r M m R Items: Which affect Control – 28 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
The attribute totals at which this item has the greatest bonus among all items; food and medicine bonuses are compared separately
Optimal Range
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
The attribute totals at which this item has the greatest bonus among all items; food and medicine bonuses are compared separately
Optimal Range
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Control +8% (14@175) 13-16 - 30m +3% Meal - 3 gil
Control +10% (17@170) 10–16, 20–24, 30–33, 40–41 - 30m +3% Meal - 4 gil
Control +10% (54@540), Craftsmanship +4% (23@575) 10–16, 20–24, 30–33, 40–41 - 30m +3% Meal - 17 gil
Control +12% (68@567), Craftsmanship +5% (29@580) 9-574 - 30m +3% Meal - 19 gil
Gathering +6% (24@400), Control +8% (38@475), Increased Spiritbond Gain +2 13-16 - 30m +3% Meal - 12 gil
Control +8% (12@150) 13-16 - 30m +3% Meal - 2 gil
Control +10% (15@150) 10–16, 20–24, 30–33, 40–41 - 30m +3% Meal - 3 gil
Control +10% (58@580), CP +4% (15@375) 10–16, 20–24, 30–33, 40–41 - 30m +3% Meal - 19 gil
Control +12% (73@609), CP +5% (19@380) 9+ - 30m +3% Meal - 21 gil
Control +8% (22@275) 13-16 - 30m +3% Meal 415 gil 7 gil
Control +10% (27@270) 10–16, 20–24, 30–33, 40–41 - 30m +3% Meal - 8 gil
Control +8% (25@313) 13-16 - 30m +3% Meal - 7 gil
Control +10% (31@310) 10–16, 20–24, 30–33, 40–41 - 30m +3% Meal - 8 gil
Control +8% (8@100) 13-16 - 30m +3% Meal 35 gil 1 gil
Control +10% (10@100) 10–16, 20–24, 30–33, 40–41 - 30m +3% Meal - 2 gil
Control +8% (4@50) 13-16 - 30m +3% Meal 15 gil 1 gil
Control +10% (5@50) 10–16, 20–24, 30–33, 40–41 - 30m +3% Meal - 2 gil
Control +8% (18@225) 13-16 - 30m +3% Meal - 5 gil
Control +10% (23@230) 10–16, 20–24, 30–33, 40–41 - 30m +3% Meal - 6 gil
CP +12% (40@334), Control +4% (25@625) - - 30m +3% Meal - 20 gil
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r M m R Arms & Tools: Which affect Control – 546 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
35 11.66 Craftsmanship +278, Control +149 180 60 ALC Physical Primary Tool - ARM - -
34 11.33 Craftsmanship +232, Control +124 170 60 ALC Physical Primary Tool 1 ARM - 909 gil
34 11.33 Craftsmanship +263, Control +141 170 60 ALC Physical Primary Tool 1 ARM - 1,000 gil
34 11.33 Craftsmanship +263, Control +141 170 60 CUL Physical Primary Tool 1 ARM - 1,000 gil
34 11.33 Craftsmanship +232, Control +124 170 60 CUL Physical Primary Tool 1 ARM - 909 gil
35 11.66 Craftsmanship +278, Control +149 180 60 CUL Physical Primary Tool - ARM - -
25 8.33 Craftsmanship +188, Control +101 100 55 CUL Physical Primary Tool 1 ARM - 231 gil
25 8.33 Craftsmanship +166, Control +89 100 55 CUL Physical Primary Tool 1 ARM 13,939 gil 210 gil
27 9.00 Craftsmanship +204, Control +109 120 57 ALC Physical Primary Tool 1 ARM - 271 gil
27 9.00 Craftsmanship +180, Control +97 120 57 ALC Physical Primary Tool 1 ARM 16,346 gil 246 gil
30 10.00 Craftsmanship +232, Control +124 150 60 ALC Physical Primary Tool 1 ARM - 338 gil
10 3.33 Craftsmanship +67, Control +38 31 31 CUL Physical Primary Tool 1 ARM - 52 gil
18 6.00 Craftsmanship +80, Control +46 48 48 ALC Physical Primary Tool 1 ARM 6,343 gil 96 gil
18 6.00 Craftsmanship +91, Control +52 48 48 ALC Physical Primary Tool 1 ARM - 106 gil
11 3.66 Craftsmanship +63, Control +36 34 34 CUL Physical Primary Tool 1 ARM 3,622 gil 55 gil
11 3.66 Craftsmanship +71, Control +41 34 34 CUL Physical Primary Tool 1 ARM - 61 gil
5 1.66 Craftsmanship +40, Control +23 12 12 ALC Physical Primary Tool - ARM - 9 gil
5 1.66 Craftsmanship +35, Control +20 12 12 ALC Physical Primary Tool - ARM 385 gil 8 gil
8 2.66 Craftsmanship +55, Control +32 23 23 CUL Physical Primary Tool 1 ARM - 26 gil
8 2.66 Craftsmanship +49, Control +28 23 23 CUL Physical Primary Tool 1 ARM 1,239 gil 23 gil
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r M m R Armor: Which affects Control – 479 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Head 78 136 CP +3, Control +62 170 60 ARM 2 ARM - 750 gil
Head 36 70 CP +3, Control +31 55 50 ARM 2 ARM - 130 gil
Head 103 180 CP +4, Control +75 180 60 ARM - ARM - -
Head 29 56 CP +2, Control +27 55 50 ARM 2 ARM - 118 gil
Feet 29 56 Craftsmanship +3, Control +27 55 50 BSM 2 ARM - 157 gil
Head 97 170 CP +4, Control +70 170 60 ARM 2 ARM - 825 gil
Feet 36 70 Craftsmanship +3, Control +31 55 50 BSM 2 ARM - 173 gil
Feet 10 19 Control +13 15 15 All Classes 2 CRP - 10 gil
Feet 27 54 Control +24 43 43 All Classes 2 CRP - 73 gil
Feet 16 31 Control +18 33 33 All Classes 2 CRP 2,822 gil 43 gil
Feet 20 39 Control +20 33 33 All Classes 2 CRP - 48 gil
Feet 22 44 Control +21 43 43 All Classes 2 CRP - 66 gil
Feet 6 13 Control +9 5 5 All Classes - CRP - 4 gil
Feet 5 10 Control +8 5 5 All Classes - CRP 129 gil 3 gil
Feet 6 11 Control +7 1 1 All Classes - CRP - 3 gil
Feet 38 72 Craftsmanship +3, Control +33 60 50 All Classes 3 CRP - 142 gil
Feet 30 57 Craftsmanship +3, Control +29 60 50 All Classes 3 CRP - 129 gil
Feet 4 9 Control +6 1 1 All Classes - CRP - 2 gil
Feet 41 75 CP +2, Craftsmanship +4, Control +35 70 50 All Classes - CRP - 250 gil
Feet 8 15 Control +11 15 15 All Classes 2 CRP 432 gil 9 gil
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