r M m R Monsters: Encountered in Treevenge – 3 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Treant 18–22 Hostile - -
Miqo'te Archer 16–32 Hostile - South Shroud
Miqo'te Lancer 17–34 Hostile - South Shroud
r M m R Monster Locations: In Treevenge – 3 shown
r M m R Arms & Tools: Possibly Earned in Treevenge – 7 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
27 4.67 Vitality +3, Intelligence +4, Accuracy +4 22 22 ACN, SMN, SCH Magic Grimoire 2 ALC 1,566 gil 29 gil
12 4.00 Dexterity +4, Vitality +3, Critical Hit Rate +4 21 21 ARC, BRD Physical Arm 2 CRP 1,514 gil 30 gil
26 4.67 Vitality +3, Mind +4, Determination +2 21 21 CNJ, WHM Magic Two-handed Arm 2 CRP 1,367 gil 27 gil
14 4.67 Strength +4, Vitality +4, Aetherial Bonuses 20 20 LNC, DRG Physical Arm - CRP - 10+ gil
13 4.33 Strength +3, Vitality +3, Fire Resistance +2, Determination +2 20 20 MRD, WAR Physical Arm 2 BSM 1,116 gil 23 gil
28 4.67 Vitality +3, Intelligence +4, Aetherial Bonuses 20 20 THM, BLM Magic Two-handed Arm - GSM - 9+ gil
29 5.00 Vitality +3, Intelligence +3, Wind Resistance +2, Aetherial Bonuses 21 20 THM, BLM Magic Arm - GSM - 7+ gil
r M m R Armor: Possibly Earned in Treevenge – 14 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Head 9 19 Vitality +2, Intelligence +2, Mind +2, Critical Hit Rate +2, Water Resistance +1 20 20 All Classes 2 CRP 425 gil 9 gil
Head 28 28 Strength +2, Vitality +2, Parry +2 20 20 GLA, MRD, PLD, WAR, DRK 2 ARM 992 gil 20 gil
Head 14 14 Strength +2, Dexterity +2, Vitality +2, Accuracy +2 20 20 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH 2 ARM 708 gil 15 gil
Body 45 45 Strength +4, Vitality +3, Accuracy +4 23 23 GLA, MRD, LNC, PLD, WAR, DRG, DRK 2 ARM 1,647 gil 30 gil
Body 15 31 Vitality +3, Intelligence +4, Mind +4, Spell Speed +4 24 24 All Classes 2 WVR 1,257 gil 22 gil
Legs 24 24 Strength +4, Dexterity +4, Vitality +4, Aetherial Bonuses 20 20 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - LTW - 6+ gil
Legs 39 39 Strength +3, Vitality +3, Skill Speed +3 20 20 GLA, MRD, PLD, WAR, DRK 2 WVR 675 gil 14 gil
Hands 35 35 Strength +2, Vitality +2, Aetherial Bonuses 20 20 GLA, MRD, PLD, WAR, DRK - ARM - 7+ gil
Hands 28 28 Strength +2, Vitality +2, Accuracy +2 20 20 GLA, MRD, PLD, WAR, DRK 2 ARM 882 gil 18 gil
Hands 10 19 Vitality +2, Intelligence +2, Mind +2, Spell Speed +2 21 21 All Classes 2 WVR 589 gil 12 gil
Waist 9 18 Vitality +1, Intelligence +2, Mind +2, Spell Speed +2 23 23 All Classes 1 LTW 704 gil 13 gil
Earrings 0 0 Strength +1, Dexterity +1, Accuracy +1 20 20 All Classes 1 GSM 504 gil 11 gil
Bracelets 0 0 Vitality +1, Critical Hit Rate +1 19 19 All Classes 1 GSM - 12 gil
Ring 0 0 Intelligence +1, Mind +1, Accuracy +1 19 19 All Classes 1 GSM 349 gil 7 gil
r M m R Items: Possibly Earned in Treevenge – 8 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Restores 28% MP (60@215) 3m - - Medicine 60 gil 2 gil
Restores 32% HP (80@250) 1m - - Medicine 28 gil 1 gil
Intelligence +16% (12@75) 5m 15s - Medicine 108 gil 3 gil
Strength +16% (12@75) 5m 15s - Medicine 108 gil 3 gil
Skill Speed +8% (6@75), Vitality +4% (3@75), Critical Hit Rate +2% (2@100) - 30m +3% Meal 49 gil 1 gil
Determination +8% (3@38), Vitality +4% (3@75), Accuracy +2% (2@100) - 30m +3% Meal 37 gil 1 gil
Parry +7% (6@86), Vitality +4% (4@100), Accuracy +2% (2@100) - 30m +3% Meal 39 gil 1 gil
Accuracy +7% (7@100), Vitality +4% (4@100), Critical Hit Rate +2% (2@100) - 30m +3% Meal - 2 gil