r M m R Ventures: For Water Shard – 2 shown
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Mining Miner 1 60m Venture 1,133 -
Botany Botanist 1 60m Venture 1,133 -
r M m R Quests: With Water Shard Reward – 15 shown
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Class Alchemist 1 100 - 150 Water Shards, 100 Lightning Shards, 10 Copper Sands, Hempen Kurta - ALC Lv.1, Way of the Alchemist
Class Alchemist 1 100 115 gil 100 Water Shards, 50 Lightning Shards, Weathered Alembic - All Classes Lv.1
Class Alchemist 5 560 194 gil 200 Water Shards, 150 Lightning Shards, Amateur's Mortar Hempen Bandana or Hempen Chausses or Maple Pattens or 3 Allagan Tin Pieces ALC Lv.5, My First Alembic
Class Alchemist 10 1,710 289 gil 250 Water Shards, 200 Lightning Shards, Bronze Alembic Amateur's Headgear or Amateur's Kurta or Amateur's Smithing Gloves or 2 Allagan Bronze Pieces ALC Lv.10, The Second Principle
Class Culinarian 1 100 - 150 Fire Shards, 100 Water Shards, 30 Rock Salts, Hempen Kurta - CUL Lv.1, Way of the Culinarian
Class Culinarian 1 100 115 gil 100 Fire Shards, 50 Water Shards, Weathered Skillet - All Classes Lv.1
Class Culinarian 5 560 194 gil 200 Fire Shards, 150 Water Shards, Amateur's Culinary Knife Hempen Bandana or Hempen Chausses or Maple Pattens or 3 Allagan Tin Pieces CUL Lv.5, My First Skillet
Class Culinarian 10 1,710 289 gil 250 Fire Shards, 200 Water Shards, Bronze Skillet Amateur's Headgear or Amateur's Kurta or Amateur's Smithing Gloves or 2 Allagan Bronze Pieces CUL Lv.10, A Treat of Trout
Ixal Side 3 Varies 563 gil 17 Ixali Relations, 15 Water Shards, Venture - All Classes Lv.3, A Designer Job
Ixal Side 6 Varies 568 gil 20 Ixali Relations, 20 Water Shards, Venture - All Classes Lv.6, The Boy from Gridania
Ixal Side 10 Varies 763 gil 24 Ixali Relations, 25 Water Shards, Venture - All Classes Lv.10, Lathe to the Party
Side Story Delivery Moogle 50 - 1,417 gil 40 Fire Shards, 40 Wind Shards, 40 Water Shards - All Classes Lv.50, Carrier Level 7
Ul'dahn Sidequest Ul'dah 2 110 111 gil Water Shards - All Classes Lv.1
Ul'dahn Sidequest Western Thanalan 9 1,620 - 17 Water Shards Hempen Acton or Hempen Cowl or 2 Allagan Bronze Pieces All Classes Lv.4, Reasonable /Doubt, Getting Your Bearings, Tackle the Problem
Main Scenario Seventh Umbral Era 8 1,785 148 gil 19 Water Shards Bronze Hoplon or 4 Allagan Bronze Pieces All Classes Lv.8, Until a Quieter Time
r M m R Leves: With Possible Water Shard Reward – 113 shown
The name of the leve; a leve may have several versions, even at the same level, but only one version will be available in a given level range at any one time; large-scale leves require 10 leve allowances
Name
Battlecraft leves may be completed by any Disciple of War or Magic, while Tradecraft and Fieldcraft leves must be completed by a specific class; Grand Company leves can be completed by a member of any Grand Company, but a bonus is earned when completing leves by the Grand Company you have joined; Trial leves are Battlecraft leves which must be completed before other leves will be offered by this levemete; they will not be offered again once completed
Type
Level EXP
The Levemete NPC that offers this leve; some leves are offered by a Levemete in town in addition to the local Levemete
Levemete
Most leves fall into a number of distinct categories based on the type of leve objectives; the styles correspond to the leve plates shown in the corner of the journal entry
Leve Plate
