r M m R Ventures: For Animal Hide – 1 shown
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Hunting Any Disciple of War or Magic 8 60m Venture 4,413 -
r M m R Monsters: Which drop Animal Hide – 54 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Raptor 9 Hostile Animal Hide -
Boar 1–5 Hostile Animal Hide -
Raptor 3–9 Hostile Animal Hide Central Shroud
Raptor 4–13 Hostile Animal Hide -
Hammer Beak 13–26 Hostile Animal Hide Eastern Thanalan
Hammer Beak 32 Hostile Animal Hide -
Hammer Beak 30 Hostile Animal Hide Central Shroud
Boar 8–24 Hostile Animal Hide, Boar Hide -
Coeurl 15 Hostile Animal Hide -
Hammer Beak 29 Hostile Animal Hide -
Coeurl 18–23 Hostile Animal Hide Upper La Noscea
Galago 50 Hostile Animal Hide, Galago Mint -
Coeurl 32 Hostile Animal Hide -
Dodo 9–14 Passive Animal Hide, Dodo Tenderloin, Dodo Egg, Dodo Feather Western La Noscea
Dodo 7–14 Hostile Animal Hide, Dodo Tenderloin, Dodo Egg, Dodo Feather -
Hammer Beak 30 Hostile Animal Hide -
Hammer Beak 32 Hostile Animal Hide Eastern La Noscea
Dodo 12 Hostile Animal Hide, Dodo Tenderloin, Dodo Egg, Dodo Feather -
Hammer Beak 32 Hostile Animal Hide -
Galago 32–50 Hostile Animal Hide, Galago Mint -
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r M m R Recipes: Requiring Animal Hide – 1 shown
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
×1 Leatherworker 8 Animal Hide Earth Shard - 20 40 526 - - -
r M m R Recipes: Using this as a Subcomponent – 74 shown
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
×1 Weaver 38 Frayed Cotton Doublet Vest, Undyed Cotton Cloth, 2 Hard Leathers, Cotton Yarn, Brass Ingot Wind Crystal - 129 80 1,961 Wind - -
×1 Weaver 23 Undyed Cotton Cloth, Cotton Yarn, Hard Leather, Brass Ingot Lightning Shards, Wind Shard - 79 70 1,169 - - -
×1 Leatherworker 15 Hard Leathers, Iron Rivets Earth Shard, Wind Shard - 55 70 807 - - -
×1 Weaver 20 Undyed Cotton Cloth, Cotton Yarn, Hard Leather, Brass Ingot Lightning Shard, Wind Shard - 74 70 1,053 - - -
×1 Weaver 23 Undyed Cotton Cloths, Hard Leather, Iron Ingot Lightning Shards, Wind Shard - 79 70 1,169 - - -
×1 Weaver 22 Undyed Cotton Cloth, Cotton Yarn, 2 Hard Leathers Lightning Shards, Wind Shard - 75 70 1,122 - - -
×1 Weaver 20 Undyed Cotton Cloth, Cotton Yarn, Hard Leather, Animal Sinew, Iron Rivets Lightning Shard, Wind Shard - 74 70 1,053 - - -
×1 Weaver 23 Undyed Cotton Cloth, Cotton Yarn, Hard Leather, Brass Ingot Lightning Shards, Wind Shard - 79 70 1,169 - - -
×1 Leatherworker 19 Aldgoat Leather, Hard Leather, Iron Rivets Earth Shard, Wind Shard - 68 70 982 - - -
×1 Leatherworker 17 Hard Leather, Fish Glue, 2 White Coral Earth Shard, Wind Shard - 66 70 898 - - -
×1 Leatherworker 17 Hard Leather, Fish Glue, 2 White Coral Earth Shard, Wind Shard - 66 70 898 - - -
×1 Leatherworker 17 Hard Leathers, Cotton Yarn Earth Shard, Wind Shard - 66 70 898 - - -
×1 Leatherworker 17 Hard Leather, Beast Sinew, Elm Lumber Earth Shard, Wind Shard - 66 70 898 - - -
×1 Leatherworker 16 Hard Leathers, Brass Ingot Earth Shard, Wind Shard - 63 70 866 - - -
×1 Leatherworker 16 Hard Leather, Iron Ingot Earth Shard, Wind Shard - 63 70 866 - - -
×1 Leatherworker 16 Hard Leather, Iron Ingot, Beast Sinew Earth Shard, Wind Shard - 63 70 866 - - -
×1 Leatherworker 15 Hard Leather, Bronze Ingot, Beast Sinew, Rubber Earth Shard, Wind Shard - 55 70 807 - - -
×1 Leatherworker 15 Hard Leather, Beast Sinew Earth Shard, Wind Shard - 55 70 807 - - -
×1 Leatherworker 15 Hard Leather, Undyed Hempen Cloth, Beast Sinew, Rubber Earth Shard, Wind Shard - 55 70 807 - - -
×1 Alchemist 20 Hard Leather Grimoire, 2 Hard Leathers, Yew Log Water Shard, Lightning Shard - 111 70 789 - - -
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