r M m R Monsters: Encountered in Necrologos: The Liminal Ones – 3 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Spined Dragon 45–49 Hostile - -
Lightning Elemental 9–60 Passive Lightning Shard, Lightning Crystal Azys Lla, Central Shroud, Lower La Noscea, Mor Dhona, Outer La Noscea, The Churning Mists, Western La Noscea
Gigantoad 39–47 Hostile Gigantoad Skin -
r M m R Monster Locations: In Necrologos: The Liminal Ones – 3 shown
r M m R Arms & Tools: Possibly Earned in Necrologos: The Liminal Ones – 4 shown
Name
Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name
Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
27 9.00 Strength +7, Vitality +8 40 45 GLA, PLD Physical Arm - BSM - 43 gil
27 9.00 Strength +10, Vitality +11 40 45 PGL, MNK Physical Arm - GSM - 48 gil
29 9.67 Strength +10, Vitality +11 42 47 LNC, DRG Physical Arm - CRP - 66 gil
26 8.66 Dexterity +10, Vitality +11 42 47 ARC, BRD Physical Arm - CRP - 52 gil
r M m R Armor: Possibly Earned in Necrologos: The Liminal Ones – 9 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Necklace 0 0 Vitality +5, Parry +7 48 48 All Classes 1 GSM - 78 gil
Necklace 0 0 Strength +5, Dexterity +5, Accuracy +7 46 46 All Classes 1 GSM - 65 gil
Ring 0 0 Strength +5, Dexterity +5, Accuracy +7 47 47 All Classes 1 GSM - 58 gil
Bracelets 0 0 Intelligence +5, Mind +5, Accuracy +7 46 46 All Classes 1 GSM - 85 gil
Body 34 68 Vitality +9, Intelligence +10, Mind +10, Critical Hit Rate +15 46 46 All Classes 2 WVR - 81 gil
Waist 31 31 Strength +5, Dexterity +5, Vitality +4, Determination +4 46 46 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH 1 LTW 3,426 gil 52 gil
Necklace 0 0 Intelligence +5, Mind +5, Accuracy +7 47 47 All Classes 1 GSM - 60 gil
Body 37 74 Vitality +10, Intelligence +9, Mind +9 42 47 All Classes - WVR - 35 gil
Necklace 0 0 Mind +5, Spell Speed +7 48 48 All Classes 1 GSM - 78 gil
r M m R Items: Possibly Earned in Necrologos: The Liminal Ones – 9 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Determination +4% (10@250), Vitality +3% (10@334), Accuracy +2% (6@300) - 30m +3% Meal 285 gil 5 gil
Critical Hit Rate +4% (19@475), Vitality +3% (11@367), Accuracy +2% (8@400) - 30m +3% Meal - 6 gil
Restores 28% MP (120@429) 3m - - Medicine 432 gil 7 gil
Mind +16% (27@169) 5m 15s - Medicine - 8 gil
Vitality +16% (28@175) 5m 15s - Medicine - 8 gil
Parry +4% (18@450), Vitality +3% (11@367), Accuracy +2% (7@350) - 30m +3% Meal - 4 gil
Restores 28% HP (330@1179) 1m30s - - Medicine 528 gil 8 gil
Accuracy +4% (17@425), Vitality +3% (10@334), Critical Hit Rate +2% (7@350) - 30m +3% Meal - 5 gil
- - - - Miscellany - -