r M m R Recipes: to create Components – 11 shown
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
×1 Alchemist 32 Saltpeters, 3 Brimstones, Oak Log Water Shards - 55 40 1,697 - - -
×1 Alchemist 56 Abalathian Spring Waters, 2 Abalathian Mistletoes Water Crystals - 376 35 6,561 - - -
×1 Armorer 54 Titanium Ores, Iron Ore, Grenade Ash Ice Crystals - 320 40 6,042 - - -
×1 Armorer 54 Titanium Nugget Ice Crystals - 320 40 6,042 - - -
×1 Armorer 56 Cloud Micas, Titanium Nugget Ice Crystals - 376 35 6,561 - - -
×1 Blacksmith 54 Titanium Ores, Iron Ore, Grenade Ash Fire Crystals - 320 40 6,042 - - -
×1 Blacksmith 54 Titanium Nugget Fire Crystals - 320 40 6,042 - - -
×1 Blacksmith 56 Cloud Micas, Titanium Nugget Fire Crystals - 376 35 6,561 - - -
×1 Carpenter 54 Dark Chestnut Logs Wind Crystals - 320 40 6,042 - - -
×1 Carpenter 56 Dark Chestnut Lumber, 2 Hallowed Waters Wind Crystals - 376 35 6,561 - - -
×1 Goldsmith 42 Electrum Ores Wind Shards - 72 40 2,147 - - -
r M m R Shop Items: Components – 6 shown
Item
The merchant selling this item; certain merchants have multiple shop lists
Merchant
Price
Some NPCs offer multiple shop pages of items for sale, each with a different list of items
Shop
Area Location Coordinates
Item
The merchant selling this item; certain merchants have multiple shop lists
Merchant
Price
Some NPCs offer multiple shop pages of items for sale, each with a different list of items
Shop
Area Location Coordinates
3,370 gil - The Pillars The Jeweled Crozier (X:7 Y:10)
216 gil - Limsa Lominsa Upper Decks The Seventh Sage (X:11 Y:8)
18 gil Items (Lumber, Metal, Stone, Bone, Leather) Lavender Beds Housing (X:11 Y:10)
18 gil Items (Lumber, Metal, Stone, Bone, Leather) Mist Housing (X:11 Y:11)
18 gil Items (Lumber, Metal, Stone, Bone, Leather) The Goblet Housing (X:11 Y:11)
18 gil - Limsa Lominsa Upper Decks Naldiq & Vymelli's (X:10 Y:15)
r M m R Monsters: Which drop Components – 16 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Coblyn 45 Hostile Iron Ore -
Bomb 49 Hostile Grenade Ash -
Coblyn 50 Hostile Iron Ore -
Bomb 40–44 Hostile Grenade Ash -
Coblyn 38 Hostile Iron Ore -
Coblyn 50 Hostile Iron Ore -
Coblyn 17 Hostile Iron Ore -
Coblyn 40–44 Hostile Iron Ore -
Bomb 31–49 Hostile Grenade Ash Northern Thanalan, Outer La Noscea
Coblyn 21 Passive Iron Ore Western Thanalan
Bomb 32–36 Hostile Grenade Ash -
Coblyn 39–49 Passive Iron Ore Northern Thanalan, Western Thanalan
Coblyn 38 Hostile Iron Ore -
Bomb 38–44 Hostile Grenade Ash -
Coblyn 49 Hostile Iron Ore -
Coblyn 48–49 Hostile Iron Ore Outer La Noscea
r M m R Leves: Which reward Components – 45 shown
The name of the leve; a leve may have several versions, even at the same level, but only one version will be available in a given level range at any one time; large-scale leves require 10 leve allowances
Name
Battlecraft leves may be completed by any Disciple of War or Magic, while Tradecraft and Fieldcraft leves must be completed by a specific class; Grand Company leves can be completed by a member of any Grand Company, but a bonus is earned when completing leves by the Grand Company you have joined; Trial leves are Battlecraft leves which must be completed before other leves will be offered by this levemete; they will not be offered again once completed
Type
Level EXP
The Levemete NPC that offers this leve; some leves are offered by a Levemete in town in addition to the local Levemete
Levemete
Most leves fall into a number of distinct categories based on the type of leve objectives; the styles correspond to the leve plates shown in the corner of the journal entry
Leve Plate
