r M m R Items: Which affect Mind – 15 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
The attribute totals at which this item has the greatest bonus among all items; food and medicine bonuses are compared separately
Optimal Range
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
The attribute totals at which this item has the greatest bonus among all items; food and medicine bonuses are compared separately
Optimal Range
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Mind +16% (84@525) 7–9, 13–14, 19 5m 15s - Medicine - 42 gil
Mind +20% (105@525) 5+ 4m30s 15s - Medicine - 47 gil
Mind +16% (27@169) 7–9, 13–14, 19 5m 15s - Medicine - 8 gil
Mind +20% (34@170) 5-174 4m30s 15s - Medicine - 9 gil
Mind +16% (49@307) 7–9, 13–14, 19 5m 15s - Medicine 950 gil 15 gil
Mind +20% (61@305) 5-309 4m30s 15s - Medicine - 17 gil
Mind +16% (12@75) 7–9, 13–14, 19 5m 15s - Medicine 108 gil 3 gil
Mind +20% (15@75) 5-79 4m30s 15s - Medicine - 4 gil
Mind +16% (67@419) 7–9, 13–14, 19 5m 15s - Medicine - 20 gil
Mind +20% (84@420) 5-424 4m30s 15s - Medicine - 22 gil
Mind +1 - - - - Materia - 198 gil
Mind +2 - - - - Materia - 396 gil
Mind +4 - - - - Materia - 594 gil
Mind +7 - - - - Materia - 792 gil
Mind +15 - - - - Materia - 990 gil
r M m R Arms & Tools: Which affect Mind – 431 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
105 25.33 Vitality +103, Mind +109, Piety +80, Spell Speed +102 210 60 AST Magic Arm - GSM - -
105 25.33 Vitality +103, Mind +109, Piety +80, Critical Hit Rate +102 210 60 WHM Magic Two-handed Arm - GSM - -
105 25.33 Vitality +103, Mind +109, Piety +115, Determination +68 210 60 SCH Magic Grimoire - ALC - -
105 25.33 Vitality +103, Mind +109, Piety +115, Spell Speed +71 210 60 CNJ, WHM Magic Two-handed Arm - GSM - -
105 25.33 Vitality +103, Mind +109, Piety +80, Spell Speed +102 210 60 SCH Magic Grimoire - ALC - -
105 25.33 Vitality +103, Mind +109, Piety +115, Determination +68 210 60 AST Magic Arm - GSM - -
102 24.67 Vitality +94, Mind +101, Piety +70, Spell Speed +92 200 60 AST Magic Arm - GSM - -
102 24.67 Vitality +94, Mind +101, Piety +70, Spell Speed +92 200 60 SCH Magic Grimoire - ALC - -
102 24.67 Vitality +94, Mind +101, Piety +70, Critical Hit Rate +92 200 60 WHM Magic Two-handed Arm - GSM - -
100 24.00 Vitality +85, Mind +92, Critical Hit Rate +83, Spell Speed +58 190 60 AST Magic Arm - GSM - -
100 24.00 Vitality +85, Mind +92, Critical Hit Rate +83, Spell Speed +58 190 60 SCH Magic Grimoire - ALC - -
100 24.00 Vitality +85, Mind +92, Determination +80, Spell Speed +58 190 60 CNJ, WHM Magic Two-handed Arm - GSM - -
97 23.33 Vitality +75, Mind +84, Piety +69, Critical Hit Rate +52 180 60 SCH Magic Grimoire - ALC - -
97 23.33 Vitality +75, Mind +84, Piety +69, Critical Hit Rate +52 180 60 AST Magic Arm - GSM - -
97 23.33 Vitality +75, Mind +84, Determination +49, Spell Speed +74, Morale +30 180 60 CNJ, WHM Magic Two-handed Arm 2 CRP - -
97 23.33 Vitality +75, Mind +84, Determination +71, Spell Speed +52, Morale +30 180 60 SCH Magic Grimoire 2 ALC - -
97 23.33 Vitality +75, Mind +84, Determination +71, Spell Speed +52, Morale +30 180 60 AST Magic Arm 2 GSM - -
97 23.33 Vitality +75, Mind +84, Piety +69, Determination +49 180 60 CNJ, WHM Magic Two-handed Arm - CRP - -
95 22.67 Vitality +73, Mind +83, Piety +65, Spell Speed +49 175 60 AST Magic Arm - GSM - -
95 22.67 Vitality +73, Mind +83, Piety +46, Critical Hit Rate +71 175 60 CNJ, WHM Magic Two-handed Arm - GSM - -
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r M m R Shields: Which affect Mind – 44 shown
