r M m R Items: Which affect Dexterity – 16 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
The attribute totals at which this item has the greatest bonus among all items; food and medicine bonuses are compared separately
Optimal Range
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
The attribute totals at which this item has the greatest bonus among all items; food and medicine bonuses are compared separately
Optimal Range
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Dexterity +16% (84@525) 7–9, 13–14, 19 5m 15s - Medicine - 42 gil
Dexterity +20% (105@525) 5+ 4m30s 15s - Medicine - 47 gil
Dexterity +16% (27@169) 7–9, 13–14, 19 5m 15s - Medicine - 8 gil
Dexterity +20% (34@170) 5-174 4m30s 15s - Medicine - 9 gil
Dexterity +16% (49@307) 7–9, 13–14, 19 5m 15s - Medicine 950 gil 15 gil
Dexterity +20% (61@305) 5-309 4m30s 15s - Medicine - 17 gil
Strength +20% (34@170), Dexterity +20% (34@170), Intelligence +20% (34@170) 5-174 5m 15s - Medicine - 8 gil
Dexterity +16% (12@75) 7–9, 13–14, 19 5m 15s - Medicine 108 gil 3 gil
Dexterity +20% (15@75) 5-79 4m30s 15s - Medicine - 4 gil
Dexterity +16% (67@419) 7–9, 13–14, 19 5m 15s - Medicine - 20 gil
Dexterity +20% (84@420) 5-424 4m30s 15s - Medicine - 22 gil
Dexterity +1 - - - - Materia - 198 gil
Dexterity +2 - - - - Materia - 396 gil
Dexterity +4 - - - - Materia - 594 gil
Dexterity +7 - - - - Materia - 792 gil
Dexterity +15 - - - - Materia - 990 gil
r M m R Arms & Tools: Which affect Dexterity – 413 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level
Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level
Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
6 2.00 Dexterity +1 5 5 ARC, BRD Physical Arm - CRP - 6 gil
5 1.66 Dexterity +1 5 5 ARC, BRD Physical Arm - CRP 212 gil 5 gil
6 2.00 Dexterity +1 5 5 ROG, NIN Physical Arms - BSM 151 gil 3 gil
7 2.33 Dexterity +1 5 5 ROG, NIN Physical Arms - BSM - 4 gil
7 2.33 Dexterity +2 8 8 ARC, BRD Physical Arm - CRP - 9 gil
6 2.00 Dexterity +2 8 8 ARC, BRD Physical Arm - CRP 364 gil 8 gil
7 2.33 Dexterity +2 8 8 ROG, NIN Physical Arms - BSM 235 gil 5 gil
8 2.67 Dexterity +2 8 8 ROG, NIN Physical Arms - BSM - 6 gil
7 2.33 Dexterity +2, Vitality +1, Accuracy +2 10 10 ARC, BRD Physical Arm - CRP 424 gil 9 gil
8 2.66 Dexterity +2, Vitality +1, Accuracy +2 10 10 ARC, BRD Physical Arm - CRP - 10 gil
8 2.66 Dexterity +2, Vitality +1, Critical Hit Rate +2 10 10 ROG, NIN Physical Arms - BSM 302 gil 7 gil
9 3.00 Dexterity +2, Vitality +1, Critical Hit Rate +2 10 10 ROG, NIN Physical Arms - BSM - 8 gil
10 3.33 Dexterity +2, Vitality +1, Skill Speed +2 13 13 ROG, NIN Physical Arms - BSM 416 gil 9 gil
11 3.66 Dexterity +2, Vitality +2, Skill Speed +3 13 13 ROG, NIN Physical Arms - BSM - 10 gil
10 3.33 Dexterity +2, Vitality +2, Critical Hit Rate +3, Determination +2 13 13 ARC, BRD Physical Arm - CRP - -
10 3.33 Dexterity +2, Vitality +2, Determination +2 13 13 ARC, BRD Physical Arm - CRP - 15 gil
9 3.00 Dexterity +2, Vitality +1, Determination +1 13 13 ARC, BRD Physical Arm - CRP 644 gil 13 gil
12 4.00 Dexterity +3, Vitality +2, Aetherial Bonuses 15 15 ROG, NIN Physical Arms - BSM - 4+ gil
11 3.66 Dexterity +3, Vitality +2, Aetherial Bonuses 15 15 ARC, BRD Physical Arm - CRP - 6+ gil
11 3.67 Dexterity +3, Vitality +2, Accuracy +2 15 15 ROG, NIN Physical Arms 2 BSM 504 gil 11 gil
loading table data...
r M m R Armor: Which affects Dexterity – 1,519 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv.
Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv.
Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Head 6 13 Dexterity +1, Intelligence +1 11 1 All Classes - WVR - -
Hands 8 16 Strength +1, Dexterity +1, Intelligence +1, Mind +1, Craftsmanship +1, Gathering +15 11 1 All Classes - LTW - -
Earrings 1 1 Strength +1, Dexterity +1, Intelligence +1, Mind +1 11 1 All Classes - GSM - -
Earrings 1 1 Strength +1, Dexterity +1, Intelligence +1, Mind +1 11 1 All Classes - GSM - -
Feet 10 10 Strength +1, Dexterity +1 5 5 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - LTW - 4 gil
Feet 8 8 Strength +1, Dexterity +1 5 5 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - LTW 115 gil 3 gil
Legs 11 11 Strength +1, Dexterity +1 5 5 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - WVR 108 gil 3 gil
Legs 14 14 Strength +1, Dexterity +1 5 5 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - WVR - 4 gil
Head 8 8 Strength +1, Dexterity +1 5 5 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - LTW 141 gil 3 gil
Head 10 10 Strength +1, Dexterity +1 5 5 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - LTW - 4 gil
Body 11 11 Dexterity +1, Determination +1 6 5 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - WVR - -
Body 11 11 Strength +1, Dexterity +1 5 5 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - WVR 140 gil 3 gil
Body 14 14 Strength +1, Dexterity +1 5 5 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - WVR - 4 gil
Hands 10 10 Strength +1, Dexterity +1 5 5 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - LTW - 4 gil
Hands 8 8 Strength +1, Dexterity +1 5 5 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - LTW 126 gil 3 gil
Hands 9 9 Strength +1, Dexterity +1 8 8 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - LTW 196 gil 4 gil
Hands 11 11 Strength +1, Dexterity +1 8 8 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - LTW - 5 gil
Legs 15 15 Strength +2, Dexterity +2 8 8 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - WVR - 5 gil
Head 11 11 Strength +1, Dexterity +1 8 8 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - LTW - 6 gil
Head 9 9 Strength +1, Dexterity +1 8 8 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - LTW 220 gil 5 gil
loading table data...
r M m R Gathering Points: With Bonuses for Dexterity – 21 shown
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Botanist Primary Tool 5 Maple Branch, Latex, Earth Shard, Maple Log Treespeak (X:29 Y:25) 4 - Dexterity ≥ 23: Gathering Attempts +1
Perception ≥ 42: Gathering Fortune +5%
Gathering ≥ 42: Gathering Rate +10%
Botanist Primary Tool 5 Beehive Chip, Cinnamon, Maple Sap, Earth Shard Treespeak (X:26 Y:27) 4 - Dexterity ≥ 23: Gathering Attempts +1
Perception ≥ 42: Gathering Fortune +5%
Gathering ≥ 42: Gathering Rate +10%
Botanist Primary Tool 5 Allagan Snail, Maple Branch, Latex, Ice Shard, Wind Shard, Maple Log Jadeite Thick (X:22 Y:17) 4 - Dexterity ≥ 23: Gathering Attempts +1
Perception ≥ 42: Gathering Fortune +5%
Gathering ≥ 42: Gathering Rate +10%
Botanist Primary Tool 10 Crow Feather, Ash Branch, Wind Shard, Ash Log, Tinolqa Mistletoe Greentear (X:26 Y:20) 4 - Dexterity ≥ 32: Gathering Attempts +1
Perception ≥ 52: Gathering Fortune +5%
Gathering ≥ 54: Gathering Rate +10%
Botanist Primary Tool 10 Cock Feather, Cloves, Lightning Shard Spineless Basin (X:22 Y:26) 4 - Dexterity ≥ 32: Gathering Attempts +1
Perception ≥ 52: Gathering Fortune +5%
Gathering ≥ 54: Gathering Rate +10%
