r M m R Recipes: to create Components – 4 shown
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
×1 Alchemist 41 Silver Shark, Hammerhead Shark Water Shards - 71 40 2,109 - - -
×3 Culinarian 1 Maple Sap Fire Shard - 9 40 312 - - -
×2 Culinarian 2 Maple Syrup Fire Shard - 10 40 325 - - -
×3 Culinarian 11 Kukuru Beans Fire Shard - 24 40 665 - - -
r M m R Shop Items: Components – 12 shown
Item
The merchant selling this item; certain merchants have multiple shop lists
Merchant
Price
Some NPCs offer multiple shop pages of items for sale, each with a different list of items
Shop
Area Location Coordinates
Item
The merchant selling this item; certain merchants have multiple shop lists
Merchant
Price
Some NPCs offer multiple shop pages of items for sale, each with a different list of items
Shop
Area Location Coordinates
12 gil - Limsa Lominsa Upper Decks The Bismarck (X:9 Y:7)
12 gil Items (Cooking Ingredients) Lavender Beds Housing (X:11 Y:10)
12 gil Items (Cooking Ingredients) Mist Housing (X:11 Y:11)
12 gil Items (Cooking Ingredients) The Goblet Housing (X:11 Y:11)
3 gil - Limsa Lominsa Lower Decks East Hawkers' Alley (X:8 Y:11)
3 gil - Ul'dah - Steps of Thal Sapphire Avenue Exchange (X:13 Y:9)
3 gil - Limsa Lominsa Upper Decks The Bismarck (X:9 Y:7)
3 gil Items (Cloth, Reagents) Lavender Beds Housing (X:11 Y:10)
3 gil Items (Cloth, Reagents) Mist Housing (X:11 Y:11)
3 gil Items (Cloth, Reagents) The Goblet Housing (X:11 Y:11)
3 gil - Old Gridania Ebony Stalls (X:14 Y:8)
3 gil - The Pillars The Jeweled Crozier (X:7 Y:10)
r M m R Gathering Points: Containing Components – 3 shown
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Botanist Primary Tool 5 Beehive Chip, Cinnamon, Maple Sap, Earth Shard Treespeak (X:26 Y:27) 4 - Dexterity ≥ 23: Gathering Attempts +1
Perception ≥ 42: Gathering Fortune +5%
Gathering ≥ 42: Gathering Rate +10%
Botanist Primary Tool 10 Kukuru Bean, La Noscean Orange, Earth Shard, La Noscean Orange Seeds (Hidden) Cedarwood (X:32 Y:16) 4 - Dexterity ≥ 32: Gathering Attempts +1
Perception ≥ 52: Gathering Fortune +5%
Gathering ≥ 54: Gathering Rate +10%
Botanist Secondary Tool 50 ★ Honey Lemon Seeds (Slot 1), 5 Honey Lemons (Slot 2), Dark Matter Cluster (Hidden), Unaspected Crystal (Hidden) Bloodshore (X:26 Y:32) 1 5:00 a.m.–8:00 a.m. -
r M m R Gathering Log: For Components – 3 shown
Limited items are either hidden or rare and cannot be gathered in the same quantities as normal items; timed items are only found on gathering points that appear at certain times of the day; collectables are items that are turned in to NPCs rather than used as recipes
Log Entry
The links in this column correspond to the items being gathered, rather than the gathering log entry
Item
Class Tool Level Note
The areas listed in the gathering log interface for this entry
Areas
Limited items are either hidden or rare and cannot be gathered in the same quantities as normal items; timed items are only found on gathering points that appear at certain times of the day; collectables are items that are turned in to NPCs rather than used as recipes
Log Entry
The links in this column correspond to the items being gathered, rather than the gathering log entry
Item
Class Tool Level Note
The areas listed in the gathering log interface for this entry
Areas
Item Botanist Primary Tool 2 - North Shroud (Lv. 5 Treespeak) (X:26 Y:27)
Item Botanist Primary Tool 9 - Lower La Noscea (Lv. 10 Cedarwood) (X:32 Y:16)
Item Botanist Secondary Tool 50 ★ - Eastern La Noscea (Lv. 50 ???)
r M m R Fish Guide: For Components – 2 shown
Entry
High-quality moochable fish can be Mooched in certain fishing points; mooch-caught fish can only be caught by mooching a fish; double mooch-caught fish and triple mooch-caught fish can only be caught with multiple consecutive mooches
Name
The links in this column correspond to the items being gathered, rather than the gathering log entry
Item
Level Type
Bait that can be used to catch this fish
Usable Bait
The weather conditions during which this fish can be caught; some fish require a combination of two consecutive weather types; if no weather conditions are listed, the fish can be caught regardless of weather
Weather
The times at which this fish can be caught; if no times are listed, the fish can be caught at any time; the countdown timer shows in green for currently available fish, and blue for fish which will be available within the next 5 minutes
Availability
You must catch this many fish before you can catch the fish that they prey on
Predators
Prime Locations
Entry
High-quality moochable fish can be Mooched in certain fishing points; mooch-caught fish can only be caught by mooching a fish; double mooch-caught fish and triple mooch-caught fish can only be caught with multiple consecutive mooches
Name
The links in this column correspond to the items being gathered, rather than the gathering log entry
Item
Level Type
Bait that can be used to catch this fish
Usable Bait
The weather conditions during which this fish can be caught; some fish require a combination of two consecutive weather types; if no weather conditions are listed, the fish can be caught regardless of weather
Weather
The times at which this fish can be caught; if no times are listed, the fish can be caught at any time; the countdown timer shows in green for currently available fish, and blue for fish which will be available within the next 5 minutes
Availability
You must catch this many fish before you can catch the fish that they prey on
Predators
Prime Locations
70 Item 29 Deep Sea Shrimp Cage Feeder, Steel Jig - - - Western La Noscea
111 Item 41 Deep Sea Fullmoon Sardine (Mooch), Merlthor Goby (Mooch), Wahoo (Mooch) - - - Middle La Noscea
r M m R Fishing Log: For Components – 7 shown
Fishing holes can only be fished if you have the appropriate Gulleye trait for the fishing hole's level
Point Name
The level of this fishing point, which has no apparent mechanical effect but offers a rough guide to the most common level range of fish found here
Level
The required Fisher level you must have obtained to have all of the necessary traits to fish at this point; this may be higher than the point's actual level
Rq. Lv.