For tradecraft leves, you must deliver these items to the specified NPC to complete the leve; certain deliveries indicated by a "×1–3" note can be repeated up to three times
Requested Items
Items created for tradecraft leves must be delivered to this NPC
Deliver To
Time Limit Area Location
The range of gil or company seals that may be offered as a reward for completing this leve
Reward
The name of the leve; a leve may have several versions, even at the same level, but only one version will be available in a given level range at any one time; large-scale leves require 10 leve allowances
Name
Battlecraft leves may be completed by any Disciple of War or Magic, while Tradecraft and Fieldcraft leves must be completed by a specific class; Grand Company leves can be completed by a member of any Grand Company, but a bonus is earned when completing leves by the Grand Company you have joined; Trial leves are Battlecraft leves which must be completed before other leves will be offered by this levemete; they will not be offered again once completed
Type
Level EXP
The Levemete NPC that offers this leve; some leves are offered by a Levemete in town in addition to the local Levemete
Levemete
Most leves fall into a number of distinct categories based on the type of leve objectives; the styles correspond to the leve plates shown in the corner of the journal entry
Leve Plate
For tradecraft leves, you must deliver these items to the specified NPC to complete the leve; certain deliveries indicated by a "×1–3" note can be repeated up to three times
Requested Items
Items created for tradecraft leves must be delivered to this NPC
Deliver To
Time Limit Area Location
The range of gil or company seals that may be offered as a reward for completing this leve
Reward
5 1,160 20m The Bannock 56–63 gil
5 1,160 20m The Bannock 55–62 gil
5 1,160 20m The Bannock 56–62 gil
5 1,160 20m The Bannock 61–64 gil
20 7,680 20m Quarrymill 216–248 gil
20 7,680 20m Quarrymill 218–257 gil
20 7,680 20m Quarrymill 233–260 gil
20 7,680 20m Quarrymill 220–252 gil
25 9,680 20m Quarrymill 282–312 gil
25 11,132 20m Quarrymill 282–316 gil
25 11,132 20m Quarrymill 285–324 gil
25 9,680 20m Quarrymill 303–315 gil
10 4,320 20m Horizon 110–130 gil
10 4,968 20m Horizon 121–129 gil
10 4,320 20m Horizon 120–132 gil
10 4,320 20m Horizon 123–128 gil
15 6,280 20m Camp Drybone 186–191 gil
15 6,280 20m Camp Drybone 186–194 gil
15 6,280 20m Camp Drybone 186 gil
15 7,222 20m Camp Drybone 171–186 gil
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r M m R Gathering Log: For Water Shard – 4 shown
Limited items are either hidden or rare and cannot be gathered in the same quantities as normal items; timed items are only found on gathering points that appear at certain times of the day; collectables are items that are turned in to NPCs rather than used as recipes
Log Entry
Class Tool Level Note
The areas listed in the gathering log interface for this entry
Areas
Limited items are either hidden or rare and cannot be gathered in the same quantities as normal items; timed items are only found on gathering points that appear at certain times of the day; collectables are items that are turned in to NPCs rather than used as recipes
Log Entry
Class Tool Level Note
The areas listed in the gathering log interface for this entry
Areas
Botanist Primary Tool 1 - Eastern La Noscea (Lv. 30 Bloodshore) (X:27 Y:33) (X:27 Y:34)
Eastern La Noscea (Lv. 40 Raincatcher Gully) (X:21 Y:29) (X:19 Y:25)
