r M m R Ventures: For Elm Log – 1 shown
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Botany Botanist 12 60m Venture 8,800 Gathering 41
r M m R Gathering Log: For Elm Log – 1 shown
Limited items are either hidden or rare and cannot be gathered in the same quantities as normal items; timed items are only found on gathering points that appear at certain times of the day; collectables are items that are turned in to NPCs rather than used as recipes
Log Entry
Class Tool
Level Note
The areas listed in the gathering log interface for this entry
Areas
Limited items are either hidden or rare and cannot be gathered in the same quantities as normal items; timed items are only found on gathering points that appear at certain times of the day; collectables are items that are turned in to NPCs rather than used as recipes
Log Entry
Class Tool
Level Note
The areas listed in the gathering log interface for this entry
Areas
Botanist Primary Tool 12 - Central Shroud (Lv. 15 Bentbranch) (X:20 Y:20)
r M m R Gathering Points: Containing Elm Log – 1 shown
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Botanist Primary Tool 15 Gridanian Chestnut, Wind Shard, Elm Log Bentbranch (X:20 Y:20) 4 - Dexterity ≥ 43: Gathering Attempts +1
Perception ≥ 62: Gathering Fortune +5%
Gathering ≥ 69: Gathering Rate +10%
r M m R Recipes: Requiring Elm Log – 2 shown
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
×1 Alchemist 16 Enchanted Iron Ink, Hard Leather, Elm Log, Cotton Yarn Water Shard, Lightning Shard - 63 70 866 - - -
×1 Carpenter 16 Elm Logs Wind Shard - 31 40 866 - - -
r M m R Recipes: Using this as a Subcomponent – 69 shown
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
×1 Alchemist 17 Growth Formula Betas, 2 Elm Lumbers, Bronze Rivets, 3 Shroud Seedlings, 3 Humuses Water Shard, Lightning Shard Housing 211 70 449 - - -
×1 Alchemist 20 Hard Leather Grimoire, 2 Hard Leathers, Yew Log Water Shard, Lightning Shard - 111 70 789 - - -
×1 Alchemist 20 Roof Tiles, 2 Elm Lumbers, 3 Limestones Water Shard, Lightning Shard Housing 236 70 526 - - -
×1 Alchemist 23 15 Roof Tiles, 10 Elm Lumbers, 10 Iron Joint Plates, 10 Iron Nails Water Shards, 4 Lightning Shards Housing 252 70 584 - - -
×1 Alchemist 23 Growth Formula Betas, 3 Shroud Seedlings, 3 Elm Lumbers Water Shards, Lightning Shard Housing 252 70 584 - - -
×1 Alchemist 39 Island Seedlings, 4 Mahogany Lumbers, 4 Elm Lumbers, 3 Humuses Water Shards, 4 Lightning Shards Housing 438 80 1013 - - -
×1 Armorer 17 Iron Plates, Elm Lumber Ice Shard, Earth Shard - 66 70 898 - - -
×1 Armorer 18 Iron Plate, Elm Lumber Ice Shard, Earth Shard - 67 70 939 - - -
×1 Armorer 19 Iron Plates, 2 Brass Ingots, 2 Elm Lumbers, 2 Iron Rivets Ice Shard, Earth Shard Housing 217 70 491 - - -
×1 Armorer 20 Iron Plates, Iron Rivets, 2 Elm Lumbers, Beeswax Ice Shard, Earth Shard Housing 236 70 526 - - -
×1 Armorer 29 Steel Plate, Elm Lumber Ice Shards, 2 Earth Shards - 101 70 1,544 - - -
×1 Blacksmith 17 Iron Ingots, Elm Lumber, Hard Leather Fire Shard, Earth Shard - 66 70 898 - - -
×1 Blacksmith 17 Iron Ingots, 2 Elm Lumbers Fire Shard, Earth Shard Housing 211 70 449 - - -
×1 Blacksmith 18 Iron Ingot, Iron Rivets, Elm Lumber Fire Shard, Earth Shard - 67 70 939 - - -
×1 Blacksmith 18 Iron Ingot, Undyed Cotton Cloth, Elm Lumber Fire Shard, Earth Shard - 67 70 939 - - -
×1 Blacksmith 18 Iron Ingot, Elm Lumber Fire Shard, Earth Shard - 67 70 939 - - -
×1 Blacksmith 18 Iron Ingots, 4 Clear Glass Lenses, 2 Elm Lumbers Fire Shard, Earth Shard Housing 214 70 469 - - -
×1 Blacksmith 19 Iron Ingot, Elm Lumber Fire Shard, Earth Shard - 68 70 982 - - -
×1 Blacksmith 19 Iron Ingot, Elm Lumber, Fish Glue Fire Shard, Earth Shard - 68 70 982 - - -
×1 Blacksmith 19 Iron Ingot, Elm Lumber, Clove Oil Fire Shard, Earth Shard - 68 70 982 - - -
loading table data...