r M m R Items: Which affect Dexterity – 16 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
The attribute totals at which this item has the greatest bonus among all items; food and medicine bonuses are compared separately
Optimal Range
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
The attribute totals at which this item has the greatest bonus among all items; food and medicine bonuses are compared separately
Optimal Range
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Dexterity +16% (84@525) 7–9, 13–14, 19 5m 15s - Medicine - 42 gil
Dexterity +20% (105@525) 5+ 4m30s 15s - Medicine - 47 gil
Dexterity +16% (27@169) 7–9, 13–14, 19 5m 15s - Medicine - 8 gil
Dexterity +20% (34@170) 5-174 4m30s 15s - Medicine - 9 gil
Dexterity +16% (49@307) 7–9, 13–14, 19 5m 15s - Medicine 950 gil 15 gil
Dexterity +20% (61@305) 5-309 4m30s 15s - Medicine - 17 gil
Strength +20% (34@170), Dexterity +20% (34@170), Intelligence +20% (34@170) 5-174 5m 15s - Medicine - 8 gil
Dexterity +16% (12@75) 7–9, 13–14, 19 5m 15s - Medicine 108 gil 3 gil
Dexterity +20% (15@75) 5-79 4m30s 15s - Medicine - 4 gil
Dexterity +16% (67@419) 7–9, 13–14, 19 5m 15s - Medicine - 20 gil
Dexterity +20% (84@420) 5-424 4m30s 15s - Medicine - 22 gil
Dexterity +1 - - - - Materia - 198 gil
Dexterity +2 - - - - Materia - 396 gil
Dexterity +4 - - - - Materia - 594 gil
Dexterity +7 - - - - Materia - 792 gil
Dexterity +15 - - - - Materia - 990 gil
r M m R Arms & Tools: Which affect Dexterity – 413 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class
Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class
Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
47 15.67 Dexterity +50, Vitality +57, Critical Hit Rate +47, Skill Speed +33 133 54 ARC, BRD Physical Arm 2 CRP 30,332 gil 455 gil
63 21.00 Dexterity +84, Vitality +84, Determination +71, Skill Speed +52, Morale +30 180 60 ARC, BRD Physical Arm 2 CRP - -
68 22.66 Dexterity +109, Vitality +115, Critical Hit Rate +71, Skill Speed +102 210 60 ARC, BRD Physical Arm - GSM - -
63 21.00 Dexterity +84, Vitality +84, Critical Hit Rate +52, Determination +71 180 60 ARC, BRD Physical Arm - CRP - -
60 20.00 Dexterity +81, Vitality +78, Critical Hit Rate +48, Determination +65 170 60 ARC, BRD Physical Arm - CRP - -
54 18.00 Dexterity +71, Vitality +67, Critical Hit Rate +39, Skill Speed +55 148 59 ARC, BRD Physical Arm - CRP - 2,110 gil
49 16.33 Dexterity +48, Vitality +56, Critical Hit Rate +47, Skill Speed +33 120 51 ARC, BRD Physical Arm - CRP - 1,711 gil
50 16.66 Dexterity +51, Vitality +60, Critical Hit Rate +34, Determination +35 125 52 ARC, BRD Physical Arm 2 CRP - 471 gil
45 15.00 Dexterity +46, Vitality +54, Critical Hit Rate +31, Determination +31 125 52 ARC, BRD Physical Arm 2 CRP 28,512 gil 428 gil
65 21.66 Dexterity +92, Vitality +94, Critical Hit Rate +83, Determination +56 190 60 ARC, BRD Physical Arm - GSM - -
53 17.66 Dexterity +64, Vitality +66, Determination +45, Skill Speed +38 142 57 ARC, BRD Physical Arm - CRP - 2,024 gil
53 17.66 Dexterity +61, Vitality +65, Determination +29, Skill Speed +54 139 56 ARC, BRD Physical Arm 2 CRP - 524 gil
48 16.00 Dexterity +55, Vitality +58, Determination +26, Skill Speed +49 139 56 ARC, BRD Physical Arm 2 CRP 31,703 gil 476 gil
61 20.33 Dexterity +83, Vitality +81, Determination +48, Skill Speed +71 175 60 ARC, BRD Physical Arm - GSM - -
51 17.00 Dexterity +54, Vitality +63, Critical Hit Rate +36, Skill Speed +51 130 53 ARC, BRD Physical Arm - CRP - 1,854 gil
52 17.33 Dexterity +56, Vitality +64, Critical Hit Rate +52, Skill Speed +36 133 54 ARC, BRD Physical Arm 2 CRP - 501 gil
34 11.33 Dexterity +15, Vitality +17, Skill Speed +25, Set ×4: Accuracy +28 55 50 ARC, BRD Physical Arm - BSM - 392 gil
24 8.00 Dexterity +10, Vitality +11, Accuracy +15, Set ×2: Determination +11 40 39 ARC, BRD Physical Arm - CRP - 243 gil
27 9.00 Dexterity +11, Vitality +12, Skill Speed +17, Set ×2: Accuracy +19 43 42 ARC, BRD Physical Arm - CRP - 275 gil
22 7.33 Dexterity +9, Vitality +9, Accuracy +12, Determination +6 37 35 ARC, BRD Physical Arm - CRP - 193 gil
loading table data...
