r M m R Recipes: to create Components – 4 shown
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
×1 Alchemist 51 Mythrite Sands, 2 Deepeye Tears Water Crystals - 169 40 3,951 - - -
×1 Goldsmith 42 Electrum Ores Wind Shards - 72 40 2,147 - - -
×1 Leatherworker 50 ★ Hippogryph Skin, Black Alumen Earth Crystals - 97 40 2,646 - 275 -
×1 Leatherworker 51 Archaeornis Skins, Coerthan Tea Leaves Earth Crystals - 169 40 3,951 - - -
r M m R Shop Items: Components – 1 shown
Item
The merchant selling this item; certain merchants have multiple shop lists
Merchant
Price
Some NPCs offer multiple shop pages of items for sale, each with a different list of items
Shop
Area Location Coordinates
Item
The merchant selling this item; certain merchants have multiple shop lists
Merchant
Price
Some NPCs offer multiple shop pages of items for sale, each with a different list of items
Shop
Area Location Coordinates
1,485 gil - The Pillars The Jeweled Crozier (X:7 Y:10)
r M m R Monsters: Which drop Components – 13 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Hippogryph 38–42 Hostile Hippogryph Sinew, Hippogryph Skin -
Archaeornis 48–51 Hostile Archaeornis Skin Coerthas Western Highlands
Hippogryph 50 Hostile Hippogryph Sinew, Hippogryph Skin -
Deepeye 47–50 Hostile Deepeye Tears Coerthas Western Highlands
Hippogryph 37–44 Hostile Hippogryph Sinew, Hippogryph Skin -
Archaeornis 56 Hostile Archaeornis Skin Coerthas Western Highlands
Hippogryph 46 Hostile Hippogryph Sinew, Hippogryph Skin -
Hippogryph 42–46 Hostile Hippogryph Sinew, Hippogryph Skin Mor Dhona
Hippogryph 42–49 Hostile Hippogryph Sinew, Hippogryph Skin -
Hippogryph 50 Hostile Hippogryph Sinew, Hippogryph Skin -
Hippogryph 43–48 Hostile Hippogryph Sinew, Hippogryph Skin -
Hippogryph 50 Hostile Hippogryph Sinew, Hippogryph Skin -
Hippogryph 46 Hostile Hippogryph Sinew, Hippogryph Skin -
r M m R Leves: Which reward Components – 36 shown
The name of the leve; a leve may have several versions, even at the same level, but only one version will be available in a given level range at any one time; large-scale leves require 10 leve allowances
Name
Battlecraft leves may be completed by any Disciple of War or Magic, while Tradecraft and Fieldcraft leves must be completed by a specific class; Grand Company leves can be completed by a member of any Grand Company, but a bonus is earned when completing leves by the Grand Company you have joined; Trial leves are Battlecraft leves which must be completed before other leves will be offered by this levemete; they will not be offered again once completed
Type
Level EXP
The Levemete NPC that offers this leve; some leves are offered by a Levemete in town in addition to the local Levemete
Levemete
Most leves fall into a number of distinct categories based on the type of leve objectives; the styles correspond to the leve plates shown in the corner of the journal entry
Leve Plate
For tradecraft leves, you must deliver these items to the specified NPC to complete the leve; certain deliveries indicated by a "×1–3" note can be repeated up to three times
Requested Items
Items created for tradecraft leves must be delivered to this NPC
Deliver To
Time Limit Area Location
The range of gil or company seals that may be offered as a reward for completing this leve
Reward
The name of the leve; a leve may have several versions, even at the same level, but only one version will be available in a given level range at any one time; large-scale leves require 10 leve allowances
Name
Battlecraft leves may be completed by any Disciple of War or Magic, while Tradecraft and Fieldcraft leves must be completed by a specific class; Grand Company leves can be completed by a member of any Grand Company, but a bonus is earned when completing leves by the Grand Company you have joined; Trial leves are Battlecraft leves which must be completed before other leves will be offered by this levemete; they will not be offered again once completed
Type
Level EXP
The Levemete NPC that offers this leve; some leves are offered by a Levemete in town in addition to the local Levemete
Levemete
Most leves fall into a number of distinct categories based on the type of leve objectives; the styles correspond to the leve plates shown in the corner of the journal entry
Leve Plate
For tradecraft leves, you must deliver these items to the specified NPC to complete the leve; certain deliveries indicated by a "×1–3" note can be repeated up to three times
Requested Items
Items created for tradecraft leves must be delivered to this NPC
Deliver To
Time Limit Area Location
The range of gil or company seals that may be offered as a reward for completing this leve
Reward
50 54,772 - Foundation 521–607 gil
50 95,040 - Foundation 479–552 gil
50 95,040 - Foundation 468–572 gil
50 54,772 - Foundation 919 gil
50 190,080 - Foundation 2,756 gil
50 190,080 - Foundation 2,782 gil
52 122,918 - Foundation 581–681 gil
