 40 312 - - -
×1 1 Starboard Hull Component Materials Water Shard, Lightning Shard Beast Tribe 19 60 312 - - -
×1 2 Animal Skin, 2 Bone Chips Water Shard - 10 40 325 - - -
×1 3 Crafting Tool Component Materials Water Shard, Lightning Shard Beast Tribe 30 60 254 - - -
×1 3 Deck Component Materials Water Shard, Lightning Shard Beast Tribe 30 60 254 - - -
×1 3 Engine Casing Component Materials Water Shard, Lightning Shard Beast Tribe 10 40 339 - - -
×1 3 Shriekshroom, Quicksilver, Rock Salt Water Shard - 10 40 339 - - -
×1 3 Gyrodrive Component Materials Water Shard, Lightning Shard Beast Tribe 20 60 339 - - -
×1 3 Propulsion Engine Component Materials Water Shards, 2 Lightning Shards Beast Tribe 30 60 254 - - -
×1 3 Rigging Component Materials Water Shard, Lightning Shard Beast Tribe 36 60 169 - - -
×1 4 Copper Sands, Beastkin Blood Water Shard - 10 40 352 - - -
×1 4 Maple Branch, Growth Formula Alpha Water Shard, Lightning Shard - 21 60 352 - - -
×3 5 Rock Salt, Grass Viper Water Shard, Lightning Shard - 33 60 451 - - -
×1 5 Enchanted Copper Ink, Leather, Maple Log, Hempen Yarn Water Shard, Lightning Shard - 33 60 451 - - -
×1 6 Aerodynamo Component Materials Water Shard, Lightning Shard Beast Tribe 36 60 474 - - -
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r M m R Armor: Used by Alchemist – 2,678 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv.
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv.
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Head 4 9 - 1 1 - GSM - -
Head 4 9 - 1 1 - ARM - -
Head 4 9 - 1 1 - ARM 71 gil -
Head 4 9 - 1 1 - ARM 71 gil -
Head 4 9 - 1 1 - ARM - -
Head 4 9 - 1 1 - ARM 71 gil -
Head 4 9 - 1 1 - WVR - -
Head 4 9 - 1 1 - GSM - 2 gil
Head 6 11 - 1 1 - GSM - 3 gil
Head 4 9 - 1 1 - WVR - 1 gil
Head 6 11 - 1 1 - WVR - 2 gil
Head 4 9 - 1 1 - GSM - 2 gil
Head 6 11 - 1 1 - GSM - 3 gil
Head 4 9 - 1 1 - LTW - -
Head 4 9 - 1 1 - GSM - 2 gil
Head 6 11 - 1 1 - GSM - 3 gil
Head 4 9 - 1 1 - WVR - 1 gil
Head 6 11 - 1 1 - WVR - 2 gil
Head 4 9 - 1 1 - WVR - 1 gil
Head 6 11 - 1 1 - WVR - 2 gil
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r M m R Quests: For Alchemist – 25 shown
Name Type
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Name Type
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Class 1 100 - 150 Water Shards, 100 Lightning Shards, 10 Copper Sands, Hempen Kurta - ALC Lv.1, Way of the Alchemist
Class 1 100 115 gil 100 Water Shards, 50 Lightning Shards, Weathered Alembic - All Classes Lv.1
Class 5 560 194 gil 200 Water Shards, 150 Lightning Shards, Amateur's Mortar Hempen Bandana or Hempen Chausses or Maple Pattens or 3 Allagan Tin Pieces ALC Lv.5, My First Alembic
Class 10 1,710 289 gil 250 Water Shards, 200 Lightning Shards, Bronze Alembic Amateur's Headgear or Amateur's Kurta or Amateur's Smithing Gloves or 2 Allagan Bronze Pieces ALC Lv.10, The Second Principle
Class 15 3,360 382 gil Recruit's Mortar Hempen Doublet Vest of Crafting or Hard Leather Merchant's Pouch or Ash Pattens or Allagan Bronze Piece ALC Lv.15, All of Your Beeswax
Class 20 4,060 470 gil Initiate's Alembic Initiate's Headgear or Initiate's Gloves or Cotton Breeches of Crafting or 4 Allagan Bronze Pieces ALC Lv.20, For Fair Love
