r M m R Monsters: Encountered in Saving Bessy – 3 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Bomb 32–36 Hostile Grenade Ash -
Aevis 31–44 Hostile - -
Croc 33–44 Hostile - -
r M m R Monster Locations: In Saving Bessy – 3 shown
r M m R Arms & Tools: Possibly Earned in Saving Bessy – 6 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
18 6.00 Dexterity +7, Vitality +7, Skill Speed +9 35 35 ARC, BRD Physical Arm 2 CRP 5,616 gil 85 gil
38 7.00 Vitality +7, Mind +7 33 38 CNJ, WHM Magic Two-handed Arm - CRP - 37 gil
23 7.66 Strength +6, Vitality +6, Aetherial Bonuses 36 35 GLA, PLD Physical Arm - BSM - 28+ gil
19 6.33 Strength +7, Vitality +7, Critical Hit Rate +8 34 34 MRD, WAR Physical Arm 2 BSM 5,927 gil 89 gil
36 6.33 Vitality +4, Intelligence +5 30 35 THM, BLM Magic Arm - GSM - 23 gil
36 7.00 Vitality +5, Intelligence +5, Fire Resistance +2, Determination +4 36 36 THM, BLM Magic Arm 1 GSM 3,890 gil 59 gil
r M m R Shields: Possibly Earned in Saving Bessy – 1 shown
Name Bl. Str.
Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
Name Bl. Str.
Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
113 26 Strength +2, Vitality +2, Parry +3 36 36 GLA, PLD 1 ARM 6,786 gil 102 gil
r M m R Armor: Possibly Earned in Saving Bessy – 20 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Head 25 25 Strength +4, Dexterity +4, Vitality +4, Skill Speed +5 35 35 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH 2 WVR 2,721 gil 41 gil
Head 17 34 Vitality +4, Intelligence +4, Mind +4, Critical Hit Rate +5 35 35 All Classes 2 GSM 3,099 gil 47 gil
Body 30 61 Vitality +7, Intelligence +8, Mind +8, Aetherial Bonuses 36 35 All Classes - WVR - 21+ gil
Body 26 53 - 32 37 All Classes - WVR - 22 gil
Legs 120 120 Strength +11, Vitality +10, Determination +9 35 35 GLA, MRD, PLD, WAR, DRK 4 ARM 6,480 gil 98 gil
Legs 24 49 Vitality +6, Intelligence +7, Mind +7, Determination +6 36 36 All Classes 2 WVR 2,375 gil 36 gil
Hands 50 50 Strength +4, Vitality +4, Parry +5 35 35 GLA, MRD, PLD, WAR, DRK 2 ARM 4,233 gil 64 gil
Hands 17 35 Vitality +4, Intelligence +4, Mind +4, Accuracy +5 36 36 All Classes 2 LTW 2,533 gil 38 gil
Feet 32 32 Strength +2, Vitality +2, Determination +1 23 23 GLA, MRD, LNC, PLD, WAR, DRG, DRK 2 ARM 1,351 gil 25 gil
Feet 25 25 Strength +4, Dexterity +4, Vitality +4, Determination +3 35 35 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH 2 LTW 2,764 gil 42 gil
Feet 33 33 Strength +5, Dexterity +5, Vitality +5, Aetherial Bonuses 37 35 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - ARM - 27+ gil
Feet 55 55 Strength +5, Vitality +5, Determination +4 38 38 GLA, MRD, LNC, PLD, WAR, DRG, DRK 2 ARM 4,753 gil 72 gil
Necklace 0 0 Strength +3, Dexterity +3, Accuracy +4 36 36 All Classes 1 GSM - 43 gil
Necklace 0 0 Intelligence +3, Mind +3, Accuracy +4 37 37 All Classes 1 GSM - 40 gil
Necklace 1 1 Intelligence +4, Aetherial Bonuses 38 38 All Classes - GSM - 20+ gil
Necklace 1 1 Mind +4, Aetherial Bonuses 38 38 All Classes - GSM - 20+ gil
Bracelets 0 0 Intelligence +3, Mind +3, Accuracy +4 36 36 All Classes 1 GSM - 56 gil
Bracelets 0 0 Strength +3, Dexterity +3, Accuracy +4 37 37 All Classes 1 LTW - 52 gil
Bracelets 1 1 Mind +4, Aetherial Bonuses 38 38 All Classes - GSM - 28+ gil
Ring 0 0 Strength +3, Dexterity +3, Accuracy +4 37 37 All Classes 1 GSM - 39 gil
r M m R Items: Possibly Earned in Saving Bessy – 7 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Restores 28% MP (120@429) 3m - - Medicine 432 gil 7 gil
Restores 32% HP (170@532) 1m - - Medicine 146 gil 3 gil
Dexterity +16% (27@169) 5m 15s - Medicine - 8 gil
Strength +16% (27@169) 5m 15s - Medicine - 8 gil
Vitality +16% (28@175) 5m 15s - Medicine - 8 gil
Parry +6% (13@217), Vitality +4% (8@200), Skill Speed +2% (5@250) - 30m +3% Meal - 3 gil
Accuracy +6% (13@217), Vitality +4% (8@200), Critical Hit Rate +2% (5@250) - 30m +3% Meal - 4 gil