r M m R Items: Which affect Mind – 15 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
The attribute totals at which this item has the greatest bonus among all items; food and medicine bonuses are compared separately
Optimal Range
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
The attribute totals at which this item has the greatest bonus among all items; food and medicine bonuses are compared separately
Optimal Range
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Mind +16% (84@525) 7–9, 13–14, 19 5m 15s - Medicine - 42 gil
Mind +20% (105@525) 5+ 4m30s 15s - Medicine - 47 gil
Mind +16% (27@169) 7–9, 13–14, 19 5m 15s - Medicine - 8 gil
Mind +20% (34@170) 5-174 4m30s 15s - Medicine - 9 gil
Mind +16% (49@307) 7–9, 13–14, 19 5m 15s - Medicine 950 gil 15 gil
Mind +20% (61@305) 5-309 4m30s 15s - Medicine - 17 gil
Mind +16% (12@75) 7–9, 13–14, 19 5m 15s - Medicine 108 gil 3 gil
Mind +20% (15@75) 5-79 4m30s 15s - Medicine - 4 gil
Mind +16% (67@419) 7–9, 13–14, 19 5m 15s - Medicine - 20 gil
Mind +20% (84@420) 5-424 4m30s 15s - Medicine - 22 gil
Mind +1 - - - - Materia - 198 gil
Mind +2 - - - - Materia - 396 gil
Mind +4 - - - - Materia - 594 gil
Mind +7 - - - - Materia - 792 gil
Mind +15 - - - - Materia - 990 gil
r M m R Arms & Tools: Which affect Mind – 431 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
64 14.00 Vitality +28, Mind +31, Piety +24, Earth Resistance +19, Determination +15 95 50 AST Magic Arm 2 ALC - 430 gil
84 20.00 Vitality +60, Mind +71, Piety +45, Spell Speed +39 148 59 SCH Magic Grimoire - ALC - 1,964 gil
57 12.33 Vitality +13, Mind +13 50 50 SCH Magic Grimoire - ALC - -
57 12.33 Vitality +13, Mind +13 50 50 SCH Magic Grimoire - ALC - -
57 12.33 Vitality +13, Mind +13 50 50 SCH Magic Grimoire - ALC - -
72 16.67 Vitality +48, Mind +46, Piety +24, Critical Hit Rate +44 125 52 SCH Magic Grimoire 2 ALC 24,156 gil 363 gil
57 12.33 Vitality +13, Mind +13 50 50 SCH Magic Grimoire - ALC - -
57 12.33 Vitality +13, Mind +13 50 50 SCH Magic Grimoire - ALC - -
80 18.67 Vitality +54, Mind +51, Piety +26, Critical Hit Rate +49 125 52 SCH Magic Grimoire 2 ALC - 400 gil
71 15.67 Vitality +35, Mind +34, Piety +30, Earth Resistance +19, Determination +19 95 50 AST Magic Arm 2 ALC - 473 gil
78 18.00 Vitality +50, Mind +48, Critical Hit Rate +33, Determination +34 120 51 SCH Magic Grimoire - ALC - 1,450 gil
102 24.67 Vitality +94, Mind +101, Piety +70, Spell Speed +92 200 60 SCH Magic Grimoire - ALC - -
81 19.00 Vitality +57, Mind +54, Piety +27, Spell Speed +51 130 53 SCH Magic Grimoire - ALC - 1,648 gil
105 25.33 Vitality +103, Mind +109, Piety +115, Determination +68 210 60 SCH Magic Grimoire - ALC - -
76 17.67 Vitality +54, Mind +61, Piety +28, Determination +43 145 58 SCH Magic Grimoire 2 ALC 30,777 gil 462 gil
84 19.67 Vitality +60, Mind +67, Piety +31, Determination +48 145 58 SCH Magic Grimoire 2 ALC - 509 gil
57 12.33 Vitality +13, Mind +13 50 50 SCH Magic Grimoire - ALC - -
66 14.67 Vitality +27, Mind +27, Piety +23, Earth Resistance +16, Determination +16 80 50 AST Magic Arm - ALC - 604 gil
100 24.00 Vitality +85, Mind +92, Critical Hit Rate +83, Spell Speed +58 190 60 SCH Magic Grimoire - ALC - -
57 12.33 Vitality +13, Mind +13 50 50 SCH Magic Grimoire - ALC - -
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r M m R Shields: Which affect Mind – 44 shown
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
20 113 Strength +3, Vitality +4, Intelligence +4, Mind +4 50 50 GLA, CNJ, THM, PLD, WHM, BLM - ARM - -
50 151 Vitality +10, Mind +10, Piety +8, Water Resistance +5, Spell Speed +8 95 50 CNJ, WHM - ARM - 621 gil