Eastern La Noscea (Lv. 50 Raincatcher Gully) (X:16 Y:32) (X:17 Y:31)
Botanist Secondary Tool 1 - Eastern La Noscea (Lv. 35 Bloodshore) (X:26 Y:30) (X:29 Y:26)
Eastern La Noscea (Lv. 40 Raincatcher Gully) (X:21 Y:29) (X:19 Y:25)
Western Thanalan (Lv. 15 Horizon's Edge) (X:24 Y:18) (X:27 Y:17) (X:24 Y:18)
Western Thanalan (Lv. 15 Nophica's Wells) (X:23 Y:23)
Miner Primary Tool 1 - Eastern La Noscea (Lv. 35 Bloodshore) (X:26 Y:30) (X:29 Y:26)
Western Thanalan (Lv. 5 Hammerlea) (X:26 Y:24)
Western Thanalan (Lv. 10 Hammerlea) (X:22 Y:28)
Western Thanalan (Lv. 15 Horizon's Edge) (X:24 Y:18) (X:27 Y:17) (X:24 Y:18)
Miner Secondary Tool 1 - Western Thanalan (Lv. 15 Horizon's Edge) (X:24 Y:18) (X:27 Y:17) (X:24 Y:18)
Western Thanalan (Lv. 30 Nophica's Wells) (X:23 Y:22) (X:24 Y:23)
Western Thanalan (Lv. 50 The Silver Bazaar)
r M m R Gathering Points: Containing Water Shard – 17 shown
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Botanist Primary Tool 30 Grade 2 Carbonized Matter, Water Shard, Water Crystal, Blue Pigment Bloodshore (X:27 Y:33) 2 - -
Botanist Primary Tool 30 Grade 2 Carbonized Matter, Water Shard, Blue Pigment Bloodshore (X:27 Y:34) 2 - Water Resistance ≥ 119: Gathering Yield +1
Botanist Primary Tool 40 Iron Acorn, Almonds, Nutmeg, Water Shard, Mahogany Log, Almond Seeds (Hidden), Timeworn Leather Map (Hidden) Raincatcher Gully (X:19 Y:25) 4 - Dexterity ≥ 141: Gathering Attempts +1
Perception ≥ 182: Gathering Fortune +5%
Gathering ≥ 187: Gathering Rate +10%
Botanist Primary Tool 50 Grade 3 Carbonized Matter, Water Shard, Timeworn Toadskin Map (Hidden), Timeworn Boarskin Map (Hidden), Timeworn Peisteskin Map (Hidden) Raincatcher Gully (X:16 Y:32) 2 - -
Botanist Primary Tool 50 Grade 3 Carbonized Matter, Water Shard, Water Crystal, Timeworn Toadskin Map (Hidden), Timeworn Boarskin Map (Hidden), Timeworn Peisteskin Map (Hidden) Raincatcher Gully (X:17 Y:31) 2 - -
Botanist Secondary Tool 15 Rye, Moko Grass, Water Shard, Coerthan Carrot, Grass Viper, Coerthan Carrot Seeds (Hidden) Horizon's Edge (X:24 Y:18) 4 - Intelligence ≥ 43: Gathering Attempts +1
Perception ≥ 62: Gathering Fortune +5%
Gathering ≥ 69: Gathering Rate +10%
Botanist Secondary Tool 15 Ogre Pumpkin, Garlean Garlic, Water Shard, Wild Onion, Garlic Cloves (Hidden), Wild Onion Set (Hidden) Nophica's Wells (X:23 Y:23) 4 - Intelligence ≥ 43: Gathering Attempts +1
Perception ≥ 62: Gathering Fortune +5%
Gathering ≥ 69: Gathering Rate +10%
Botanist Secondary Tool 35 Dragon Pepper, Midland Basil, Water Shard, Mandrake, Salt Leek, Midland Basil Seeds (Hidden), Mandrake Seeds (Hidden) Bloodshore (X:26 Y:30) 4 - Intelligence ≥ 116: Gathering Attempts +1
Perception ≥ 153: Gathering Fortune +5%
Gathering ≥ 165: Gathering Rate +10%
Botanist Secondary Tool 40 Maiden Artichoke, Ramhorn Zucchini, Mugwort, Water Shard, Timeworn Leather Map (Hidden) Raincatcher Gully (X:21 Y:29) 4 - Intelligence ≥ 141: Gathering Attempts +1
Perception ≥ 182: Gathering Fortune +5%
Gathering ≥ 187: Gathering Rate +10%
Miner Primary Tool 5 Muddy Water, Copper Ore, Fire Shard, Water Shard Hammerlea (X:26 Y:24) 4 - Strength ≥ 23: Gathering Attempts +1
Perception ≥ 42: Gathering Fortune +5%
Gathering ≥ 42: Gathering Rate +10%
Miner Primary Tool 10 Tin Ore, Zinc Ore, Soiled Femur, Water Shard, Obsidian Hammerlea (X:22 Y:28) 4 - Strength ≥ 32: Gathering Attempts +1
Perception ≥ 52: Gathering Fortune +5%
Gathering ≥ 54: Gathering Rate +10%
