r M m R Abilities: Learned by White Mage – 10 shown
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Q30 Ability 0y 0y Instant 2m30s - WHM Job
Q35 Spell 30y 0y Instant Global 7× MP WHM Job
Q40 Ability 0y 0y Instant 1m - WHM Job
Q45 Spell 0y 8y 120% Global 20× MP WHM Job
Q50 Ability 30y 0y Instant 5m - WHM Job
Q52 Ability 30y 6y Instant 1m30s - WHM Job
Q54 Spell 25y 0y 100% Global 6× MP WHM Job
Q56 Ability 0y 15y Instant 1m30s - WHM Job
Q58 Spell 25y 5y 120% Global 8× MP WHM Job
Q60 Ability 30y 0y Instant 1m - WHM Job
r M m R Abilities: Usable by White Mage – 58 shown
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The class or job that learns this ability
Class
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The class or job that learns this ability
Class
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Arcanist 1 Spell 25y 0y 100% Global 2× MP CNJ, THM, ACN, WHM, BLM, SMN, SCH Action
Arcanist 4 Spell 30y 0y 80% Global 5× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, WHM, BLM, SMN, SCH Action
Arcanist 12 Ability 25y 0y Instant 1m30s - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, WHM, BLM, SMN, SCH Action
Arcanist 34 Ability 25y 0y Instant 3m - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, WHM, BLM, SMN, SCH Action
Botanist 1 Ability - - - - - All Classes Action
Botanist 3 Ability - - - 20s - All Classes Action
Botanist 6 Ability - - - 20s - All Classes Action
Botanist 46 Ability - - - - - All Classes Action
Conjurer 28 - - - - - - CNJ, WHM Trait
Conjurer 14 - - - - - - CNJ, WHM Trait
Conjurer 2 Spell 30y 0y 80% Global 5× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WHM, SCH, AST Action
Conjurer 20 - - - - - - CNJ, WHM Trait
Conjurer 16 - - - - - - CNJ, WHM Trait
Conjurer 24 - - - - - - CNJ, WHM Trait
Conjurer 36 - - - - - - CNJ, WHM Trait
Conjurer 40 - - - - - - CNJ, WHM Trait
Conjurer 44 - - - - - - CNJ, WHM Trait
Conjurer 48 - - - - - - CNJ, WHM Trait
Conjurer 32 - - - - - - CNJ, WHM Trait
Conjurer 8 - - - - - - CNJ, WHM Trait
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r M m R Arms & Tools: Used by White Mage – 207 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
69 16.00 Vitality +43, Mind +41, Piety +31, Determination +20 115 50 Magic Two-handed Arm 2 CRP 22,587 gil 339 gil
81 19.00 Vitality +57, Mind +54, Piety +39, Determination +25 130 53 Magic Two-handed Arm - CRP - 1,596 gil
78 18.00 Vitality +50, Mind +48, Critical Hit Rate +47, Determination +24 120 51 Magic Two-handed Arm - GSM - 1,474 gil
82 19.33 Vitality +58, Mind +58, Piety +40, Critical Hit Rate +37 136 55 Magic Two-handed Arm - CRP - 1,750 gil
97 23.33 Vitality +75, Mind +84, Piety +69, Determination +49 180 60 Magic Two-handed Arm - CRP - -
93 22.33 Vitality +70, Mind +81, Piety +61, Determination +45 170 60 Magic Two-handed Arm - CRP - -
97 23.33 Vitality +75, Mind +84, Determination +49, Spell Speed +74, Morale +30 180 60 Magic Two-handed Arm 2 CRP - -
82 19.33 Vitality +57, Mind +56, Piety +28, Spell Speed +52 133 54 Magic Two-handed Arm 2 CRP - 453 gil
74 17.33 Vitality +52, Mind +50, Piety +25, Spell Speed +47 133 54 Magic Two-handed Arm 2 CRP 27,383 gil 411 gil
77 17.67 Vitality +47, Mind +45, Piety +35, Determination +23 115 50 Magic Two-handed Arm 2 CRP - 373 gil
95 22.67 Vitality +73, Mind +83, Piety +46, Critical Hit Rate +71 175 60 Magic Two-handed Arm - GSM - -
84 19.67 Vitality +60, Mind +67, Piety +31, Spell Speed +55 145 58 Magic Two-handed Arm 2 CRP - 471 gil
76 17.67 Vitality +54, Mind +61, Piety +28, Spell Speed +49 145 58 Magic Two-handed Arm 2 CRP 28,480 gil 428 gil
85 20.00 Vitality +60, Mind +73, Piety +32, Critical Hit Rate +56 150 60 Magic Two-handed Arm 2 CRP - 487 gil
77 18.00 Vitality +54, Mind +66, Piety +29, Critical Hit Rate +50 150 60 Magic Two-handed Arm 2 CRP 29,462 gil 442 gil
89 21.00 Vitality +65, Mind +77, Piety +54, Spell Speed +43 160 60 Magic Two-handed Arm - GSM - 1,965 gil
105 25.33 Vitality +103, Mind +109, Piety +115, Spell Speed +71 210 60 Magic Two-handed Arm - GSM - -
57 12.33 Vitality +13, Mind +13 50 50 Magic Two-handed Arm - CRP - -
35 6.33 Vitality +4, Mind +4, Piety +3 29 29 Magic Arm 1 ALC - 43 gil
32 5.67 Vitality +3, Mind +4, Piety +2 29 29 Magic Arm 1 ALC 2,487 gil 39 gil
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r M m R Shields: Used by White Mage – 50 shown
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv.
