r M m R Items: Which affect Mind – 15 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
The attribute totals at which this item has the greatest bonus among all items; food and medicine bonuses are compared separately
Optimal Range
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
The attribute totals at which this item has the greatest bonus among all items; food and medicine bonuses are compared separately
Optimal Range
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Mind +16% (84@525) 7–9, 13–14, 19 5m 15s - Medicine - 42 gil
Mind +20% (105@525) 5+ 4m30s 15s - Medicine - 47 gil
Mind +16% (27@169) 7–9, 13–14, 19 5m 15s - Medicine - 8 gil
Mind +20% (34@170) 5-174 4m30s 15s - Medicine - 9 gil
Mind +16% (49@307) 7–9, 13–14, 19 5m 15s - Medicine 950 gil 15 gil
Mind +20% (61@305) 5-309 4m30s 15s - Medicine - 17 gil
Mind +1 - - - - Materia - 198 gil
Mind +2 - - - - Materia - 396 gil
Mind +4 - - - - Materia - 594 gil
Mind +7 - - - - Materia - 792 gil
Mind +15 - - - - Materia - 990 gil
Mind +16% (12@75) 7–9, 13–14, 19 5m 15s - Medicine 108 gil 3 gil
Mind +20% (15@75) 5-79 4m30s 15s - Medicine - 4 gil
Mind +16% (67@419) 7–9, 13–14, 19 5m 15s - Medicine - 20 gil
Mind +20% (84@420) 5-424 4m30s 15s - Medicine - 22 gil
r M m R Arms & Tools: Which affect Mind – 431 shown
Name
Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name
Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
72 16.33 Vitality +38, Mind +37, Accuracy +8, Lightning Resistance +19, Determination +20, Spell Speed +40 100 50 CNJ, WHM Magic Two-handed Arm - CRP - 737 gil
21 3.67 Vitality +2, Mind +3, Aetherial Bonuses 14 14 CNJ, WHM Magic Two-handed Arm - CRP - 6+ gil
23 4.00 Vitality +2, Mind +2, Aetherial Bonuses 16 15 CNJ, WHM Magic Arm - ALC - 5+ gil
50 10.67 Vitality +11, Intelligence +11, Mind +11, Aetherial Bonuses 45 44 ACN, SMN, SCH Magic Grimoire - ALC - 51+ gil
44 9.33 Vitality +10, Intelligence +10, Mind +10, Aetherial Bonuses 41 40 ACN, SMN, SCH Magic Grimoire - ALC - 44+ gil
39 7.00 Vitality +7, Intelligence +8, Mind +8, Aetherial Bonuses 34 34 ACN, SMN, SCH Magic Grimoire - ALC - 32+ gil
29 5.00 Vitality +3, Mind +3, Aetherial Bonuses 21 20 CNJ, WHM Magic Arm - ALC - 7+ gil
42 8.33 Vitality +6, Mind +6, Aetherial Bonuses 38 35 CNJ, WHM Magic Arm - ALC - 25+ gil
56 12.00 Vitality +9, Mind +9, Aetherial Bonuses 49 49 CNJ, WHM Magic Arm - ALC - 38+ gil
39 7.00 Vitality +5, Mind +5, Aetherial Bonuses 34 34 CNJ, WHM Magic Arm - ALC - 21+ gil
50 10.67 Vitality +11, Mind +11, Aetherial Bonuses 45 44 AST Magic Arm - GSM - 49+ gil
24 4.33 Vitality +3, Mind +3, Aetherial Bonuses 17 16 CNJ, WHM Magic Two-handed Arm - CRP - 7+ gil
28 4.67 Vitality +3, Mind +4, Aetherial Bonuses 20 20 CNJ, WHM Magic Two-handed Arm - CRP - 9+ gil
