r M m R Items: Which affect Mind – 15 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
The attribute totals at which this item has the greatest bonus among all items; food and medicine bonuses are compared separately
Optimal Range
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
The attribute totals at which this item has the greatest bonus among all items; food and medicine bonuses are compared separately
Optimal Range
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Mind +16% (84@525) 7–9, 13–14, 19 5m 15s - Medicine - 42 gil
Mind +20% (105@525) 5+ 4m30s 15s - Medicine - 47 gil
Mind +16% (27@169) 7–9, 13–14, 19 5m 15s - Medicine - 8 gil
Mind +20% (34@170) 5-174 4m30s 15s - Medicine - 9 gil
Mind +16% (49@307) 7–9, 13–14, 19 5m 15s - Medicine 950 gil 15 gil
Mind +20% (61@305) 5-309 4m30s 15s - Medicine - 17 gil
Mind +16% (12@75) 7–9, 13–14, 19 5m 15s - Medicine 108 gil 3 gil
Mind +20% (15@75) 5-79 4m30s 15s - Medicine - 4 gil
Mind +16% (67@419) 7–9, 13–14, 19 5m 15s - Medicine - 20 gil
Mind +20% (84@420) 5-424 4m30s 15s - Medicine - 22 gil
Mind +1 - - - - Materia - 198 gil
Mind +2 - - - - Materia - 396 gil
Mind +4 - - - - Materia - 594 gil
Mind +7 - - - - Materia - 792 gil
Mind +15 - - - - Materia - 990 gil
r M m R Arms & Tools: Which affect Mind – 431 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
40 8.33 Vitality +8, Mind +9, Piety +7 41 38 CNJ, WHM Magic Two-handed Arm 3 CRP - 131 gil
59 12.67 Vitality +15, Mind +15, Piety +14, Spell Speed +18 55 50 CNJ, WHM Magic Two-handed Arm 3 ALC - 235 gil
42 8.33 Vitality +9, Intelligence +9, Mind +9, Determination +9 38 35 ACN, SMN, SCH Magic Grimoire 3 ALC - 131 gil
38 7.67 Vitality +7, Intelligence +8, Mind +8, Determination +7 38 35 ACN, SMN, SCH Magic Grimoire 3 ALC - 119 gil
44 9.33 Vitality +10, Mind +10, Piety +8 41 38 CNJ, WHM Magic Two-handed Arm 3 CRP - 145 gil
53 11.33 Vitality +12, Mind +14, Piety +12, Spell Speed +14 55 50 CNJ, WHM Magic Two-handed Arm 3 ALC - 213 gil
53 11.33 Vitality +12, Mind +14, Piety +12, Determination +9 55 50 SCH Magic Grimoire 3 ALC - 200 gil
59 12.67 Vitality +15, Mind +15, Piety +14, Determination +12 55 50 SCH Magic Grimoire 3 ALC - 220 gil
84 19.67 Vitality +60, Mind +67, Piety +31, Determination +48 145 58 AST Magic Arm 2 GSM - 482 gil
85 20.00 Vitality +60, Mind +73, Piety +32, Spell Speed +56 150 60 AST Magic Arm 2 GSM - 499 gil
77 18.00 Vitality +54, Mind +66, Piety +29, Spell Speed +50 150 60 AST Magic Arm 2 GSM 30,175 gil 453 gil
57 12.33 Vitality +17, Mind +20, Piety +10, Critical Hit Rate +23 70 50 CNJ, WHM Magic Two-handed Arm 2 ALC - 258 gil
63 13.67 Vitality +21, Mind +22, Piety +13, Critical Hit Rate +29 70 50 CNJ, WHM Magic Two-handed Arm 2 ALC - 284 gil
77 17.66 Vitality +47, Mind +45, Piety +24, Spell Speed +46 115 50 SCH Magic Grimoire 2 ALC - 368 gil
38 7.67 Vitality +7, Mind +8, Determination +7 38 38 CNJ, WHM Magic Two-handed Arm 2 CRP 6,437 gil 97 gil
56 12.00 Vitality +12, Mind +13, Determination +15 49 49 CNJ, WHM Magic Two-handed Arm 2 CRP - 164 gil
69 16.00 Vitality +43, Mind +41, Piety +22, Spell Speed +41 115 50 SCH Magic Grimoire 2 ALC 22,223 gil 334 gil
50 10.67 Vitality +11, Mind +11, Determination +12 45 45 CNJ, WHM Magic Two-handed Arm 2 CRP - 136 gil
50 10.67 Vitality +10, Mind +12, Determination +12 49 49 CNJ, WHM Magic Two-handed Arm 2 CRP - 149 gil
76 17.67 Vitality +54, Mind +61, Piety +28, Determination +43 145 58 AST Magic Arm 2 GSM 29,169 gil 438 gil
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r M m R Shields: Which affect Mind – 44 shown
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
