r M m R Recipes: to create Components – 5 shown
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
×1 Carpenter 32 Oak Logs Wind Shards - 55 40 1,697 - - -
×1 Goldsmith 23 Silver Ores Wind Shards - 39 40 1,169 - - -
×3 Goldsmith 34 Silver Ingot, Oak Lumber Wind Shards, 3 Fire Shards - 115 80 1811 - - -
×1 Goldsmith 50 ★ Gold Ores, Copper Ore Wind Crystals - 97 40 2,646 - 275 -
×1 Leatherworker 50 ★ Hippogryph Skin, Black Alumen Earth Crystals - 97 40 2,646 - 275 -
r M m R Shop Items: Components – 11 shown
Item
The merchant selling this item; certain merchants have multiple shop lists
Merchant
Price
Some NPCs offer multiple shop pages of items for sale, each with a different list of items
Shop
Area Location Coordinates
Item
The merchant selling this item; certain merchants have multiple shop lists
Merchant
Price
Some NPCs offer multiple shop pages of items for sale, each with a different list of items
Shop
Area Location Coordinates
2 gil - Ul'dah - Steps of Thal Goldsmiths' Guild (X:10 Y:13)
2 gil - Limsa Lominsa Lower Decks East Hawkers' Alley (X:8 Y:11)
2 gil - Ul'dah - Steps of Thal Sapphire Avenue Exchange (X:13 Y:9)
470 gil Items (Friendly) North Shroud Ehcatl (X:24 Y:22)
2 gil Items (Lumber, Metal, Stone, Bone, Leather) Lavender Beds Housing (X:11 Y:10)
2 gil Items (Lumber, Metal, Stone, Bone, Leather) Mist Housing (X:11 Y:11)
2 gil Items (Lumber, Metal, Stone, Bone, Leather) The Goblet Housing (X:11 Y:11)
2 gil - Old Gridania Ebony Stalls (X:14 Y:8)
2 gil - The Pillars The Jeweled Crozier (X:7 Y:10)
2 gil - Limsa Lominsa Upper Decks Naldiq & Vymelli's (X:10 Y:15)
2 gil - Limsa Lominsa Upper Decks Naldiq & Vymelli's (X:10 Y:15)
r M m R Monsters: Which drop Components – 10 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Hippogryph 38–42 Hostile Hippogryph Sinew, Hippogryph Skin -
Hippogryph 50 Hostile Hippogryph Sinew, Hippogryph Skin -
Hippogryph 37–44 Hostile Hippogryph Sinew, Hippogryph Skin -
Hippogryph 46 Hostile Hippogryph Sinew, Hippogryph Skin -
Hippogryph 42–46 Hostile Hippogryph Sinew, Hippogryph Skin Mor Dhona
Hippogryph 42–49 Hostile Hippogryph Sinew, Hippogryph Skin -
Hippogryph 50 Hostile Hippogryph Sinew, Hippogryph Skin -
Hippogryph 43–48 Hostile Hippogryph Sinew, Hippogryph Skin -
Hippogryph 50 Hostile Hippogryph Sinew, Hippogryph Skin -
Hippogryph 46 Hostile Hippogryph Sinew, Hippogryph Skin -
r M m R Leves: Which reward Components – 43 shown
The name of the leve; a leve may have several versions, even at the same level, but only one version will be available in a given level range at any one time; large-scale leves require 10 leve allowances
Name
Battlecraft leves may be completed by any Disciple of War or Magic, while Tradecraft and Fieldcraft leves must be completed by a specific class; Grand Company leves can be completed by a member of any Grand Company, but a bonus is earned when completing leves by the Grand Company you have joined; Trial leves are Battlecraft leves which must be completed before other leves will be offered by this levemete; they will not be offered again once completed
Type
Level EXP
The Levemete NPC that offers this leve; some leves are offered by a Levemete in town in addition to the local Levemete
Levemete
Most leves fall into a number of distinct categories based on the type of leve objectives; the styles correspond to the leve plates shown in the corner of the journal entry
Leve Plate
For tradecraft leves, you must deliver these items to the specified NPC to complete the leve; certain deliveries indicated by a "×1–3" note can be repeated up to three times
Requested Items
Items created for tradecraft leves must be delivered to this NPC
Deliver To
Time Limit Area Location
The range of gil or company seals that may be offered as a reward for completing this leve
Reward
The name of the leve; a leve may have several versions, even at the same level, but only one version will be available in a given level range at any one time; large-scale leves require 10 leve allowances
