r M m R Ventures: For Diremite Sinew – 1 shown
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Hunting Any Disciple of War or Magic 25 60m Venture 20,494 Average Item Level 10
r M m R Monsters: Which drop Diremite Sinew – 12 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Diremite 25–31 Hostile Diremite Web, Diremite Sinew North Shroud
Diremite 40 Hostile Diremite Web, Diremite Sinew -
Diremite 29 Hostile Diremite Web, Diremite Sinew -
Diremite 50 Hostile Diremite Web, Diremite Sinew -
Diremite 3–26 Passive Diremite Web, Diremite Sinew North Shroud
Diremite 40 Hostile Diremite Web, Diremite Sinew -
Diremite 50 Hostile Diremite Web, Diremite Sinew -
Diremite 50 Hostile Diremite Web, Diremite Sinew -
Diremite 50 Hostile Diremite Web, Diremite Sinew -
Diremite 50 Hostile Diremite Web, Diremite Sinew -
Diremite 47 Hostile Diremite Web, Diremite Sinew -
Diremite 47 Hostile Diremite Web, Diremite Sinew -
r M m R Recipes: Requiring Diremite Sinew – 24 shown
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
×1 Armorer 30 Steel Plate, Aldgoat Leather, Diremite Sinew Ice Shards, 3 Earth Shards - 102 70 1,584 - - -
×1 Carpenter 36 Oak Lumbers, Oak Branch, Mythril Ingot, Diremite Sinew Wind Shards, 4 Ice Shards - 124 80 1,882 - - -
×1 Leatherworker 26 Aldgoat Leather, Diremite Sinew Earth Shards, 2 Wind Shards - 90 70 1,332 - - -
×1 Leatherworker 26 Aldgoat Leather, Iron Ingot, Diremite Sinew, Rubber Earth Shards, 2 Wind Shards - 90 70 1,332 - - -
×1 Leatherworker 27 Aldgoat Leather, Undyed Velveteen, Diremite Sinew, Rubber Earth Shards, 2 Wind Shards - 91 70 1,368 - - -
×1 Leatherworker 27 Aldgoat Leather, Iron Ingot, Diremite Sinew, Rubber Earth Shards, 2 Wind Shards - 91 70 1,368 - - -
×1 Leatherworker 28 Toad Leather, Steel Ingot, Diremite Sinew Earth Shards, 2 Wind Shards - 100 70 1,498 - - -
×1 Leatherworker 29 Toad Leather, Undyed Cotton Cloth, Cotton Yarn, Diremite Sinew Earth Shards, 2 Wind Shards - 101 70 1,544 - - -
×1 Leatherworker 30 Toad Leathers, Aldgoat Leather, Diremite Sinew Earth Shards, 3 Wind Shards - 102 70 1,584 - - -
×1 Leatherworker 31 Toad Leathers, Diremite Sinew, Steel Ingot Earth Shards, 3 Wind Shards - 106 80 1,670 - - -
×1 Leatherworker 31 Toad Leather, Steel Ingot, Diremite Sinew Earth Shards, 3 Wind Shards - 106 80 1,670 - - -
×1 Leatherworker 31 Toad Leathers, Undyed Velveteen, Diremite Sinew, Rubber Earth Shards, 3 Wind Shards - 106 80 1,670 - - -
×1 Leatherworker 39 Blackened Smithy's Gloves, Boar Leather, Diremite Sinew Wind Crystal - 137 80 2,026 Wind - -
×1 Leatherworker 41 Mildewed Thighboots, Raptor Leather, Rubber, Iron Rivets, Diremite Sinew Earth Crystal - 143 80 2,109 Earth - -
×1 Leatherworker 43 Uraeus Leather, Silver Ingot, Diremite Sinew Wind Crystal - 155 80 2,251 Wind - -
×1 Weaver 30 Undyed Velveteen, Dew Thread, Toad Leather, Diremite Sinew, Iron Rivets Lightning Shards, 3 Wind Shards - 102 70 1,584 - - -
×1 Weaver 34 Undyed Linen, Linen Yarn, Aldgoat Leather, Diremite Sinew Lightning Shards, 3 Wind Shards - 115 80 1,811 - - -
×1 Weaver 34 Undyed Linen, Linen Yarn, Aldgoat Leather, Diremite Sinew Lightning Shards, 3 Wind Shards - 115 80 1,811 - - -
×1 Weaver 36 Undyed Linen, Linen Yarn, Toad Leather, Diremite Sinew, Steel Rivets Lightning Shards, 4 Wind Shards - 124 80 1,882 - - -
×1 Weaver 39 Undyed Linen, Linen Yarn, Boar Leather, Diremite Sinew, Steel Rivets Lightning Shards, 4 Wind Shards - 137 80 2,026 - - -
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r M m R Recipes: Using this as a Subcomponent – 1 shown
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
×1 Carpenter 45 Mythril Cavalry Bow, Raptor Sinew, Cobalt Ingot Wind Shards, 5 Ice Shards - 237 80 1,731 - - -