r M m R Abilities: Learned by White Mage – 10 shown
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Q30 Ability 0y 0y Instant 2m30s - WHM Job
Q35 Spell 30y 0y Instant Global 7× MP WHM Job
Q40 Ability 0y 0y Instant 1m - WHM Job
Q45 Spell 0y 8y 120% Global 20× MP WHM Job
Q50 Ability 30y 0y Instant 5m - WHM Job
Q52 Ability 30y 6y Instant 1m30s - WHM Job
Q54 Spell 25y 0y 100% Global 6× MP WHM Job
Q56 Ability 0y 15y Instant 1m30s - WHM Job
Q58 Spell 25y 5y 120% Global 8× MP WHM Job
Q60 Ability 30y 0y Instant 1m - WHM Job
r M m R Abilities: Usable by White Mage – 58 shown
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The class or job that learns this ability
Class
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The class or job that learns this ability
Class
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Arcanist 1 Spell 25y 0y 100% Global 2× MP CNJ, THM, ACN, WHM, BLM, SMN, SCH Action
Arcanist 4 Spell 30y 0y 80% Global 5× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, WHM, BLM, SMN, SCH Action
Arcanist 12 Ability 25y 0y Instant 1m30s - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, WHM, BLM, SMN, SCH Action
Arcanist 34 Ability 25y 0y Instant 3m - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, WHM, BLM, SMN, SCH Action
Botanist 1 Ability - - - - - All Classes Action
Botanist 3 Ability - - - 20s - All Classes Action
Botanist 6 Ability - - - 20s - All Classes Action
Botanist 46 Ability - - - - - All Classes Action
Conjurer 1 Spell 25y 0y 100% Global 4× MP CNJ, WHM Action
Conjurer 2 Spell 30y 0y 80% Global 5× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WHM, SCH, AST Action
Conjurer 4 Spell 25y 0y Instant Global 5× MP CNJ, THM, ACN, WHM, SMN, SCH, AST Action
Conjurer 6 Ability 0y 0y Instant 5s - CNJ, WHM, SCH, AST Action
Conjurer 8 Spell 30y 15y 120% Global 10× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WHM, SCH, AST Action
Conjurer 10 Spell 0y 15y 100% Global 14× MP CNJ, WHM Action
Conjurer 12 Spell 30y 0y 320% Global 30× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WHM, SCH, AST Action
Conjurer Q15 Ability 5y 0y Instant 30s - CNJ, WHM Action
Conjurer 18 Spell 30y 0y 40% Global 7× MP CNJ, WHM Action
Conjurer 22 Spell 25y 0y 100% Global 5× MP CNJ, WHM Action
Conjurer 26 Spell 30y 0y 100% Global 8× MP CNJ, WHM Action
Conjurer Q30 Spell 30y 0y 80% Global 10× MP CNJ, WHM Action
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r M m R Arms & Tools: Used by White Mage – 207 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
89 21.00 Vitality +65, Mind +77, Piety +54, Spell Speed +43 160 60 Magic Two-handed Arm - GSM - 1,965 gil
84 20.00 Vitality +60, Mind +71, Piety +45, Determination +36 148 59 Magic Two-handed Arm - CRP - 1,817 gil
82 19.33 Vitality +58, Mind +58, Piety +40, Critical Hit Rate +37 136 55 Magic Two-handed Arm - CRP - 1,750 gil
83 19.67 Vitality +59, Mind +64, Piety +43, Critical Hit Rate +38 142 57 Magic Two-handed Arm - GSM - 1,743 gil
81 19.00 Vitality +57, Mind +54, Piety +39, Determination +25 130 53 Magic Two-handed Arm - CRP - 1,596 gil
78 18.00 Vitality +50, Mind +48, Critical Hit Rate +47, Determination +24 120 51 Magic Two-handed Arm - GSM - 1,474 gil
81 19.00 Vitality +57, Mind +54, Piety +27, Accuracy +10, Critical Hit Rate +51 130 50 Magic Two-handed Arm - GSM - 1,102 gil
82 19.33 Vitality +60, Mind +57, Piety +40, Accuracy +11, Spell Speed +37 135 50 Magic Two-handed Arm - CRP - 1,043 gil
77 17.67 Vitality +47, Mind +45, Piety +24, Accuracy +9, Spell Speed +46 115 50 Magic Two-handed Arm - GSM - 888 gil