Name
Battlecraft leves may be completed by any Disciple of War or Magic, while Tradecraft and Fieldcraft leves must be completed by a specific class; Grand Company leves can be completed by a member of any Grand Company, but a bonus is earned when completing leves by the Grand Company you have joined; Trial leves are Battlecraft leves which must be completed before other leves will be offered by this levemete; they will not be offered again once completed
Type
Level EXP
The Levemete NPC that offers this leve; some leves are offered by a Levemete in town in addition to the local Levemete
Levemete
Most leves fall into a number of distinct categories based on the type of leve objectives; the styles correspond to the leve plates shown in the corner of the journal entry
Leve Plate
For tradecraft leves, you must deliver these items to the specified NPC to complete the leve; certain deliveries indicated by a "×1–3" note can be repeated up to three times
Requested Items
Items created for tradecraft leves must be delivered to this NPC
Deliver To
Time Limit Area Location
The range of gil or company seals that may be offered as a reward for completing this leve
Reward
30 30,282 - Costa del Sol 318–324 gil
30 14,725 - Costa del Sol 306–327 gil
30 14,725 - Costa del Sol 322–324 gil
30 31,098 - Costa del Sol 312–322 gil
30 49,000 - Costa del Sol 283–343 gil
10 4,460 - Swiftperch 130–155 gil
5 2,106 - Red Rooster Stead 125–129 gil
5 3,430 - Limsa Lominsa 126 gil
5 2,274 - Red Rooster Stead 152–154 gil
5 4,044 - Red Rooster Stead 156–159 gil
5 2,274 - Red Rooster Stead 129–130 gil
5 3,430 - Limsa Lominsa 130 gil
5 2,106 - Limsa Lominsa 121–127 gil
5 2,274 - Limsa Lominsa 146–154 gil
5 3,430 - Red Rooster Stead 122–129 gil
5 2,106 - Limsa Lominsa 120–126 gil
5 4,044 - Limsa Lominsa 144–151 gil
5 3,430 - Red Rooster Stead 145–151 gil
1 1,770 - Ul'dah 95–107 gil
1 480 - Ul'dah 85–102 gil
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r M m R Quests: Which reward Components – 3 shown
Name Type
Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Name Type
Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Class Armorer 1 100 - 150 Ice Shards, 100 Earth Shards, 30 Copper Ores, Hempen Kurta - ARM Lv.1, Way of the Armorer
Class Blacksmith 1 100 - 150 Fire Shards, 100 Earth Shards, 30 Copper Ores, Hempen Kurta - BSM Lv.1, Way of the Blacksmith
Class Goldsmith 1 100 - 150 Wind Shards, 100 Fire Shards, 30 Copper Ores, Hempen Kurta - GSM Lv.1, Way of the Goldsmith
r M m R Gathering Points: Containing Components – 6 shown
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Botanist Primary Tool 35 Tarantula, Oak Branch, Ice Shard, Oak Log Lower Paths (X:16 Y:30) 4 - Dexterity ≥ 116: Gathering Attempts +1
Perception ≥ 153: Gathering Fortune +5%
Gathering ≥ 165: Gathering Rate +10%
Miner Primary Tool 5 Muddy Water, Copper Ore, Wind Shard, Lightning Shard Spineless Basin (X:19 Y:26) 4 - Strength ≥ 23: Gathering Attempts +1
Perception ≥ 42: Gathering Fortune +5%
Gathering ≥ 42: Gathering Rate +10%
Miner Primary Tool 5 Muddy Water, Copper Ore, Fire Shard, Water Shard Hammerlea (X:26 Y:24) 4 - Strength ≥ 23: Gathering Attempts +1
Perception ≥ 42: Gathering Fortune +5%
Gathering ≥ 42: Gathering Rate +10%
Miner Primary Tool 25 Effervescent Water, Ice Shard, Silver Ore Upper Paths (X:16 Y:19) 4 - Strength ≥ 75: Gathering Attempts +1
Perception ≥ 98: Gathering Fortune +5%
Gathering ≥ 112: Gathering Rate +10%
Miner Primary Tool 40 Black Alumen, Ice Shard, Raw Tourmaline, Raw Spinel, Timeworn Leather Map (Hidden) Urth's Gift (X:28 Y:22) 4 - Strength ≥ 141: Gathering Attempts +1
Perception ≥ 182: Gathering Fortune +5%
Gathering ≥ 187: Gathering Rate +10%
Miner Primary Tool 50 ★ Gregarious Worm (Slot 1), 3 Gold Ores (Slot 6), Coblyn Larva (Slot 7), Dark Matter Cluster (Hidden), Unaspected Crystal (Hidden) The Burning Wall (X:28 Y:21) 1 9:00 a.m.–12:00 p.m. -