A list of the fish that can be found at this fishing point, in the order they appear in the fishing log; the indicated levels can help you choose bait to catch a given type of fish; high-quality moochable fish can be Mooched in certain fishing points; large fish can only be caught by mooching a fish; giant fish can only be caught by mooching a large fish
Fish
Area
The (X, Y) location of the center of the fishing point; fishing points vary widely in overall size
Coordinates
Fishing holes can only be fished if you have the appropriate Gulleye trait for the fishing hole's level
Point Name
The level of this fishing point, which has no apparent mechanical effect but offers a rough guide to the most common level range of fish found here
Level
The required Fisher level you must have obtained to have all of the necessary traits to fish at this point; this may be higher than the point's actual level
Rq. Lv.
A list of the fish that can be found at this fishing point, in the order they appear in the fishing log; the indicated levels can help you choose bait to catch a given type of fish; high-quality moochable fish can be Mooched in certain fishing points; large fish can only be caught by mooching a fish; giant fish can only be caught by mooching a large fish
Fish
Area
The (X, Y) location of the center of the fishing point; fishing points vary widely in overall size
Coordinates
25 - Merlthor Goby (Lv. 3), Coral Butterfly (Lv. 9), Blue Octopus (Lv. 21), Blue Coral (Lv. 25), Sea Bo (Lv. 26), Bianaq Bream (Lv. 27), Fullmoon Sardine (Lv. 34), Silver Shark (Lv. 41), The Greatest Bream in the World (Lv. 50 ★★★), Gigant Clam (Lv. 50 ★★★) (X:32 Y:34)
30 - Angelfish (Lv. 19), Blowfish (Lv. 22), Bianaq Bream (Lv. 27), Indigo Herring (Lv. 31), Ash Tuna (Lv. 32), Fullmoon Sardine (Lv. 34), Lavender Remora (Lv. 36), Silver Shark (Lv. 41), Little Thalaos (Lv. 50 ★), Shark Tuna (Lv. 50 ★★★) (X:34 Y:29)
5 - Merlthor Goby (Lv. 3), Finger Shrimp (Lv. 4), White Coral (Lv. 5), Ocean Cloud (Lv. 6), Harbor Herring (Lv. 7), Vongola Clam (Lv. 8), Blue Octopus (Lv. 21), Ogre Barracuda (Lv. 25), Silver Shark (Lv. 41), Gigantshark (Lv. 50 ★★) (X:14 Y:15)
35 - Saber Sardine (Lv. 24), Blue Coral (Lv. 25), Hammerhead Shark (Lv. 29), Sea Pickle (Lv. 30), Whitelip Oyster (Lv. 35), Lavender Remora (Lv. 36), Balloonfish (Lv. 37), The Lone Ripper (Lv. 50 ★★★) (X:21 Y:23)
40 - Merlthor Goby (Lv. 3), Ocean Cloud (Lv. 6), Fullmoon Sardine (Lv. 34), Lavender Remora (Lv. 36), Red Coral (Lv. 40), Silver Shark (Lv. 41), Wahoo (Lv. 43), Pike Eel (Lv. 46), Sunfish (Lv. 50), Helmsman's Hand (Lv. 50 ★★★), Timeworn Leather Map (X:14 Y:29)
25 - Lominsan Anchovy (Lv. 3), Pebble Crab (Lv. 12), Tiger Cod (Lv. 15), Rothlyt Oyster (Lv. 17), Hammerhead Shark (Lv. 29), Indigo Herring (Lv. 31), Rock Lobster (Lv. 50), Dirty Herry (Lv. 50 ★★★) (X:14 Y:29)
45 - Merlthor Goby (Lv. 3), Haraldr Haddock (Lv. 34), Whitelip Oyster (Lv. 35), Silver Shark (Lv. 41), Wahoo (Lv. 43), Blacklip Oyster (Lv. 44), Plaice (Lv. 48), Sea Devil (Lv. 49), Titanic Sawfish (Lv. 50 ★★), Pirate's Bane (Lv. 50 ★★★), Timeworn Goatskin Map (X:9 Y:6)
r M m R Ventures: Components – 4 shown
The number of items returned by a venture is based on your statistics and is somewhat random; the number listed on the venture list may not accurately reflect the number retrieved by the venture
Name
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
The number of items returned by a venture is based on your statistics and is somewhat random; the number listed on the venture list may not accurately reflect the number retrieved by the venture
Name
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Botany Botanist 2 60m Venture 1,133 -
Botany Botanist 9 60m Venture 4,413 -
Fishing Fisher 29 60m Venture 30,000 Gathering 63
Fishing Fisher 41 60m Venture 57,896 Gathering 97

Recipe Breakdown