Class 25 4,760 557 gil Initiate's Mortar Silver Magnifiers or Initiate's Gown or Velveteen Halfgloves or Allagan Silver Piece ALC Lv.25, The Arcanist's Tome
Class 30 7,410 639 gil Conical Alembic Velveteen Beret or Velveteen Gown or Velveteen Shortgloves or 6 Allagan Bronze Pieces ALC Lv.30, Practical Alchemy
Class 35 9,020 - Silver Alembic Mythril Magnifiers or Apprentice's Smock or Linen Halfgloves or 4 Allagan Silver Pieces ALC Lv.35, Baleful Brews
Class 40 11,270 - Apprentice's Mortar Linen Deerstalker or Linen Smock or Boarskin Smithy's Gloves or 6 Allagan Silver Pieces ALC Lv.40, Cease and Assist
Class 45 12,420 - Electrum Alembic Woolen Deerstalker or Woolen Smock or Raptorskin Smithy's Gloves or 8 Allagan Silver Pieces ALC Lv.45, Might Made Right
Class 50 - - Paracelsus Alchemist's Monocle or Alchemist's Gloves or Alchemist's Thighboots or 2 Allagan Gold Pieces ALC Lv.50, Ultimate Alchemy
Class 50 19,200 821 gil 120 Water Crystals, 3 Commercial Engineering Manuals - All Classes Lv.50, Before the Dawn, Momentary Miracle
Class 53 230,400 1,514 gil 160 Water Crystals, Mythrite Mortar Holy Rainbow Coatee or Holy Rainbow Gloves or Holy Rainbow Bottoms or Holy Rainbow Shoes or 3 Allagan Silver Pieces ALC Lv.53, Without a Trace
Class 55 322,560 1,362 gil 200 Water Crystals, Hardsilver Alembic Ramie Doublet of Crafting or Dhalmelskin Halfgloves of Crafting or Ramie Skirt or Dhalmelskin Shoes or 4 Allagan Silver Pieces ALC Lv.55, Magic Marks the Spot
Class 58 489,600 1,573 gil 240 Water Crystals, Titanium Alembic Craftsman's Competence Materia IV or Craftsman's Cunning Materia IV or Craftsman's Command Materia IV ALC Lv.58, From Hells
Class 60 - 1,563 gil Craftsman's Competence Materia IV, Craftsman's Cunning Materia IV, Craftsman's Command Materia IV - ALC Lv.60, Burden of Proof
Ishgardian Sidequest 50 24,000 377 gil Collectable Action - Any Disciple of the Land Lv.50, Any Disciple of the Hand Lv.50
Ixal 1 Varies 572 gil - - A Bad Bladder, Any Disciple of the Hand Lv.1
Mor Dhonan Sidequest 50 - - - Pan-fried Mahi-Mahi or 3 Dzemael Gratins or 3 Landtrap Salads or 3 Bouillabaisses or 3 Rolanberry Cheesecakes Any Disciple of the Land Lv.50, Any Disciple of the Hand Lv.50
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r M m R Leves: For Alchemist – 90 shown
The name of the leve; a leve may have several versions, even at the same level, but only one version will be available in a given level range at any one time; large-scale leves require 10 leve allowances
Name
Level EXP
The Levemete NPC that offers this leve; some leves are offered by a Levemete in town in addition to the local Levemete
Levemete
Most leves fall into a number of distinct categories based on the type of leve objectives; the styles correspond to the leve plates shown in the corner of the journal entry
Leve Plate
For tradecraft leves, you must deliver these items to the specified NPC to complete the leve; certain deliveries indicated by a "×1–3" note can be repeated up to three times
Requested Items
Items created for tradecraft leves must be delivered to this NPC
Deliver To
Time Limit Area Location
The range of gil or company seals that may be offered as a reward for completing this leve
Reward
