r M m R Items: Which affect Gathering – 44 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
The attribute totals at which this item has the greatest bonus among all items; food and medicine bonuses are compared separately
Optimal Range
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
The attribute totals at which this item has the greatest bonus among all items; food and medicine bonuses are compared separately
Optimal Range
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
GP +6% (21@350), Gathering +2% (3@150) - - 30m +3% Meal 47 gil 1 gil
GP +7% (26@372), Gathering +3% (4@134) - - 30m +3% Meal - 2 gil
Gathering +6% (7@117), GP +2% (8@400) 17–28, 34–42, 50–57, 67–71, 84–85 - 30m +3% Meal - 1 gil
Gathering +7% (9@129), GP +3% (10@334) 15-142 - 30m +3% Meal - 2 gil
GP +6% (24@400), Gathering +2% (6@300) - - 30m +3% Meal 415 gil 7 gil
GP +7% (30@429), Gathering +3% (7@234) - - 30m +3% Meal - 8 gil
Gathering +6% (24@400), Control +8% (38@475), Increased Spiritbond Gain +2 17–28, 34–42, 50–57, 67–71, 84–85 - 30m +3% Meal - 12 gil
Gathering +6% (10@167), GP +2% (9@450) 17–28, 34–42, 50–57, 67–71, 84–85 - 30m +3% Meal - 3 gil
Gathering +7% (12@172), GP +3% (11@367) 15-185 - 30m +3% Meal - 4 gil
Gathering +6% (14@234), GP +2% (10@500) 17–28, 34–42, 50–57, 67–71, 84–85 - 30m +3% Meal - 6 gil
Gathering +7% (17@243), GP +3% (12@400) 15-257 - 30m +3% Meal - 7 gil
Perception +6% (29@484), Gathering +2% (10@500) - - 30m +3% Meal - 18 gil
Perception +7% (36@515), Gathering +3% (13@434) - - 30m +3% Meal - 20 gil
Gathering +6% (26@434), Perception +2% (10@500) 17–28, 34–42, 50–57, 67–71, 84–85 - 30m +3% Meal - 17 gil
Gathering +7% (32@458), Perception +3% (13@434) 15-471 - 30m +3% Meal - 19 gil
Gathering +6% (9@150), Perception +2% (3@150) 17–28, 34–42, 50–57, 67–71, 84–85 - 30m +3% Meal - 2 gil
Gathering +7% (11@158), Perception +3% (4@134) 15-171 - 30m +3% Meal - 3 gil
GP +6% (19@317), Gathering +2% (2@100) - - 30m +3% Meal 16 gil 1 gil
GP +7% (24@343), Gathering +3% (3@100) - - 30m +3% Meal - 2 gil
GP +6% (22@367), Gathering +2% (3@150) - - 30m +3% Meal - 3 gil
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r M m R Arms & Tools: Which affect Gathering – 172 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
3 1.00 Gathering +22 1 1 BTN Physical Primary Tool - BSM 69 gil 2 gil
- - Gathering +13 1 1 BTN - Secondary Tool - BSM - 2 gil
4 1.33 Gathering +32 8 8 BTN Physical Primary Tool - BSM 257 gil 6 gil
4 1.33 Gathering +36 8 8 BTN Physical Primary Tool - BSM - 7 gil
- - Gathering +20, Perception +35 11 11 BTN - Secondary Tool - BSM 304 gil 7 gil
- - Gathering +23, Perception +40 11 11 BTN - Secondary Tool - BSM - 8 gil
5 1.67 Gathering +37, Perception +21 12 12 BTN Physical Primary Tool - BSM 412 gil 9 gil
5 1.67 Gathering +42, Perception +24 12 12 BTN Physical Primary Tool - BSM - 10 gil
6 2.00 Gathering +41, Perception +23 15 15 BTN Physical Primary Tool 1 BSM 552 gil 12 gil
6 2.00 Gathering +46, Perception +26 15 15 BTN Physical Primary Tool 1 BSM - 14 gil
- - GP +1, Gathering +24, Perception +42 16 15 BTN - Secondary Tool - BSM - 10 gil
7 2.33 Gathering +46, Perception +26 19 19 BTN Physical Primary Tool 1 BSM 765 gil 16 gil
7 2.33 Gathering +52, Perception +30 19 19 BTN Physical Primary Tool 1 BSM - 18 gil
- - Gathering +27, Perception +47 20 20 BTN - Secondary Tool 1 BSM 684 gil 14 gil
- - Gathering +31, Perception +54 20 20 BTN - Secondary Tool 1 BSM - 16 gil
8 2.67 Gathering +51, Perception +29 23 23 BTN Physical Primary Tool 1 BSM 1,295 gil 24 gil