r M m R Armor: Which affects Dexterity – 1,519 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Bracelets 1 1 Dexterity +40, Critical Hit Rate +36, Determination +24 190 60 All Classes - GSM - -
Ring 1 1 Dexterity +40, Accuracy +25, Determination +34 190 60 All Classes - GSM - -
Necklace 1 1 Dexterity +40, Determination +34, Skill Speed +25 190 60 All Classes - GSM - -
Earrings 1 1 Dexterity +40, Critical Hit Rate +25, Skill Speed +36 190 60 All Classes - GSM - -
Ring 1 1 Dexterity +18, Critical Hit Rate +19, Determination +9, Morale +20 110 50 All Classes - GSM - 327 gil
Ring 1 1 Dexterity +9, Determination +8, Skill Speed +9, Morale +10 70 50 All Classes - GSM - 84 gil
Ring 1 1 Dexterity +11, Accuracy +10, Determination +10 80 50 All Classes - GSM - 115 gil
Ring 1 1 Dexterity +8, Accuracy +8, Determination +8 60 50 All Classes - GSM - 33 gil
Ring 1 1 Strength +2, Dexterity +2, Determination +2, Set ×2: Critical Hit Rate +3 25 24 All Classes - GSM - 39 gil
Ring 1 1 Dexterity +6, Critical Hit Rate +10 49 49 All Classes 1 GSM - 76 gil
Ring 0 0 Dexterity +5, Critical Hit Rate +8 49 49 All Classes 1 GSM - 69 gil
Ring 1 1 Strength +2, Dexterity +2, Accuracy +3 27 27 All Classes 1 GSM - 24 gil
Ring 0 0 Strength +2, Dexterity +2, Accuracy +2 27 27 All Classes 1 GSM 1,254 gil 21 gil
Ring 1 1 Strength +2, Dexterity +2, Determination +2, Set ×2: Critical Hit Rate +3 25 24 All Classes - GSM - 39 gil
Ring 1 1 Dexterity +16, Accuracy +12, Skill Speed +17 100 50 All Classes - GSM - 321 gil
Ring 1 1 Dexterity +11, Critical Hit Rate +14, Determination +7 80 50 All Classes - GSM - 48 gil
Ring 0 0 Dexterity +6, Critical Hit Rate +9, Morale +10 55 50 All Classes - GSM - 79 gil
Ring 1 1 Dexterity +18, Accuracy +19, Determination +9 110 50 All Classes - GSM - 392 gil
Waist 12 24 Strength +2, Dexterity +2, Vitality +2, Intelligence +2, Mind +2, Set ×2: Accuracy +3 24 23 All Classes - WVR - 24 gil
Ring 1 1 Dexterity +13, Critical Hit Rate +16, Determination +8 90 50 All Classes - GSM - 129 gil
loading table data...
r M m R Gathering Points: With Bonuses for Dexterity – 21 shown
Class
Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Class
Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Botanist Primary Tool 20 Sun Lemon, Earth Shard, Sun Lemon Seeds (Hidden) Cedarwood (X:34 Y:17) 4 - Dexterity ≥ 57: Gathering Attempts +1
Perception ≥ 81: Gathering Fortune +5%
Gathering ≥ 90: Gathering Rate +10%
Botanist Primary Tool 60 Birch Branch, Birch Sap, Water Crystal, Birch Log (Hidden), Grade 5 Carbonized Matter (Hidden), Timeworn Wyvernskin Map (Hidden), Timeworn Dragonskin Map (Hidden) Voor Siran Sian (X:25 Y:32) 2 - Dexterity ≥ 215: Gathering Attempts +1
Botanist Primary Tool 55 Dark Chestnut Branch, Fire Crystal, Dark Chestnut Log, Dark Chestnut (Hidden), Grade 5 Carbonized Matter (Hidden), Timeworn Archaeoskin Map (Hidden) The Smoldering Wastes (X:26 Y:28) 2 - Dexterity ≥ 207: Gathering Attempts +1
Botanist Primary Tool 50 Cedar Branch, Ice Crystal, Cedar Log, Timeworn Peisteskin Map (Hidden), Timeworn Boarskin Map (Hidden), Timeworn Toadskin Map (Hidden) Riversmeet (X:31 Y:30) 2 - Dexterity ≥ 202: Gathering Attempts +1
Botanist Primary Tool 50 Rosewood Branch, Wind Shard, Rosewood Log, Timeworn Boarskin Map (Hidden), Timeworn Toadskin Map (Hidden), Timeworn Peisteskin Map (Hidden) The Bramble Patch (X:16 Y:23) 4 - Dexterity ≥ 199: Gathering Attempts +1
Perception ≥ 214: Gathering Fortune +5%