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
53 154 Vitality +11, Mind +11, Piety +9, Accuracy +2, Water Resistance +5, Spell Speed +8 100 50 CNJ, WHM - ARM - 654 gil
50 151 Vitality +10, Mind +10, Piety +8, Water Resistance +5, Spell Speed +8 95 50 CNJ, WHM - ARM - 621 gil
35 133 Vitality +6, Mind +6, Piety +5, Spell Speed +6 70 50 CNJ, WHM 1 CRP - 220 gil
28 106 Vitality +5, Mind +6, Piety +4, Spell Speed +5 70 50 CNJ, WHM 1 CRP - 200 gil
24 118 Vitality +4, Intelligence +4, Mind +4, Accuracy +7, Spell Speed +5 55 50 GLA, CNJ, THM, PLD, WHM, BLM - CRP - 262 gil
22 115 Vitality +4, Intelligence +4, Mind +4, Accuracy +7, Spell Speed +5 52 50 GLA, CNJ, THM, PLD, WHM, BLM - CRP - 50 gil
20 113 Strength +3, Vitality +4, Intelligence +4, Mind +4 50 50 GLA, CNJ, THM, PLD, WHM, BLM - ARM - -
20 110 Vitality +4, Intelligence +4, Mind +4, Aetherial Bonuses 49 49 GLA, CNJ, THM, PLD, WHM, BLM - LTW - 40+ gil
16 88 Vitality +3, Intelligence +3, Mind +3, Accuracy +5 49 49 GLA, CNJ, THM, PLD, WHM, BLM 1 LTW - 104 gil
20 110 Vitality +4, Intelligence +4, Mind +4, Accuracy +7 49 49 GLA, CNJ, THM, PLD, WHM, BLM 1 LTW - 115 gil
18 100 Vitality +3, Intelligence +3, Mind +3, Spell Speed +6, Sanction: Determination +4 46 44 GLA, CNJ, THM, PLD, WHM, BLM - LTW - 193 gil
18 100 Vitality +3, Intelligence +3, Mind +3, Accuracy +6 46 43 GLA, CNJ, THM, PLD, WHM, BLM 2 ARM - 157 gil
14 80 Vitality +3, Intelligence +3, Mind +3, Accuracy +5 46 43 GLA, CNJ, THM, PLD, WHM, BLM 2 ARM - 142 gil
18 100 Vitality +3, Intelligence +3, Mind +3, Determination +4, Sanction: Critical Hit Rate +6 46 44 GLA, CNJ, THM, PLD, WHM, BLM - LTW - 193 gil
18 100 Vitality +3, Intelligence +3, Mind +3, Critical Hit Rate +6, Sanction: Spell Speed +6 46 44 GLA, CNJ, THM, PLD, WHM, BLM - LTW - 193 gil
18 97 Vitality +3, Mind +3, Aetherial Bonuses 45 45 GLA, CNJ, PLD, WHM - CRP - 37+ gil
18 97 Vitality +3, Mind +3, Spell Speed +5 45 45 GLA, CNJ, PLD, WHM 1 CRP - 106 gil
14 77 Vitality +3, Mind +3, Spell Speed +4 45 45 GLA, CNJ, PLD, WHM 1 CRP 6,336 gil 96 gil
17 90 Vitality +3, Mind +3, Piety +3, Set ×2: Spell Speed +5 43 42 CNJ, WHM - CRP - 184 gil
13 69 Vitality +2, Intelligence +3, Mind +3, Accuracy +4 42 42 GLA, CNJ, THM, PLD, WHM, BLM 1 LTW 5,277 gil 80 gil
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r M m R Armor: Which affects Mind – 1,248 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Feet 130 228 Vitality +59, Mind +62, Critical Hit Rate +58, Determination +39 210 60 AST - LTW - -
Waist 113 198 Vitality +44, Mind +47, Piety +49, Spell Speed +30 210 60 CNJ, WHM, SCH, AST - LTW - -
Bracelets 1 1 Mind +47, Piety +34, Critical Hit Rate +44 210 60 All Classes - GSM - -
Earrings 1 1 Mind +47, Piety +34, Determination +42 210 60 All Classes - GSM - -
Necklace 1 1 Mind +47, Critical Hit Rate +30, Spell Speed +44 210 60 All Classes - GSM - -
Ring 1 1 Mind +47, Determination +29, Spell Speed +44 210 60 All Classes - GSM - -
Waist 113 198 Vitality +44, Mind +47, Piety +34, Critical Hit Rate +44 210 60 CNJ, WHM, SCH, AST - LTW - -
Legs 182 319 Vitality +96, Mind +101, Piety +75, Critical Hit Rate +94 210 60 CNJ, WHM, SCH, AST - WVR - -
Head 130 228 Vitality +59, Mind +62, Determination +56, Spell Speed +41 210 60 CNJ, WHM, SCH, AST - GSM - -
Earrings 1 1 Mind +47, Critical Hit Rate +30, Spell Speed +44 210 60 All Classes - GSM - -
Feet 130 228 Vitality +59, Mind +62, Piety +66, Determination +39 210 60 CNJ, WHM, SCH, AST - ARM - -
Hands 130 228 Vitality +59, Mind +62, Piety +66, Critical Hit Rate +41 210 60 CNJ, WHM, SCH, AST - LTW - -