Miner Primary Tool 15 Iron Ore, Water Shard Horizon's Edge (X:27 Y:17) 4 - Strength ≥ 43: Gathering Attempts +1
Perception ≥ 62: Gathering Fortune +5%
Gathering ≥ 69: Gathering Rate +10%
Miner Primary Tool 35 Water Shard, Raw Garnet, Raw Aquamarine, Raw Goshenite Bloodshore (X:29 Y:26) 4 - Strength ≥ 116: Gathering Attempts +1
Perception ≥ 153: Gathering Fortune +5%
Gathering ≥ 165: Gathering Rate +10%
Miner Secondary Tool 15 Iron Sand, Cinnabar, Copper Sand, Water Shard Horizon's Edge (X:24 Y:18) 4 - Mind ≥ 43: Gathering Attempts +1
Perception ≥ 62: Gathering Fortune +5%
Gathering ≥ 69: Gathering Rate +10%
Miner Secondary Tool 30 Grade 2 Carbonized Matter, Water Shard, Water Crystal, Blue Pigment Nophica's Wells (X:23 Y:22) 2 - -
Miner Secondary Tool 30 Grade 2 Carbonized Matter, Water Shard, Blue Pigment Nophica's Wells (X:24 Y:23) 2 - Water Resistance ≥ 119: Gathering Yield +1
Miner Secondary Tool 50 Grade 3 Carbonized Matter, Water Shard, Grade 2 Thanalan Topsoil (Hidden), Timeworn Peisteskin Map (Hidden), Timeworn Boarskin Map (Hidden), Timeworn Toadskin Map (Hidden) Nophica's Wells (X:18 Y:28) 4 - -
r M m R Monsters: Which drop Water Shard – 2 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Water Elemental 8 Hostile Water Shard -
Water Elemental 5–59 Passive Water Shard, Water Crystal Central Shroud, Middle La Noscea, South Shroud, The Dravanian Forelands, The Dravanian Hinterlands, The Sea of Clouds, Upper La Noscea, Western La Noscea
r M m R Recipes: Using Water Shard – 354 shown
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
×1 Alchemist 1 Bladder Component Materials Water Shard, Lightning Shard Beast Tribe 19 60 312 - - -
×1 Alchemist 1 Bladder Lining Component Materials Water Shard, Lightning Shard Beast Tribe 28 60 234 - - -
×1 Alchemist 1 Muddy Water Water Shard - 9 40 312 - - -
×1 Alchemist 1 Hull Interior Component Materials Water Shards, 2 Lightning Shards Beast Tribe 19 60 312 - - -
×1 Alchemist 1 Larboard Hull Component Materials Water Shard, Lightning Shard Beast Tribe 9 40 312 - - -
×1 Alchemist 1 Cinnabars Water Shard - 9 40 312 - - -
×1 Alchemist 1 Starboard Hull Component Materials Water Shard, Lightning Shard Beast Tribe 19 60 312 - - -
×1 Alchemist 2 Animal Skin, 2 Bone Chips Water Shard - 10 40 325 - - -
×1 Alchemist 3 Crafting Tool Component Materials Water Shard, Lightning Shard Beast Tribe 30 60 254 - - -
×1 Alchemist 3 Deck Component Materials Water Shard, Lightning Shard Beast Tribe 30 60 254 - - -
×1 Alchemist 3 Engine Casing Component Materials Water Shard, Lightning Shard Beast Tribe 10 40 339 - - -
×1 Alchemist 3 Shriekshroom, Quicksilver, Rock Salt Water Shard - 10 40 339 - - -
×1 Alchemist 3 Gyrodrive Component Materials Water Shard, Lightning Shard Beast Tribe 20 60 339 - - -
×1 Alchemist 3 Propulsion Engine Component Materials Water Shards, 2 Lightning Shards Beast Tribe 30 60 254 - - -
×1 Alchemist 3 Rigging Component Materials Water Shard, Lightning Shard Beast Tribe 36 60 169 - - -
×1 Alchemist 4 Copper Sands, Beastkin Blood Water Shard - 10 40 352 - - -
×1 Alchemist 4 Maple Branch, Growth Formula Alpha Water Shard, Lightning Shard - 21 60 352 - - -
×3 Alchemist 5 Rock Salt, Grass Viper Water Shard, Lightning Shard - 33 60 451 - - -
×1 Alchemist 5 Enchanted Copper Ink, Leather, Maple Log, Hempen Yarn Water Shard, Lightning Shard - 33 60 451 - - -
×1 Alchemist 6 Aerodynamo Component Materials Water Shard, Lightning Shard Beast Tribe 36 60 474 - - -
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