78 18.00 Vitality +50, Mind +48, Piety +25, Accuracy +9, Critical Hit Rate +47 120 50 Magic Two-handed Arm - GSM - 884 gil
77 17.67 Vitality +47, Mind +45, Piety +24, Accuracy +9, Critical Hit Rate +46, Ice Resistance +19 115 50 Magic Two-handed Arm - GSM - 847 gil
75 17.00 Vitality +44, Mind +42, Piety +33, Accuracy +9, Determination +22 110 50 Magic Two-handed Arm - GSM - 811 gil
75 17.00 Vitality +44, Mind +42, Piety +23, Accuracy +9, Critical Hit Rate +44, Ice Resistance +19 110 50 Magic Two-handed Arm - GSM - 811 gil
72 16.33 Vitality +38, Mind +37, Accuracy +8, Lightning Resistance +19, Determination +20, Spell Speed +40 100 50 Magic Two-handed Arm - CRP - 737 gil
72 16.33 Vitality +38, Mind +37, Piety +31, Accuracy +8, Determination +20 100 50 Magic Two-handed Arm - GSM - 737 gil
75 17.00 Vitality +44, Mind +42, Determination +31, Spell Speed +31, Morale +25 110 50 Magic Two-handed Arm 2 CRP - 708 gil
71 15.67 Vitality +35, Mind +34, Piety +22, Spell Speed +39 95 50 Magic Two-handed Arm - GSM - 700 gil
69 15.33 Vitality +32, Mind +31, Piety +28, Critical Hit Rate +26 90 50 Magic Two-handed Arm - ALC - 663 gil
72 16.33 Vitality +38, Mind +37, Piety +22, Spell Speed +40, Morale +15 100 50 Magic Two-handed Arm 2 CRP - 644 gil
69 15.33 Vitality +32, Mind +31, Piety +20, Spell Speed +37, Morale +15 90 50 Magic Two-handed Arm 2 ALC - 553 gil
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r M m R Shields: Used by White Mage – 50 shown
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv.
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv.
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
53 154 Vitality +11, Mind +11, Piety +9, Accuracy +2, Water Resistance +5, Spell Speed +8 100 50 - ARM - 654 gil
50 151 Vitality +10, Mind +10, Piety +8, Water Resistance +5, Spell Speed +8 95 50 - ARM - 621 gil
24 118 Vitality +4, Intelligence +4, Mind +4, Accuracy +7, Spell Speed +5 55 50 - CRP - 262 gil
35 133 Vitality +6, Mind +6, Piety +5, Spell Speed +6 70 50 1 CRP - 220 gil
28 106 Vitality +5, Mind +6, Piety +4, Spell Speed +5 70 50 1 CRP - 200 gil
18 100 Vitality +3, Intelligence +3, Mind +3, Spell Speed +6, Sanction: Determination +4 46 44 - LTW - 193 gil
18 100 Vitality +3, Intelligence +3, Mind +3, Critical Hit Rate +6, Sanction: Spell Speed +6 46 44 - LTW - 193 gil
18 100 Vitality +3, Intelligence +3, Mind +3, Determination +4, Sanction: Critical Hit Rate +6 46 44 - LTW - 193 gil
17 90 Vitality +3, Mind +3, Piety +3, Set ×2: Spell Speed +5 43 42 - CRP - 184 gil
18 100 Vitality +3, Intelligence +3, Mind +3, Accuracy +6 46 43 2 ARM - 157 gil
15 76 Vitality +3, Mind +3, Piety +2, Set ×2: Spell Speed +4 38 37 - CRP - 149 gil
15 76 Vitality +3, Intelligence +3, Mind +3, Accuracy +4, Set ×2: Determination +2 38 37 - CRP - 149 gil
14 80 Vitality +3, Intelligence +3, Mind +3, Accuracy +5 46 43 2 ARM - 142 gil
20 110 Vitality +4, Intelligence +4, Mind +4, Accuracy +7 49 49 1 LTW - 115 gil
18 97 Vitality +3, Mind +3, Spell Speed +5 45 45 1 CRP - 106 gil
16 88 Vitality +3, Intelligence +3, Mind +3, Accuracy +5 49 49 1 LTW - 104 gil
15 76 Vitality +3, Intelligence +3, Mind +3, Accuracy +4 38 35 2 CRP - 99 gil
13 57 Vitality +2, Intelligence +2, Mind +2, Accuracy +2, Spell Speed +2 30 28 - CRP - 98 gil
14 77 Vitality +3, Mind +3, Spell Speed +4 45 45 1 CRP 6,336 gil 96 gil
12 60 Vitality +2, Intelligence +2, Mind +2, Accuracy +3 38 35 2 CRP - 90 gil
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r M m R Armor: Used by White Mage – 3,418 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv.
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv.
