r M m R Duty Rewards: Halatali (Hard) – 8 shown
Location Type Possible Items Currency
Treasures with a limit can only be collected once during the given period; all limited treasures in a given duty share the same lockout period; this limit applies only to items, not currency rewards
Treasure Limit
Location Type Possible Items Currency
Treasures with a limit can only be collected once during the given period; all limited treasures in a given duty share the same lockout period; this limit applies only to items, not currency rewards
Treasure Limit
Treasure -
Treasure -
Treasure -
Treasure -
Boss -
Boss -
Boss -
Completion -
r M m R Monsters: Encountered in Halatali (Hard) – 25 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Catoblepas 50 Hostile - -
Hyur Archer 50 Hostile Tallow Candle -
Hyur Conjurer 50 Hostile Tallow Candle -
Hyur Gladiator 50 Hostile Tallow Candle -
Lalafell Lancer 50 Hostile Tallow Candle -
Roegadyn Marauder 50 Hostile Tallow Candle -
Galago 50 Hostile Animal Hide, Galago Mint -
Vulture 50 Hostile - -
Hyur Gladiator 50 Hostile - -
Bear 50 Hostile - -
Bat 50 Hostile Bat Wing, Bat Fang, Beastkin Blood -
Mammet 50 Hostile - -
Elezen Lancer 50 Hostile - -
Lalafell Thaumaturge 50 Hostile - -
Manticore 50 Hostile - -
Peiste 50 Hostile Peiste Skin -
Coeurl 50 Hostile Coeurl Skin, Coeurl Meat -
Coeurl 50 Hostile Coeurl Skin, Coeurl Meat -
Coeurl 50 Hostile Coeurl Skin, Coeurl Meat -
Wolf 50 Hostile Wolf Fang -
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r M m R Quests: Involving Halatali (Hard) – 1 shown
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Side Story Zodiac Weapons 50 - - Book of Skylight - All Classes Lv.50, Wherefore Art Thou, Zodiac
r M m R Armor: Found in Halatali (Hard) – 58 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Head 58 58 Strength +12, Dexterity +12, Vitality +14, Accuracy +16, Skill Speed +11 70 50 PGL, ROG, MNK, NIN - LTW - 328 gil
Head 75 58 Strength +12, Vitality +14, Critical Hit Rate +16, Determination +8 70 50 LNC, DRG - GSM - 249 gil
Head 41 75 Vitality +12, Intelligence +12, Accuracy +16, Spell Speed +11 70 50 THM, ACN, BLM, SMN - WVR - 219 gil
Head 58 58 Dexterity +12, Vitality +14, Critical Hit Rate +11, Determination +11 70 50 ARC, BRD, MCH - CRP - 164 gil
Body 81 81 Strength +20, Dexterity +20, Vitality +22, Accuracy +27, Determination +13 70 50 PGL, ROG, MNK, NIN - ARM - 438 gil
Body 98 180 Vitality +32, Mind +33, Piety +19, Determination +29 70 50 CNJ, WHM, SCH, AST - WVR - 460 gil
Body 262 262 Strength +33, Vitality +36, Parry +43, Critical Hit Rate +30 70 50 GLA, MRD, PLD, WAR, DRK - ARM - 563 gil
Body 105 81 Strength +20, Vitality +22, Accuracy +27, Skill Speed +19 70 50 LNC, DRG - LTW - 338 gil
Body 57 105 Vitality +20, Intelligence +20, Critical Hit Rate +27, Spell Speed +19 70 50 THM, ACN, BLM, SMN - WVR - 271 gil
Body 81 81 Dexterity +20, Vitality +22, Critical Hit Rate +19, Skill Speed +27 70 50 ARC, BRD, MCH - WVR - 271 gil
Legs 57 105 Vitality +20, Intelligence +20, Critical Hit Rate +27, Spell Speed +19 70 50 THM, ACN, BLM, SMN - WVR - 312 gil
Legs 81 81 Dexterity +20, Vitality +22, Accuracy +19, Determination +18 70 50 ARC, BRD, MCH - LTW - 250 gil
Legs 105 81 Strength +20, Vitality +22, Accuracy +19, Determination +18 70 50 LNC, DRG - WVR - 312 gil
Legs 81 81 Strength +20, Dexterity +20, Vitality +22, Accuracy +19, Determination +18 70 50 PGL, ROG, MNK, NIN - LTW - 260 gil
Legs 57 105 Vitality +20, Mind +20, Piety +17, Determination +13 70 50 CNJ, WHM, SCH, AST - WVR - 208 gil
Legs 153 153 Strength +20, Vitality +22, Parry +27, Determination +13 70 50 GLA, MRD, PLD, WAR, DRK - WVR - 208 gil
Hands 58 58 Dexterity +12, Vitality +14, Accuracy +16, Determination +8 70 50 ARC, BRD, MCH - ARM - 315 gil
Hands 75 58 Strength +12, Vitality +14, Determination +11, Skill Speed +11 70 50 LNC, DRG - ARM - 326 gil
Hands 41 75 Vitality +12, Intelligence +12, Accuracy +16, Determination +8 70 50 THM, ACN, BLM, SMN - LTW - 292 gil
Hands 58 58 Strength +12, Dexterity +12, Vitality +14, Accuracy +11, Skill Speed +16 70 50 PGL, ROG, MNK, NIN - LTW - 243 gil
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r M m R Items: Found in Halatali (Hard) – 14 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Restores 24% HP (560@2334), Restores 20% MP (460@2300) 7m30s - - Medicine - 21 gil
Restores 20% MP (420@2100) 5m - - Medicine - 17 gil
Restores 24% HP (520@2167) 2m - - Medicine - 14 gil
- - - - Ingredient - 4 gil
- - - - Stone - 7 gil
- - - - Stone - 7 gil
- - - - Stone - 7 gil
- - - - Reagent - 7 gil
- - - - Reagent - 7 gil
- - - - Reagent - 7 gil
- - - - Reagent - 7 gil
- - - - Reagent - 18 gil
- - - - Reagent - 18 gil
- - - - Reagent - 7 gil
r M m R Currency: Earned in Halatali (Hard) – 2 shown
Name Type
There is a cap to the amount of many currencies that you can have at once; there is often a way to increase this initial cap
Initial Cap
Some currencies have a secondary cap that resets each week
Weekly Cap
Name Type
There is a cap to the amount of many currencies that you can have at once; there is often a way to increase this initial cap
Initial Cap
Some currencies have a secondary cap that resets each week
Weekly Cap
Currency 2,000 -
Currency 2,000 -