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv.
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
28 106 Vitality +5, Mind +6, Piety +4, Spell Speed +5 70 50 1 CRP - 200 gil
17 90 Vitality +3, Mind +3, Piety +3, Set ×2: Spell Speed +5 43 42 - CRP - 184 gil
15 76 Vitality +3, Mind +3, Piety +2, Set ×2: Spell Speed +4 38 37 - CRP - 149 gil
53 154 Vitality +11, Mind +11, Piety +9, Accuracy +2, Water Resistance +5, Spell Speed +8 100 50 - ARM - 654 gil
50 151 Vitality +10, Mind +10, Piety +8, Water Resistance +5, Spell Speed +8 95 50 - ARM - 621 gil
35 133 Vitality +6, Mind +6, Piety +5, Spell Speed +6 70 50 1 CRP - 220 gil
6 19 Mind +1 10 10 - CRP 345 gil 7 gil
8 24 Mind +1, Accuracy +1 10 10 - CRP - 8 gil
18 97 Vitality +3, Mind +3, Aetherial Bonuses 45 45 - CRP - 37+ gil
18 97 Vitality +3, Mind +3, Spell Speed +5 45 45 1 CRP - 106 gil
10 38 Vitality +1, Mind +1, Spell Speed +1 25 25 1 CRP 1,758 gil 30 gil
12 48 Vitality +1, Mind +1, Aetherial Bonuses 25 25 - CRP - 12+ gil
14 77 Vitality +3, Mind +3, Spell Speed +4 45 45 1 CRP 6,336 gil 96 gil
12 48 Vitality +1, Mind +1, Spell Speed +2 25 25 1 CRP - 33 gil
8 28 Vitality +1, Intelligence +1, Mind +1, Accuracy +1 17 17 1 CRP 683 gil 14 gil
7 31 - 1 1 - ARM - -
20 113 Strength +3, Vitality +4, Intelligence +4, Mind +4 50 50 - ARM - -
10 35 Vitality +1, Intelligence +1, Mind +1, Accuracy +1 17 17 1 CRP - 16 gil
12 50 Vitality +1, Intelligence +2, Mind +2, Determination +1, Spell Speed +2 26 24 - LTW - 64 gil
3 14 - 1 1 - CRP 72 gil 2 gil
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r M m R Armor: Used by White Mage – 3,418 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv.
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv.