Gathering ≥ 221: Gathering Rate +10%
Botanist Primary Tool 45 Mirror Apple, Ice Shard, Mistletoe, Mirror Apple Seeds (Hidden), Timeworn Goatskin Map (Hidden) Whitebrim (X:22 Y:17) 4 - Dexterity ≥ 168: Gathering Attempts +1
Perception ≥ 198: Gathering Fortune +5%
Gathering ≥ 204: Gathering Rate +10%
Botanist Primary Tool 40 Iron Acorn, Almonds, Nutmeg, Water Shard, Mahogany Log, Almond Seeds (Hidden), Timeworn Leather Map (Hidden) Raincatcher Gully (X:19 Y:25) 4 - Dexterity ≥ 141: Gathering Attempts +1
Perception ≥ 182: Gathering Fortune +5%
Gathering ≥ 187: Gathering Rate +10%
Botanist Primary Tool 35 Tarantula, Oak Branch, Ice Shard, Oak Log Lower Paths (X:16 Y:30) 4 - Dexterity ≥ 116: Gathering Attempts +1
Perception ≥ 153: Gathering Fortune +5%
Gathering ≥ 165: Gathering Rate +10%
Botanist Primary Tool 30 Chocobo Feather, Alligator Pear, Ice Shard Silent Arbor (X:26 Y:18) 4 - Dexterity ≥ 94: Gathering Attempts +1
Perception ≥ 126: Gathering Fortune +5%
Gathering ≥ 138: Gathering Rate +10%
Botanist Primary Tool 25 Gridanian Walnut, Ice Shard, Walnut Log, Matron's Mistletoe Upper Paths (X:23 Y:21) 4 - Dexterity ≥ 75: Gathering Attempts +1
Perception ≥ 98: Gathering Fortune +5%
Gathering ≥ 112: Gathering Rate +10%
Botanist Primary Tool 20 Grade 1 Carbonized Matter, Ice Shard Skull Valley (X:27 Y:24) 4 - Dexterity ≥ 57: Gathering Attempts +1
Dexterity ≥ 57: Gathering Attempts +1
Gathering ≥ 90: Gathering Rate +10%
Botanist Primary Tool 5 Allagan Snail, Maple Branch, Latex, Ice Shard, Wind Shard, Maple Log Jadeite Thick (X:22 Y:17) 4 - Dexterity ≥ 23: Gathering Attempts +1
Perception ≥ 42: Gathering Fortune +5%
Gathering ≥ 42: Gathering Rate +10%
Botanist Primary Tool 20 Faerie Apple, Yew Branch, Wind Shard, Yew Log, Faerie Apple Seeds (Hidden) Nine Ivies (X:15 Y:27) 4 - Dexterity ≥ 57: Gathering Attempts +1
Perception ≥ 81: Gathering Fortune +5%
Gathering ≥ 90: Gathering Rate +10%
Botanist Primary Tool 20 Lightning Shard, Nopales Black Brush (X:20 Y:20) 4 - Dexterity ≥ 57: Gathering Attempts +1
Perception ≥ 81: Gathering Fortune +5%
Gathering ≥ 90: Gathering Rate +10%
Botanist Primary Tool 15 Gridanian Chestnut, Wind Shard, Elm Log Bentbranch (X:20 Y:20) 4 - Dexterity ≥ 43: Gathering Attempts +1
Perception ≥ 62: Gathering Fortune +5%
Gathering ≥ 69: Gathering Rate +10%
Botanist Primary Tool 10 Ash Branch, Earth Shard, Ash Log, Tinolqa Mistletoe Treespeak (X:27 Y:24) 4 - Dexterity ≥ 32: Gathering Attempts +1
Perception ≥ 52: Gathering Fortune +5%
Gathering ≥ 54: Gathering Rate +10%
Botanist Primary Tool 10 Kukuru Bean, La Noscean Orange, Earth Shard, La Noscean Orange Seeds (Hidden) Cedarwood (X:32 Y:16) 4 - Dexterity ≥ 32: Gathering Attempts +1
Perception ≥ 52: Gathering Fortune +5%
Gathering ≥ 54: Gathering Rate +10%
Botanist Primary Tool 10 Cock Feather, Cloves, Lightning Shard Spineless Basin (X:22 Y:26) 4 - Dexterity ≥ 32: Gathering Attempts +1
Perception ≥ 52: Gathering Fortune +5%
Gathering ≥ 54: Gathering Rate +10%
Botanist Primary Tool 10 Crow Feather, Ash Branch, Wind Shard, Ash Log, Tinolqa Mistletoe Greentear (X:26 Y:20) 4 - Dexterity ≥ 32: Gathering Attempts +1
Perception ≥ 52: Gathering Fortune +5%
Gathering ≥ 54: Gathering Rate +10%
Botanist Primary Tool 5 Beehive Chip, Cinnamon, Maple Sap, Earth Shard Treespeak (X:26 Y:27) 4 - Dexterity ≥ 23: Gathering Attempts +1
Perception ≥ 42: Gathering Fortune +5%
Gathering ≥ 42: Gathering Rate +10%
loading table data...