r M m R Ventures: For Shroud Seedling – 1 shown
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Botany Botanist 20 60m Venture 13,600 Gathering 65
r M m R Gathering Log: For Shroud Seedling – 1 shown
Limited items are either hidden or rare and cannot be gathered in the same quantities as normal items; timed items are only found on gathering points that appear at certain times of the day; collectables are items that are turned in to NPCs rather than used as recipes
Log Entry
Class Tool Level Note
The areas listed in the gathering log interface for this entry
Areas
Limited items are either hidden or rare and cannot be gathered in the same quantities as normal items; timed items are only found on gathering points that appear at certain times of the day; collectables are items that are turned in to NPCs rather than used as recipes
Log Entry
Class Tool Level Note
The areas listed in the gathering log interface for this entry
Areas
Botanist Secondary Tool 20 - East Shroud (Lv. 20 Nine Ivies) (X:18 Y:29)
r M m R Gathering Points: Containing Shroud Seedling – 1 shown
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Botanist Secondary Tool 20 Belladonna, Wind Shard, Galago Mint, Gil Bun, Shroud Seedling Nine Ivies (X:18 Y:29) 4 - Intelligence ≥ 57: Gathering Attempts +1
Perception ≥ 81: Gathering Fortune +5%
Gathering ≥ 90: Gathering Rate +10%
r M m R Recipes: Requiring Shroud Seedling – 10 shown
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
×1 Alchemist 17 Growth Formula Betas, 2 Elm Lumbers, Bronze Rivets, 3 Shroud Seedlings, 3 Humuses Water Shard, Lightning Shard Housing 211 70 449 - - -
×1 Alchemist 20 Growth Formula Betas, 6 Shroud Seedlings, 6 Humuses Water Shard, Lightning Shard Housing 236 70 526 - - -
×1 Alchemist 23 Growth Formula Betas, 3 Shroud Seedlings, 3 Elm Lumbers Water Shards, Lightning Shard Housing 252 70 584 - - -
×1 Alchemist 25 Growth Formula Betas, 2 Walnut Lumbers, Iron Rivets, 3 Shroud Seedlings, 3 Humuses Water Shards, 2 Lightning Shards Housing 284 70 648 - - -
×1 Alchemist 33 Growth Formula Gammas, 3 Shroud Seedlings, 2 Yew Lumbers, 2 Iron Ingots, Humus Water Shards, 3 Lightning Shards Housing 355 80 878 - - -
×1 Alchemist 35 Shroud Seedlings, 6 Growth Formula Gammas Water Shards, 3 Lightning Shards Housing 393 80 926 - - -
×1 Alchemist 43 Growth Formula Gammas, 3 Shroud Seedlings, 3 Electrum Ingots, Mahogany Lumber, Sylphic Silk Water Shards, 5 Lightning Shards Housing 496 80 1125 - - -
×1 Alchemist 45 Shroud Seedlings, 3 Rosewood Lumbers, 3 Growth Formula Gammas, 3 Potter's Clays Water Shards, 5 Lightning Shards Housing 505 80 1154 - - -
×1 Alchemist 50 ★ 15 Shroud Seedlings, 30 Rosewood Lumbers, 15 Growth Formula Deltas 28 Water Shards, 24 Lightning Shards Housing 624 80 1323 - 275 -
×1 Goldsmith 32 10 Cut Stones, 30 Roof Tiles, 20 Shroud Seedlings, 20 Humuses 12 Wind Shards, 12 Fire Shards Housing 352 80 848 - - -