For tradecraft leves, you must deliver these items to the specified NPC to complete the leve; certain deliveries indicated by a "×1–3" note can be repeated up to three times
Requested Items
Items created for tradecraft leves must be delivered to this NPC
Deliver To
Time Limit Area Location
The range of gil or company seals that may be offered as a reward for completing this leve
Reward
The name of the leve; a leve may have several versions, even at the same level, but only one version will be available in a given level range at any one time; large-scale leves require 10 leve allowances
Name
Battlecraft leves may be completed by any Disciple of War or Magic, while Tradecraft and Fieldcraft leves must be completed by a specific class; Grand Company leves can be completed by a member of any Grand Company, but a bonus is earned when completing leves by the Grand Company you have joined; Trial leves are Battlecraft leves which must be completed before other leves will be offered by this levemete; they will not be offered again once completed
Type
Level EXP
The Levemete NPC that offers this leve; some leves are offered by a Levemete in town in addition to the local Levemete
Levemete
Most leves fall into a number of distinct categories based on the type of leve objectives; the styles correspond to the leve plates shown in the corner of the journal entry
Leve Plate
For tradecraft leves, you must deliver these items to the specified NPC to complete the leve; certain deliveries indicated by a "×1–3" note can be repeated up to three times
Requested Items
Items created for tradecraft leves must be delivered to this NPC
Deliver To
Time Limit Area Location
The range of gil or company seals that may be offered as a reward for completing this leve
Reward
15 8,114 - Limsa Lominsa 207–244 gil
15 12,218 - Limsa Lominsa 288–341 gil
15 13,146 - Aleport 232–235 gil
58 200,232 - Foundation 957 gil
58 200,232 - Foundation 900 gil
58 99,389 - Foundation 1,011 gil
58 400,464 - Foundation 5,385 gil
58 400,464 - Foundation 5,720 gil
58 99,389 - Foundation 1,545 gil
20 12,218 - Quarrymill 234–249 gil
20 7,331 - Quarrymill 291–303 gil
20 13,718 - Quarrymill 215 gil
58 99,389 - Foundation 1,030 gil
58 198,778 - Foundation 1,011 gil
58 200,232 - Foundation 1,134 gil
58 99,389 - Foundation 1,489 gil
58 397,556 - Foundation 5,148 gil
58 400,464 - Foundation 5,512 gil
30 30,282 - Gridania 297–356 gil
30 17,670 - Gridania 340–406 gil
loading table data...
r M m R Gathering Points: Containing Components – 23 shown
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Botanist Primary Tool 35 Tarantula, Oak Branch, Ice Shard, Oak Log Lower Paths (X:16 Y:30) 4 - Dexterity ≥ 116: Gathering Attempts +1
Perception ≥ 153: Gathering Fortune +5%
Gathering ≥ 165: Gathering Rate +10%
Botanist Primary Tool 55 Dark Chestnut Branch, Fire Crystal, Dark Chestnut Log, Dark Chestnut (Hidden), Grade 5 Carbonized Matter (Hidden), Timeworn Archaeoskin Map (Hidden) The Smoldering Wastes (X:26 Y:25) 2 - Perception ≥ 455: Gathering Fortune +5%
Botanist Primary Tool 55 Dark Chestnut Branch, Fire Crystal, Dark Chestnut Log, Dark Chestnut (Hidden), Grade 5 Carbonized Matter (Hidden), Timeworn Archaeoskin Map (Hidden) The Smoldering Wastes (X:26 Y:28) 2 - Dexterity ≥ 207: Gathering Attempts +1
Botanist Primary Tool 55 Dark Chestnut Branch, Fire Crystal, Dark Chestnut Log, Dark Chestnut (Hidden), Grade 5 Carbonized Matter (Hidden), Timeworn Archaeoskin Map (Hidden) The Smoldering Wastes (X:28 Y:25) 2 - Gathering ≥ 455: Gathering Rate +10%
