r M m R Items: Which affect Mind – 15 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
The attribute totals at which this item has the greatest bonus among all items; food and medicine bonuses are compared separately
Optimal Range
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
The attribute totals at which this item has the greatest bonus among all items; food and medicine bonuses are compared separately
Optimal Range
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price
Value
Mind +16% (12@75) 7–9, 13–14, 19 5m 15s - Medicine 108 gil 3 gil
Mind +16% (49@307) 7–9, 13–14, 19 5m 15s - Medicine 950 gil 15 gil
Mind +1 - - - - Materia - 198 gil
Mind +2 - - - - Materia - 396 gil
Mind +4 - - - - Materia - 594 gil
Mind +7 - - - - Materia - 792 gil
Mind +16% (27@169) 7–9, 13–14, 19 5m 15s - Medicine - 8 gil
Mind +20% (34@170) 5-174 4m30s 15s - Medicine - 9 gil
Mind +20% (61@305) 5-309 4m30s 15s - Medicine - 17 gil
Mind +20% (15@75) 5-79 4m30s 15s - Medicine - 4 gil
Mind +16% (67@419) 7–9, 13–14, 19 5m 15s - Medicine - 20 gil
Mind +20% (84@420) 5-424 4m30s 15s - Medicine - 22 gil
Mind +16% (84@525) 7–9, 13–14, 19 5m 15s - Medicine - 42 gil
Mind +20% (105@525) 5+ 4m30s 15s - Medicine - 47 gil
Mind +15 - - - - Materia - 990 gil
r M m R Arms & Tools: Which affect Mind – 431 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
11 2.00 Mind +1 5 5 CNJ, WHM Magic Arm - ALC 154 gil 4 gil
13 2.33 Mind +1 8 8 CNJ, WHM Magic Arm - ALC 240 gil 5 gil
11 2.00 Mind +1 6 6 CNJ, WHM Magic Two-handed Arm - CRP 257 gil 6 gil
15 3.00 Vitality +1, Mind +1, Piety +1 11 11 CNJ, WHM Magic Arm - ALC 344 gil 7 gil
14 2.67 Vitality +1, Mind +2, Determination +1 10 10 CNJ, WHM Magic Two-handed Arm - CRP 446 gil 9 gil
21 3.67 Vitality +1, Mind +2, Piety +1 16 16 CNJ, WHM Magic Arm 1 ALC 560 gil 12 gil
19 3.33 Vitality +1, Mind +2, Determination +1 14 14 CNJ, WHM Magic Two-handed Arm - CRP 707 gil 15 gil
22 4.00 Vitality +2, Mind +3, Determination +2 17 17 CNJ, WHM Magic Two-handed Arm 2 CRP 882 gil 18 gil
26 4.67 Vitality +2, Mind +3, Piety +1 21 21 CNJ, WHM Magic Arm 1 ALC 904 gil 18 gil
25 4.33 Vitality +3, Mind +3, Determination +2 20 20 CNJ, WHM Magic Two-handed Arm 2 CRP 1,116 gil 23 gil
26 4.67 Vitality +3, Mind +4, Determination +2 21 21 CNJ, WHM Magic Two-handed Arm 2 CRP 1,367 gil 27 gil
30 5.00 Vitality +3, Mind +3, Piety +2 26 26 CNJ, WHM Magic Arm 1 ALC 1,778 gil 30 gil
27 4.67 Vitality +3, Mind +4, Determination +3 23 23 CNJ, WHM Magic Two-handed Arm 2 CRP 1,830 gil 33 gil
29 5.00 Vitality +4, Mind +5, Determination +3 25 25 CNJ, WHM Magic Two-handed Arm 2 CRP 2,271 gil 39 gil
32 5.67 Vitality +3, Mind +4, Piety +2 29 29 CNJ, WHM Magic Arm 1 ALC 2,487 gil 39 gil
35 6.33 Vitality +4, Mind +5, Piety +3 34 34 CNJ, WHM Magic Arm 1 ALC 3,539 gil 54 gil
32 5.67 Vitality +5, Mind +5, Determination +4 29 29 CNJ, WHM Magic Two-handed Arm 2 CRP 3,586 gil 56 gil
32 5.67 Vitality +5, Mind +6, Piety +2, Determination +4 30 30 AST Magic Arm - GSM 4,063 gil 63 gil
33 6.00 Vitality +5, Mind +6, Determination +5 32 32 CNJ, WHM Magic Two-handed Arm 2 CRP 4,622 gil 70 gil
41 8.67 Vitality +6, Mind +7, Piety +5, Ice Resistance +3 42 42 CNJ, WHM Magic Arm 1 ALC 5,043 gil 76 gil
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r M m R Shields: Which affect Mind – 44 shown
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
6 19 Mind +1 10 10 GLA, CNJ, PLD, WHM - CRP 345 gil 7 gil