Body 182 319 Vitality +96, Mind +101, Piety +75, Spell Speed +94 210 60 CNJ, WHM, SCH, AST - WVR - -
Necklace 1 1 Mind +47, Piety +49, Determination +29 210 60 All Classes - GSM - -
Ring 1 1 Mind +47, Piety +34, Critical Hit Rate +44 210 60 All Classes - GSM - -
Bracelets 1 1 Mind +47, Determination +42, Spell Speed +30 210 60 All Classes - GSM - -
Head 130 228 Vitality +59, Mind +62, Piety +66, Critical Hit Rate +41 210 60 SCH - LTW - -
Legs 182 319 Vitality +96, Mind +101, Piety +75, Determination +90 210 60 AST - WVR - -
Hands 130 228 Vitality +59, Mind +62, Piety +66, Spell Speed +41 210 60 AST - WVR - -
Body 182 319 Vitality +96, Mind +101, Piety +75, Determination +90 210 60 SCH - LTW - -
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r M m R Gathering Points: With Bonuses for Mind – 13 shown
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Miner Primary Tool 60 Abalathian Spring Water, Aurum Regis Sand, Lightning Crystal, Water Crystal, Grade 5 Carbonized Matter (Hidden), Timeworn Wyvernskin Map (Hidden), Timeworn Dragonskin Map (Hidden) Voor Siran Sian (X:33 Y:31) 2 - Mind ≥ 215: Gathering Attempts +1
Miner Secondary Tool 15 Rock Salt, Ragstone, Fine Sand, Lightning Shard Black Brush (X:14 Y:22) 4 - Mind ≥ 43: Gathering Attempts +1
Perception ≥ 62: Gathering Fortune +5%
Gathering ≥ 69: Gathering Rate +10%
Miner Secondary Tool 15 Iron Sand, Cinnabar, Copper Sand, Water Shard Horizon's Edge (X:24 Y:18) 4 - Mind ≥ 43: Gathering Attempts +1
Perception ≥ 62: Gathering Fortune +5%
Gathering ≥ 69: Gathering Rate +10%
Miner Secondary Tool 20 Grade 1 Carbonized Matter, Fire Shard Three-malm Bend (X:15 Y:10) 4 - Mind ≥ 57: Gathering Attempts +1
Mind ≥ 57: Gathering Attempts +1
Gathering ≥ 90: Gathering Rate +10%
Miner Secondary Tool 20 Mudstone, Limestone, Ice Shard Skull Valley (X:26 Y:24) 4 - Mind ≥ 57: Gathering Attempts +1
Perception ≥ 81: Gathering Fortune +5%
Gathering ≥ 90: Gathering Rate +10%
Miner Secondary Tool 25 Silver Sand, Earth Rock, Ice Shard, Ice Rock, Wind Rock Upper Paths (X:22 Y:21) 4 - Mind ≥ 75: Gathering Attempts +1
Perception ≥ 98: Gathering Fortune +5%
Gathering ≥ 112: Gathering Rate +10%
Miner Secondary Tool 25 Fire Rock, Earth Shard, Water Rock, Lightning Rock Oakwood (X:12 Y:23) 4 - Mind ≥ 75: Gathering Attempts +1
Perception ≥ 98: Gathering Fortune +5%
Gathering ≥ 112: Gathering Rate +10%
Miner Secondary Tool 30 Bomb Ash, Silex, Lightning Shard Sagolii Desert (X:22 Y:29) 4 - Mind ≥ 94: Gathering Attempts +1
Perception ≥ 126: Gathering Fortune +5%
Gathering ≥ 138: Gathering Rate +10%
Miner Secondary Tool 30 Siltstone, Earth Shard, Brimstone Oakwood (X:12 Y:25) 4 - Mind ≥ 94: Gathering Attempts +1
Perception ≥ 126: Gathering Fortune +5%
Gathering ≥ 138: Gathering Rate +10%
Miner Secondary Tool 35 Mythril Sand, Lightning Shard The Red Labyrinth (X:18 Y:18) 4 - Mind ≥ 116: Gathering Attempts +1
Perception ≥ 153: Gathering Fortune +5%
Gathering ≥ 165: Gathering Rate +10%
Miner Secondary Tool 40 Grenade Ash, Wind Shard, Timeworn Leather Map (Hidden) Bluefog (X:21 Y:28) 4 - Mind ≥ 141: Gathering Attempts +1
Perception ≥ 182: Gathering Fortune +5%
Gathering ≥ 187: Gathering Rate +10%
Miner Secondary Tool 45 Electrum Sand, Earth Shard, Marble, Timeworn Goatskin Map (Hidden) Bronze Lake (X:28 Y:22) 4 - Mind ≥ 168: Gathering Attempts +1
Perception ≥ 198: Gathering Fortune +5%
Gathering ≥ 204: Gathering Rate +10%
Miner Secondary Tool 55 Mythrite Sand, Ice Crystal, Grade 5 Carbonized Matter (Hidden), Timeworn Archaeoskin Map (Hidden) Twinpools (X:14 Y:14) 2 - Mind ≥ 207: Gathering Attempts +1