Botanist Primary Tool 60 Heavens Lemon (Slot 2), Abalathian Mistletoe (Slot 3), Grade 5 Carbonized Matter (Hidden) Vundu Ok' Bendu (X:33 Y:23) 1 10:00 a.m.–11:00 a.m. Perception < 489: Gathering Fortune 0%
Botanist Primary Tool 60 Heavens Lemon (Slot 2), Abalathian Mistletoe (Slot 3), Grade 5 Carbonized Matter (Hidden) Vundu Ok' Bendu (X:33 Y:23) 1 10:00 p.m.–11:00 p.m. Perception < 489: Gathering Fortune 0%
Miner Primary Tool 15 Iron Ore, Water Shard Horizon's Edge (X:27 Y:17) 4 - Strength ≥ 43: Gathering Attempts +1
Perception ≥ 62: Gathering Fortune +5%
Gathering ≥ 69: Gathering Rate +10%
Miner Primary Tool 30 Saltpeter, Fire Shard, Wyvern Obsidian Wellwick Wood (X:26 Y:17) 4 - Strength ≥ 94: Gathering Attempts +1
Perception ≥ 126: Gathering Fortune +5%
Gathering ≥ 138: Gathering Rate +10%
Miner Primary Tool 45 Earth Shard, Electrum Ore, Raw Turquoise, Timeworn Goatskin Map (Hidden), Timeworn Toadskin Map (Hidden) Bronze Lake (X:29 Y:24) 4 - Strength ≥ 168: Gathering Attempts +1
Perception ≥ 198: Gathering Fortune +5%
Gathering ≥ 204: Gathering Rate +10%
Miner Primary Tool 50 Ice Crystal, Dragon Obsidian, Timeworn Peisteskin Map (Hidden), Timeworn Boarskin Map (Hidden), Timeworn Toadskin Map (Hidden) Riversmeet (X:27 Y:28) 2 - Strength ≥ 202: Gathering Attempts +1
Miner Primary Tool 50 Ice Crystal, Dragon Obsidian, Timeworn Peisteskin Map (Hidden), Timeworn Boarskin Map (Hidden), Timeworn Toadskin Map (Hidden) Riversmeet (X:29 Y:25) 2 - Gathering ≥ 221: Gathering Rate +10%
Miner Primary Tool 50 Ice Crystal, Dragon Obsidian, Timeworn Peisteskin Map (Hidden), Timeworn Boarskin Map (Hidden), Timeworn Toadskin Map (Hidden) Riversmeet (X:30 Y:29) 2 - Perception ≥ 214: Gathering Fortune +5%
Miner Primary Tool 55 Fire Crystal, Raw Star Sapphire, Raw Star Ruby, Titanium Ore (Hidden), Grade 5 Carbonized Matter (Hidden), Timeworn Archaeoskin Map (Hidden) Chocobo Forest (X:28 Y:13) 2 - Gathering ≥ 455: Gathering Rate +10%
Miner Primary Tool 55 Fire Crystal, Raw Star Sapphire, Raw Star Ruby, Titanium Ore (Hidden), Grade 5 Carbonized Matter (Hidden), Timeworn Archaeoskin Map (Hidden) Chocobo Forest (X:29 Y:17) 2 - Strength ≥ 207: Gathering Attempts +1
Miner Primary Tool 55 Fire Crystal, Raw Star Sapphire, Raw Star Ruby, Titanium Ore (Hidden), Grade 5 Carbonized Matter (Hidden), Timeworn Archaeoskin Map (Hidden) Chocobo Forest (X:32 Y:13) 2 - Perception ≥ 455: Gathering Fortune +5%
Miner Primary Tool 60 Abalathian Spring Water, Aurum Regis Sand, Lightning Crystal, Water Crystal, Grade 5 Carbonized Matter (Hidden), Timeworn Wyvernskin Map (Hidden), Timeworn Dragonskin Map (Hidden) Voor Siran Sian (X:33 Y:31) 2 - Mind ≥ 215: Gathering Attempts +1
Miner Primary Tool 60 Abalathian Spring Water, Aurum Regis Sand, Lightning Crystal, Water Crystal, Grade 5 Carbonized Matter (Hidden), Timeworn Wyvernskin Map (Hidden), Timeworn Dragonskin Map (Hidden) Voor Siran Sian (X:35 Y:29) 2 - Gathering ≥ 498: Gathering Rate +10%
Miner Primary Tool 60 Abalathian Spring Water, Aurum Regis Sand, Lightning Crystal, Water Crystal, Grade 5 Carbonized Matter (Hidden), Timeworn Wyvernskin Map (Hidden), Timeworn Dragonskin Map (Hidden) Voor Siran Sian (X:37 Y:31) 2 - Perception ≥ 498: Gathering Fortune +5%
Miner Secondary Tool 30 Siltstone, Earth Shard, Brimstone Oakwood (X:12 Y:25) 4 - Mind ≥ 94: Gathering Attempts +1
Perception ≥ 126: Gathering Fortune +5%
Gathering ≥ 138: Gathering Rate +10%
Miner Secondary Tool 40 Grenade Ash, Wind Shard, Timeworn Leather Map (Hidden) Bluefog (X:21 Y:28) 4 - Mind ≥ 141: Gathering Attempts +1
Perception ≥ 182: Gathering Fortune +5%
Gathering ≥ 187: Gathering Rate +10%
loading table data...
