r M m R Abilities: Learned by Conjurer – 29 shown
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
1 Spell 25y 0y 100% Global 4× MP CNJ, WHM Action
2 Spell 30y 0y 80% Global 5× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WHM, SCH, AST Action
4 Spell 25y 0y Instant Global 5× MP CNJ, THM, ACN, WHM, SMN, SCH, AST Action
6 Ability 0y 0y Instant 5s - CNJ, WHM, SCH, AST Action
8 Spell 30y 15y 120% Global 10× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WHM, SCH, AST Action
10 Spell 0y 15y 100% Global 14× MP CNJ, WHM Action
12 Spell 30y 0y 320% Global 30× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WHM, SCH, AST Action
Q15 Ability 5y 0y Instant 30s - CNJ, WHM Action
18 Spell 30y 0y 40% Global 7× MP CNJ, WHM Action
22 Spell 25y 0y 100% Global 5× MP CNJ, WHM Action
26 Spell 30y 0y 100% Global 8× MP CNJ, WHM Action
Q30 Spell 30y 0y 80% Global 10× MP CNJ, WHM Action
34 Spell 30y 0y 120% Global 10× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WHM, SCH, AST Action
38 Ability 0y 0y Instant 2m - CNJ, WHM Action
42 Spell 30y 6y 80% Global 19× MP CNJ, WHM Action
46 Spell 25y 0y 100% Global 5× MP CNJ, WHM Action
50 Spell 0y 20y 120% Global 17× MP CNJ, WHM Action
50 Spell 0y 15y 240% Global 20× MP CNJ, WHM Action
8 - - - - - - CNJ, WHM Trait
14 - - - - - - CNJ, WHM Trait
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r M m R Abilities: Usable by Conjurer – 46 shown
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The class or job that learns this ability
Class
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The class or job that learns this ability
Class
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Arcanist 1 Spell 25y 0y 100% Global 2× MP CNJ, THM, ACN, WHM, BLM, SMN, SCH Action
Arcanist 4 Spell 30y 0y 80% Global 5× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, WHM, BLM, SMN, SCH Action
Arcanist 12 Ability 25y 0y Instant 1m30s - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, WHM, BLM, SMN, SCH Action
Arcanist 34 Ability 25y 0y Instant 3m - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, WHM, BLM, SMN, SCH Action
Archer 4 Ability 0y 0y Instant 3m - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, BRD, BLM, SMN, MCH Action
Archer 26 Ability 0y 0y Instant 1m30s - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, BRD, BLM, SMN, MCH Action
Archer 34 Ability 0y 0y Instant 2m - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, BRD, BLM, SMN, MCH Action
Botanist 1 Ability - - - - - All Classes Action
Botanist 3 Ability - - - 20s - All Classes Action
Botanist 6 Ability - - - 20s - All Classes Action
Botanist 46 Ability - - - - - All Classes Action
Gladiator 8 Spell 0y 5y Instant Global 8× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WAR, DRK Action
Gladiator 10 Ability 0y 0y Instant 2m - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WAR, DRK Action
Gladiator 22 Ability 25y 0y Instant 40s - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WAR, DRK Action
Gladiator 34 Ability 0y 0y Instant 2m - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WAR, DRK Action
Lancer 6 Ability 0y 0y Instant 1m30s - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, MNK, DRG, BRD, NIN, MCH Action
Lancer 22 Ability 0y 0y Instant 2m - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, MNK, DRG, BRD, NIN, MCH Action
Lancer 34 Ability 0y 0y Instant 1m20s - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, MNK, DRG, BRD, NIN, MCH Action
