r M m R Items: Which affect CP – 29 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
The attribute totals at which this item has the greatest bonus among all items; food and medicine bonuses are compared separately
Optimal Range
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
The attribute totals at which this item has the greatest bonus among all items; food and medicine bonuses are compared separately
Optimal Range
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
CP +10% (38@380), Craftsmanship +4% (22@550) 10-13 - 30m +3% Meal - 16 gil
CP +13% (48@370), Craftsmanship +5% (28@560) 8–13, 16–19, 24–26, 31–33, 39 - 30m +3% Meal - 18 gil
CP +10% (34@340) 10-13 - 30m +3% Meal - 7 gil
CP +13% (43@331) 8–13, 16–19, 24–26, 31–33, 39 - 30m +3% Meal - 8 gil
CP +10% (24@240) 10-13 - 30m +3% Meal - 4 gil
CP +13% (30@231) 8–13, 16–19, 24–26, 31–33, 39 - 30m +3% Meal - 5 gil
Craftsmanship +10% (38@380), CP +4% (14@350) - - 30m +3% Meal - 9 gil
Craftsmanship +12% (47@392), CP +5% (17@340) - - 30m +3% Meal - 10 gil
Control +10% (58@580), CP +4% (15@375) - - 30m +3% Meal - 19 gil
Control +12% (73@609), CP +5% (19@380) - - 30m +3% Meal - 21 gil
Craftsmanship +10% (60@600), CP +4% (15@375) - - 30m +3% Meal - 18 gil
Craftsmanship +12% (75@625), CP +5% (19@380) - - 30m +3% Meal - 20 gil
CP +10% (26@260) 10-13 - 30m +3% Meal - 5 gil
CP +13% (33@254) 8–13, 16–19, 24–26, 31–33, 39 - 30m +3% Meal - 6 gil
CP +10% (10@100) 10-13 - 30m +3% Meal 7 gil 1 gil
CP +13% (12@93) 8–13, 16–19, 24–26, 31–33, 39 - 30m +3% Meal - 2 gil
CP +10% (21@210) 10-13 - 30m +3% Meal - 2 gil
CP +13% (26@200) 8–13, 16–19, 24–26, 31–33, 39 - 30m +3% Meal - 3 gil
CP +12% (40@334), Control +4% (25@625) 9–13, 17–19, 25–26 - 30m +3% Meal - 20 gil
CP +15% (50@334), Control +5% (31@620) 7+ - 30m +3% Meal - 22 gil
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r M m R Arms & Tools: Which affect CP – 24 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
- - CP +1, Craftsmanship +40, Control +23 16 15 WVR - Secondary Tool - CRP - 12 gil
- - CP +1, Craftsmanship +40, Control +23 16 15 ALC - Secondary Tool - BSM - 11 gil
- - CP +1, Craftsmanship +40, Control +23 16 15 CUL - Secondary Tool - BSM - 10 gil
- - CP +1, Craftsmanship +40, Control +23 16 15 LTW - Secondary Tool - BSM - 10 gil
- - CP +1, Craftsmanship +41, Control +24 17 16 ARM - Secondary Tool - BSM - 11 gil
- - CP +1, Craftsmanship +41, Control +24 17 16 GSM - Secondary Tool - CRP - 12 gil
- - CP +1, Craftsmanship +41, Control +24 17 16 BSM - Secondary Tool - BSM - 11 gil
- - CP +1, Craftsmanship +41, Control +24 17 16 CRP - Secondary Tool - BSM - 11 gil
- - CP +2, Craftsmanship +55, Control +32 28 27 LTW - Secondary Tool - BSM - 30 gil
- - CP +2, Craftsmanship +56, Control +32 29 28 CRP - Secondary Tool - BSM - 34 gil
- - CP +2, Craftsmanship +56, Control +32 29 28 CUL - Secondary Tool - BSM - 34 gil
- - CP +2, Craftsmanship +56, Control +32 29 28 WVR - Secondary Tool - CRP - 40 gil
- - CP +2, Craftsmanship +56, Control +32 29 28 ALC - Secondary Tool - BSM - 37 gil
- - CP +2, Craftsmanship +58, Control +33 30 29 GSM - Secondary Tool - CRP - 42 gil
- - CP +2, Craftsmanship +58, Control +33 30 29 ARM - Secondary Tool - BSM - 36 gil
