r M m R Duty Rewards: Copperbell Mines (Hard) – 8 shown
Location Type Possible Items
Currency
Treasures with a limit can only be collected once during the given period; all limited treasures in a given duty share the same lockout period; this limit applies only to items, not currency rewards
Treasure Limit
Location Type Possible Items
Currency
Treasures with a limit can only be collected once during the given period; all limited treasures in a given duty share the same lockout period; this limit applies only to items, not currency rewards
Treasure Limit
Boss -
Treasure -
Boss -
Boss -
Boss -
Treasure -
Treasure -
Treasure -
r M m R Monsters: Encountered in Copperbell Mines (Hard) – 23 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops
Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops
Areas
Bomb 50 Hostile Bomb Ash -
Gigantoad 50 Hostile Gigantoad Skin -
Hippogryph 50 Hostile Hippogryph Sinew, Hippogryph Skin -
Coblyn 50 Hostile Iron Ore -
Bomb 17–50 Hostile - -
Gigant Marauder 50 Hostile - -
Slime 50 Hostile - -
Uragnite 50 Hostile - -
Spriggan 50 Hostile - -
Fire Elemental 50 Hostile - -
Golem 50 Hostile - -
Gigant Lancer 50 Hostile - -
Gigant Thaumaturge 50 Hostile - -
Gigant Gladiator 50 Hostile - -
Slime Marauder 50 Hostile - -
Gigant Thaumaturge 50 Hostile - -
Gigant Marauder 50 Hostile - -
Gigant Gladiator 50 Hostile - -
Spriggan 50 Hostile - -
Object ?? Passive - -
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r M m R Armor: Found in Copperbell Mines (Hard) – 56 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Head 38 72 Vitality +10, Intelligence +10, Determination +10, Spell Speed +11 60 50 CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST - CRP - 141 gil
Head 106 106 Strength +10, Vitality +11, Parry +11, Accuracy +15 60 50 GLA, MRD, PLD, WAR, DRK - GSM - 255 gil
Head 55 55 Dexterity +10, Vitality +11, Determination +10, Skill Speed +11 60 50 ARC, BRD, MCH - GSM - 214 gil
Head 38 72 Vitality +10, Mind +10, Piety +9, Spell Speed +11 60 50 CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST - WVR - 188 gil
Head 72 55 Strength +10, Vitality +11, Critical Hit Rate +11, Determination +10 60 50 LNC, DRG - ARM - 253 gil
Head 55 55 Strength +10, Dexterity +10, Vitality +11, Critical Hit Rate +15, Skill Speed +11 60 50 PGL, ROG, MNK, NIN - ARM - 253 gil
Body 53 100 Vitality +16, Mind +16, Piety +10, Critical Hit Rate +24 60 50 CNJ, WHM, SCH, AST - WVR - 232 gil
Body 53 100 Vitality +16, Intelligence +16, Determination +12, Spell Speed +24 60 50 CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST - WVR - 232 gil
Body 100 76 Strength +16, Vitality +18, Accuracy +17, Critical Hit Rate +24 60 50 GLA, MRD, LNC, PLD, WAR, DRG, DRK - ARM - 313 gil
Body 148 148 Strength +16, Vitality +18, Accuracy +24, Skill Speed +17 60 50 GLA, MRD, PLD, WAR, DRK - ARM - 313 gil
Body 76 76 Dexterity +16, Vitality +18, Accuracy +17, Skill Speed +24 60 50 ARC, BRD, MCH - LTW - 290 gil
Body 76 76 Strength +16, Dexterity +16, Vitality +18, Critical Hit Rate +17, Skill Speed +24 60 50 PGL, ROG, MNK, NIN - ARM - 313 gil
Legs 53 100 Vitality +16, Intelligence +16, Accuracy +17, Critical Hit Rate +24 60 50 THM, ACN, BLM, SMN - WVR - 179 gil
Legs 148 148 Strength +16, Vitality +18, Parry +17, Determination +17 60 50 GLA, MRD, PLD, WAR, DRK - WVR - 223 gil
Legs 76 76 Strength +16, Vitality +18, Critical Hit Rate +24, Skill Speed +17 60 50 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - WVR - 179 gil
Legs 53 100 Vitality +16, Mind +16, Piety +15, Spell Speed +17 60 50 CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST - WVR - 179 gil
Legs 100 76 Strength +16, Vitality +18, Accuracy +24, Determination +12 60 50 LNC, DRG - LTW - 223 gil
Legs 76 76 Dexterity +16, Vitality +18, Accuracy +17, Critical Hit Rate +24 60 50 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - WVR - 234 gil
Hands 38 72 Vitality +10, Intelligence +10, Critical Hit Rate +15, Spell Speed +11 60 50 THM, ACN, BLM, SMN - LTW - 208 gil
Hands 38 72 Vitality +10, Mind +10, Piety +6, Determination +10 60 50 CNJ, WHM, SCH, AST - WVR - 167 gil
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r M m R Items: Found in Copperbell Mines (Hard) – 4 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Restores 24% HP (560@2334), Restores 20% MP (460@2300) 7m30s - - Medicine - 21 gil
Restores 20% MP (420@2100) 5m - - Medicine - 17 gil
Restores 24% HP (520@2167) 2m - - Medicine - 14 gil
- - - - Minion - 60 gil
r M m R Currency: Earned in Copperbell Mines (Hard) – 2 shown
Name Type
There is a cap to the amount of many currencies that you can have at once; there is often a way to increase this initial cap
Initial Cap
Some currencies have a secondary cap that resets each week
Weekly Cap
Name Type
There is a cap to the amount of many currencies that you can have at once; there is often a way to increase this initial cap
Initial Cap
Some currencies have a secondary cap that resets each week
Weekly Cap
Currency 2,000 -
Currency 2,000 -