56 12.00 Vitality +12, Intelligence +13, Mind +13, Aetherial Bonuses 49 49 ACN, SMN, SCH Magic Grimoire - ALC - 59+ gil
42 8.33 Vitality +9, Intelligence +9, Mind +9, Aetherial Bonuses 38 38 ACN, SMN, SCH Magic Grimoire - ALC - 39+ gil
50 10.67 Vitality +11, Mind +11, Aetherial Bonuses 45 44 CNJ, WHM Magic Two-handed Arm - CRP - 48+ gil
44 9.33 Vitality +10, Mind +10, Aetherial Bonuses 41 40 AST Magic Arm - GSM - 42+ gil
42 8.33 Vitality +9, Mind +9, Aetherial Bonuses 38 38 AST Magic Arm - GSM - 37+ gil
40 7.33 Vitality +8, Mind +8, Aetherial Bonuses 35 35 CNJ, WHM Magic Two-handed Arm - CRP - 33+ gil
56 12.00 Vitality +12, Mind +13, Aetherial Bonuses 49 49 CNJ, WHM Magic Two-handed Arm - CRP - 58+ gil
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r M m R Shields: Which affect Mind – 44 shown
Name
Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
Name
Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
18 97 Vitality +3, Mind +3, Aetherial Bonuses 45 45 GLA, CNJ, PLD, WHM - CRP - 37+ gil
13 53 Vitality +2, Intelligence +2, Mind +2, Aetherial Bonuses 28 28 GLA, CNJ, THM, PLD, WHM, BLM - LTW - 15+ gil
20 110 Vitality +4, Intelligence +4, Mind +4, Aetherial Bonuses 49 49 GLA, CNJ, THM, PLD, WHM, BLM - LTW - 40+ gil
16 87 Vitality +3, Intelligence +3, Mind +3, Aetherial Bonuses 42 41 GLA, CNJ, THM, PLD, WHM, BLM - LTW - 31+ gil
12 48 Vitality +1, Mind +1, Aetherial Bonuses 25 25 GLA, CNJ, PLD, WHM - CRP - 12+ gil
22 115 Vitality +4, Intelligence +4, Mind +4, Accuracy +7, Spell Speed +5 52 50 GLA, CNJ, THM, PLD, WHM, BLM - CRP - 50 gil
24 118 Vitality +4, Intelligence +4, Mind +4, Accuracy +7, Spell Speed +5 55 50 GLA, CNJ, THM, PLD, WHM, BLM - CRP - 262 gil
14 77 Vitality +3, Mind +3, Spell Speed +4 45 45 GLA, CNJ, PLD, WHM 1 CRP 6,336 gil 96 gil
18 97 Vitality +3, Mind +3, Spell Speed +5 45 45 GLA, CNJ, PLD, WHM 1 CRP - 106 gil
18 100 Vitality +3, Intelligence +3, Mind +3, Critical Hit Rate +6, Sanction: Spell Speed +6 46 44 GLA, CNJ, THM, PLD, WHM, BLM - LTW - 193 gil
10 42 Vitality +1, Intelligence +1, Mind +1, Accuracy +2 28 28 GLA, CNJ, THM, PLD, WHM, BLM 1 LTW 2,336 gil 37 gil
13 53 Vitality +2, Intelligence +2, Mind +2, Accuracy +2 28 28 GLA, CNJ, THM, PLD, WHM, BLM 1 LTW - 41 gil
17 90 Vitality +3, Mind +3, Piety +3, Set ×2: Spell Speed +5 43 42 CNJ, WHM - CRP - 184 gil
15 76 Vitality +3, Intelligence +3, Mind +3, Accuracy +4, Set ×2: Determination +2 38 37 GLA, CNJ, THM, PLD, WHM, BLM - CRP - 149 gil
6 21 Intelligence +1, Mind +1, Accuracy +1 12 12 GLA, CNJ, THM, PLD, WHM, BLM - LTW 403 gil 8 gil
8 27 Intelligence +1, Mind +1, Accuracy +1 12 12 GLA, CNJ, THM, PLD, WHM, BLM - LTW - 9 gil
10 35 Vitality +1, Intelligence +1, Mind +1, Accuracy +1, Determination +1 17 15 GLA, CNJ, THM, PLD, WHM, BLM - LTW - 6 gil
15 76 Vitality +3, Intelligence +3, Mind +3 38 43 GLA, CNJ, THM, PLD, WHM, BLM - ARM - 41 gil