- - CP +2, Craftsmanship +58, Control +33 30 29 BSM - Secondary Tool - BSM - 37 gil
- - CP +2, Craftsmanship +66, Control +38 37 36 WVR - Secondary Tool - CRP - 63 gil
- - CP +2, Craftsmanship +69, Control +39 39 38 ARM - Secondary Tool - BSM - 56 gil
- - CP +2, Craftsmanship +69, Control +39 39 38 GSM - Secondary Tool - CRP - 66 gil
- - CP +2, Craftsmanship +69, Control +39 39 38 BSM - Secondary Tool - BSM - 58 gil
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r M m R Armor: Which affects CP – 228 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Ring 1 1 CP +8 11 1 All Classes - GSM - 4 gil
Necklace 0 0 CP +15 9 9 All Classes - GSM 199 gil 4 gil
Necklace 1 1 CP +17 9 9 All Classes - GSM - 5 gil
Earrings 0 0 CP +17 15 15 All Classes 1 GSM 384 gil 8 gil
Earrings 1 1 CP +19 15 15 All Classes 1 GSM - 9 gil
Bracelets 1 1 CP +20 16 16 All Classes 1 GSM - 13 gil
Bracelets 0 0 CP +17 16 16 All Classes 1 GSM 534 gil 11 gil
Ring 1 1 CP +10 18 18 All Classes 1 GSM - 10 gil
Ring 0 0 CP +9 18 18 All Classes 1 GSM 416 gil 9 gil
Necklace 0 0 CP +18 19 19 All Classes 1 GSM 524 gil 11 gil
Necklace 1 1 CP +20 19 19 All Classes 1 GSM - 13 gil
Body 14 27 GP +2, CP +1, Craftsmanship +40, Control +13, Gathering +28, Perception +14 21 20 All Classes - LTW - -
Body 21 42 Craftsmanship +51, Control +17, Set ×2: CP +2 26 25 All Classes - WVR - 56 gil
Earrings 0 0 CP +20 25 25 All Classes 1 GSM 1,172 gil 20 gil
Earrings 1 1 CP +22 25 25 All Classes 1 GSM - 22 gil
Body 21 42 Craftsmanship +51, Control +17, Set ×2: CP +2 26 25 All Classes - WVR - 56 gil
Body 21 42 Craftsmanship +51, Control +17, Set ×2: CP +2 26 25 All Classes - WVR - 56 gil
Feet 15 30 Control +17, Set ×2: CP +2 26 25 All Classes - LTW - 46 gil
Bracelets 0 0 CP +20 26 26 All Classes 1 GSM 1,695 gil 28 gil
Bracelets 1 1 CP +23 26 26 All Classes 1 GSM - 31 gil
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r M m R Abilities: that use CP – 192 shown
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The class or job that learns this ability
Class
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The class or job that learns this ability
Class
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Culinarian 1 DoH Ability - - - - 0 CP CUL Action
Carpenter 1 DoH Ability - - - - 0 CP CRP Action
Alchemist 1 DoH Ability - - - - 0 CP ALC Action
Weaver 1 DoH Ability - - - - 0 CP WVR Action
Leatherworker 1 DoH Ability - - - - 0 CP LTW Action
Goldsmith 1 DoH Ability - - - - 0 CP GSM Action
Armorer 1 DoH Ability - - - - 0 CP ARM Action
Blacksmith 1 DoH Ability - - - - 0 CP BSM Action
Carpenter 5 DoH Ability - - - - 18 CP CRP Action
Alchemist 5 DoH Ability - - - - 18 CP ALC Action
Culinarian 5 DoH Ability - - - - 18 CP CUL Action
Weaver 5 DoH Ability - - - - 18 CP WVR Action
Leatherworker 5 DoH Ability - - - - 18 CP LTW Action
Goldsmith 5 DoH Ability - - - - 18 CP GSM Action
Armorer 5 DoH Ability - - - - 18 CP ARM Action
Blacksmith 5 DoH Ability - - - - 18 CP BSM Action
Goldsmith 7 DoH Ability - - - - 92 CP GSM Action
Culinarian 7 DoH Ability - - - - 92 CP CUL Action
Carpenter 7 DoH Ability - - - - 92 CP CRP Action
Alchemist 7 DoH Ability - - - - 92 CP ALC Action
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