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FFXIV
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Trial by Earth
Final Fantasy XIV
Type
Class
Reward
560
EXP
Rewards
Maple Wand
,
Square Maple Shield
Reward Options
Custom-made Robe of Healing
or
Hempen Hat
or
Bone Ring
or
Copper Wristlets
or 5
Allagan Tin Pieces
Class
Conjurer
Level
5
Prerequisites
CNJ
Lv.5,
My First Cane
,
Way of the Conjurer
Starting NPC
E-Sumi-Yan
Area
Old Gridania
Location
Stillglade Fane
Coordinates
(X:6 Y:10)
Compare Trial by Earth to other Quests
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Monsters: Encountered in Trial by Earth – 1 shown
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Special monsters
are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests;
instance monsters
appear in dungeons, guildhests, and quest instances;
notorious monsters
(NMs) are unique monsters of particular note;
high notorious monsters
(HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops
Areas
Special monsters
are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests;
instance monsters
appear in dungeons, guildhests, and quest instances;
notorious monsters
(NMs) are unique monsters of particular note;
high notorious monsters
(HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops
Areas
Tainted Earth Sprite
Earth Elemental
5–20
Hostile
-
-
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Monster Locations: In Trial by Earth – 1 shown
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Monster
Family
Level
Monster
Family
Level
Tainted Earth Sprite
Earth Elemental
5
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Quests: Prerequisite for Trial by Earth – 2 shown
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Name
Type
Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites
Starting NPC
Name
Type
Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites
Starting NPC
My First Cane
Class
Conjurer
-
1
100
115 gil
-
-
CNJ
Lv.1,
Way of the Conjurer
E-Sumi-Yan
Way of the Conjurer
Class
Conjurer
-
1
100
-
Weathered Cane
-
All Classes Lv.1
Madelle
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Quests: Follow-up to Trial by Earth – 1 shown
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Name
Type
Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites
Starting NPC
Name
Type
Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites
Starting NPC
Trial by Wind
Class
Conjurer
-
10
1,710
-
Maple Crook
Amateur's Dalmatica
or
Amateur's Hempen Coif
or
Hempen Dress Gloves
or
Amateur's Duckbills
or
Allagan Bronze Piece
CNJ
Lv.10,
Trial by Earth
,
Way of the Conjurer
E-Sumi-Yan
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Arms & Tools: Earned in Trial by Earth – 1 shown
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Name
Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms
have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level
Class
Dmg. Type
Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms
can be worth more than the listed amount, depending on the bonuses they have
Value
Name
Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms
have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level
Class
Dmg. Type
Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms
can be worth more than the listed amount, depending on the bonuses they have
Value
Maple Wand
11
2.00
Mind
+1
5
5
CNJ
,
WHM
Magic
Arm
-
ALC
154 gil
4 gil
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Shields: Earned in Trial by Earth – 1 shown
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Name
Bl. Str.
Bl. Rate
Aetherial shields
have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv.
Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields
can be worth more than the listed amount, depending on the bonuses they have
Value
Name
Bl. Str.
Bl. Rate
Aetherial shields
have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv.
Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields
can be worth more than the listed amount, depending on the bonuses they have
Value
Square Maple Shield
3
14
-
1
1
GLA
,
CNJ
,
THM
,
PLD
,
WHM
,
BLM
-
CRP
72 gil
2 gil
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Armor: Earned in Trial by Earth – 4 shown
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Disciplines:
All
Battle
War
Magic
Land
Hand
Levels:
All
1-5
6-10
11-15
16-20
21-25
26-30
31-35
36-40
41-45
46-50
Type:
All
Head
Body
Legs
Hands
Feet
Waist
Necklace
Earrings
Bracelets
Ring
Gray-named
legacy items
were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor;
multi-slot
armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor;
multi-slot
armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor;
secondary statistics
are potentially of value, but are rarely considered for the chosen discipline;
Aetherial armor
has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv.
Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor
can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named
legacy items
were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor;
multi-slot
armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor;
multi-slot
armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor;
secondary statistics
are potentially of value, but are rarely considered for the chosen discipline;
Aetherial armor
has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv.
Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor
can be worth more than the listed amount, depending on the bonuses it has
Value
Hempen Hat
Head
5
10
Intelligence
+1,
Mind
+1
5
5
All Classes
-
WVR
113 gil
3 gil
Custom-made Robe of Healing
Body
8
15
Mind
+1,
Spell Speed
+1
6
5
All Classes
-
WVR
-
-
Copper Wristlets
Bracelets
0
0
Intelligence
+1,
Mind
+1
8
8
All Classes
-
GSM
229 gil
5 gil
Bone Ring
Ring
0
0
Intelligence
+1,
Mind
+1
9
9
All Classes
-
GSM
132 gil
3 gil
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Items: Earned in Trial by Earth – 1 shown
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Type:
All
Food
Medicine
Materia
Crystal
Catalyst
Gray-named
legacy items
were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast
Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type
Price
Value
Gray-named
legacy items
were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast
Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type
Price
Value
Allagan Tin Piece
-
-
-
-
Miscellany
-
25 gil
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NPCs: Involved in Trial by Earth – 2 shown
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Name
Area
Location
Coordinates
Whether this NPC is the starting or ending NPC for this quest; some NPCs will both start and end the same quest
Role
Name
Area
Location
Coordinates
Whether this NPC is the starting or ending NPC for this quest; some NPCs will both start and end the same quest
Role
E-Sumi-Yan
Old Gridania
Stillglade Fane
(X:6 Y:10)
Start/End
Nolanel
North Shroud
Blessed Bud
(X:25 Y:28)
-
Trial by Wind
Way of the Conjurer