r M m R Gathering Log: For Components – 12 shown
Limited items are either hidden or rare and cannot be gathered in the same quantities as normal items; timed items are only found on gathering points that appear at certain times of the day; collectables are items that are turned in to NPCs rather than used as recipes
Log Entry
The links in this column correspond to the items being gathered, rather than the gathering log entry
Item
Class Tool Level Note
The areas listed in the gathering log interface for this entry
Areas
Limited items are either hidden or rare and cannot be gathered in the same quantities as normal items; timed items are only found on gathering points that appear at certain times of the day; collectables are items that are turned in to NPCs rather than used as recipes
Log Entry
The links in this column correspond to the items being gathered, rather than the gathering log entry
Item
Class Tool Level Note
The areas listed in the gathering log interface for this entry
Areas
Item Botanist Primary Tool 32 - South Shroud (Lv. 35 Lower Paths) (X:16 Y:30)
Item Botanist Primary Tool 54 - The Dravanian Forelands (Lv. 55 The Smoldering Wastes) (X:28 Y:25) (X:26 Y:28) (X:26 Y:25)
Item Botanist Primary Tool 58 - The Sea of Clouds (Lv. 60 ???)
Item Miner Primary Tool 14 - Western Thanalan (Lv. 15 Horizon's Edge) (X:27 Y:17)
Item Miner Primary Tool 30 - Eastern Thanalan (Lv. 30 Wellwick Wood) (X:26 Y:17)
Item Miner Primary Tool 43 - Upper La Noscea (Lv. 45 Bronze Lake) (X:29 Y:24)
Item Miner Primary Tool 50 ★★★ - Coerthas Western Highlands (Lv. 50 Riversmeet) (X:30 Y:29) (X:27 Y:28) (X:29 Y:25)
Item Miner Primary Tool 55 Hidden The Dravanian Forelands (Lv. 55 Chocobo Forest) (X:32 Y:13) (X:28 Y:13) (X:29 Y:17)
Item Miner Primary Tool 57 - The Sea of Clouds (Lv. 60 Voor Sian Siran)
Item Miner Secondary Tool 29 - Upper La Noscea (Lv. 30 Oakwood) (X:12 Y:25)
Item Miner Secondary Tool 40 - Northern Thanalan (Lv. 40 Bluefog) (X:21 Y:28)
Item Miner Secondary Tool 58 - The Churning Mists (Lv. 60 Landlord Colony) (X:25 Y:18) (X:28 Y:20) (X:29 Y:18)
r M m R Ventures: Components – 11 shown
The number of items returned by a venture is based on your statistics and is somewhat random; the number listed on the venture list may not accurately reflect the number retrieved by the venture
Name
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
The number of items returned by a venture is based on your statistics and is somewhat random; the number listed on the venture list may not accurately reflect the number retrieved by the venture
Name
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Hunting Any Disciple of War or Magic 38 60m Venture 48,784 Average Item Level 20
Mining Miner 14 60m Venture 8,800 Gathering 44
Mining Miner 29 60m Venture 30,000 Gathering 96
Mining Miner 30 60m Venture 30,000 Gathering 99
Mining Miner 40 60m Venture 48,784 Gathering 120
Mining Miner 43 60m Venture 57,896 Gathering 129
Mining Miner 51 60m Venture 105,840 Gathering 311
Mining Miner 57 60m Venture 299,520 Gathering 392
Mining Miner 58 60m Venture 388,800 Gathering 396
Botany Botanist 32 60m Venture 39,618 Gathering 103
Botany Botanist 54 60m Venture 221,760 Gathering 363

Recipe Breakdown