16 88 Vitality +3, Intelligence +3, Mind +3, Accuracy +5 49 49 GLA, CNJ, THM, PLD, WHM, BLM 1 LTW - 104 gil
20 110 Vitality +4, Intelligence +4, Mind +4, Accuracy +7 49 49 GLA, CNJ, THM, PLD, WHM, BLM 1 LTW - 115 gil
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r M m R Armor: Which affects Mind – 1,248 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Hands 10 21 Vitality +1, Intelligence +2, Mind +2, Accuracy +2, Determination +1 17 15 CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST - LTW - 17 gil
Body 14 29 Vitality +2, Intelligence +3, Mind +3, Critical Hit Rate +3, Determination +1 17 15 CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST - WVR - 23 gil
Legs 14 29 Vitality +2, Intelligence +3, Mind +3, Critical Hit Rate +3, Determination +1 17 15 CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST - WVR - 16 gil
Feet 10 21 Vitality +1, Intelligence +2, Mind +2, Critical Hit Rate +2, Determination +1 17 15 CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST - LTW - 22 gil
Bracelets 0 0 Strength +4, Dexterity +4, Vitality +4, Intelligence +4, Mind +4, Piety +3 45 45 All Classes - GSM - -
Necklace 0 0 Strength +3, Dexterity +3, Vitality +2, Intelligence +3, Mind +3, Piety +2 33 33 All Classes - GSM - -
Earrings 0 0 Strength +2, Dexterity +2, Vitality +2, Intelligence +2, Mind +2, Piety +1 25 25 All Classes - GSM - -
Ring 0 0 Strength +4, Dexterity +4, Vitality +4, Intelligence +4, Mind +4, Piety +3 42 42 All Classes - GSM - -
Bracelets 1 1 Mind +4, Aetherial Bonuses 38 38 All Classes - GSM - 28+ gil
Necklace 1 1 Mind +4, Aetherial Bonuses 38 38 All Classes - GSM - 20+ gil
Earrings 1 1 Mind +4, Aetherial Bonuses 39 38 All Classes - GSM - 27+ gil
Ring 1 1 Mind +4, Aetherial Bonuses 39 38 All Classes - GSM - 18+ gil
Head 10 20 Vitality +1, Intelligence +2, Mind +2, Aetherial Bonuses 16 15 All Classes - CRP - 3+ gil
Head 12 23 Vitality +2, Intelligence +2, Mind +2, Water Resistance +1, Aetherial Bonuses 20 20 All Classes - CRP - 4+ gil
Ring 1 1 Intelligence +6, Mind +6, Aetherial Bonuses 49 47 All Classes - GSM - 27+ gil
Feet 25 49 Vitality +6, Intelligence +5, Mind +5, Aetherial Bonuses 40 40 All Classes - LTW - 20+ gil
Hands 22 43 Vitality +5, Intelligence +5, Mind +5, Aetherial Bonuses 36 35 All Classes - LTW - 15+ gil
Hands 30 60 Vitality +7, Intelligence +7, Mind +7, Fire Resistance +3, Aetherial Bonuses 46 44 All Classes - LTW - 31+ gil
Hands 30 60 Vitality +7, Intelligence +7, Mind +7, Ice Resistance +3, Aetherial Bonuses 46 44 All Classes - LTW - 31+ gil
Hands 30 60 Vitality +7, Intelligence +7, Mind +7, Wind Resistance +3, Aetherial Bonuses 46 44 All Classes - LTW - 31+ gil
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r M m R Gathering Points: With Bonuses for Mind – 13 shown