15 76 Vitality +3, Intelligence +3, Mind +3, Accuracy +4 38 35 GLA, CNJ, THM, PLD, WHM, BLM 2 CRP - 99 gil
18 100 Vitality +3, Intelligence +3, Mind +3, Accuracy +6 46 43 GLA, CNJ, THM, PLD, WHM, BLM 2 ARM - 157 gil
12 60 Vitality +2, Intelligence +2, Mind +2, Accuracy +3 38 35 GLA, CNJ, THM, PLD, WHM, BLM 2 CRP - 90 gil
14 80 Vitality +3, Intelligence +3, Mind +3, Accuracy +5 46 43 GLA, CNJ, THM, PLD, WHM, BLM 2 ARM - 142 gil
35 133 Vitality +6, Mind +6, Piety +5, Spell Speed +6 70 50 CNJ, WHM 1 CRP - 220 gil
13 53 Vitality +2, Intelligence +2, Mind +2, Accuracy +2 28 28 GLA, CNJ, THM, PLD, WHM, BLM 1 LTW - 41 gil
18 97 Vitality +3, Mind +3, Spell Speed +5 45 45 GLA, CNJ, PLD, WHM 1 CRP - 106 gil
14 77 Vitality +3, Mind +3, Spell Speed +4 45 45 GLA, CNJ, PLD, WHM 1 CRP 6,336 gil 96 gil
10 38 Vitality +1, Mind +1, Spell Speed +1 25 25 GLA, CNJ, PLD, WHM 1 CRP 1,758 gil 30 gil
12 48 Vitality +1, Mind +1, Spell Speed +2 25 25 GLA, CNJ, PLD, WHM 1 CRP - 33 gil
10 42 Vitality +1, Intelligence +1, Mind +1, Accuracy +2 28 28 GLA, CNJ, THM, PLD, WHM, BLM 1 LTW 2,336 gil 37 gil
16 88 Vitality +3, Intelligence +3, Mind +3, Accuracy +5 49 49 GLA, CNJ, THM, PLD, WHM, BLM 1 LTW - 104 gil
20 110 Vitality +4, Intelligence +4, Mind +4, Accuracy +7 49 49 GLA, CNJ, THM, PLD, WHM, BLM 1 LTW - 115 gil
13 69 Vitality +2, Intelligence +3, Mind +3, Accuracy +4 42 42 GLA, CNJ, THM, PLD, WHM, BLM 1 LTW 5,277 gil 80 gil
16 87 Vitality +3, Intelligence +3, Mind +3, Accuracy +5 42 42 GLA, CNJ, THM, PLD, WHM, BLM 1 LTW - 88 gil
10 35 Vitality +1, Intelligence +1, Mind +1, Accuracy +1 17 17 GLA, CNJ, THM, PLD, WHM, BLM 1 CRP - 16 gil
8 28 Vitality +1, Intelligence +1, Mind +1, Accuracy +1 17 17 GLA, CNJ, THM, PLD, WHM, BLM 1 CRP 683 gil 14 gil
28 106 Vitality +5, Mind +6, Piety +4, Spell Speed +5 70 50 CNJ, WHM 1 CRP - 200 gil
20 113 Strength +3, Vitality +4, Intelligence +4, Mind +4 50 50 GLA, CNJ, THM, PLD, WHM, BLM - ARM - -
13 57 Vitality +2, Intelligence +2, Mind +2 30 35 GLA, CNJ, THM, PLD, WHM, BLM - CRP - 24 gil
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r M m R Armor: Which affects Mind – 1,248 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Body 75 149 Vitality +18, Intelligence +18, Mind +18, Accuracy +31 47 47 All Classes 4 WVR - 130 gil
Body 43 86 Vitality +10, Intelligence +12, Mind +12, Accuracy +15 37 37 All Classes 4 WVR - 79 gil
Body 60 119 Vitality +14, Intelligence +16, Mind +16, Accuracy +25 47 47 All Classes 4 WVR - 118 gil
Body 23 46 Vitality +3, Intelligence +4, Mind +4, Critical Hit Rate +5 15 15 All Classes 4 WVR - 16 gil
Body 18 37 Vitality +2, Intelligence +4, Mind +4, Critical Hit Rate +4 15 15 All Classes 4 WVR 663 gil 14 gil
Body 54 108 Vitality +13, Intelligence +13, Mind +13, Accuracy +19 37 37 All Classes 4 WVR - 87 gil
Body 30 60 Vitality +6, Intelligence +8, Mind +8, Spell Speed +8 27 27 All Classes 4 WVR 2,568 gil 42 gil
Body 37 75 Vitality +8, Intelligence +8, Mind +8, Spell Speed +10 27 27 All Classes 4 WVR - 47 gil
Body 38 76 Vitality +9, Intelligence +11, Mind +11, Spell Speed +18 50 47 All Classes 3 WVR - 116 gil
Body 48 96 Vitality +12, Intelligence +12, Mind +12, Spell Speed +22 50 47 All Classes 3 WVR - 128 gil
Body 42 84 Vitality +9, Intelligence +10, Mind +10, Critical Hit Rate +15, Spell Speed +15 46 44 CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST 3 WVR - 34 gil
Body 42 84 Vitality +9, Mind +10, Piety +8 46 44 CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST 3 WVR - 42 gil
Head 32 64 Vitality +7, Intelligence +7, Mind +7, Determination +8 48 45 CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST 3 WVR - 120 gil