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Bracelets 1 1 Mind +33, Piety +16, Spell Speed +26 160 60 - GSM - 1,553 gil
Bracelets 1 1 Strength +33, Accuracy +18, Determination +25 160 60 - GSM - 1,553 gil
Bracelets 1 1 Vitality +31, Accuracy +18, Skill Speed +26 160 60 - GSM - 1,553 gil
Bracelets 1 1 Intelligence +33, Accuracy +18, Spell Speed +26 160 60 - GSM - 1,553 gil
Bracelets 1 1 Dexterity +33, Accuracy +18, Skill Speed +26 160 60 - GSM - 1,553 gil
Bracelets 1 1 Mind +30, Piety +19, Spell Speed +17 148 59 - GSM - 1,436 gil
Bracelets 1 1 Intelligence +30, Accuracy +24, Spell Speed +17 148 59 - GSM - 1,436 gil
Bracelets 1 1 Strength +30, Accuracy +24, Skill Speed +17 148 59 - GSM - 1,436 gil
Bracelets 1 1 Dexterity +30, Accuracy +24, Determination +15 148 59 - GSM - 1,436 gil
Bracelets 1 1 Vitality +29, Parry +17, Accuracy +24 148 59 - GSM - 1,436 gil
Earrings 1 1 Mind +33, Piety +23, Critical Hit Rate +18 160 60 - GSM - 1,394 gil
Earrings 1 1 Intelligence +33, Accuracy +18, Critical Hit Rate +26 160 60 - GSM - 1,394 gil
Earrings 1 1 Strength +33, Accuracy +26, Determination +18 160 60 - GSM - 1,394 gil
Earrings 1 1 Vitality +31, Parry +26, Skill Speed +18 160 60 - GSM - 1,394 gil
Earrings 1 1 Dexterity +33, Critical Hit Rate +18, Determination +25 160 60 - GSM - 1,394 gil
Bracelets 1 1 Intelligence +28, Determination +13, Spell Speed +23 142 57 - GSM - 1,378 gil
Bracelets 1 1 Mind +28, Piety +18, Determination +13 142 57 - GSM - 1,378 gil
Bracelets 1 1 Strength +28, Critical Hit Rate +23, Skill Speed +16 142 57 - GSM - 1,378 gil
Bracelets 1 1 Vitality +28, Accuracy +16, Critical Hit Rate +23 142 57 - GSM - 1,378 gil
Bracelets 1 1 Dexterity +28, Accuracy +16, Critical Hit Rate +23 142 57 - GSM - 1,378 gil
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r M m R Quests: For White Mage – 32 shown
Name Type
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Name Type
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Coerthan Sidequest 35 9,020 1,791 gil - - Any Disciple of War or Magic Lv.35, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Coerthan Sidequest 40 11,270 1,958 gil - - Any Disciple of War or Magic Lv.40, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Gridanian Sidequest 15 3,360 239 gil - - Any Disciple of War or Magic Lv.15, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Gridanian Sidequest 20 4,060 - - Iron Cuirass or Goatskin Jacket or Cotton Dalmatica or Allagan Silver Piece Any Disciple of War or Magic Lv.20, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Gridanian Sidequest 30 7,410 - - Steel Cuirass or Toadskin Jacket or Velveteen Robe or 4 Allagan Silver Pieces Any Disciple of War or Magic Lv.30, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Ishgardian Sidequest 53 28,800 449 gil - - Any Disciple of War or Magic Lv.53
Ishgardian Sidequest 56 36,000 465 gil - - Any Disciple of War or Magic Lv.56, Let the Clan Hunt Begin
Job 30 7,410 - Soul of the White Mage, Presence of Mind - CNJ Lv.30, ACN Lv.15, In Nature's Embrace
Job 35 9,020 - Regen - WHM Lv.35, Seer Folly
Job 40 11,270 - Divine Seal - WHM Lv.40, Only You Can Prevent Forest Ire
Job 45 12,420 - Cleric's Circlet, Cleric's Gloves, Cleric's Culottes, Cleric's Boots - WHM Lv.45, O Brother, Where Art Thou
Job 45 12,420 - Holy - WHM Lv.45, Following in His Footsteps
Job 50 - - Thyrus - WHM Lv.50, The Weaponsmith of Legend, Heart of the Forest
Job 50 - - Healer's Robe, Cleric's Robe, Hero's Belt of Healing, Benediction - WHM Lv.50, Yearn for the Urn
Job 50 24,000 770 gil - - All Classes Lv.50, Before the Dawn, Heart of the Forest
Job 52 26,400 589 gil Asylum - WHM Lv.52, Taint Misbehaving
Job 54 31,200 635 gil Stone III - WHM Lv.54, A Journey of Purification
Job 56 36,000 558 gil Assize - WHM Lv.56, The Girl with the Dragon Tissue
Job 58 40,800 634 gil Aero III - WHM Lv.58, The Dark Blight Writhes
Job 58 40,800 507 gil - - All Classes Lv.58, In the Wake of Death
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r M m R Achievements: Related to White Mage – 2 shown
Name Points Category Objective
The title or item given as a reward for earning this achievement; some titles differ slightly for female characters
Reward
Name Points Category Objective
The title or item given as a reward for earning this achievement; some titles differ slightly for female characters
Reward
10 Items Obtain Thyrus in the quest "A Relic Reborn."
5 Quests Complete the white mage job quest "Heart of the Forest."
r M m R Monsters: White Mages – 1 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Moogle White Mage 50 Hostile - -