r M m R Duty Rewards: The Second Coil of Bahamut (Savage) - Turn 4 – 2 shown
Location Type Possible Items Currency
Treasures with a limit can only be collected once during the given period; all limited treasures in a given duty share the same lockout period; this limit applies only to items, not currency rewards
Treasure Limit
r M m R Achievements: Related to The Second Coil of Bahamut (Savage) - Turn 4 – 1 shown
Name Points Category Objective
The title or item given as a reward for earning this achievement; some titles differ slightly for female characters
Reward
Name Points Category Objective
The title or item given as a reward for earning this achievement; some titles differ slightly for female characters
Reward
10 Raids Defeat Nael deus Darnus within the fourth turn of the Second Coil of Bahamut (Savage).
r M m R Arms & Tools: Found in The Second Coil of Bahamut (Savage) - Turn 4 – 10 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
77 17.67 Vitality +47, Intelligence +45, Critical Hit Rate +46, Spell Speed +32 115 50 ACN, SMN Magic Grimoire - ALC - 916 gil
77 17.67 Vitality +47, Mind +45, Piety +24, Accuracy +9, Critical Hit Rate +46 115 50 SCH Magic Grimoire - ALC - 916 gil
48 16.00 Dexterity +45, Vitality +53, Accuracy +32, Determination +32 115 50 ARC, BRD Physical Arm - BSM - 984 gil
77 17.67 Vitality +47, Mind +45, Piety +24, Accuracy +9, Spell Speed +46 115 50 CNJ, WHM Magic Two-handed Arm - GSM - 888 gil
53 17.67 Strength +32, Vitality +38, Accuracy +23, Critical Hit Rate +33 115 50 GLA, PLD Physical Arm - BSM - 656 gil
53 17.67 Strength +45, Vitality +53, Critical Hit Rate +32, Determination +32 115 50 LNC, DRG Physical Arm - BSM - 1,025 gil
53 17.67 Strength +45, Vitality +53, Parry +46, Accuracy +32 115 50 MRD, WAR Physical Arm - BSM - 984 gil
53 17.67 Strength +45, Vitality +53, Critical Hit Rate +32, Skill Speed +46 115 50 PGL, MNK Physical Arm - BSM - 847 gil
53 17.67 Dexterity +45, Vitality +53, Critical Hit Rate +46, Skill Speed +32 115 50 ROG, NIN Physical Arms - BSM - 574 gil
77 17.67 Vitality +47, Intelligence +45, Critical Hit Rate +32, Spell Speed +46 115 50 THM, BLM Magic Two-handed Arm - GSM - 888 gil
r M m R Armor: Found in The Second Coil of Bahamut (Savage) - Turn 4 – 9 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Body 162 162 Strength +39, Vitality +46, Parry +41, Critical Hit Rate +29 110 50 GLA, MRD, PLD, WAR, DRK - ARM - 286 gil
Body 91 91 Dexterity +39, Vitality +46, Critical Hit Rate +41, Skill Speed +29 110 50 ARC, BRD, MCH - WVR - 204 gil
Body 115 91 Strength +39, Vitality +46, Determination +20, Skill Speed +41 110 50 LNC, DRG - ARM - 276 gil
Legs 67 115 Vitality +41, Intelligence +39, Critical Hit Rate +29, Spell Speed +41 110 50 THM, ACN, BLM, SMN - LTW - 197 gil
Legs 67 115 Vitality +41, Mind +39, Accuracy +8, Critical Hit Rate +41, Spell Speed +29 110 50 CNJ, WHM, SCH, AST - WVR - 157 gil
Legs 91 91 Strength +39, Dexterity +39, Vitality +46, Determination +29, Skill Speed +29 110 50 PGL, ROG, MNK, NIN - LTW - 197 gil
Waist 71 56 Strength +18, Vitality +21, Critical Hit Rate +19, Determination +9 110 50 LNC, DRG - LTW - 131 gil
Earrings 1 1 Intelligence +18, Critical Hit Rate +19, Determination +9 110 50 All Classes - GSM - 575 gil
Ring 1 1 Vitality +21, Parry +13, Determination +13 110 50 All Classes - GSM - 392 gil
r M m R Items: Found in The Second Coil of Bahamut (Savage) - Turn 4 – 2 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
- - - - Other - -
- - - - Other - -
r M m R Currency: Earned in The Second Coil of Bahamut (Savage) - Turn 4 – 2 shown
Name Type
There is a cap to the amount of many currencies that you can have at once; there is often a way to increase this initial cap
Initial Cap
Some currencies have a secondary cap that resets each week
Weekly Cap
Name Type
There is a cap to the amount of many currencies that you can have at once; there is often a way to increase this initial cap
Initial Cap
Some currencies have a secondary cap that resets each week
Weekly Cap
Currency 2,000 -
Currency 2,000 -