8 2.67 Gathering +58, Perception +33 23 23 BTN Physical Primary Tool 1 BSM - 27 gil
- - Gathering +30, Perception +53 24 24 BTN - Secondary Tool 1 BSM 1,225 gil 22 gil
- - Gathering +34, Perception +60 24 24 BTN - Secondary Tool 1 BSM - 25 gil
9 3.00 Gathering +58, Perception +33 28 28 BTN Physical Primary Tool 1 BSM 2,388 gil 38 gil
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r M m R Armor: Which affects Gathering – 168 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Head 19 38 Perception +41, Set ×2: Gathering +3 32 31 All Classes - WVR - 74 gil
Head 30 60 Perception +53, Set ×2: Gathering +3 46 44 All Classes - WVR - 135 gil
Head 41 75 GP +3, Gathering +4, Perception +82 70 50 All Classes - WVR - 219 gil
Body 6 13 Gathering +13 1 1 All Classes - WVR - 2 gil
Body 8 16 Gathering +14 1 1 All Classes - WVR - 3 gil
Body 8 15 Craftsmanship +23, Gathering +17 6 6 All Classes - WVR 162 gil 4 gil
Body 9 19 Craftsmanship +27, Gathering +19 6 6 All Classes - WVR - 5 gil
Body 9 17 Gathering +19, Perception +9 9 9 All Classes - WVR 308 gil 7 gil
Body 11 21 Gathering +21, Perception +11 9 9 All Classes - WVR - 8 gil
Body 9 19 Gathering +21, Perception +11 12 12 All Classes - WVR 436 gil 9 gil
Body 12 24 Gathering +24, Perception +12 12 12 All Classes - WVR - 10 gil
Body 11 22 Craftsmanship +33, Control +11, Gathering +23, Perception +12 15 15 All Classes 2 WVR 468 gil 10 gil
Body 13 27 Craftsmanship +38, Control +13, Gathering +26, Perception +13 15 15 All Classes 2 WVR - 11 gil
Body 12 24 Gathering +26, Perception +13 18 18 All Classes 2 WVR 602 gil 12 gil
Body 15 30 Gathering +29, Perception +14 18 18 All Classes 2 WVR - 14 gil
Body 14 27 GP +2, CP +1, Craftsmanship +40, Control +13, Gathering +28, Perception +14 21 20 All Classes - LTW - -
Body 14 27 Gathering +28, Perception +14 21 21 All Classes 2 WVR 1,025 gil 20 gil
Body 17 34 Gathering +31, Perception +16 21 21 All Classes 2 WVR - 22 gil
Body 15 31 Gathering +30, Perception +15 24 24 All Classes 2 WVR - 28 gil
Body 19 39 Gathering +34, Perception +17 24 24 All Classes 2 WVR - 31 gil
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r M m R Gathering Points: With Bonuses for Gathering – 113 shown
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Miner Primary Tool 60 Abalathian Spring Water, Aurum Regis Sand, Lightning Crystal, Water Crystal, Grade 5 Carbonized Matter (Hidden), Timeworn Wyvernskin Map (Hidden), Timeworn Dragonskin Map (Hidden) Voor Siran Sian (X:35 Y:29) 2 - Gathering ≥ 498: Gathering Rate +10%
Botanist Secondary Tool 25 Ala Mhigan Mustard, Pearl Ginger, Millioncorn, Fire Shard, Button Mushroom, Pearl Ginger Root (Hidden), Millioncorn Seeds (Hidden), Ala Mhigan Mustard Seeds (Hidden) Drybone (X:14 Y:20) 4 - Intelligence ≥ 75: Gathering Attempts +1
Perception ≥ 98: Gathering Fortune +5%
Gathering ≥ 112: Gathering Rate +10%
Botanist Primary Tool 5 Allagan Snail, Maple Branch, Latex, Ice Shard, Wind Shard, Maple Log Jadeite Thick (X:22 Y:17) 4 - Dexterity ≥ 23: Gathering Attempts +1
Perception ≥ 42: Gathering Fortune +5%
Gathering ≥ 42: Gathering Rate +10%
Miner Primary Tool 20 Alumen, Fire Shard, Raw Malachite, Raw Fluorite Drybone (X:17 Y:20) 4 - Strength ≥ 57: Gathering Attempts +1
Perception ≥ 81: Gathering Fortune +5%
Gathering ≥ 90: Gathering Rate +10%
Miner Secondary Tool 50 ★★ Antumbral Rock (Slot 7), Dark Matter Cluster (Hidden), Unaspected Crystal (Hidden) Wellwick Wood (X:26 Y:19) 1 2:00 a.m.–5:00 a.m. Gathering < 408: Gathering Rate 0%
