r M m R Recipes: to create Components – 4 shown
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
×1 Carpenter 32 Oak Logs Wind Shards - 55 40 1,697 - - -
×1 Carpenter 51 Cedar Logs Wind Crystals - 169 40 3,951 - - -
×1 Goldsmith 14 Copper Ores, Zinc Ore Wind Shard - 27 40 751 - - -
×1 Goldsmith 23 Silver Ores Wind Shards - 39 40 1,169 - - -
r M m R Shop Items: Components – 27 shown
Item
The merchant selling this item; certain merchants have multiple shop lists
Merchant
Price
Some NPCs offer multiple shop pages of items for sale, each with a different list of items
Shop
Area Location Coordinates
Item
The merchant selling this item; certain merchants have multiple shop lists
Merchant
Price
Some NPCs offer multiple shop pages of items for sale, each with a different list of items
Shop
Area Location Coordinates
68 gil - Lavender Beds Dappled Stalls Subdivision (X:11 Y:8)
68 gil - The Goblet Goblet Exchange Subdivision (X:13 Y:10)
68 gil - New Gridania Carpenters' Guild (X:10 Y:12)
68 gil - Mist Seagaze Markets Subdivision (X:11 Y:11)
68 gil - Limsa Lominsa Upper Decks Naldiq & Vymelli's (X:10 Y:15)
68 gil - Lavender Beds Dappled Stalls (X:11 Y:8)
68 gil - Mist Seagaze Markets (X:11 Y:11)
68 gil - The Goblet Goblet Exchange (X:10 Y:8)
68 gil Items (Lumber, Metal, Stone, Bone, Leather) Lavender Beds Housing (X:11 Y:10)
68 gil - Limsa Lominsa Upper Decks Naldiq & Vymelli's (X:10 Y:15)
68 gil Items (Lumber, Metal, Stone, Bone, Leather) Mist Housing (X:11 Y:11)
68 gil Items (Lumber, Metal, Stone, Bone, Leather) The Goblet Housing (X:11 Y:11)
2 gil Items (Lumber, Metal, Stone, Bone, Leather) Lavender Beds Housing (X:11 Y:10)
2 gil - The Pillars The Jeweled Crozier (X:7 Y:10)
2 gil Items (Lumber, Metal, Stone, Bone, Leather) The Goblet Housing (X:11 Y:11)
2 gil - Limsa Lominsa Upper Decks Naldiq & Vymelli's (X:10 Y:15)
2 gil Items (Lumber, Metal, Stone, Bone, Leather) Mist Housing (X:11 Y:11)
2 gil - Ul'dah - Steps of Thal Goldsmiths' Guild (X:10 Y:13)
2 gil - Ul'dah - Steps of Thal Sapphire Avenue Exchange (X:13 Y:9)
2 gil - Limsa Lominsa Lower Decks East Hawkers' Alley (X:8 Y:11)
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r M m R Leves: Which reward Components – 48 shown
The name of the leve; a leve may have several versions, even at the same level, but only one version will be available in a given level range at any one time; large-scale leves require 10 leve allowances
Name
Battlecraft leves may be completed by any Disciple of War or Magic, while Tradecraft and Fieldcraft leves must be completed by a specific class; Grand Company leves can be completed by a member of any Grand Company, but a bonus is earned when completing leves by the Grand Company you have joined; Trial leves are Battlecraft leves which must be completed before other leves will be offered by this levemete; they will not be offered again once completed
Type
Level EXP
The Levemete NPC that offers this leve; some leves are offered by a Levemete in town in addition to the local Levemete
Levemete
Most leves fall into a number of distinct categories based on the type of leve objectives; the styles correspond to the leve plates shown in the corner of the journal entry
Leve Plate
For tradecraft leves, you must deliver these items to the specified NPC to complete the leve; certain deliveries indicated by a "×1–3" note can be repeated up to three times
Requested Items
Items created for tradecraft leves must be delivered to this NPC
Deliver To
Time Limit Area Location