The name of the leve; a leve may have several versions, even at the same level, but only one version will be available in a given level range at any one time; large-scale leves require 10 leve allowances
Name
Level EXP
The Levemete NPC that offers this leve; some leves are offered by a Levemete in town in addition to the local Levemete
Levemete
Most leves fall into a number of distinct categories based on the type of leve objectives; the styles correspond to the leve plates shown in the corner of the journal entry
Leve Plate
For tradecraft leves, you must deliver these items to the specified NPC to complete the leve; certain deliveries indicated by a "×1–3" note can be repeated up to three times
Requested Items
Items created for tradecraft leves must be delivered to this NPC
Deliver To
Time Limit Area Location
The range of gil or company seals that may be offered as a reward for completing this leve
Reward
1 480 - Ul'dah 86–90 gil
1 1,770 - Ul'dah 90–94 gil
1 1,092 - Scorpion Crossing 92 gil
1 1,770 - Scorpion Crossing 89–92 gil
1 584 - Scorpion Crossing 95–96 gil
1 1,290 - Ul'dah 93 gil
5 3,430 - Scorpion Crossing 235–244 gil
5 480 - Ul'dah 137–143 gil
5 2,106 - Ul'dah 111–115 gil
5 4,044 - Scorpion Crossing 144–150 gil
5 2,274 - Scorpion Crossing 120–121 gil
5 3,430 - Ul'dah 146 gil
10 7,744 - Ul'dah 143–149 gil
10 7,698 - Horizon 192–200 gil
10 4,460 - Ul'dah 159–166 gil
10 4,820 - Horizon 142–149 gil
10 27,786 - Ul'dah 154–160 gil
10 7,744 - Horizon 249–259 gil
15 12,218 - Ul'dah 414–429 gil
15 13,146 - Camp Drybone 155–156 gil
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r M m R Achievements: Related to Alchemist – 21 shown
Name Points Category Objective
The title or item given as a reward for earning this achievement; some titles differ slightly for female characters
Reward
Name Points Category Objective
The title or item given as a reward for earning this achievement; some titles differ slightly for female characters
Reward
5 Disciples of the Hand Achieve alchemist level 10.
5 Disciples of the Hand Achieve alchemist level 20.
5 Disciples of the Hand Achieve alchemist level 30.
5 Disciples of the Hand Achieve alchemist level 40.
5 Disciples of the Hand Achieve alchemist level 50.
20 Class Achieve level 50 as a carpenter, blacksmith, armorer, goldsmith, leatherworker, weaver, alchemist, and culinarian.
5 Alchemist Craft 100 high-quality items as an alchemist.
5 Alchemist Craft 500 high-quality items as an alchemist.
5 Alchemist Craft 30 unique alchemist recipes.
5 Alchemist Craft 60 unique alchemist recipes.
5 Alchemist Successfully synthesize 50 times for level 1-10 alchemy recipes.
5 Alchemist Successfully synthesize 750 times for level 21-30 alchemy recipes.
5 Alchemist Successfully synthesize 300 times for level 11-20 alchemy recipes.
5 Alchemist Successfully synthesize 1,500 times for level 31-40 alchemy recipes.
10 Alchemist Craft 3,000 high-quality items as an alchemist.
10 Alchemist Craft 110 unique alchemist recipes.
10 Alchemist Successfully synthesize 3,000 times for level 41-50 alchemy recipes.
30 Alchemist Obtain the first five "Mixing it Up" achievements.
5 Levequests Complete 5 unique alchemist levequests.
5 Levequests Complete 20 unique alchemist levequests.
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