r M m R Items: Which affect Control – 28 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
The attribute totals at which this item has the greatest bonus among all items; food and medicine bonuses are compared separately
Optimal Range
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
The attribute totals at which this item has the greatest bonus among all items; food and medicine bonuses are compared separately
Optimal Range
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Control +8% (14@175) 13-16 - 30m +3% Meal - 3 gil
Control +10% (17@170) 10–16, 20–24, 30–33, 40–41 - 30m +3% Meal - 4 gil
Control +10% (54@540), Craftsmanship +4% (23@575) 10–16, 20–24, 30–33, 40–41 - 30m +3% Meal - 17 gil
Control +12% (68@567), Craftsmanship +5% (29@580) 9-574 - 30m +3% Meal - 19 gil
Gathering +6% (24@400), Control +8% (38@475), Increased Spiritbond Gain +2 13-16 - 30m +3% Meal - 12 gil
Control +8% (12@150) 13-16 - 30m +3% Meal - 2 gil
Control +10% (15@150) 10–16, 20–24, 30–33, 40–41 - 30m +3% Meal - 3 gil
Control +10% (58@580), CP +4% (15@375) 10–16, 20–24, 30–33, 40–41 - 30m +3% Meal - 19 gil
Control +12% (73@609), CP +5% (19@380) 9+ - 30m +3% Meal - 21 gil
Control +8% (22@275) 13-16 - 30m +3% Meal 415 gil 7 gil
Control +10% (27@270) 10–16, 20–24, 30–33, 40–41 - 30m +3% Meal - 8 gil
Control +8% (25@313) 13-16 - 30m +3% Meal - 7 gil
Control +10% (31@310) 10–16, 20–24, 30–33, 40–41 - 30m +3% Meal - 8 gil
Control +8% (8@100) 13-16 - 30m +3% Meal 35 gil 1 gil
Control +10% (10@100) 10–16, 20–24, 30–33, 40–41 - 30m +3% Meal - 2 gil
Control +8% (4@50) 13-16 - 30m +3% Meal 15 gil 1 gil
Control +10% (5@50) 10–16, 20–24, 30–33, 40–41 - 30m +3% Meal - 2 gil
Control +8% (18@225) 13-16 - 30m +3% Meal - 5 gil
Control +10% (23@230) 10–16, 20–24, 30–33, 40–41 - 30m +3% Meal - 6 gil
CP +12% (40@334), Control +4% (25@625) - - 30m +3% Meal - 20 gil
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r M m R Arms & Tools: Which affect Control – 546 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class
Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class
Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
34 11.33 Craftsmanship +232, Control +124 170 60 ALC Physical Primary Tool 1 ARM - 909 gil
- - Craftsmanship +192, Control +104 110 56 ALC - Secondary Tool 1 BSM - 237 gil
- - Craftsmanship +170, Control +92 110 56 ALC - Secondary Tool 1 BSM - 215 gil
34 11.33 Craftsmanship +263, Control +141 170 60 ALC Physical Primary Tool 1 ARM - 1,000 gil
- - Craftsmanship +232, Control +124 170 60 ALC - Secondary Tool 1 BSM - 414 gil
- - Craftsmanship +263, Control +141 170 60 ALC - Secondary Tool 1 BSM - 456 gil
35 11.66 Craftsmanship +278, Control +149 180 60 ALC Physical Primary Tool - ARM - -
- - Craftsmanship +185, Control +101 140 59 ALC - Secondary Tool 1 BSM 18,184 gil 273 gil
23 7.66 Craftsmanship +170, Control +92 85 52 ALC Physical Primary Tool 1 ARM - 192 gil
23 7.66 Craftsmanship +150, Control +81 85 52 ALC Physical Primary Tool 1 ARM 11,579 gil 174 gil
18 6.00 Craftsmanship +91, Control +52 48 48 ALC Physical Primary Tool 1 ARM - 106 gil
18 6.00 Craftsmanship +80, Control +46 48 48 ALC Physical Primary Tool 1 ARM 6,343 gil 96 gil
25 8.33 Craftsmanship +188, Control +101 100 55 ALC Physical Primary Tool 1 ARM - 226 gil
- - Craftsmanship +67, Control +38 31 31 ALC - Secondary Tool 1 BSM - 49 gil
- - Craftsmanship +59, Control +34 31 31 ALC - Secondary Tool 1 BSM 2,902 gil 44 gil
- - Craftsmanship +159, Control +85 90 53 ALC - Secondary Tool 1 BSM - 176 gil
- - Craftsmanship +180, Control +97 90 53 ALC - Secondary Tool 1 BSM - 194 gil
25 8.33 Craftsmanship +166, Control +89 100 55 ALC Physical Primary Tool 1 ARM 13,622 gil 205 gil
30 10.00 Craftsmanship +204, Control +110 150 60 ALC Physical Primary Tool 1 ARM 20,433 gil 307 gil
30 10.00 Craftsmanship +232, Control +124 150 60 ALC Physical Primary Tool 1 ARM - 338 gil
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r M m R Armor: Which affects Control – 479 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Body 144 252 CP +4, Craftsmanship +239, Control +75 180 60 ALC - WVR - -
Head 97 170 CP +4, Control +70 170 60 ALC 2 GSM - 825 gil
Head 78 136 CP +3, Control +62 170 60 ALC 2 GSM - 750 gil
Body 136 238 CP +4, Craftsmanship +225, Control +70 170 60 ALC 2 WVR - 1,375 gil
Body 109 191 CP +3, Craftsmanship +199, Control +62 170 60 ALC 2 WVR - 1,250 gil
Legs 136 238 Craftsmanship +8, Control +70 170 60 ALC 2 WVR - 1,375 gil
Legs 109 191 Craftsmanship +7, Control +62 170 60 ALC 2 WVR - 1,250 gil
Feet 97 170 Craftsmanship +8, Control +70 170 60 ALC 2 LTW - 825 gil
Hands 97 170 CP +4, Control +70 170 60 ALC 2 WVR - 825 gil
Feet 78 136 Craftsmanship +7, Control +62 170 60 ALC 2 LTW - 750 gil
Legs 144 252 Craftsmanship +8, Control +75 180 60 ALC - WVR - -
Feet 103 180 Craftsmanship +8, Control +75 180 60 ALC - LTW - -
Head 103 180 CP +4, Control +75 180 60 ALC - GSM - -
Hands 78 136 CP +3, Control +62 170 60 ALC 2 WVR - 750 gil
Hands 103 180 CP +4, Control +75 180 60 ALC - WVR - -
Body 50 98 CP +3, Craftsmanship +92, Control +31 55 50 ALC 2 WVR - 141 gil
Hands 29 56 CP +2, Control +27 55 50 ALC 2 WVR - 92 gil
Hands 36 70 CP +3, Control +31 55 50 ALC 2 WVR - 102 gil
Body 40 78 CP +2, Craftsmanship +81, Control +27 55 50 ALC 2 WVR - 128 gil
Feet 29 56 Craftsmanship +3, Control +27 55 50 ALC 2 LTW - 131 gil
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