Marauder 2 Ability 0y 0y Instant 2m - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, MNK, WAR, DRG, DRK Action
Marauder 8 Ability 0y 0y Instant 1m30s - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, MNK, WAR, DRG, DRK Action
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r M m R Arms & Tools: Used by Conjurer – 188 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
8 1.67 - 1 1 Magic Two-handed Arm - CRP 94 gil 2 gil
11 2.00 Mind +1 5 5 Magic Arm - ALC 154 gil 4 gil
12 2.33 Mind +1 5 5 Magic Arm - ALC - 5 gil
11 2.00 Mind +1 6 6 Magic Two-handed Arm - CRP 257 gil 6 gil
12 2.33 Mind +1 6 6 Magic Two-handed Arm - CRP - 7 gil
13 2.33 Mind +1 8 8 Magic Arm - ALC 240 gil 5 gil
14 2.67 Mind +1 8 8 Magic Arm - ALC - 6 gil
14 2.67 Vitality +1, Mind +2, Determination +1 10 10 Magic Two-handed Arm - CRP 446 gil 9 gil
16 3.00 Vitality +1, Mind +2, Determination +1 10 10 Magic Two-handed Arm - CRP - 10 gil
15 3.00 Vitality +1, Mind +1, Piety +1 11 11 Magic Arm - ALC 344 gil 7 gil
17 3.33 Vitality +1, Mind +2, Piety +1 11 11 Magic Arm - ALC - 8 gil
20 3.67 Vitality +1, Mind +2, Piety +1, Spell Speed +2 13 13 Magic Arm - CRP - -
21 3.67 Vitality +2, Mind +3, Aetherial Bonuses 14 14 Magic Two-handed Arm - CRP - 6+ gil
19 3.33 Vitality +1, Mind +2, Determination +1 14 14 Magic Two-handed Arm - CRP 707 gil 15 gil
21 3.67 Vitality +2, Mind +3, Determination +2 14 14 Magic Two-handed Arm - CRP - 17 gil
23 4.00 Vitality +2, Mind +2, Aetherial Bonuses 16 15 Magic Arm - ALC - 5+ gil
21 3.67 Vitality +1, Mind +2, Piety +1 16 16 Magic Arm 1 ALC 560 gil 12 gil
23 4.00 Vitality +2, Mind +2, Piety +1 16 16 Magic Arm 1 ALC - 14 gil
24 4.33 Vitality +3, Mind +3, Aetherial Bonuses 17 16 Magic Two-handed Arm - CRP - 7+ gil
22 4.00 Vitality +2, Mind +3, Determination +2 17 17 Magic Two-handed Arm 2 CRP 882 gil 18 gil
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r M m R Shields: Used by Conjurer – 50 shown
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv.
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv.
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
7 31 - 1 1 - ARM - -
3 14 - 1 1 - CRP 72 gil 2 gil
4 17 - 1 1 - CRP - 3 gil
6 21 - 6 1 - ARM 299 gil -
6 21 - 6 1 - ARM 299 gil -
6 21 - 6 1 - CRP 299 gil -
6 19 Mind +1 10 10 - CRP 345 gil 7 gil
8 24 Mind +1, Accuracy +1 10 10 - CRP - 8 gil
6 21 Intelligence +1, Mind +1, Accuracy +1 12 12 - LTW 403 gil 8 gil
8 27 Intelligence +1, Mind +1, Accuracy +1 12 12 - LTW - 9 gil
10 35 Vitality +1, Intelligence +1, Mind +1, Accuracy +1, Determination +1 17 15 - LTW - 6 gil
8 28 Vitality +1, Intelligence +1, Mind +1, Accuracy +1 17 17 1 CRP 683 gil 14 gil
10 35 Vitality +1, Intelligence +1, Mind +1, Accuracy +1 17 17 1 CRP - 16 gil
12 50 Vitality +1, Intelligence +2, Mind +2, Determination +1, Spell Speed +2 26 24 - LTW - 64 gil
12 48 Vitality +1, Mind +1, Aetherial Bonuses 25 25 - CRP - 12+ gil
10 38 Vitality +1, Mind +1, Spell Speed +1 25 25 1 CRP 1,758 gil 30 gil
12 48 Vitality +1, Mind +1, Spell Speed +2 25 25 1 CRP - 33 gil
13 53 Vitality +2, Intelligence +2, Mind +2, Aetherial Bonuses 28 28 - LTW - 15+ gil
10 42 Vitality +1, Intelligence +1, Mind +1, Accuracy +2 28 28 1 LTW 2,336 gil 37 gil
13 53 Vitality +2, Intelligence +2, Mind +2, Accuracy +2 28 28 1 LTW - 41 gil
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r M m R Armor: Used by Conjurer – 3,393 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv.
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv.
