r M m R Abilities: Learned by White Mage – 10 shown
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Q35 Spell 30y 0y Instant Global 7× MP WHM Job
Q45 Spell 0y 8y 120% Global 20× MP WHM Job
Q54 Spell 25y 0y 100% Global 6× MP WHM Job
Q58 Spell 25y 5y 120% Global 8× MP WHM Job
Q30 Ability 0y 0y Instant 2m30s - WHM Job
Q40 Ability 0y 0y Instant 1m - WHM Job
Q50 Ability 30y 0y Instant 5m - WHM Job
Q52 Ability 30y 6y Instant 1m30s - WHM Job
Q56 Ability 0y 15y Instant 1m30s - WHM Job
Q60 Ability 30y 0y Instant 1m - WHM Job
r M m R Abilities: Usable by White Mage – 58 shown
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The class or job that learns this ability
Class
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The class or job that learns this ability
Class
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Conjurer 24 - - - - - - CNJ, WHM Trait
Conjurer 48 - - - - - - CNJ, WHM Trait
Conjurer 44 - - - - - - CNJ, WHM Trait
Conjurer 40 - - - - - - CNJ, WHM Trait
Conjurer 36 - - - - - - CNJ, WHM Trait
Conjurer 32 - - - - - - CNJ, WHM Trait
Conjurer 28 - - - - - - CNJ, WHM Trait
Conjurer 8 - - - - - - CNJ, WHM Trait
Conjurer 14 - - - - - - CNJ, WHM Trait
Conjurer 16 - - - - - - CNJ, WHM Trait
Conjurer 20 - - - - - - CNJ, WHM Trait
Conjurer 1 Spell 25y 0y 100% Global 4× MP CNJ, WHM Action
Thaumaturge 12 Spell 0y 5y 80% Global 8× MP CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST Action
Arcanist 4 Spell 30y 0y 80% Global 5× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, WHM, BLM, SMN, SCH Action
Arcanist 1 Spell 25y 0y 100% Global 2× MP CNJ, THM, ACN, WHM, BLM, SMN, SCH Action
Conjurer 50 Spell 0y 15y 240% Global 20× MP CNJ, WHM Action
Conjurer 26 Spell 30y 0y 100% Global 8× MP CNJ, WHM Action
Conjurer 18 Spell 30y 0y 40% Global 7× MP CNJ, WHM Action
Conjurer 22 Spell 25y 0y 100% Global 5× MP CNJ, WHM Action
Conjurer 12 Spell 30y 0y 320% Global 30× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WHM, SCH, AST Action
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r M m R Arms & Tools: Used by White Mage – 207 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
46 9.67 Vitality +7, Mind +7, Piety +6, Earth Resistance +3 42 42 Magic Arm 1 ALC - 84 gil
59 12.67 Vitality +11, Mind +11, Critical Hit Rate +18, Set ×4: Determination +13 55 50 Magic Arm - GSM - 235 gil
35 6.33 Vitality +4, Mind +4, Aetherial Bonuses 29 28 Magic Arm - ALC - 15+ gil
33 5.67 Vitality +4, Mind +4, Aetherial Bonuses 26 26 Magic Arm - ALC - 12+ gil
47 10.00 Vitality +8, Mind +8, Piety +7, Set ×2: Determination +9 43 42 Magic Arm - ALC - 164 gil
46 9.67 Vitality +7, Mind +7, Earth Resistance +3, Aetherial Bonuses 42 40 Magic Arm - ALC - 29+ gil
35 6.33 Vitality +4, Mind +4, Piety +3 29 29 Magic Arm 1 ALC - 43 gil