52 61,459 - Foundation 587–656 gil
52 157,248 - Foundation 685–772 gil
52 245,836 - Foundation 3,276 gil
52 61,459 - Foundation 946 gil
52 314,496 - Foundation 3,640 gil
50 54,772 - Foundation 527–572 gil
50 109,544 - Foundation 532–578 gil
50 95,040 - Foundation 526–557 gil
50 219,088 - Foundation 2,975 gil
50 54,772 - Foundation 901 gil
50 190,080 - Foundation 2,704 gil
50 109,544 - Foundation 532–572 gil
50 109,544 - Foundation 544–601 gil
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r M m R Gathering Points: Containing Components – 7 shown
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Botanist Secondary Tool 55 Chives (Slot 1), Pearl Sprouts (Slot 6), Coerthan Tea Leaves (Slot 7), Grade 5 Carbonized Matter (Hidden) Riversmeet (X:30 Y:19) 1 10:00 a.m.–11:00 a.m. Perception < 377: Gathering Fortune 0%
Botanist Secondary Tool 55 Chives (Slot 1), Pearl Sprouts (Slot 6), Coerthan Tea Leaves (Slot 7), Grade 5 Carbonized Matter (Hidden) Riversmeet (X:30 Y:19) 1 10:00 p.m.–11:00 p.m. Perception < 377: Gathering Fortune 0%
Miner Primary Tool 40 Black Alumen, Ice Shard, Raw Tourmaline, Raw Spinel, Timeworn Leather Map (Hidden) Urth's Gift (X:28 Y:22) 4 - Strength ≥ 141: Gathering Attempts +1
Perception ≥ 182: Gathering Fortune +5%
Gathering ≥ 187: Gathering Rate +10%
Miner Primary Tool 45 Earth Shard, Electrum Ore, Raw Turquoise, Timeworn Goatskin Map (Hidden), Timeworn Toadskin Map (Hidden) Bronze Lake (X:29 Y:24) 4 - Strength ≥ 168: Gathering Attempts +1
Perception ≥ 198: Gathering Fortune +5%
Gathering ≥ 204: Gathering Rate +10%
Miner Secondary Tool 55 Mythrite Sand, Ice Crystal, Grade 5 Carbonized Matter (Hidden), Timeworn Archaeoskin Map (Hidden) Twinpools (X:14 Y:14) 2 - Mind ≥ 207: Gathering Attempts +1
Miner Secondary Tool 55 Mythrite Sand, Ice Crystal, Grade 5 Carbonized Matter (Hidden), Timeworn Archaeoskin Map (Hidden) Twinpools (X:16 Y:10) 2 - Gathering ≥ 444: Gathering Rate +10%
Miner Secondary Tool 55 Mythrite Sand, Ice Crystal, Grade 5 Carbonized Matter (Hidden), Timeworn Archaeoskin Map (Hidden) Twinpools (X:18 Y:14) 2 - Perception ≥ 444: Gathering Fortune +5%
r M m R Gathering Log: For Components – 4 shown
Limited items are either hidden or rare and cannot be gathered in the same quantities as normal items; timed items are only found on gathering points that appear at certain times of the day; collectables are items that are turned in to NPCs rather than used as recipes
Log Entry
The links in this column correspond to the items being gathered, rather than the gathering log entry
Item
Class Tool Level Note
The areas listed in the gathering log interface for this entry
Areas
Limited items are either hidden or rare and cannot be gathered in the same quantities as normal items; timed items are only found on gathering points that appear at certain times of the day; collectables are items that are turned in to NPCs rather than used as recipes
Log Entry
The links in this column correspond to the items being gathered, rather than the gathering log entry
Item
Class Tool Level Note
The areas listed in the gathering log interface for this entry
Areas
Item Botanist Secondary Tool 53 - Coerthas Western Highlands (Lv. 55 ???)
Item Miner Primary Tool 40 - South Shroud (Lv. 40 Urth's Gift) (X:28 Y:22)
Item Miner Primary Tool 43 - Upper La Noscea (Lv. 45 Bronze Lake) (X:29 Y:24)
Item Miner Secondary Tool 51 - Coerthas Western Highlands (Lv. 55 Twinpools) (X:18 Y:14) (X:14 Y:14) (X:16 Y:10)
r M m R Ventures: Components – 5 shown
The number of items returned by a venture is based on your statistics and is somewhat random; the number listed on the venture list may not accurately reflect the number retrieved by the venture
Name
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
The number of items returned by a venture is based on your statistics and is somewhat random; the number listed on the venture list may not accurately reflect the number retrieved by the venture
Name
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Hunting Any Disciple of War or Magic 51 60m Venture 105,840 Average Item Level 110
Hunting Any Disciple of War or Magic 52 60m Venture 155,520 Average Item Level 115
Mining Miner 40 60m Venture 48,784 Gathering 120
Mining Miner 43 60m Venture 57,896 Gathering 129
Mining Miner 51 60m Venture 105,840 Gathering 311
r M m R Duty Rewards: With Components – 1 shown
Duty Location Type Possible Items Currency
Treasures with a limit can only be collected once during the given period; all limited treasures in a given duty share the same lockout period; this limit applies only to items, not currency rewards
Treasure Limit
Duty Location Type Possible Items Currency
Treasures with a limit can only be collected once during the given period; all limited treasures in a given duty share the same lockout period; this limit applies only to items, not currency rewards
Treasure Limit
Treasure -

Recipe Breakdown