r M m R Gathering Log: For Components – 5 shown
Limited items are either hidden or rare and cannot be gathered in the same quantities as normal items; timed items are only found on gathering points that appear at certain times of the day; collectables are items that are turned in to NPCs rather than used as recipes
Log Entry
The links in this column correspond to the items being gathered, rather than the gathering log entry
Item
Class Tool Level Note
The areas listed in the gathering log interface for this entry
Areas
Limited items are either hidden or rare and cannot be gathered in the same quantities as normal items; timed items are only found on gathering points that appear at certain times of the day; collectables are items that are turned in to NPCs rather than used as recipes
Log Entry
The links in this column correspond to the items being gathered, rather than the gathering log entry
Item
Class Tool Level Note
The areas listed in the gathering log interface for this entry
Areas
Item Botanist Primary Tool 32 - South Shroud (Lv. 35 Lower Paths) (X:16 Y:30)
Item Miner Primary Tool 1 - Western Thanalan (Lv. 5 Hammerlea) (X:26 Y:24)
Central Thanalan (Lv. 5 Spineless Basin) (X:19 Y:26)
Item Miner Primary Tool 25 - South Shroud (Lv. 25 Upper Paths) (X:16 Y:19)
Item Miner Primary Tool 40 - South Shroud (Lv. 40 Urth's Gift) (X:28 Y:22)
Item Miner Primary Tool 50 ★ - Eastern Thanalan (Lv. 50 ???)
r M m R Fish Guide: For Components – 1 shown
Entry
High-quality moochable fish can be Mooched in certain fishing points; mooch-caught fish can only be caught by mooching a fish; double mooch-caught fish and triple mooch-caught fish can only be caught with multiple consecutive mooches
Name
The links in this column correspond to the items being gathered, rather than the gathering log entry
Item
Level Type
Bait that can be used to catch this fish
Usable Bait
The weather conditions during which this fish can be caught; some fish require a combination of two consecutive weather types; if no weather conditions are listed, the fish can be caught regardless of weather
Weather
The times at which this fish can be caught; if no times are listed, the fish can be caught at any time; the countdown timer shows in green for currently available fish, and blue for fish which will be available within the next 5 minutes
Availability
You must catch this many fish before you can catch the fish that they prey on
Predators
Prime Locations
Entry
High-quality moochable fish can be Mooched in certain fishing points; mooch-caught fish can only be caught by mooching a fish; double mooch-caught fish and triple mooch-caught fish can only be caught with multiple consecutive mooches
Name
The links in this column correspond to the items being gathered, rather than the gathering log entry
Item
Level Type
Bait that can be used to catch this fish
Usable Bait
The weather conditions during which this fish can be caught; some fish require a combination of two consecutive weather types; if no weather conditions are listed, the fish can be caught regardless of weather
Weather
The times at which this fish can be caught; if no times are listed, the fish can be caught at any time; the countdown timer shows in green for currently available fish, and blue for fish which will be available within the next 5 minutes
Availability
You must catch this many fish before you can catch the fish that they prey on
Predators
Prime Locations
88 Item 35 Coastlines Spoon Worm - - - Eastern La Noscea
r M m R Fishing Log: For Components – 4 shown
Fishing holes can only be fished if you have the appropriate Gulleye trait for the fishing hole's level
Point Name
The level of this fishing point, which has no apparent mechanical effect but offers a rough guide to the most common level range of fish found here
Level
The required Fisher level you must have obtained to have all of the necessary traits to fish at this point; this may be higher than the point's actual level
Rq. Lv.