6 21 Intelligence +1, Mind +1, Accuracy +1 12 12 GLA, CNJ, THM, PLD, WHM, BLM - LTW 403 gil 8 gil
8 28 Vitality +1, Intelligence +1, Mind +1, Accuracy +1 17 17 GLA, CNJ, THM, PLD, WHM, BLM 1 CRP 683 gil 14 gil
10 38 Vitality +1, Mind +1, Spell Speed +1 25 25 GLA, CNJ, PLD, WHM 1 CRP 1,758 gil 30 gil
10 42 Vitality +1, Intelligence +1, Mind +1, Accuracy +2 28 28 GLA, CNJ, THM, PLD, WHM, BLM 1 LTW 2,336 gil 37 gil
13 69 Vitality +2, Intelligence +3, Mind +3, Accuracy +4 42 42 GLA, CNJ, THM, PLD, WHM, BLM 1 LTW 5,277 gil 80 gil
14 77 Vitality +3, Mind +3, Spell Speed +4 45 45 GLA, CNJ, PLD, WHM 1 CRP 6,336 gil 96 gil
18 97 Vitality +3, Mind +3, Aetherial Bonuses 45 45 GLA, CNJ, PLD, WHM - CRP - 37+ gil
15 76 Vitality +3, Mind +3, Piety +2, Set ×2: Spell Speed +4 38 37 CNJ, WHM - CRP - 149 gil
15 76 Vitality +3, Intelligence +3, Mind +3, Accuracy +4 38 35 GLA, CNJ, THM, PLD, WHM, BLM 2 CRP - 99 gil
50 151 Vitality +10, Mind +10, Piety +8, Water Resistance +5, Spell Speed +8 95 50 CNJ, WHM - ARM - 621 gil
12 48 Vitality +1, Mind +1, Spell Speed +2 25 25 GLA, CNJ, PLD, WHM 1 CRP - 33 gil
13 57 Vitality +2, Intelligence +2, Mind +2 30 35 GLA, CNJ, THM, PLD, WHM, BLM - CRP - 24 gil
12 50 Vitality +1, Intelligence +2, Mind +2, Determination +1, Spell Speed +2 26 24 GLA, CNJ, THM, PLD, WHM, BLM - LTW - 64 gil
18 100 Vitality +3, Intelligence +3, Mind +3, Spell Speed +6, Sanction: Determination +4 46 44 GLA, CNJ, THM, PLD, WHM, BLM - LTW - 193 gil
10 35 Vitality +1, Intelligence +1, Mind +1, Accuracy +1 17 17 GLA, CNJ, THM, PLD, WHM, BLM 1 CRP - 16 gil
35 133 Vitality +6, Mind +6, Piety +5, Spell Speed +6 70 50 CNJ, WHM 1 CRP - 220 gil
28 106 Vitality +5, Mind +6, Piety +4, Spell Speed +5 70 50 CNJ, WHM 1 CRP - 200 gil
13 57 Vitality +2, Intelligence +2, Mind +2, Accuracy +2, Spell Speed +2 30 28 GLA, CNJ, THM, PLD, WHM, BLM - CRP - 98 gil
18 100 Vitality +3, Intelligence +3, Mind +3, Determination +4, Sanction: Critical Hit Rate +6 46 44 GLA, CNJ, THM, PLD, WHM, BLM - LTW - 193 gil
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r M m R Armor: Which affects Mind – 1,248 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Head 8 15 Strength +1, Dexterity +1, Vitality +1, Intelligence +1, Mind +1, Accuracy +1 15 15 All Classes - ARM 18 gil -
Head 9 19 Strength +2, Dexterity +2, Vitality +2, Intelligence +2, Mind +2, Accuracy +2 20 20 All Classes - ARM 28 gil -
Head 6 13 Strength +1, Dexterity +1, Vitality +1, Intelligence +1, Mind +1 10 10 All Classes - ARM 60 gil -
Legs 7 15 Intelligence +1, Mind +1 5 5 All Classes - WVR 94 gil 2 gil
Head 14 28 Strength +3, Dexterity +3, Vitality +3, Intelligence +3, Mind +3, Accuracy +4 30 30 All Classes - ARM 100 gil -
Waist 5 10 Intelligence +1, Mind +1 8 8 All Classes - WVR 112 gil 3 gil
Head 5 10 Intelligence +1, Mind +1 5 5 All Classes - WVR 113 gil 3 gil
Feet 5 10 Intelligence +1, Mind +1 5 5 All Classes - LTW 115 gil 3 gil
Hands 5 10 Intelligence +1, Mind +1 5 5 All Classes - LTW 126 gil 3 gil
Ring 0 0 Intelligence +1, Mind +1 9 9 All Classes - GSM 132 gil 3 gil
Body 7 15 Intelligence +1, Mind +1 5 5 All Classes - WVR 140 gil 3 gil
Necklace 0 0 Intelligence +1, Mind +1 8 8 All Classes - GSM 156 gil 4 gil
Hands 6 12 Intelligence +1, Mind +1 8 8 All Classes - LTW 156 gil 4 gil
Legs 8 16 Intelligence +1, Mind +1 8 8 All Classes - WVR 168 gil 4 gil