15 76 Vitality +3, Intelligence +3, Mind +3 38 43 GLA, CNJ, THM, PLD, WHM, BLM - ARM - 41 gil
18 100 Vitality +3, Intelligence +3, Mind +3, Accuracy +6 46 43 GLA, CNJ, THM, PLD, WHM, BLM 2 ARM - 157 gil
14 80 Vitality +3, Intelligence +3, Mind +3, Accuracy +5 46 43 GLA, CNJ, THM, PLD, WHM, BLM 2 ARM - 142 gil
53 154 Vitality +11, Mind +11, Piety +9, Accuracy +2, Water Resistance +5, Spell Speed +8 100 50 CNJ, WHM - ARM - 654 gil
15 76 Vitality +3, Mind +3, Piety +2, Set ×2: Spell Speed +4 38 37 CNJ, WHM - CRP - 149 gil
18 97 Vitality +3, Mind +3, Aetherial Bonuses 45 45 GLA, CNJ, PLD, WHM - CRP - 37+ gil
12 60 Vitality +2, Intelligence +2, Mind +2, Accuracy +3 38 35 GLA, CNJ, THM, PLD, WHM, BLM 2 CRP - 90 gil
10 35 Vitality +1, Intelligence +1, Mind +1, Accuracy +1 17 17 GLA, CNJ, THM, PLD, WHM, BLM 1 CRP - 16 gil
10 38 Vitality +1, Mind +1, Spell Speed +1 25 25 GLA, CNJ, PLD, WHM 1 CRP 1,758 gil 30 gil
12 48 Vitality +1, Mind +1, Spell Speed +2 25 25 GLA, CNJ, PLD, WHM 1 CRP - 33 gil
13 57 Vitality +2, Intelligence +2, Mind +2 30 35 GLA, CNJ, THM, PLD, WHM, BLM - CRP - 24 gil
15 76 Vitality +3, Intelligence +3, Mind +3, Accuracy +4 38 35 GLA, CNJ, THM, PLD, WHM, BLM 2 CRP - 99 gil
8 28 Vitality +1, Intelligence +1, Mind +1, Accuracy +1 17 17 GLA, CNJ, THM, PLD, WHM, BLM 1 CRP 683 gil 14 gil
35 133 Vitality +6, Mind +6, Piety +5, Spell Speed +6 70 50 CNJ, WHM 1 CRP - 220 gil
28 106 Vitality +5, Mind +6, Piety +4, Spell Speed +5 70 50 CNJ, WHM 1 CRP - 200 gil
13 57 Vitality +2, Intelligence +2, Mind +2, Accuracy +2, Spell Speed +2 30 28 GLA, CNJ, THM, PLD, WHM, BLM - CRP - 98 gil
8 24 Mind +1, Accuracy +1 10 10 GLA, CNJ, PLD, WHM - CRP - 8 gil
6 19 Mind +1 10 10 GLA, CNJ, PLD, WHM - CRP 345 gil 7 gil
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r M m R Armor: Which affects Mind – 1,248 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Feet 130 228 Vitality +59, Mind +62, Piety +66, Determination +39 210 60 CNJ, WHM, SCH, AST - ARM - -
Head 92 160 Strength +39, Dexterity +39, Vitality +37, Intelligence +39, Mind +39, Piety +28 160 60 All Classes - ARM - -
Feet 103 180 Vitality +43, Mind +48, Piety +39, Determination +28, Morale +30 180 60 CNJ, WHM, SCH, AST 2 ARM - -
Feet 112 196 Vitality +48, Mind +53, Piety +34, Determination +45 190 60 CNJ, WHM, SCH, AST - ARM - -
Feet 86 150 Vitality +35, Mind +42, Piety +26, Critical Hit Rate +22 150 60 CNJ, WHM, SCH, AST 2 ARM - 440 gil
Feet 77 135 Vitality +31, Mind +37, Piety +24, Critical Hit Rate +20 150 60 CNJ, WHM, SCH, AST 2 ARM 26,611 gil 400 gil
Feet 34 68 Strength +7, Dexterity +7, Vitality +7, Intelligence +7, Mind +7, Piety +7 50 50 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH, CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST - ARM - 89 gil
Feet 48 82 Vitality +25, Mind +24, Accuracy +5, Critical Hit Rate +18, Spell Speed +25 110 50 CNJ, WHM, SCH, AST - ARM - 251 gil
Head 9 19 Strength +2, Dexterity +2, Vitality +2, Intelligence +2, Mind +2, Accuracy +2 20 20 All Classes - ARM 28 gil -
Head 25 49 Strength +5, Dexterity +5, Vitality +6, Intelligence +5, Mind +5, Accuracy +8 40 35 All Classes - ARM - -
Feet 46 80 Vitality +22, Mind +21, Accuracy +5, Critical Hit Rate +16, Spell Speed +23 100 50 CNJ, WHM, SCH, AST - ARM - 229 gil
Head 6 13 Strength +1, Mind +1 11 1 All Classes - ARM - -
Head 8 15 Strength +1, Dexterity +1, Vitality +1, Intelligence +1, Mind +1, Accuracy +1 15 15 All Classes - ARM 18 gil -
Head 14 28 Strength +3, Dexterity +3, Vitality +3, Intelligence +3, Mind +3, Accuracy +4 30 30 All Classes - ARM 100 gil -
Head 6 13 Strength +1, Dexterity +1, Vitality +1, Intelligence +1, Mind +1 10 10 All Classes - ARM 60 gil -