A list of the fish that can be found at this fishing point, in the order they appear in the fishing log; the indicated levels can help you choose bait to catch a given type of fish; high-quality moochable fish can be Mooched in certain fishing points; large fish can only be caught by mooching a fish; giant fish can only be caught by mooching a large fish
Fish
Area
The (X, Y) location of the center of the fishing point; fishing points vary widely in overall size
Coordinates
Fishing holes can only be fished if you have the appropriate Gulleye trait for the fishing hole's level
Point Name
The level of this fishing point, which has no apparent mechanical effect but offers a rough guide to the most common level range of fish found here
Level
The required Fisher level you must have obtained to have all of the necessary traits to fish at this point; this may be higher than the point's actual level
Rq. Lv.
A list of the fish that can be found at this fishing point, in the order they appear in the fishing log; the indicated levels can help you choose bait to catch a given type of fish; high-quality moochable fish can be Mooched in certain fishing points; large fish can only be caught by mooching a fish; giant fish can only be caught by mooching a large fish
Fish
Area
The (X, Y) location of the center of the fishing point; fishing points vary widely in overall size
Coordinates
35 - Harbor Herring (Lv. 7), Ogre Barracuda (Lv. 25), Black Sole (Lv. 28), Sea Pickle (Lv. 30), Ash Tuna (Lv. 32), Whitelip Oyster (Lv. 35), Balloonfish (Lv. 37), Red Coral (Lv. 40), Mazlaya Marlin (Lv. 50), Bombardfish (Lv. 50 ★★★) (X:32 Y:25)
35 - Saber Sardine (Lv. 24), Blue Coral (Lv. 25), Hammerhead Shark (Lv. 29), Sea Pickle (Lv. 30), Whitelip Oyster (Lv. 35), Lavender Remora (Lv. 36), Balloonfish (Lv. 37), The Lone Ripper (Lv. 50 ★★★) (X:21 Y:23)
45 - Fullmoon Sardine (Lv. 34), Whitelip Oyster (Lv. 35), Red Coral (Lv. 40), Blacklip Oyster (Lv. 44), Nautilus (Lv. 45), Sea Devil (Lv. 49), The Captain's Chalice (Lv. 50 ★★★), Timeworn Goatskin Map (X:17 Y:15)
45 - Merlthor Goby (Lv. 3), Haraldr Haddock (Lv. 34), Whitelip Oyster (Lv. 35), Silver Shark (Lv. 41), Wahoo (Lv. 43), Blacklip Oyster (Lv. 44), Plaice (Lv. 48), Sea Devil (Lv. 49), Titanic Sawfish (Lv. 50 ★★), Pirate's Bane (Lv. 50 ★★★), Timeworn Goatskin Map (X:9 Y:6)
r M m R Ventures: Components – 5 shown
The number of items returned by a venture is based on your statistics and is somewhat random; the number listed on the venture list may not accurately reflect the number retrieved by the venture
Name
Type
Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
The number of items returned by a venture is based on your statistics and is somewhat random; the number listed on the venture list may not accurately reflect the number retrieved by the venture
Name
Type
Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Mining Miner 2 60m Venture 1,133 -
Mining Miner 25 60m Venture 20,494 Gathering 87
Mining Miner 40 60m Venture 48,784 Gathering 120
Botany Botanist 32 60m Venture 39,618 Gathering 103
Fishing Fisher 36 60m Venture 48,784 Gathering 85
r M m R Duty Rewards: With Components – 1 shown
Duty Location Type
Possible Items Currency
Treasures with a limit can only be collected once during the given period; all limited treasures in a given duty share the same lockout period; this limit applies only to items, not currency rewards
Treasure Limit
Duty Location Type
Possible Items Currency
Treasures with a limit can only be collected once during the given period; all limited treasures in a given duty share the same lockout period; this limit applies only to items, not currency rewards
Treasure Limit
Treasure -

Recipe Breakdown