Botanist Primary Tool 50 ★★ Apricot (Slot 2), Dark Matter Cluster (Hidden), Unaspected Crystal (Hidden) Summerford (X:17 Y:17) 1 9:00 a.m.–12:00 p.m. Gathering < 408: Gathering Rate 0%
Botanist Primary Tool 10 Ash Branch, Earth Shard, Ash Log, Tinolqa Mistletoe Treespeak (X:27 Y:24) 4 - Dexterity ≥ 32: Gathering Attempts +1
Perception ≥ 52: Gathering Fortune +5%
Gathering ≥ 54: Gathering Rate +10%
Botanist Primary Tool 5 Beehive Chip, Cinnamon, Maple Sap, Earth Shard Treespeak (X:26 Y:27) 4 - Dexterity ≥ 23: Gathering Attempts +1
Perception ≥ 42: Gathering Fortune +5%
Gathering ≥ 42: Gathering Rate +10%
Botanist Secondary Tool 20 Belladonna, Wind Shard, Galago Mint, Gil Bun, Shroud Seedling Nine Ivies (X:18 Y:29) 4 - Intelligence ≥ 57: Gathering Attempts +1
Perception ≥ 81: Gathering Fortune +5%
Gathering ≥ 90: Gathering Rate +10%
Botanist Primary Tool 60 Birch Branch, Birch Sap, Water Crystal, Birch Log (Hidden), Grade 5 Carbonized Matter (Hidden), Timeworn Wyvernskin Map (Hidden), Timeworn Dragonskin Map (Hidden) Voor Siran Sian (X:28 Y:33) 2 - Gathering ≥ 498: Gathering Rate +10%
Miner Primary Tool 40 Black Alumen, Ice Shard, Raw Tourmaline, Raw Spinel, Timeworn Leather Map (Hidden) Urth's Gift (X:28 Y:22) 4 - Strength ≥ 141: Gathering Attempts +1
Perception ≥ 182: Gathering Fortune +5%
Gathering ≥ 187: Gathering Rate +10%
Botanist Secondary Tool 15 Black Pepper, Lightning Shard, Yellow Ginseng, Alpine Parsnip, Black Pepper Seeds (Hidden) The Clutch (X:25 Y:20) 4 - Intelligence ≥ 43: Gathering Attempts +1
Perception ≥ 62: Gathering Fortune +5%
Gathering ≥ 69: Gathering Rate +10%
Botanist Secondary Tool 40 Blood Currants, Ice Shard, Thyme, Blood Currant Seeds (Hidden), Timeworn Leather Map (Hidden) Lower Paths (X:21 Y:28) 4 - Intelligence ≥ 141: Gathering Attempts +1
Perception ≥ 182: Gathering Fortune +5%
Gathering ≥ 187: Gathering Rate +10%
Botanist Primary Tool 50 ★★ Blood Orange (Slot 2), Bamboo Stick (Slot 6), Dark Matter Cluster (Hidden), Unaspected Crystal (Hidden) Bronze Lake (X:28 Y:25) 1 7:00 a.m.–10:00 a.m. Gathering < 408: Gathering Rate 0%
Miner Secondary Tool 30 Bomb Ash, Silex, Lightning Shard Sagolii Desert (X:22 Y:29) 4 - Mind ≥ 94: Gathering Attempts +1
Perception ≥ 126: Gathering Fortune +5%
Gathering ≥ 138: Gathering Rate +10%
Miner Primary Tool 5 Bone Chip, Wind Shard, Lightning Shard Spineless Basin (X:23 Y:26) 4 - Strength ≥ 23: Gathering Attempts +1
Perception ≥ 42: Gathering Fortune +5%
Gathering ≥ 42: Gathering Rate +10%
Botanist Secondary Tool 15 Buffalo Beans, Wind Shard, Marjoram, Humus, Tree Toad Bentbranch (X:18 Y:19) 4 - Intelligence ≥ 43: Gathering Attempts +1
Perception ≥ 62: Gathering Fortune +5%
Gathering ≥ 69: Gathering Rate +10%
Botanist Secondary Tool 15 Carnation, Cotton Boll, Wind Shard, Lavender, Chanterelle, Lavender Seeds (Hidden) Bentbranch (X:22 Y:24) 4 - Intelligence ≥ 43: Gathering Attempts +1
Perception ≥ 62: Gathering Fortune +5%
Gathering ≥ 69: Gathering Rate +10%
Botanist Primary Tool 50 Cedar Branch, Ice Crystal, Cedar Log, Timeworn Peisteskin Map (Hidden), Timeworn Boarskin Map (Hidden), Timeworn Toadskin Map (Hidden) Riversmeet (X:31 Y:33) 2 - Gathering ≥ 221: Gathering Rate +10%
Botanist Primary Tool 30 Chocobo Feather, Alligator Pear, Ice Shard Silent Arbor (X:26 Y:18) 4 - Dexterity ≥ 94: Gathering Attempts +1
Perception ≥ 126: Gathering Fortune +5%
Gathering ≥ 138: Gathering Rate +10%
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