Head 20 39 Strength +4, Dexterity +4, Vitality +4, Intelligence +4, Mind +4, Accuracy +7 40 40 All Classes - ARM 170 gil -
Legs 9 18 Vitality +1, Intelligence +2, Mind +2, Spell Speed +1 10 10 All Classes - WVR 216 gil 5 gil
Feet 6 12 Intelligence +1, Mind +1 8 8 All Classes - LTW 224 gil 5 gil
Waist 6 12 Vitality +1, Intelligence +1, Mind +1 12 12 All Classes - LTW 224 gil 5 gil
Hands 6 13 Vitality +1, Intelligence +1, Mind +1, Accuracy +1 11 11 All Classes - WVR 224 gil 5 gil
Head 6 13 Vitality +1, Intelligence +1, Mind +1, Accuracy +1 10 10 All Classes - WVR 226 gil 5 gil
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r M m R Gathering Points: With Bonuses for Mind – 13 shown
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Miner Primary Tool 60 Abalathian Spring Water, Aurum Regis Sand, Lightning Crystal, Water Crystal, Grade 5 Carbonized Matter (Hidden), Timeworn Wyvernskin Map (Hidden), Timeworn Dragonskin Map (Hidden) Voor Siran Sian (X:33 Y:31) 2 - Mind ≥ 215: Gathering Attempts +1
Miner Secondary Tool 15 Rock Salt, Ragstone, Fine Sand, Lightning Shard Black Brush (X:14 Y:22) 4 - Mind ≥ 43: Gathering Attempts +1
Perception ≥ 62: Gathering Fortune +5%
Gathering ≥ 69: Gathering Rate +10%
Miner Secondary Tool 15 Iron Sand, Cinnabar, Copper Sand, Water Shard Horizon's Edge (X:24 Y:18) 4 - Mind ≥ 43: Gathering Attempts +1
Perception ≥ 62: Gathering Fortune +5%
Gathering ≥ 69: Gathering Rate +10%
Miner Secondary Tool 20 Grade 1 Carbonized Matter, Fire Shard Three-malm Bend (X:15 Y:10) 4 - Mind ≥ 57: Gathering Attempts +1
Mind ≥ 57: Gathering Attempts +1
Gathering ≥ 90: Gathering Rate +10%
Miner Secondary Tool 20 Mudstone, Limestone, Ice Shard Skull Valley (X:26 Y:24) 4 - Mind ≥ 57: Gathering Attempts +1
Perception ≥ 81: Gathering Fortune +5%
Gathering ≥ 90: Gathering Rate +10%
Miner Secondary Tool 25 Silver Sand, Earth Rock, Ice Shard, Ice Rock, Wind Rock Upper Paths (X:22 Y:21) 4 - Mind ≥ 75: Gathering Attempts +1
Perception ≥ 98: Gathering Fortune +5%
Gathering ≥ 112: Gathering Rate +10%
Miner Secondary Tool 25 Fire Rock, Earth Shard, Water Rock, Lightning Rock Oakwood (X:12 Y:23) 4 - Mind ≥ 75: Gathering Attempts +1
Perception ≥ 98: Gathering Fortune +5%
Gathering ≥ 112: Gathering Rate +10%
Miner Secondary Tool 30 Bomb Ash, Silex, Lightning Shard Sagolii Desert (X:22 Y:29) 4 - Mind ≥ 94: Gathering Attempts +1
Perception ≥ 126: Gathering Fortune +5%
Gathering ≥ 138: Gathering Rate +10%
Miner Secondary Tool 30 Siltstone, Earth Shard, Brimstone Oakwood (X:12 Y:25) 4 - Mind ≥ 94: Gathering Attempts +1
Perception ≥ 126: Gathering Fortune +5%
Gathering ≥ 138: Gathering Rate +10%
Miner Secondary Tool 35 Mythril Sand, Lightning Shard The Red Labyrinth (X:18 Y:18) 4 - Mind ≥ 116: Gathering Attempts +1
Perception ≥ 153: Gathering Fortune +5%
Gathering ≥ 165: Gathering Rate +10%
Miner Secondary Tool 40 Grenade Ash, Wind Shard, Timeworn Leather Map (Hidden) Bluefog (X:21 Y:28) 4 - Mind ≥ 141: Gathering Attempts +1
Perception ≥ 182: Gathering Fortune +5%
Gathering ≥ 187: Gathering Rate +10%
Miner Secondary Tool 45 Electrum Sand, Earth Shard, Marble, Timeworn Goatskin Map (Hidden) Bronze Lake (X:28 Y:22) 4 - Mind ≥ 168: Gathering Attempts +1
Perception ≥ 198: Gathering Fortune +5%
Gathering ≥ 204: Gathering Rate +10%
Miner Secondary Tool 55 Mythrite Sand, Ice Crystal, Grade 5 Carbonized Matter (Hidden), Timeworn Archaeoskin Map (Hidden) Twinpools (X:14 Y:14) 2 - Mind ≥ 207: Gathering Attempts +1