The range of gil or company seals that may be offered as a reward for completing this leve
Reward
The name of the leve; a leve may have several versions, even at the same level, but only one version will be available in a given level range at any one time; large-scale leves require 10 leve allowances
Name
Battlecraft leves may be completed by any Disciple of War or Magic, while Tradecraft and Fieldcraft leves must be completed by a specific class; Grand Company leves can be completed by a member of any Grand Company, but a bonus is earned when completing leves by the Grand Company you have joined; Trial leves are Battlecraft leves which must be completed before other leves will be offered by this levemete; they will not be offered again once completed
Type
Level EXP
The Levemete NPC that offers this leve; some leves are offered by a Levemete in town in addition to the local Levemete
Levemete
Most leves fall into a number of distinct categories based on the type of leve objectives; the styles correspond to the leve plates shown in the corner of the journal entry
Leve Plate
For tradecraft leves, you must deliver these items to the specified NPC to complete the leve; certain deliveries indicated by a "×1–3" note can be repeated up to three times
Requested Items
Items created for tradecraft leves must be delivered to this NPC
Deliver To
Time Limit Area Location
The range of gil or company seals that may be offered as a reward for completing this leve
Reward
5 3,430 - Red Rooster Stead 145–151 gil
5 4,044 - Limsa Lominsa 144–151 gil
5 2,106 - Limsa Lominsa 120–126 gil
5 3,430 - Limsa Lominsa 130 gil
5 2,274 - Red Rooster Stead 129–130 gil
5 4,044 - Red Rooster Stead 156–159 gil
10 4,460 - Swiftperch 130–155 gil
10 7,744 - Limsa Lominsa 174 gil
10 7,744 - Swiftperch 244–250 gil
10 7,744 - Limsa Lominsa 272–322 gil
10 7,698 - Swiftperch 220–263 gil
10 4,460 - Limsa Lominsa 138–161 gil
5 3,430 - Red Rooster Stead 122–129 gil
5 2,274 - Limsa Lominsa 146–154 gil
5 2,106 - Limsa Lominsa 121–127 gil
5 2,274 - Red Rooster Stead 152–154 gil
5 3,430 - Limsa Lominsa 126 gil
5 2,106 - Red Rooster Stead 125–129 gil
10 5,132 - Limsa Lominsa 171–205 gil
10 4,044 - Limsa Lominsa 131–154 gil
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r M m R Quests: Which reward Components – 3 shown
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Class Armorer 1 100 - 150 Ice Shards, 100 Earth Shards, 30 Copper Ores, Hempen Kurta - ARM Lv.1, Way of the Armorer
Class Blacksmith 1 100 - 150 Fire Shards, 100 Earth Shards, 30 Copper Ores, Hempen Kurta - BSM Lv.1, Way of the Blacksmith
Class Goldsmith 1 100 - 150 Wind Shards, 100 Fire Shards, 30 Copper Ores, Hempen Kurta - GSM Lv.1, Way of the Goldsmith
r M m R Gathering Points: Containing Components – 9 shown
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Botanist Primary Tool 35 Tarantula, Oak Branch, Ice Shard, Oak Log Lower Paths (X:16 Y:30) 4 - Dexterity ≥ 116: Gathering Attempts +1
Perception ≥ 153: Gathering Fortune +5%
Gathering ≥ 165: Gathering Rate +10%
Botanist Primary Tool 50 Cedar Branch, Ice Crystal, Cedar Log, Timeworn Peisteskin Map (Hidden), Timeworn Boarskin Map (Hidden), Timeworn Toadskin Map (Hidden) Riversmeet (X:30 Y:33) 2 - Perception ≥ 214: Gathering Fortune +5%
Botanist Primary Tool 50 Cedar Branch, Ice Crystal, Cedar Log, Timeworn Peisteskin Map (Hidden), Timeworn Boarskin Map (Hidden), Timeworn Toadskin Map (Hidden) Riversmeet (X:31 Y:30) 2 - Dexterity ≥ 202: Gathering Attempts +1