Botanist Primary Tool 10 Kukuru Bean, La Noscean Orange, Earth Shard, La Noscean Orange Seeds (Hidden) Cedarwood (X:32 Y:16) 4 - Dexterity ≥ 32: Gathering Attempts +1
Perception ≥ 52: Gathering Fortune +5%
Gathering ≥ 54: Gathering Rate +10%
Botanist Primary Tool 10 Ash Branch, Earth Shard, Ash Log, Tinolqa Mistletoe Treespeak (X:27 Y:24) 4 - Dexterity ≥ 32: Gathering Attempts +1
Perception ≥ 52: Gathering Fortune +5%
Gathering ≥ 54: Gathering Rate +10%
Botanist Primary Tool 15 Gridanian Chestnut, Wind Shard, Elm Log Bentbranch (X:20 Y:20) 4 - Dexterity ≥ 43: Gathering Attempts +1
Perception ≥ 62: Gathering Fortune +5%
Gathering ≥ 69: Gathering Rate +10%
Botanist Primary Tool 20 Sun Lemon, Earth Shard, Sun Lemon Seeds (Hidden) Cedarwood (X:34 Y:17) 4 - Dexterity ≥ 57: Gathering Attempts +1
Perception ≥ 81: Gathering Fortune +5%
Gathering ≥ 90: Gathering Rate +10%
Botanist Primary Tool 20 Grade 1 Carbonized Matter, Ice Shard Skull Valley (X:27 Y:24) 4 - Dexterity ≥ 57: Gathering Attempts +1
Dexterity ≥ 57: Gathering Attempts +1
Gathering ≥ 90: Gathering Rate +10%
Botanist Primary Tool 20 Faerie Apple, Yew Branch, Wind Shard, Yew Log, Faerie Apple Seeds (Hidden) Nine Ivies (X:15 Y:27) 4 - Dexterity ≥ 57: Gathering Attempts +1
Perception ≥ 81: Gathering Fortune +5%
Gathering ≥ 90: Gathering Rate +10%
Botanist Primary Tool 20 Lightning Shard, Nopales Black Brush (X:20 Y:20) 4 - Dexterity ≥ 57: Gathering Attempts +1
Perception ≥ 81: Gathering Fortune +5%
Gathering ≥ 90: Gathering Rate +10%
Botanist Primary Tool 25 Gridanian Walnut, Ice Shard, Walnut Log, Matron's Mistletoe Upper Paths (X:23 Y:21) 4 - Dexterity ≥ 75: Gathering Attempts +1
Perception ≥ 98: Gathering Fortune +5%
Gathering ≥ 112: Gathering Rate +10%
Botanist Primary Tool 30 Chocobo Feather, Alligator Pear, Ice Shard Silent Arbor (X:26 Y:18) 4 - Dexterity ≥ 94: Gathering Attempts +1
Perception ≥ 126: Gathering Fortune +5%
Gathering ≥ 138: Gathering Rate +10%
Botanist Primary Tool 35 Tarantula, Oak Branch, Ice Shard, Oak Log Lower Paths (X:16 Y:30) 4 - Dexterity ≥ 116: Gathering Attempts +1
Perception ≥ 153: Gathering Fortune +5%
Gathering ≥ 165: Gathering Rate +10%
Botanist Primary Tool 40 Iron Acorn, Almonds, Nutmeg, Water Shard, Mahogany Log, Almond Seeds (Hidden), Timeworn Leather Map (Hidden) Raincatcher Gully (X:19 Y:25) 4 - Dexterity ≥ 141: Gathering Attempts +1
Perception ≥ 182: Gathering Fortune +5%
Gathering ≥ 187: Gathering Rate +10%
Botanist Primary Tool 45 Mirror Apple, Ice Shard, Mistletoe, Mirror Apple Seeds (Hidden), Timeworn Goatskin Map (Hidden) Whitebrim (X:22 Y:17) 4 - Dexterity ≥ 168: Gathering Attempts +1
Perception ≥ 198: Gathering Fortune +5%
Gathering ≥ 204: Gathering Rate +10%
Botanist Primary Tool 50 Rosewood Branch, Wind Shard, Rosewood Log, Timeworn Boarskin Map (Hidden), Timeworn Toadskin Map (Hidden), Timeworn Peisteskin Map (Hidden) The Bramble Patch (X:16 Y:23) 4 - Dexterity ≥ 199: Gathering Attempts +1
Perception ≥ 214: Gathering Fortune +5%
Gathering ≥ 221: Gathering Rate +10%
Botanist Primary Tool 50 Cedar Branch, Ice Crystal, Cedar Log, Timeworn Peisteskin Map (Hidden), Timeworn Boarskin Map (Hidden), Timeworn Toadskin Map (Hidden) Riversmeet (X:31 Y:30) 2 - Dexterity ≥ 202: Gathering Attempts +1
Botanist Primary Tool 55 Dark Chestnut Branch, Fire Crystal, Dark Chestnut Log, Dark Chestnut (Hidden), Grade 5 Carbonized Matter (Hidden), Timeworn Archaeoskin Map (Hidden) The Smoldering Wastes (X:26 Y:28) 2 - Dexterity ≥ 207: Gathering Attempts +1
loading table data...