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Earrings 1 1 Intelligence +40, Accuracy +25, Critical Hit Rate +36 190 60 - GSM - -
Bracelets 1 1 Strength +40, Critical Hit Rate +25, Skill Speed +36 190 60 - GSM - -
Bracelets 1 1 Mind +40, Piety +36, Spell Speed +25 190 60 - GSM - -
Bracelets 1 1 Vitality +40, Parry +36, Accuracy +25 190 60 - GSM - -
Bracelets 1 1 Intelligence +40, Accuracy +36, Spell Speed +25 190 60 - GSM - -
Bracelets 1 1 Dexterity +40, Critical Hit Rate +36, Determination +24 190 60 - GSM - -
Ring 1 1 Strength +40, Critical Hit Rate +36, Determination +24 190 60 - GSM - -
Ring 1 1 Mind +40, Piety +25, Determination +34 190 60 - GSM - -
Ring 1 1 Vitality +40, Accuracy +36, Determination +24 190 60 - GSM - -
Ring 1 1 Intelligence +40, Critical Hit Rate +25, Spell Speed +36 190 60 - GSM - -
Ring 1 1 Dexterity +40, Accuracy +25, Determination +34 190 60 - GSM - -
Necklace 1 1 Strength +40, Accuracy +36, Critical Hit Rate +25 190 60 - GSM - -
Necklace 1 1 Mind +40, Piety +25, Critical Hit Rate +36 190 60 - GSM - -
Necklace 1 1 Vitality +40, Parry +25, Critical Hit Rate +36 190 60 - GSM - -
Necklace 1 1 Intelligence +40, Critical Hit Rate +36, Determination +24 190 60 - GSM - -
Necklace 1 1 Dexterity +40, Determination +34, Skill Speed +25 190 60 - GSM - -
Earrings 1 1 Strength +40, Determination +34, Skill Speed +25 190 60 - GSM - -
Earrings 1 1 Mind +40, Piety +36, Critical Hit Rate +25 190 60 - GSM - -
Earrings 1 1 Vitality +40, Determination +34, Skill Speed +25 190 60 - GSM - -
Earrings 1 1 Dexterity +40, Critical Hit Rate +25, Skill Speed +36 190 60 - GSM - -
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r M m R Quests: For White Mage – 32 shown
Name Type
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Name Type
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Job 60 - 1,005 gil Tetragrammaton - WHM Lv.60, Trials of the Padjals
Job 50 24,000 770 gil - - All Classes Lv.50, Before the Dawn, Heart of the Forest
Job 52 26,400 589 gil Asylum - WHM Lv.52, Taint Misbehaving
Job 54 31,200 635 gil Stone III - WHM Lv.54, A Journey of Purification
Job 50 - - Healer's Robe, Cleric's Robe, Hero's Belt of Healing, Benediction - WHM Lv.50, Yearn for the Urn
Job 50 - - Thyrus - WHM Lv.50, The Weaponsmith of Legend, Heart of the Forest
Job 45 12,420 - Holy - WHM Lv.45, Following in His Footsteps
Job 45 12,420 - Cleric's Circlet, Cleric's Gloves, Cleric's Culottes, Cleric's Boots - WHM Lv.45, O Brother, Where Art Thou
Job 40 11,270 - Divine Seal - WHM Lv.40, Only You Can Prevent Forest Ire
Job 35 9,020 - Regen - WHM Lv.35, Seer Folly
Job 30 7,410 - Soul of the White Mage, Presence of Mind - CNJ Lv.30, ACN Lv.15, In Nature's Embrace
Job 56 36,000 558 gil Assize - WHM Lv.56, The Girl with the Dragon Tissue
Job 58 40,800 634 gil Aero III - WHM Lv.58, The Dark Blight Writhes
Job 58 40,800 507 gil - - All Classes Lv.58, In the Wake of Death
Ishgardian Sidequest 56 36,000 465 gil - - Any Disciple of War or Magic Lv.56, Let the Clan Hunt Begin
Ishgardian Sidequest 53 28,800 449 gil - - Any Disciple of War or Magic Lv.53
Lominsan Sidequest 20 4,060 1,795 gil - - Any Disciple of War or Magic Lv.20, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Ul'dahn Sidequest 10 1,710 215 gil - Leather Jacket or Amateur's Dalmatica or 2 Allagan Bronze Pieces Any Disciple of War or Magic Lv.10, Way Down in the Hole
Ul'dahn Sidequest 25 4,760 2,112 gil - - Any Disciple of War or Magic Lv.25, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Ul'dahn Sidequest 40 11,270 1,958 gil - - Any Disciple of War or Magic Lv.40, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
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r M m R Achievements: Related to White Mage – 2 shown
Name Points Category Objective
The title or item given as a reward for earning this achievement; some titles differ slightly for female characters
Reward
Name Points Category Objective
The title or item given as a reward for earning this achievement; some titles differ slightly for female characters
Reward
10 Items Obtain Thyrus in the quest "A Relic Reborn."
5 Quests Complete the white mage job quest "Heart of the Forest."
r M m R Monsters: White Mages – 1 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Moogle White Mage 50 Hostile - -