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Head 4 9 - 1 1 - GSM - -
Head 4 9 - 1 1 - ARM - -
Head 4 9 - 1 1 - ARM 71 gil -
Head 4 9 - 1 1 - ARM 71 gil -
Head 4 9 - 1 1 - ARM - -
Head 4 9 - 1 1 - ARM 71 gil -
Head 4 9 - 1 1 - WVR - -
Head 4 9 - 1 1 - GSM - 2 gil
Head 6 11 - 1 1 - GSM - 3 gil
Head 4 9 - 1 1 - WVR - 1 gil
Head 6 11 - 1 1 - WVR - 2 gil
Head 4 9 - 1 1 - GSM - 2 gil
Head 6 11 - 1 1 - GSM - 3 gil
Head 4 9 - 1 1 - LTW - -
Head 4 9 - 1 1 - GSM - 2 gil
Head 6 11 - 1 1 - GSM - 3 gil
Head 4 9 Water Resistance +1 1 1 - WVR - 1 gil
Head 6 11 Water Resistance +2 1 1 - WVR - 2 gil
Head 4 9 - 1 1 - WVR - 1 gil
Head 6 11 - 1 1 - WVR - 2 gil
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r M m R Hunting Logs: For Conjurer – 50 shown
The number of this log entry, which links to the entry page
Entry
Monsters
The reward for completing this hunting log entry; class hunting logs yield experience, while Grand Company hunting logs yield company seals; an extra reward is given when all hunting log entries are complete
Reward
The number of this log entry, which links to the entry page
Entry
Monsters
The reward for completing this hunting log entry; class hunting logs yield experience, while Grand Company hunting logs yield company seals; an extra reward is given when all hunting log entries are complete
Reward
1 Little Ladybugs 75 EXP
2 Ground Squirrels 180 EXP
3 Forest Funguars 360 EXP
4 Mitelings 410 EXP
5 Chigoes 530 EXP
6 Water Sprites 980 EXP
7 Midge Swarms 1,100 EXP
8 Microchus 1,300 EXP
9 Syrphid Swarms 1,600 EXP
10 Northern Vultures 1,700 EXP
11 Tree Slugs 2,300 EXP
12 Arbor Buzzards, 2 Goblin Hunters 3,200 EXP
13 Fireflies 4,000 EXP
14 Mandragoras 4,500 EXP
15 Boring Weevils 5,000 EXP
16 Faerie Funguars 5,300 EXP
17 Giant Gnats 5,500 EXP
18 Wolf Poachers 5,700 EXP
19 Qiqirn Beaters 5,900 EXP
20 Black Bats 6,100 EXP
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r M m R Ventures: Available to Conjurers – 115 shown
The number of items returned by a venture is based on your statistics and is somewhat random; the number listed on the venture list may not accurately reflect the number retrieved by the venture
Name
Type Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
The number of items returned by a venture is based on your statistics and is somewhat random; the number listed on the venture list may not accurately reflect the number retrieved by the venture
Name
Type Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Hunting 10 60m Venture 4,413 Average Item Level 1
Hunting 19 60m Venture 13,600 Average Item Level 1
Hunting 18 60m Venture 13,600 Average Item Level 1
Hunting 17 60m Venture 13,600 Average Item Level 1
Hunting 16 60m Venture 13,600 Average Item Level 1
Hunting 15 60m Venture 8,800 Average Item Level 1
Hunting 15 60m Venture 8,800 Average Item Level 1
Hunting 15 60m Venture 8,800 Average Item Level 1
Hunting 10 60m Venture 4,413 Average Item Level 1
Hunting 10 60m Venture 4,413 Average Item Level 1
Hunting 13 60m Venture 8,800 Average Item Level 1
Hunting 14 60m Venture 8,800 Average Item Level 1
Field Exploration 10 18h Ventures 39,333 Average Item Level 1
Field Exploration 15 18h Ventures 67,778 Average Item Level 1
Hunting 14 60m Venture 8,800 Average Item Level 1
Hunting 12 60m Venture 8,800 Average Item Level 1
Hunting 11 60m Venture 8,800 Average Item Level 1
Hunting 11 60m Venture 8,800 Average Item Level 1
Hunting 12 60m Venture 8,800 Average Item Level 1
Hunting 21 60m Venture 20,494 Average Item Level 10
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r M m R Quests: For Conjurer – 30 shown
Name Type
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Name Type
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Class 1 100 115 gil - - CNJ Lv.1, Way of the Conjurer
Class 1 100 - Weathered Cane - All Classes Lv.1
Class 5 560 - Maple Wand, Square Maple Shield Custom-made Robe of Healing or Hempen Hat or Bone Ring or Copper Wristlets or 5 Allagan Tin Pieces CNJ Lv.5, My First Cane, Way of the Conjurer