Head 20 39 Strength +4, Dexterity +4, Vitality +4, Intelligence +4, Mind +4, Accuracy +7 40 40 All Classes - ARM 170 gil -
Head 14 28 Strength +3, Dexterity +3, Vitality +3, Intelligence +3, Mind +3, Spell Speed +4 30 30 All Classes - ARM - -
Hands 34 68 Strength +7, Dexterity +7, Vitality +7, Intelligence +7, Mind +7, Piety +7 50 50 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH, CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST - ARM - 78 gil
Head 12 23 Vitality +2, Intelligence +2, Mind +2, Water Resistance +1, Aetherial Bonuses 20 20 All Classes - CRP - 4+ gil
Feet 36 70 Vitality +8, Intelligence +9, Mind +9, Accuracy +14, Determination +7 55 50 CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST - CRP - 196 gil
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r M m R Gathering Points: With Bonuses for Mind – 13 shown
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Miner Primary Tool 60 Abalathian Spring Water, Aurum Regis Sand, Lightning Crystal, Water Crystal, Grade 5 Carbonized Matter (Hidden), Timeworn Wyvernskin Map (Hidden), Timeworn Dragonskin Map (Hidden) Voor Siran Sian (X:33 Y:31) 2 - Mind ≥ 215: Gathering Attempts +1
Miner Secondary Tool 15 Rock Salt, Ragstone, Fine Sand, Lightning Shard Black Brush (X:14 Y:22) 4 - Mind ≥ 43: Gathering Attempts +1
Perception ≥ 62: Gathering Fortune +5%
Gathering ≥ 69: Gathering Rate +10%
Miner Secondary Tool 15 Iron Sand, Cinnabar, Copper Sand, Water Shard Horizon's Edge (X:24 Y:18) 4 - Mind ≥ 43: Gathering Attempts +1
Perception ≥ 62: Gathering Fortune +5%
Gathering ≥ 69: Gathering Rate +10%
Miner Secondary Tool 20 Grade 1 Carbonized Matter, Fire Shard Three-malm Bend (X:15 Y:10) 4 - Mind ≥ 57: Gathering Attempts +1
Mind ≥ 57: Gathering Attempts +1
Gathering ≥ 90: Gathering Rate +10%
Miner Secondary Tool 20 Mudstone, Limestone, Ice Shard Skull Valley (X:26 Y:24) 4 - Mind ≥ 57: Gathering Attempts +1
Perception ≥ 81: Gathering Fortune +5%
Gathering ≥ 90: Gathering Rate +10%
Miner Secondary Tool 25 Silver Sand, Earth Rock, Ice Shard, Ice Rock, Wind Rock Upper Paths (X:22 Y:21) 4 - Mind ≥ 75: Gathering Attempts +1
Perception ≥ 98: Gathering Fortune +5%
Gathering ≥ 112: Gathering Rate +10%
Miner Secondary Tool 25 Fire Rock, Earth Shard, Water Rock, Lightning Rock Oakwood (X:12 Y:23) 4 - Mind ≥ 75: Gathering Attempts +1
Perception ≥ 98: Gathering Fortune +5%
Gathering ≥ 112: Gathering Rate +10%
Miner Secondary Tool 30 Bomb Ash, Silex, Lightning Shard Sagolii Desert (X:22 Y:29) 4 - Mind ≥ 94: Gathering Attempts +1
Perception ≥ 126: Gathering Fortune +5%
Gathering ≥ 138: Gathering Rate +10%
Miner Secondary Tool 30 Siltstone, Earth Shard, Brimstone Oakwood (X:12 Y:25) 4 - Mind ≥ 94: Gathering Attempts +1
Perception ≥ 126: Gathering Fortune +5%
Gathering ≥ 138: Gathering Rate +10%
Miner Secondary Tool 35 Mythril Sand, Lightning Shard The Red Labyrinth (X:18 Y:18) 4 - Mind ≥ 116: Gathering Attempts +1
Perception ≥ 153: Gathering Fortune +5%
Gathering ≥ 165: Gathering Rate +10%
Miner Secondary Tool 40 Grenade Ash, Wind Shard, Timeworn Leather Map (Hidden) Bluefog (X:21 Y:28) 4 - Mind ≥ 141: Gathering Attempts +1
Perception ≥ 182: Gathering Fortune +5%
Gathering ≥ 187: Gathering Rate +10%
Miner Secondary Tool 45 Electrum Sand, Earth Shard, Marble, Timeworn Goatskin Map (Hidden) Bronze Lake (X:28 Y:22) 4 - Mind ≥ 168: Gathering Attempts +1
Perception ≥ 198: Gathering Fortune +5%
Gathering ≥ 204: Gathering Rate +10%
Miner Secondary Tool 55 Mythrite Sand, Ice Crystal, Grade 5 Carbonized Matter (Hidden), Timeworn Archaeoskin Map (Hidden) Twinpools (X:14 Y:14) 2 - Mind ≥ 207: Gathering Attempts +1