32 5.67 Vitality +3, Mind +4, Piety +2 29 29 Magic Arm 1 ALC 2,487 gil 39 gil
46 9.67 Vitality +7, Mind +7, Water Resistance +3, Aetherial Bonuses 42 40 Magic Arm - ALC - 29+ gil
51 11.00 Vitality +8, Mind +8, Lightning Resistance +4, Aetherial Bonuses 46 45 Magic Arm - ALC - 34+ gil
51 11.00 Vitality +8, Mind +8, Wind Resistance +4, Aetherial Bonuses 46 45 Magic Arm - ALC - 34+ gil
46 9.67 Vitality +7, Mind +7, Ice Resistance +3, Aetherial Bonuses 42 40 Magic Arm - ALC - 29+ gil
59 12.66 Vitality +11, Mind +11, Spell Speed +18, Set ×4: Determination +13 55 50 Magic Arm - GSM - 235 gil
51 11.00 Vitality +8, Mind +8, Fire Resistance +4, Aetherial Bonuses 46 45 Magic Arm - ALC - 34+ gil
14 2.67 Mind +1 8 8 Magic Arm - ALC - 6 gil
13 2.33 Mind +1 8 8 Magic Arm - ALC 240 gil 5 gil
59 12.67 Vitality +11, Mind +11, Spell Speed +18, Set ×4: Critical Hit Rate +20 55 50 Magic Arm - GSM - 235 gil
33 5.67 Vitality +4, Mind +4, Piety +2 26 26 Magic Arm 1 ALC - 33 gil
30 5.00 Vitality +3, Mind +3, Piety +2 26 26 Magic Arm 1 ALC 1,778 gil 30 gil
46 10.00 Vitality +7, Mind +8, Piety +6, Lightning Resistance +3 46 46 Magic Arm 1 ALC - 89 gil
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r M m R Shields: Used by White Mage – 50 shown
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv.
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv.
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
7 31 - 1 1 - ARM - -
3 14 - 1 1 - CRP 72 gil 2 gil
4 17 - 1 1 - CRP - 3 gil
6 21 - 6 1 - ARM 299 gil -
6 21 - 6 1 - ARM 299 gil -
6 21 - 6 1 - CRP 299 gil -
6 19 Mind +1 10 10 - CRP 345 gil 7 gil
8 24 Mind +1, Accuracy +1 10 10 - CRP - 8 gil
6 21 Intelligence +1, Mind +1, Accuracy +1 12 12 - LTW 403 gil 8 gil
8 27 Intelligence +1, Mind +1, Accuracy +1 12 12 - LTW - 9 gil
10 35 Vitality +1, Intelligence +1, Mind +1, Accuracy +1, Determination +1 17 15 - LTW - 6 gil
8 28 Vitality +1, Intelligence +1, Mind +1, Accuracy +1 17 17 1 CRP 683 gil 14 gil
10 35 Vitality +1, Intelligence +1, Mind +1, Accuracy +1 17 17 1 CRP - 16 gil
12 50 Vitality +1, Intelligence +2, Mind +2, Determination +1, Spell Speed +2 26 24 - LTW - 64 gil
12 48 Vitality +1, Mind +1, Aetherial Bonuses 25 25 - CRP - 12+ gil
10 38 Vitality +1, Mind +1, Spell Speed +1 25 25 1 CRP 1,758 gil 30 gil
12 48 Vitality +1, Mind +1, Spell Speed +2 25 25 1 CRP - 33 gil
13 53 Vitality +2, Intelligence +2, Mind +2, Aetherial Bonuses 28 28 - LTW - 15+ gil
10 42 Vitality +1, Intelligence +1, Mind +1, Accuracy +2 28 28 1 LTW 2,336 gil 37 gil
13 53 Vitality +2, Intelligence +2, Mind +2, Accuracy +2 28 28 1 LTW - 41 gil
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r M m R Armor: Used by White Mage – 3,418 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv.
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv.