Botanist Primary Tool 50 Cedar Branch, Ice Crystal, Cedar Log, Timeworn Peisteskin Map (Hidden), Timeworn Boarskin Map (Hidden), Timeworn Toadskin Map (Hidden) Riversmeet (X:31 Y:33) 2 - Gathering ≥ 221: Gathering Rate +10%
Miner Primary Tool 5 Muddy Water, Copper Ore, Wind Shard, Lightning Shard Spineless Basin (X:19 Y:26) 4 - Strength ≥ 23: Gathering Attempts +1
Perception ≥ 42: Gathering Fortune +5%
Gathering ≥ 42: Gathering Rate +10%
Miner Primary Tool 5 Muddy Water, Copper Ore, Fire Shard, Water Shard Hammerlea (X:26 Y:24) 4 - Strength ≥ 23: Gathering Attempts +1
Perception ≥ 42: Gathering Fortune +5%
Gathering ≥ 42: Gathering Rate +10%
Miner Primary Tool 10 Tin Ore, Zinc Ore, Soiled Femur, Lightning Shard Black Brush (X:20 Y:22) 4 - Strength ≥ 32: Gathering Attempts +1
Perception ≥ 52: Gathering Fortune +5%
Gathering ≥ 54: Gathering Rate +10%
Miner Primary Tool 10 Tin Ore, Zinc Ore, Soiled Femur, Water Shard, Obsidian Hammerlea (X:22 Y:28) 4 - Strength ≥ 32: Gathering Attempts +1
Perception ≥ 52: Gathering Fortune +5%
Gathering ≥ 54: Gathering Rate +10%
Miner Primary Tool 25 Effervescent Water, Ice Shard, Silver Ore Upper Paths (X:16 Y:19) 4 - Strength ≥ 75: Gathering Attempts +1
Perception ≥ 98: Gathering Fortune +5%
Gathering ≥ 112: Gathering Rate +10%
r M m R Gathering Log: For Components – 5 shown
Limited items are either hidden or rare and cannot be gathered in the same quantities as normal items; timed items are only found on gathering points that appear at certain times of the day; collectables are items that are turned in to NPCs rather than used as recipes
Log Entry
The links in this column correspond to the items being gathered, rather than the gathering log entry
Item
Class Tool Level Note
The areas listed in the gathering log interface for this entry
Areas
Limited items are either hidden or rare and cannot be gathered in the same quantities as normal items; timed items are only found on gathering points that appear at certain times of the day; collectables are items that are turned in to NPCs rather than used as recipes
Log Entry
The links in this column correspond to the items being gathered, rather than the gathering log entry
Item
Class Tool Level Note
The areas listed in the gathering log interface for this entry
Areas
Item Botanist Primary Tool 32 - South Shroud (Lv. 35 Lower Paths) (X:16 Y:30)
Item Botanist Primary Tool 50 ★★★ - Coerthas Western Highlands (Lv. 50 Riversmeet) (X:31 Y:33) (X:30 Y:33) (X:31 Y:30)
Item Miner Primary Tool 1 - Western Thanalan (Lv. 5 Hammerlea) (X:26 Y:24)
Central Thanalan (Lv. 5 Spineless Basin) (X:19 Y:26)
Item Miner Primary Tool 9 - Western Thanalan (Lv. 10 Hammerlea) (X:22 Y:28)
Central Thanalan (Lv. 10 Black Brush) (X:20 Y:22)
Item Miner Primary Tool 25 - South Shroud (Lv. 25 Upper Paths) (X:16 Y:19)
r M m R Ventures: Components – 5 shown
The number of items returned by a venture is based on your statistics and is somewhat random; the number listed on the venture list may not accurately reflect the number retrieved by the venture
Name
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
The number of items returned by a venture is based on your statistics and is somewhat random; the number listed on the venture list may not accurately reflect the number retrieved by the venture
Name
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Mining Miner 2 60m Venture 1,133 -
Mining Miner 9 60m Venture 4,413 -
Mining Miner 25 60m Venture 20,494 Gathering 87
Botany Botanist 32 60m Venture 39,618 Gathering 103
Botany Botanist 51 60m Venture 105,840 Gathering 311

Recipe Breakdown