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Miner Primary Tool 60 Abalathian Spring Water, Aurum Regis Sand, Lightning Crystal, Water Crystal, Grade 5 Carbonized Matter (Hidden), Timeworn Wyvernskin Map (Hidden), Timeworn Dragonskin Map (Hidden) Voor Siran Sian (X:33 Y:31) 2 - Mind ≥ 215: Gathering Attempts +1
Miner Secondary Tool 15 Rock Salt, Ragstone, Fine Sand, Lightning Shard Black Brush (X:14 Y:22) 4 - Mind ≥ 43: Gathering Attempts +1
Perception ≥ 62: Gathering Fortune +5%
Gathering ≥ 69: Gathering Rate +10%
Miner Secondary Tool 15 Iron Sand, Cinnabar, Copper Sand, Water Shard Horizon's Edge (X:24 Y:18) 4 - Mind ≥ 43: Gathering Attempts +1
Perception ≥ 62: Gathering Fortune +5%
Gathering ≥ 69: Gathering Rate +10%
Miner Secondary Tool 20 Grade 1 Carbonized Matter, Fire Shard Three-malm Bend (X:15 Y:10) 4 - Mind ≥ 57: Gathering Attempts +1
Mind ≥ 57: Gathering Attempts +1
Gathering ≥ 90: Gathering Rate +10%
Miner Secondary Tool 20 Mudstone, Limestone, Ice Shard Skull Valley (X:26 Y:24) 4 - Mind ≥ 57: Gathering Attempts +1
Perception ≥ 81: Gathering Fortune +5%
Gathering ≥ 90: Gathering Rate +10%
Miner Secondary Tool 25 Silver Sand, Earth Rock, Ice Shard, Ice Rock, Wind Rock Upper Paths (X:22 Y:21) 4 - Mind ≥ 75: Gathering Attempts +1
Perception ≥ 98: Gathering Fortune +5%
Gathering ≥ 112: Gathering Rate +10%
Miner Secondary Tool 25 Fire Rock, Earth Shard, Water Rock, Lightning Rock Oakwood (X:12 Y:23) 4 - Mind ≥ 75: Gathering Attempts +1
Perception ≥ 98: Gathering Fortune +5%
Gathering ≥ 112: Gathering Rate +10%
Miner Secondary Tool 30 Bomb Ash, Silex, Lightning Shard Sagolii Desert (X:22 Y:29) 4 - Mind ≥ 94: Gathering Attempts +1
Perception ≥ 126: Gathering Fortune +5%
Gathering ≥ 138: Gathering Rate +10%
Miner Secondary Tool 30 Siltstone, Earth Shard, Brimstone Oakwood (X:12 Y:25) 4 - Mind ≥ 94: Gathering Attempts +1
Perception ≥ 126: Gathering Fortune +5%
Gathering ≥ 138: Gathering Rate +10%
Miner Secondary Tool 35 Mythril Sand, Lightning Shard The Red Labyrinth (X:18 Y:18) 4 - Mind ≥ 116: Gathering Attempts +1
Perception ≥ 153: Gathering Fortune +5%
Gathering ≥ 165: Gathering Rate +10%
Miner Secondary Tool 40 Grenade Ash, Wind Shard, Timeworn Leather Map (Hidden) Bluefog (X:21 Y:28) 4 - Mind ≥ 141: Gathering Attempts +1
Perception ≥ 182: Gathering Fortune +5%
Gathering ≥ 187: Gathering Rate +10%
Miner Secondary Tool 45 Electrum Sand, Earth Shard, Marble, Timeworn Goatskin Map (Hidden) Bronze Lake (X:28 Y:22) 4 - Mind ≥ 168: Gathering Attempts +1
Perception ≥ 198: Gathering Fortune +5%
Gathering ≥ 204: Gathering Rate +10%
Miner Secondary Tool 55 Mythrite Sand, Ice Crystal, Grade 5 Carbonized Matter (Hidden), Timeworn Archaeoskin Map (Hidden) Twinpools (X:14 Y:14) 2 - Mind ≥ 207: Gathering Attempts +1