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Head 130 228 Vitality +59, Mind +62, Determination +56, Spell Speed +41 210 60 - GSM - -
Head 93 162 Vitality +39, Mind +43, Determination +25, Spell Speed +38 180 60 2 GSM - 459 gil
Head 103 180 Vitality +43, Mind +48, Determination +28, Spell Speed +42 180 60 2 GSM - 505 gil
Head 92 160 Strength +39, Dexterity +39, Vitality +37, Intelligence +39, Mind +39, Piety +28 160 60 - ARM - -
Head 103 180 Vitality +43, Mind +48, Piety +39, Spell Speed +30, Morale +30 180 60 2 WVR - -
Head 130 228 Vitality +59, Mind +62, Piety +66, Spell Speed +41 210 60 - WVR - -
Head 112 196 Vitality +48, Mind +53, Critical Hit Rate +47, Spell Speed +33 190 60 - GSM - -
Head 97 170 Vitality +40, Mind +46, Piety +35, Determination +26 170 60 - GSM - -
Head 4 9 - 1 1 - WVR - -
Head 38 69 - 80 53 2 WVR - 120 gil
Head 51 85 - 130 58 - WVR - 146 gil
Head 6 11 - 1 1 - WVR - 2 gil
Head 45 76 Vitality +28, Mind +26, Determination +18, Spell Speed +18 125 52 2 WVR 12,474 gil 188 gil
Head 50 84 Vitality +31, Mind +29, Determination +20, Spell Speed +20 125 52 2 WVR - 207 gil
Head 4 9 - 1 1 - WVR - 1 gil
Head 51 85 Vitality +32, Mind +31, Critical Hit Rate +20, Spell Speed +29 130 53 - LTW - 507 gil
Head 43 77 - 80 53 2 WVR - 132 gil
Head 50 84 Vitality +29, Mind +27, Piety +14, Spell Speed +27 120 51 - WVR - 375 gil
Head 42 72 - 100 55 2 WVR 9,979 gil 150 gil
Head 46 80 - 100 55 2 WVR - 165 gil
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r M m R Quests: For White Mage – 32 shown
Name Type
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Name Type
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Coerthan Sidequest 35 9,020 1,791 gil - - Any Disciple of War or Magic Lv.35, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Coerthan Sidequest 40 11,270 1,958 gil - - Any Disciple of War or Magic Lv.40, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Gridanian Sidequest 10 1,710 215 gil - Leather Jacket or Amateur's Dalmatica or 2 Allagan Bronze Pieces Any Disciple of War or Magic Lv.10, Spirithold Broken
Gridanian Sidequest 20 4,060 - - Iron Cuirass or Goatskin Jacket or Cotton Dalmatica or Allagan Silver Piece Any Disciple of War or Magic Lv.20, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Gridanian Sidequest 30 7,410 - - Steel Cuirass or Toadskin Jacket or Velveteen Robe or 4 Allagan Silver Pieces Any Disciple of War or Magic Lv.30, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Gridanian Sidequest 15 3,360 239 gil - - Any Disciple of War or Magic Lv.15, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Ishgardian Sidequest 56 36,000 465 gil - - Any Disciple of War or Magic Lv.56, Let the Clan Hunt Begin
Ishgardian Sidequest 53 28,800 449 gil - - Any Disciple of War or Magic Lv.53
Job 60 - 1,005 gil Tetragrammaton - WHM Lv.60, Trials of the Padjals
Job 58 40,800 507 gil - - All Classes Lv.58, In the Wake of Death
Job 58 40,800 634 gil Aero III - WHM Lv.58, The Dark Blight Writhes
Job 56 36,000 558 gil Assize - WHM Lv.56, The Girl with the Dragon Tissue
Job 54 31,200 635 gil Stone III - WHM Lv.54, A Journey of Purification
Job 52 26,400 589 gil Asylum - WHM Lv.52, Taint Misbehaving
Job 50 24,000 770 gil - - All Classes Lv.50, Before the Dawn, Heart of the Forest
Job 30 7,410 - Soul of the White Mage, Presence of Mind - CNJ Lv.30, ACN Lv.15, In Nature's Embrace
Job 35 9,020 - Regen - WHM Lv.35, Seer Folly
Job 40 11,270 - Divine Seal - WHM Lv.40, Only You Can Prevent Forest Ire
Job 45 12,420 - Cleric's Circlet, Cleric's Gloves, Cleric's Culottes, Cleric's Boots - WHM Lv.45, O Brother, Where Art Thou
Job 45 12,420 - Holy - WHM Lv.45, Following in His Footsteps
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r M m R Achievements: Related to White Mage – 2 shown
Name Points Category Objective
The title or item given as a reward for earning this achievement; some titles differ slightly for female characters
Reward
Name Points Category Objective
The title or item given as a reward for earning this achievement; some titles differ slightly for female characters
Reward
10 Items Obtain Thyrus in the quest "A Relic Reborn."
5 Quests Complete the white mage job quest "Heart of the Forest."
r M m R Monsters: White Mages – 1 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Moogle White Mage 50 Hostile - -