r M m R Shop Items: Bone Chip – 11 shown
The merchant selling this item; certain merchants have multiple shop lists
Merchant
Price
Some NPCs offer multiple shop pages of items for sale, each with a different list of items
Shop
Area Location Coordinates
The merchant selling this item; certain merchants have multiple shop lists
Merchant
Price
Some NPCs offer multiple shop pages of items for sale, each with a different list of items
Shop
Area Location Coordinates
5 gil - Ul'dah - Steps of Thal Goldsmiths' Guild (X:10 Y:13)
5 gil - Limsa Lominsa Lower Decks East Hawkers' Alley (X:8 Y:11)
5 gil - Ul'dah - Steps of Thal Alchemists' Guild (X:8 Y:13)
5 gil - New Gridania Carpenters' Guild (X:10 Y:12)
5 gil - Ul'dah - Steps of Thal Sapphire Avenue Exchange (X:13 Y:9)
5 gil Items (Lumber, Metal, Stone, Bone, Leather) Lavender Beds Housing (X:11 Y:10)
5 gil Items (Lumber, Metal, Stone, Bone, Leather) Mist Housing (X:11 Y:11)
5 gil Items (Lumber, Metal, Stone, Bone, Leather) The Goblet Housing (X:11 Y:11)
5 gil - Old Gridania Ebony Stalls (X:14 Y:8)
5 gil - Old Gridania Leatherworkers' Guild (X:12 Y:8)
5 gil - Limsa Lominsa Upper Decks Naldiq & Vymelli's (X:10 Y:15)
r M m R Ventures: For Bone Chip – 1 shown
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Mining Miner 5 60m Venture 1,133 -
r M m R Gathering Log: For Bone Chip – 1 shown
Limited items are either hidden or rare and cannot be gathered in the same quantities as normal items; timed items are only found on gathering points that appear at certain times of the day; collectables are items that are turned in to NPCs rather than used as recipes
Log Entry
Class Tool Level Note
The areas listed in the gathering log interface for this entry
Areas
Limited items are either hidden or rare and cannot be gathered in the same quantities as normal items; timed items are only found on gathering points that appear at certain times of the day; collectables are items that are turned in to NPCs rather than used as recipes
Log Entry
Class Tool Level Note
The areas listed in the gathering log interface for this entry
Areas
Miner Primary Tool 5 - Central Thanalan (Lv. 5 Spineless Basin) (X:23 Y:26)
r M m R Gathering Points: Containing Bone Chip – 1 shown
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Miner Primary Tool 5 Bone Chip, Wind Shard, Lightning Shard Spineless Basin (X:23 Y:26) 4 - Strength ≥ 23: Gathering Attempts +1
Perception ≥ 42: Gathering Fortune +5%
Gathering ≥ 42: Gathering Rate +10%
r M m R Monsters: Which drop Bone Chip – 10 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Skeleton 37–42 Hostile Bone Chip Western La Noscea
Skeleton 44 Hostile Bone Chip -
Skeleton 10–27 Hostile Bone Chip Central Shroud
Skeleton 50 Hostile Bone Chip -
Skeleton 28 Hostile Bone Chip -
Skeleton 28 Hostile Bone Chip -
Skeleton 16–38 Hostile Bone Chip -
Skeleton 50 Hostile Bone Chip -
Skeleton 35 Hostile Bone Chip -
Skeleton 7–11 Hostile Bone Chip -
r M m R Recipes: Requiring Bone Chip – 11 shown
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
×1 Alchemist 2 Animal Skin, 2 Bone Chips Water Shard - 10 40 325 - - -
×1 Blacksmith 2 Bronze Ingot, Maple Lumber, Bone Chip Fire Shard, Earth Shard - 20 60 325 - - -
×1 Blacksmith 5 Bronze Ingots, Maple Lumber, Bone Chip Fire Shard, Earth Shard - 33 60 451 - - -
×1 Blacksmith 7 Bronze Ingot, Leather, Bone Chip Fire Shard, Earth Shard - 37 60 492 - - -
×1 Carpenter 3 Maple Lumber, Bone Chip, Animal Glue Wind Shard, Ice Shard - 20 60 339 - - -
×1 Carpenter 13 Ash Branch, Bone Chip, Beastkin Blood Wind Shard, Ice Shard - 54 60 726 - - -
×1 Goldsmith 2 Bone Chips, Animal Sinew Wind Shard, Fire Shard - 20 60 325 - - -
×1 Goldsmith 3 Marbled Eye, Bone Chip Wind Shard, Fire Shard - 20 60 339 - - -
×1 Goldsmith 5 Marbled Eye, Soiled Femur, Bone Chip Wind Shard, Fire Shard - 33 60 451 - - -
×1 Goldsmith 7 Bone Chip, Ragstone Whetstone Wind Shard, Fire Shard - 37 60 492 - - -
×1 Leatherworker 7 Leather, Animal Glue, 2 Bone Chips Earth Shard, Wind Shard - 37 60 492 - - -
r M m R Recipes: Using this as a Subcomponent – 9 shown
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
×1 Blacksmith 12 Bronze Ingot, Ash Lumber, Animal Glue Fire Shard, Earth Shard - 53 60 702 - - -
×1 Carpenter 13 Ash Lumber, Crow Feather, Soiled Femur, Animal Glue Wind Shard, Ice Shard - 54 60 726 - - -
×1 Goldsmith 13 Bone Staff, Soiled Femur, 2 Bat Fangs Wind Shard, Fire Shard - 81 60 544 - - -
×1 Carpenter 14 Ash Lumbers, 2 Animal Glues Wind Shard, Ice Shard Housing 172 60 375 - - -
×1 Blacksmith 16 Bronze Bastard Sword, 2 Brass Ingots Fire Shard, Earth Shard - 94 70 649 - - -
×1 Blacksmith 20 Viking Sword, Brass Ingot, Aldgoat Leather Fire Shard, Earth Shard - 111 70 789 - - -
×1 Blacksmith 20 Brass Bastard Sword, Aldgoat Leather Fire Shard, Earth Shard - 111 70 789 - - -
×1 Carpenter 22 Elm Lumber, Iron Ingot, Animal Glue Wind Shards, Ice Shard - 75 70 1,122 - - -
×1 Carpenter 31 Walnut Lumbers, 3 Animal Glues Wind Shards, 3 Ice Shards Housing 339 80 835 - - -
r M m R Quests: Requiring Bone Chip – 1 shown
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Class Miner 5 560 194 gil Bronze Pickaxe Leather Culottes or Hempen Work Gloves or 2 Allagan Tin Pieces MIN Lv.5, My First Pickaxe