Head 26 51 Vitality +5, Intelligence +6, Mind +6, Determination +7 48 45 CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST 3 WVR - 109 gil
Legs 27 53 Vitality +7, Intelligence +8, Mind +8, Accuracy +10 39 39 All Classes 2 WVR - 47 gil
Legs 34 67 Vitality +9, Intelligence +9, Mind +9, Accuracy +13 39 39 All Classes 2 WVR - 52 gil
Legs 42 84 Vitality +9, Mind +10, Piety +8 46 44 CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST 2 WVR - 23 gil
Legs 47 93 Vitality +11, Intelligence +12, Mind +12, Accuracy +21 49 49 All Classes 2 WVR - 76 gil
Legs 37 74 Vitality +9, Intelligence +11, Mind +11, Accuracy +17 49 49 All Classes 2 WVR - 69 gil
Legs 65 112 Vitality +35, Mind +34, Determination +19, Spell Speed +38, Morale +10 100 50 SCH 2 WVR - 119 gil
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r M m R Gathering Points: With Bonuses for Mind – 13 shown
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Miner Primary Tool 60 Abalathian Spring Water, Aurum Regis Sand, Lightning Crystal, Water Crystal, Grade 5 Carbonized Matter (Hidden), Timeworn Wyvernskin Map (Hidden), Timeworn Dragonskin Map (Hidden) Voor Siran Sian (X:33 Y:31) 2 - Mind ≥ 215: Gathering Attempts +1
Miner Secondary Tool 15 Rock Salt, Ragstone, Fine Sand, Lightning Shard Black Brush (X:14 Y:22) 4 - Mind ≥ 43: Gathering Attempts +1
Perception ≥ 62: Gathering Fortune +5%
Gathering ≥ 69: Gathering Rate +10%
Miner Secondary Tool 15 Iron Sand, Cinnabar, Copper Sand, Water Shard Horizon's Edge (X:24 Y:18) 4 - Mind ≥ 43: Gathering Attempts +1
Perception ≥ 62: Gathering Fortune +5%
Gathering ≥ 69: Gathering Rate +10%
Miner Secondary Tool 20 Grade 1 Carbonized Matter, Fire Shard Three-malm Bend (X:15 Y:10) 4 - Mind ≥ 57: Gathering Attempts +1
Mind ≥ 57: Gathering Attempts +1
Gathering ≥ 90: Gathering Rate +10%
Miner Secondary Tool 20 Mudstone, Limestone, Ice Shard Skull Valley (X:26 Y:24) 4 - Mind ≥ 57: Gathering Attempts +1
Perception ≥ 81: Gathering Fortune +5%
Gathering ≥ 90: Gathering Rate +10%
Miner Secondary Tool 25 Silver Sand, Earth Rock, Ice Shard, Ice Rock, Wind Rock Upper Paths (X:22 Y:21) 4 - Mind ≥ 75: Gathering Attempts +1
Perception ≥ 98: Gathering Fortune +5%
Gathering ≥ 112: Gathering Rate +10%
Miner Secondary Tool 25 Fire Rock, Earth Shard, Water Rock, Lightning Rock Oakwood (X:12 Y:23) 4 - Mind ≥ 75: Gathering Attempts +1
Perception ≥ 98: Gathering Fortune +5%
Gathering ≥ 112: Gathering Rate +10%
Miner Secondary Tool 30 Bomb Ash, Silex, Lightning Shard Sagolii Desert (X:22 Y:29) 4 - Mind ≥ 94: Gathering Attempts +1
Perception ≥ 126: Gathering Fortune +5%
Gathering ≥ 138: Gathering Rate +10%
Miner Secondary Tool 30 Siltstone, Earth Shard, Brimstone Oakwood (X:12 Y:25) 4 - Mind ≥ 94: Gathering Attempts +1
Perception ≥ 126: Gathering Fortune +5%
Gathering ≥ 138: Gathering Rate +10%
Miner Secondary Tool 35 Mythril Sand, Lightning Shard The Red Labyrinth (X:18 Y:18) 4 - Mind ≥ 116: Gathering Attempts +1
Perception ≥ 153: Gathering Fortune +5%
Gathering ≥ 165: Gathering Rate +10%
Miner Secondary Tool 40 Grenade Ash, Wind Shard, Timeworn Leather Map (Hidden) Bluefog (X:21 Y:28) 4 - Mind ≥ 141: Gathering Attempts +1
Perception ≥ 182: Gathering Fortune +5%
Gathering ≥ 187: Gathering Rate +10%
Miner Secondary Tool 45 Electrum Sand, Earth Shard, Marble, Timeworn Goatskin Map (Hidden) Bronze Lake (X:28 Y:22) 4 - Mind ≥ 168: Gathering Attempts +1
Perception ≥ 198: Gathering Fortune +5%
Gathering ≥ 204: Gathering Rate +10%
Miner Secondary Tool 55 Mythrite Sand, Ice Crystal, Grade 5 Carbonized Matter (Hidden), Timeworn Archaeoskin Map (Hidden) Twinpools (X:14 Y:14) 2 - Mind ≥ 207: Gathering Attempts +1