r M m R Items: Which affect Control – 28 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
The attribute totals at which this item has the greatest bonus among all items; food and medicine bonuses are compared separately
Optimal Range
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type
Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
The attribute totals at which this item has the greatest bonus among all items; food and medicine bonuses are compared separately
Optimal Range
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type
Price Value
Control +10% (10@100) 10–16, 20–24, 30–33, 40–41 - 30m +3% Meal - 2 gil
CP +15% (50@334), Control +5% (31@620) - - 30m +3% Meal - 22 gil
CP +12% (40@334), Control +4% (25@625) - - 30m +3% Meal - 20 gil
Control +12% (73@609), CP +5% (19@380) 9+ - 30m +3% Meal - 21 gil
Control +10% (58@580), CP +4% (15@375) 10–16, 20–24, 30–33, 40–41 - 30m +3% Meal - 19 gil
Control +12% (68@567), Craftsmanship +5% (29@580) 9-574 - 30m +3% Meal - 19 gil
Control +10% (54@540), Craftsmanship +4% (23@575) 10–16, 20–24, 30–33, 40–41 - 30m +3% Meal - 17 gil
Control +10% (20@200) 10–16, 20–24, 30–33, 40–41 - 30m +3% Meal - 4 gil
Control +8% (16@200) 13-16 - 30m +3% Meal - 3 gil
Control +10% (5@50) 10–16, 20–24, 30–33, 40–41 - 30m +3% Meal - 2 gil
Control +8% (4@50) 13-16 - 30m +3% Meal 15 gil 1 gil
Control +10% (23@230) 10–16, 20–24, 30–33, 40–41 - 30m +3% Meal - 6 gil
Control +8% (18@225) 13-16 - 30m +3% Meal - 5 gil
Control +8% (8@100) 13-16 - 30m +3% Meal 35 gil 1 gil
Control +10% (31@310) 10–16, 20–24, 30–33, 40–41 - 30m +3% Meal - 8 gil
Control +8% (25@313) 13-16 - 30m +3% Meal - 7 gil
Control +10% (27@270) 10–16, 20–24, 30–33, 40–41 - 30m +3% Meal - 8 gil
Control +8% (22@275) 13-16 - 30m +3% Meal 415 gil 7 gil
Control +10% (15@150) 10–16, 20–24, 30–33, 40–41 - 30m +3% Meal - 3 gil
Control +8% (12@150) 13-16 - 30m +3% Meal - 2 gil
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r M m R Arms & Tools: Which affect Control – 546 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
34 11.33 Craftsmanship +263, Control +141 170 60 WVR Physical Primary Tool 1 GSM - 1,000 gil
34 11.33 Craftsmanship +232, Control +124 170 60 GSM Physical Primary Tool 1 BSM - 909 gil
35 11.66 Craftsmanship +278, Control +149 180 60 GSM Physical Primary Tool - BSM - -
35 11.66 Craftsmanship +278, Control +149 180 60 ARM Physical Primary Tool - BSM - -
34 11.33 Craftsmanship +232, Control +124 170 60 CUL Physical Primary Tool 1 ARM - 909 gil
35 11.66 Craftsmanship +278, Control +149 180 60 CUL Physical Primary Tool - ARM - -
34 11.33 Craftsmanship +263, Control +141 170 60 GSM Physical Primary Tool 1 BSM - 1,000 gil
34 11.33 Craftsmanship +263, Control +141 170 60 CUL Physical Primary Tool 1 ARM - 1,000 gil
34 11.33 Craftsmanship +232, Control +124 170 60 ALC Physical Primary Tool 1 ARM - 909 gil
35 11.66 Craftsmanship +278, Control +149 180 60 ALC Physical Primary Tool - ARM - -
34 11.33 Craftsmanship +263, Control +141 170 60 ALC Physical Primary Tool 1 ARM - 1,000 gil
34 11.33 Craftsmanship +232, Control +124 170 60 WVR Physical Primary Tool 1 GSM - 909 gil
35 11.66 Craftsmanship +278, Control +149 180 60 WVR Physical Primary Tool - GSM - -
27 9.00 Craftsmanship +204, Control +109 120 57 ARM Physical Primary Tool 1 BSM - 302 gil
27 9.00 Craftsmanship +180, Control +97 120 57 ARM Physical Primary Tool 1 BSM 18,247 gil 274 gil
35 11.66 Craftsmanship +278, Control +149 180 60 LTW Physical Primary Tool - BSM - -
34 11.33 Craftsmanship +232, Control +124 170 60 LTW Physical Primary Tool 1 BSM - 909 gil
34 11.33 Craftsmanship +263, Control +141 170 60 LTW Physical Primary Tool 1 BSM - 1,000 gil
35 11.66 Craftsmanship +278, Control +149 180 60 CRP Physical Primary Tool - BSM - -
27 9.00 Craftsmanship +204, Control +109 120 57 BSM Physical Primary Tool 1 BSM - 295 gil
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r M m R Armor: Which affects Control – 479 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Head 36 70 CP +3, Control +31 55 50 WVR 2 WVR - 114 gil
Head 103 180 CP +4, Control +75 180 60 CRP - WVR - -
Head 97 170 CP +4, Control +70 170 60 CUL 2 WVR - 825 gil
Head 78 136 CP +3, Control +62 170 60 CUL 2 WVR - 750 gil
Head 27 54 Control +24 43 43 All Classes 2 WVR - 64 gil
Head 78 136 CP +3, Control +62 170 60 CRP 2 WVR - 750 gil
Head 97 170 CP +4, Control +70 170 60 CRP 2 WVR - 825 gil
Head 22 44 Control +21 43 43 All Classes 2 WVR - 58 gil
Head 39 73 Control +36 65 51 All Classes 2 GSM - 123 gil
Head 35 66 Control +32 65 51 All Classes 2 GSM - 111 gil
Head 86 150 Control +62 150 60 All Classes 2 WVR - 248 gil
Head 77 135 Control +55 150 60 All Classes 2 WVR - 225 gil
Head 23 45 CP +2, Control +22 44 41 All Classes 3 WVR - 75 gil
Head 13 27 Control +16, Perception +33 23 23 All Classes 2 WVR - 14 gil
Head 13 27 Control +16 29 29 All Classes 2 WVR - 29 gil
Head 12 25 Control +15 27 27 All Classes 2 WVR 1,464 gil 24 gil
Head 51 85 Control +57 130 58 All Classes - WVR - 195 gil
Head 15 31 Control +17 27 27 All Classes 2 WVR - 27 gil
Head 97 170 CP +4, Control +70 170 60 BSM 2 GSM - 825 gil
Head 29 56 CP +2, Control +27 55 50 WVR 2 WVR - 103 gil
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