Class 10 1,710 - Maple Crook Amateur's Dalmatica or Amateur's Hempen Coif or Hempen Dress Gloves or Amateur's Duckbills or Allagan Bronze Piece CNJ Lv.10, Trial by Earth, Way of the Conjurer
Class 15 3,360 - Ash Wand, Square Ash Shield, Fluid Aura Cotton Cowl or Hard Leather Ringbands or Cotton Tights or Hard Leather Boots or 3 Allagan Bronze Pieces CNJ Lv.15, Trial by Wind
Class 20 4,060 - Elm Crook Cotton Dalmatica or Ash Mask (Lapis Lazuli) or Cotton Dress Gloves or Cotton Dress Shoes or 5 Allagan Bronze Pieces CNJ Lv.20, Trial by Water
Class 25 4,760 - Whispering Ash Wand Cotton Halfrobe or Goatskin Ringbands or Goatskin Boots or Silver Spectacles or Allagan Silver Piece CNJ Lv.25, Sylphie's Trials
Class 30 7,410 - Walnut Cane, Cure II Velveteen Robe or Velveteen Gaskins or Velveteen Dress Gloves or Velveteen Dress Shoes or 3 Allagan Silver Pieces CNJ Lv.30, Like Mother, Like Daughter
Coerthan Sidequest 35 9,020 1,791 gil - - Any Disciple of War or Magic Lv.35, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Coerthan Sidequest 40 11,270 1,958 gil - - Any Disciple of War or Magic Lv.40, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Gridanian Sidequest 15 3,360 239 gil - - Any Disciple of War or Magic Lv.15, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Gridanian Sidequest 30 7,410 - Unicorn Whistle - CNJ Lv.30, In Nature's Embrace
Gridanian Sidequest 20 4,060 - - Iron Cuirass or Goatskin Jacket or Cotton Dalmatica or Allagan Silver Piece Any Disciple of War or Magic Lv.20, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Gridanian Sidequest 30 7,410 - - Steel Cuirass or Toadskin Jacket or Velveteen Robe or 4 Allagan Silver Pieces Any Disciple of War or Magic Lv.30, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Ishgardian Sidequest 53 28,800 449 gil - - Any Disciple of War or Magic Lv.53
Ishgardian Sidequest 56 36,000 465 gil - - Any Disciple of War or Magic Lv.56, Let the Clan Hunt Begin
Job 30 7,410 - Soul of the Paladin, Sword Oath - GLA Lv.30, CNJ Lv.15, The Rematch
Job 30 7,410 - Soul of the Scholar, Adloquium - ACN Lv.30, CNJ Lv.15, Sinking Doesmaga
Job 30 7,410 - Soul of the White Mage, Presence of Mind - CNJ Lv.30, ACN Lv.15, In Nature's Embrace
Lominsan Sidequest 30 7,410 2,416 gil - - Any Disciple of War or Magic Lv.30, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
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r M m R Achievements: Related to Conjurer – 8 shown
Name Points Category Objective
The title or item given as a reward for earning this achievement; some titles differ slightly for female characters
Reward
Name Points Category Objective
The title or item given as a reward for earning this achievement; some titles differ slightly for female characters
Reward
20 Battle Complete all conjurer entries in the hunting log.
20 Class Achieve level 50 as a conjurer, a thaumaturge, and an arcanist.
30 Class Obtain the achievements "Mastering War I" and "Mastering Magic I."
5 Disciples of Magic Achieve conjurer level 10.
5 Disciples of Magic Achieve conjurer level 20.
5 Disciples of Magic Achieve conjurer level 30.
5 Disciples of Magic Achieve conjurer level 40.
5 Disciples of Magic Achieve conjurer level 50.
r M m R Monsters: Conjurers – 92 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Kobold Conjurer 44 Hostile - -
Hyur Conjurer 50 Hostile - -
Hyur Conjurer 59 Hostile - -
Hyur Conjurer 59 Hostile - -
Kobold Conjurer 41 Hostile - -
Kobold Conjurer 28–32 Hostile - -
Kobold Conjurer 41 Hostile - -
Kobold Conjurer 48 Hostile - -
Elezen Conjurer 46 Hostile - -
Elezen Conjurer 47 Hostile - -
Kobold Conjurer 41 Hostile - -
Hyur Conjurer 52 Hostile - -
Elezen Conjurer 50 Hostile - -
Hyur Conjurer 50 Hostile - -
Hyur Conjurer 50 Hostile - -
Hyur Conjurer ?? Hostile - -
Lalafell Conjurer 15 Passive - -
Ascian Conjurer 50 Hostile - -
Hyur Conjurer ?? Hostile - -
Gigant Conjurer 31–49 Hostile - -
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